Jump to content


Exclusive Interview with Sergey Burkatovskiy, Lead Game Designer


  • This topic is locked This topic is locked
65 replies to this topic

Community #1 Posted 28 March 2012 - 10:44 AM

    Sergeant

  • Content Team
  • 0 battles
  • 24,469
  • Member since:
    11-09-2011
If you are interested in knowing more about the future of World of Tanks, you will probably want to read the outpostgamez.com interview with Sergey Burkatovskiy, the WoT lead game designer.

Full news text

coldarchon #2 Posted 28 March 2012 - 11:21 AM

    Sergeant

  • Player
  • 58153 battles
  • 295
  • Member since:
    05-09-2011
Obviously OPG doesn't know how to handle it's CMS Joomla. The link for the IKILL Clan is not available as well as the picture of the stats and the questions 1 to 3 are repeated.

KAFKAS_KARTALI #3 Posted 28 March 2012 - 11:23 AM

    Lance-corporal

  • Player
  • 19532 battles
  • 52
  • Member since:
    04-26-2011
What future of World of Tanks?

Wriothesley #4 Posted 28 March 2012 - 11:25 AM

    Second Lieutenant

  • Player
  • 50 battles
  • 1,066
  • [1BP] 1BP
  • Member since:
    01-28-2011
Can someone copy the text of the interview here on forum?

Szturmi #5 Posted 28 March 2012 - 11:36 AM

    Second Lieutenant

  • Beta Tester
  • 5006 battles
  • 1,356
  • [HIS] HIS
  • Member since:
    07-02-2010

View PostWriothesley, on 28 March 2012 - 11:25 AM, said:

Can someone copy the text of the interview here on forum?

Here you are

Spoiler                     

Unfortunately author/authors of the interview don't know much about WoT

4lleanderennamenwarenweg #6 Posted 28 March 2012 - 11:43 AM

    Private

  • Player
  • 3990 battles
  • 6
  • [-RED-] -RED-
  • Member since:
    11-06-2011
hehe Lead Game Designer grinding Amx12t.. And I thought they had those developers accounts with infinite cash etc :P
And I wonder why all the new things that are to come will be implemented in separate patches. Sounds like they have plans for 7.4 and so on but they won't tell about the next patch(es). I bet we will be notified some hours before the update comes .. as always :)

Wriothesley #7 Posted 28 March 2012 - 11:45 AM

    Second Lieutenant

  • Player
  • 50 battles
  • 1,066
  • [1BP] 1BP
  • Member since:
    01-28-2011

View PostSzturmi, on 28 March 2012 - 11:36 AM, said:

Here you are

Thanks. Sorry, no "pluses" left :( But really thank you (stupid work proxy filter...)

Jackson_Paradies #8 Posted 28 March 2012 - 11:46 AM

    Second Lieutenant

  • Beta Tester
  • 17180 battles
  • 1,170
  • Member since:
    11-25-2010
i love this picture  :Smile_great:
Posted Image

TigerTr #9 Posted 28 March 2012 - 11:50 AM

    Warrant Officer

  • Beta Tester
  • 28306 battles
  • 780
  • Member since:
    07-23-2010
there is no single think about Visibilty system.
MAJOR PROBLEM @ WOT: If some one hiding and spotting for others tanks. They sharing ACTUAL RED OUTLINE DATA. So AS attacker side you eat shells from invisible tanks. THATS FALSE. There is not type of thecnology for even MODERN tanks. This is only avaible for Long range howitzers/rockets/bombardment planes as Coordinates.
WHY DEVELOPERS CONTUNUE CURRENT BROKEN SYSTEM AND IGNORE US, AND GIVING HUGE ADVANTAGE TO WHO ABUSE THIS SYSTEM...Game is just sucks... SORY WG but YOU DONT CARE.

Respected user I would kindly ask you not to use excessive capital letters as it is considered shouting and is not appropriate.
They are other more subtle ways highlighting some parts of the text. Try bolding it.

As per the rules:


Spoiler                     

Hunter1911

Arkhell #10 Posted 28 March 2012 - 11:53 AM

    Lieutenant General

  • Beta Tester
  • 16936 battles
  • 6,748
  • Member since:
    09-20-2010
just another interview by someone that doesn't know the game and theres totally nothing new about everything said, jsut teh same old stuff repeated over and over again.

