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Recon, situational awareness and coated optics...


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Gangerr #1 Posted 05 April 2012 - 08:42 PM

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On my sniping tanks (panther, panther II so far) I have....

Commander - Recon
Radio Operator - Situational awareness
Rest - 2x repair and 1x camo

Both tanks have Vents but only my panther II has coated optics.

I have tested them in battle and I do believe im able to see further and I know situational awareness makes your view range even more when another tank is spotting (perfect for sniping).

Anyone else think this is a good setup for a sniping tank and as anyone else got any advice to give and wouild this setup work for the E-50 as well ?.. Thanks.

Killatomate #2 Posted 05 April 2012 - 08:48 PM

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View PostGangerr, on 05 April 2012 - 08:42 PM, said:

makes your view range even more when another tank is spotting (perfect for sniping).
uhhm, no!
the range to see spotted targets depends on the direction.
view range north: 500m
view range north east: 707m

so always aim northeast, southwest..  when trying to fight long range

Celestia #3 Posted 05 April 2012 - 08:56 PM

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View PostKillatomate, on 05 April 2012 - 08:48 PM, said:

uhhm, no!
the range to see spotted targets depends on the direction.
view range north: 500m
view range north east: 707m

so always aim northeast, southwest..  when trying to fight long range

Wrong
That is the maximum rendering distance which is only applied to tanks that are outside of your spotting range and are being spotted by friendly tanks.
The game renders tanks in a 1000m x 1000m diameter square around your tank, depending on whether or not that have been spotted.

The maximum spotting distance is a 480m radius circle around your tank.
You alone can not spot anything at a greater distance than this.

LastBlast #4 Posted 05 April 2012 - 08:56 PM

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View PostKillatomate, on 05 April 2012 - 08:48 PM, said:

uhhm, no!
the range to see spotted targets depends on the direction.
view range north: 500m
view range north east: 707m

so always aim northeast, southwest..  when trying to fight long range


Trolling or true statement?
Because that just doesn't make sense  :unsure:

Celestia #5 Posted 05 April 2012 - 09:04 PM

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View PostLastBlast, on 05 April 2012 - 08:56 PM, said:

Trolling or true statement?
Because that just doesn't make sense  :unsure:

Trolling with the truth
This is the maximum distance that you can see or render all tanks on your screen; ally or enemy via radio range. You cannot physically see anything beyond this distance because the game will not render the tanks for you to see.

Maximum spotting distance is a 480m radius circle around your tank.
increasing your view range above that only increases the distance at which you can spot tanks after camouflage/bushes are accounted for

syvari #6 Posted 05 April 2012 - 09:07 PM

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View PostCelestia, on 05 April 2012 - 08:56 PM, said:

Wrong
That is the maximum rendering distance which is only applied to tanks that are outside of your spotting range and are being spotted by friendly tanks.
The game renders tanks in a 1000m x 1000m diameter square around your tank, depending on whether or not that have been spotted.

The maximum spotting distance is a 480m radius circle around your tank.
You alone can not spot anything at a greater distance than this.

No and no.

Before answering with precise numbers pls make sure you know yourself what you are talking about. I suggest you read WoT wiki.

    Draw Distance - a technical limitation to being able to see tanks and other objects in the 3D world. Maximum is 707m.
    Spotting Range - the game mechanics limitation to spotting, i.e. "lighting up" a target yourself. Maximum is 445m.
    View Range - a tank specific value only used for calculating spotting range, without any relevance of its own. No theoretical maximum.

"The maximum possible view range you can currently (v0.7.2) achieve in game is 570m with a Patton and 100% commander, Brothers in Arms skill, Improved Ventilation equipment, Binoculars equipment and Case of Cola premium consumable. "

ViktorKitov #7 Posted 05 April 2012 - 09:09 PM

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And specially for the OP, a fitting soundtrackhttp://cdn-frm-eu.wargaming.net/wot/eu/4.1/style_emoticons/default/Smile_honoring.gif




Gangerr #8 Posted 05 April 2012 - 09:56 PM

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View PostViktorKitov, on 05 April 2012 - 09:09 PM, said:

And specially for the OP, a fitting soundtrackhttp://cdn-frm-eu.wargaming.net/wot/eu/4.1/style_emoticons/default/Smile_honoring.gif



nice....  but anyway nobody has answered my question.  Is is a good setup.

