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Skills


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Rinzai #1 Posted 30 March 2012 - 06:24 PM

    Lance-corporal

  • Player
  • 1953 battles
  • 64
  • Member since:
    08-10-2011
What's the skill limit per man? (3?)

What skills do I start training with? Repairs? Or one of the new ones?

Can someone with full understandment of skills make a tutorial thread explaining? (sticky)

(I know what they are for. I have a hunch of wich are good to have, but still I need to be sure) =P

bloodwolwo #2 Posted 30 March 2012 - 06:32 PM

    Senior Sergeant

  • Player
  • 35560 battles
  • 780
  • [SAKS] SAKS
  • Member since:
    04-26-2011
No i can have all skills but imposible to get it... iam not nolife to play in wot all the time

Rinzai #3 Posted 30 March 2012 - 06:37 PM

    Lance-corporal

  • Player
  • 1953 battles
  • 64
  • Member since:
    08-10-2011
Crawl back to the cave you came from... please.


My brother doesn't play this very often, he has a job and still he has a patton and all 3 skills (Repairs, camo and fire fighting) ... It doesn't take that long, I know.

gizaman #4 Posted 30 March 2012 - 06:44 PM

    First Sergeant

  • Special Beta Tester
  • 12964 battles
  • 1,402
  • [DKBG] DKBG
  • Member since:
    07-08-2010
If you calmed down, you would know that you can get them all but each skill takes the double amount of exp than the one before.

Thus making it nearly impossible to get 5 and 4 is also well beyond most gamers reach.

Mephisto696 #5 Posted 30 March 2012 - 07:02 PM

    Junior Sergeant

  • Beta Tester
  • 29906 battles
  • 162
  • [-FOW-] -FOW-
  • Member since:
    11-07-2010
So there's no more skill cap? You can train them all if you have the luxury of time?

DougHole #6 Posted 30 March 2012 - 07:08 PM

    First Sergeant

  • Beta Tester
  • 7178 battles
  • 3,336
  • Member since:
    04-07-2011
Try here for a skills summary

vistvan83 #7 Posted 30 March 2012 - 07:10 PM

    Sergeant

  • Beta Tester
  • 11945 battles
  • 345
  • [THUC] THUC
  • Member since:
    09-28-2010

View PostMephisto696, on 30 March 2012 - 07:02 PM, said:

So there's no more skill cap? You can train them all if you have the luxury of time?

That would be interesting to know. And two years later  as i reach 99% of the last one, they chage everything :)

generalgrant #8 Posted 31 March 2012 - 06:46 AM

    Senior Sergeant

  • Player
  • 13077 battles
  • 683
  • Member since:
    04-16-2011
It would be interesting to see what ranks your crew members could get to if you got heaps of skills and perks for each of them.  Would be funny to see a 4-star general commanding a tank in battle http://forum.worldof...ile_Default.gif .

BexBeere #9 Posted 31 March 2012 - 08:15 AM

    Private

  • Player
  • 19874 battles
  • 7
  • Member since:
    04-17-2011
The only real issue I see with the new skills is the cost if you make a mistake. I have no issues with it costing gold to reset skills but 200 gold per crew member is way too high. Something similar to the cost to demount equipment would have been much better, say 10 to 20 gold.

BexBeere

gizaman #10 Posted 31 March 2012 - 09:54 AM

    First Sergeant

  • Special Beta Tester
  • 12964 battles
  • 1,402
  • [DKBG] DKBG
  • Member since:
    07-08-2010
the only reason it cost 200, is because they want to force players to choose a path for their tank and not swapping all the time between close range fighter and scout.

Grebo #11 Posted 31 March 2012 - 11:07 AM

    Sergeant

  • Player
  • 21735 battles
  • 319
  • Member since:
    10-06-2011
Try this

http://forum.worldof...ills-in-numbers

SastusBulbas #12 Posted 31 March 2012 - 11:10 AM

    First Sergeant

  • Beta Tester
  • 25427 battles
  • 2,644
  • [I-OU] I-OU
  • Member since:
    11-24-2010
Personally I am wondering about the benefit of new skills and perks versus the 1st three all rounders, do they make a big enough difference?

Sgt_Diablo #13 Posted 31 March 2012 - 11:18 AM

    Senior Sergeant

  • Clan Commander
  • 23074 battles
  • 869
  • [F15] F15
  • Member since:
    09-06-2011
Just dont remove your repair skill for something else. I did it with the t54.
When I'm detracked, after I've used the repair kit, I'm sitting there for the next minute or so :D

SastusBulbas #14 Posted 31 March 2012 - 11:21 AM

    First Sergeant

  • Beta Tester
  • 25427 battles
  • 2,644
  • [I-OU] I-OU
  • Member since:
    11-24-2010
Yeah, I am thinking of keeping it all crew repair, then fire, then new skills.

VaLTrantor #15 Posted 02 April 2012 - 08:50 AM

    Sergeant

  • Player
  • 23073 battles
  • 338
  • [ACR] ACR
  • Member since:
    08-27-2011
Problem is basically most of the new "Skills" are in fact perks which means they wont work before 100%. Now think about how long it will take to train the 3rd to 100%, and then the 4th .. I find it very hard to judge which one is worth it and which one isnt but agree with those who say repairs is still a very important one.