G0DSMACK #11 Posted 28 March 2012 - 11:56 AM

    Corporal

  • Player
  • 5780 battles
  • 119
  • [BGWAR] BGWAR
  • Member since:
    07-12-2011
Why no one asks them when the bugs in the game will be fixed  <_<

dodge_the_bullet #12 Posted 28 March 2012 - 11:56 AM

    Warrant Officer

  • Player
  • 7341 battles
  • 720
  • [S-B_T] S-B_T
  • Member since:
    12-04-2011
"9. As of patch 7.1 there has been heated debate in regards to matchmaker system. Will the dedicated Matchmaker development team re-evaluate how the matchmaking system and add additional variables such as "light, heavy, medium" etc to balance the a bit more instead of strictly Tier's and weights?

There are views of the game balancer. We don’t want it to create totally mirrored teams and we also won’t balance battles with opposing types of teams in their backbones (one team rich in arty; the other oversaturated with tank destroyers). The only group of tanks to be rebalanced is scouts, and by these I mean both light and medium tanks. As battles show, the definition of a scout cannot be limited to light tanks only; mediums can fit perfectly for this role as well. Personally, I reckon M46 Patton is the best scout, thanks to its nearly huge view range, coupled with its damage and accuracy. We will set a list of tanks suitable for scouting and will distribute them evenly between teams, not forgetting to balance them up against each other, as well.
..."


O_o Hopefully they wont classify the whole german med line from Panther to E-50 as scout - thats one of the areas they realy suck, but knowing WG I get a really bad feeling ... .

yourgreatestfear #13 Posted 28 March 2012 - 11:57 AM

    Second Lieutenant

  • Player
  • 31425 battles
  • 1,050
  • Member since:
    04-21-2011
Outstanding how Wargaming still can't figure out what the priorities of their community are.

Also outstanding how people always ask the same stupid questions, which were already answered a dozen times.

Best joke ever:

Quote

Whatever Class/Tier a tank belongs to, we’ll stick to a classic rock-paper-scissors approach that counterbalances the pros and cons of all the “classmates”. One vehicle’s firepower is balanced with lower accuracy, while a slow-paced machine will excel in armor and durability, and premium tanks fit in this formula perfectly.

Every game balance change we implement is based on the statistics we gather and process daily.

Neither in avg. XP/dmg/survival/creditgain nor in plain winrate is this game even close to balance, WG failed to acknowledge that some stats are much more important then others. (armor slope over thickness, penetration over damage/accuracy, alphadamage over DpM, ...) French Techtree should have been a big wake up call for even the slowest thinker. Never was it more clear that its all about the Gun the moment you land in the lower two third of team outfit. Balancing a tank just to its direct competition is just not enough.

But even if they finally acknowledge a problem it takes up to a year to attempt a fix (yes, IS-4 switch to Tier X was announced 1 year ago). Wargaming taking care of its game is like watching snails in a marathon.

Wriothesley #14 Posted 28 March 2012 - 11:57 AM

    Second Lieutenant

  • Player
  • 50 battles
  • 1,066
  • [1BP] 1BP
  • Member since:
    01-28-2011
As for a more detailed “tougher” matchmaking, the current balancer is tuned up for bigger online numbers and won’t act perfectly with low PCCU, and it’s impractical to have two different matchmakers, because they would fail at “borderline” online numbers.
20k was not enough, 40k was not enough, 50k was not enough. So how f*** big the population must be that the MM will work ffs?

Nothing about 0 damage hits :(

MaximusGR #15 Posted 28 March 2012 - 12:19 PM

    Staff Sergeant

  • Player
  • 11151 battles
  • 423
  • Member since:
    06-30-2011

View PostWriothesley, on 28 March 2012 - 11:57 AM, said:

As for a more detailed “tougher” matchmaking, the current balancer is tuned up for bigger online numbers and won’t act perfectly with low PCCU, and it’s impractical to have two different matchmakers, because they would fail at “borderline” online numbers.
20k was not enough, 40k was not enough, 50k was not enough. So how f*** big the population must be that the MM will work ffs?

Nothing about 0 damage hits :(

Typical case of sweeping under the rag.