Killatomate #9 Posted 05 April 2012 - 10:53 PM

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View PostCelestia, on 05 April 2012 - 08:56 PM, said:

Wrong
That is the maximum rendering distance which is only applied to tanks that are outside of your spotting range and are being spotted by friendly tanks.
Wrong you Troll. he was talking about tanks outside the view range spotted by someone else.

me right - you wrong

Malexa #10 Posted 05 April 2012 - 10:56 PM

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I don't like this "feature" that tanks that others have spotted for you can be seen further if you aim NE, SE, SW or NW. Should be same for all directions. I'm sure it could be changed if they wanted to, but I guess they don't care too much about realism.

If I look out my window I can see trees that are to the N of me just as far away as those that are to the NW. (lots of trees where I live)

TheEnds #11 Posted 06 April 2012 - 12:00 AM

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I'll be upfront and admit I'm not absolutely sure about the following... reading the wiki helped but it doesn't really make it clear. It needs more diagrams.

Anyway...

Spotting Range is based on your View Range, both are described by a sphere - your tank being in the centre of that sphere.
(It is a sphere because it is defined by your tank's View Range value, a distance that extends out from your tank equally in all directions... before being modified for camo values etc. etc.)

Draw Distance is described by a cube. In practise this is a very flat cube, so we may as well just think of it as a square with your tank in the centre.
(It is a cube because the map is built of cubes... anything drawn has to be built from them so you have a cubic draw distance. This part has nothing to do with any tank values what-so-ever and much more to do with the limits of the game engine.)

Aiming NW rather than N, or along any diagonal of the map, will do nothing for your Spotting or View Range because you are always equidistant from the edge of the sphere.

However, if you are in the centre of a square, you are closer to the sides than you are to the corners. Aiming diagonally across the map, towards the corners of your square, will cause more terrain (and already-spotted tanks) to be drawn.

Right? Geometry FTW!

[EDIT]

A Wild Diagram Appears!

Circle = View Range
Square = Draw Distance
Funky Curved Triangles in the Corners = Your Extra Physics-Defying Draw Distance


Posted Image

It's Super Effective!

TheEnds #12 Posted 06 April 2012 - 04:34 AM

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View PostGangerr, on 05 April 2012 - 09:56 PM, said:

nice....  but anyway nobody has answered my question.  Is is a good setup.

Whoops, sorry OP! Got rather carried away with theorywarring.

Um. Thing with crew skills is that there's an ideal final 3-skill set but an entirely different set that's probably best to have whilst grinding.

Also, if one crewman learns a skill like Camo or Repair you're doing yourself a disservice not training the rest of the crew in that skill as well. It's always going to be better to specialise and play to your strengths than try to cover all the bases and, consequently, not be very good at anything. Especially Repair - You're either fast enough to repair that track before they reload, or you aren't. If you aren't fast enough, that one crew member with Repair is wasted.

Recon and Situational Awareness look tasty. +5% view range with the 10% extra from Optics is nice. Of course, you could get +25% view range with Binoculars, freeing up two valuable first crew skill slots... but now we're down to play-style... Panther II is usually played behind the front line (as you so rightly chose, a sniper) so I'd be tempted to take the largest view range bonus available and devote the rest of the slots and skills to accuracy, damage and as much Repair as I could fit in...

So. Um. Yeah. Specialise. Drop the camo, get full Repair (or vice versa).

If you've got gold to spend give your Commander Mentor then change it back when you're done.

If you've got loads of gold to spend...

- Start them all on Repair (or Camo, if you want that play-style).
- Get to 100% Repair, use gold to change Commander and Radio to their view skills, also change any other crew to any perks you want.
- Set Repair as second skill

This way you'll always have some repair as well as having insta-perks after changing previous skills to them. Costs, though.

Just thought. Camo value is based on the height of the tank, right? And the Panther II is pretty tall, for a med. So maybe drop the Camo skills...

Costarring #13 Posted 06 April 2012 - 07:59 AM

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View PostTheEnds, on 06 April 2012 - 04:34 AM, said:


-snip-

Just thought. Camo value is based on the height of the tank, right? And the Panther II is pretty tall, for a med. So maybe drop the Camo skills...

Is it just the height? I always thought it was all 3 dimensions (I could be wrong).