In 7.2 test server the bling sound of critical hits is removed and now crew shouts "penetration" and other stuff even though damage is 0. I guess its so that we dont notice as much any more :P

Nikola_Bathory #16 Posted 28 March 2012 - 12:21 PM

    Warrant Officer

  • Translator
  • 21830 battles
  • 564
  • [HWBG] HWBG
  • Member since:
    07-27-2010
Quote:

13. Are there any plans in the works to increase the credit earnings of tier 8 artillery, tier 9 and 10 heavy’s? As it stands right now, many players cannot gain credits when playing these tanks. Even with a win, the loose credits due to ammo cost and high cost of repair.

I would say no. The point is the vehicle profitability scheme in World of Tanks presumes that if you fancy playing top tiers you’ll have to spend some gaming time on mid-tier tanks. It’s done with purpose: most of these vehicles — the Sherman, the Tiger, the Panther, and the T-34 — are tank-building legends and we encourage players to choose them. That’s why they get the most credits. We are pretty adamant about it, and won’t change our policy. The same principle holds true for the arty. Players with top tier SPGs have to play medium tiers, thus, providing support for the medium tanks that prevail in the game.



BUT in the new patch they will increase the profit and lower the repair cost of all t10 tanks, right??

zuegma #17 Posted 28 March 2012 - 12:22 PM

    Corporal

  • Player
  • 12024 battles
  • 119
  • Member since:
    03-13-2011

Quote

Every game balance change we implement is based on the statistics we gather and process daily. The only advantage to a premium tank is the economic benefits players get from them, and this is where we come back to the core basics of our free2play model — premium stuff accelerates your progress through the game.

I guess by economic that includes XP gathering, but what about gold ammo, gold consumables, camo, tankers name changing?
These are not things which help in the progress of the game, changing appearance and offering better fighting capability have nothing to do with it...  <_<

Cobra6 #18 Posted 28 March 2012 - 12:31 PM

    Field Marshal

  • Beta Tester
  • 16295 battles
  • 15,012
  • [RGT] RGT
  • Member since:
    09-17-2010

Quote

French tanks that have automatic loading gear with oscillating turrets. They’re trickier to stabilize than a usual gun and that’s why we aren’t planning to introduce Rammer Modules for it.

This made me laugh so loud I must have broken a couple of ribs :D

We are talking about a virtual tank here in a virtual game on a computer where WWII tanks fight 1950's tanks with completely made up numbers for penetration and damage and yet here they claim that it's trickier?.....Sorry but you are not bound to real world physics here, if you wanted a rammer you could implement it without trouble. It's not like you have to take into account actual workings of a mechanism, it's all 1's and 0's

Just be honest here dude, you are not doing French rammers because it would screw up gameplay even more if they fired even faster.

Cobra 6

pablozfzw #19 Posted 28 March 2012 - 12:44 PM

    Corporal

  • Beta Tester
  • 11129 battles
  • 165
  • Member since:
    08-13-2010
About the mm:

1. Dunno who made this questions, but how stupid you need to be for not understanding current mm system, his tank, and battle value, and how can someone like this ask questions about the game?

2. Answere for this question is even more stupid.

No this mm will not work better when more ppl gone start to play, example? We got like 30-40k ppl online at prime time after closing beta, and release "full" game, we got 80-90k ppl online on prime time today, do mm works better?

We got 120k ppl online on prime time on russian server cluster 1, and there is a cluster 2, do they got better mm? NO!

Why? COZ: when you klick start battle, mm RANDOMLY chose a battle tier for you, and try to find other ppl who got same random battle tier chosen, and make a battle, and of course we got the battle tier spreed on every tank. In practice you can be most unlucky, and got allways tier 10 tanks in your battle with your tier 7 tank, coz mm allways give you biggest tier battle, bad luck, but can happend. Number of players got nothing to do with it, there can be 100 players, and 1.000.000 players online, you will still get your battle tier RANDOMLY!!! only diffrence is that when there will be 100 ppl online you will wait a lot longer for a battle.

Dunno maby this guy too don't know how mm works in WoT, and guys... a whole team dedicated for mm? WTF? What are they doing all this time, downloading porn? hosting pirate sites? or what? what do they do? i don't see any progres of their work in this game...

Insults toward WG developer deleted. Please, in future don't insult any player or any member of WG team. 3d RO ban.
mishatopola





guguloi #20 Posted 28 March 2012 - 12:44 PM

    Heart Smasher

  • Player
  • 50736 battles
  • 1,978
  • [FOCA] FOCA
  • Member since:
    02-02-2011
So in the name of God what  has to do Stabilizer with Rammer?http://cdn-frm-eu.wa...mile_amazed.gif




1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users