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Arty guide from expert


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Poll: Arty guide from expert (124 members have cast votes)

You have to complete 250 battle in order to participate this poll.

Do you find the guide useful?

  1. Yes (109 votes [87.90%])

    Percentage of vote: 87.90%

  2. No (15 votes [12.10%])

    Percentage of vote: 12.10%

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NA_God_Of_Death_EX #1 Posted 13 April 2012 - 04:31 PM

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*
POPULAR

Here is a guide made by a Russian player, hope can help you~
PS: Switch on the English Subtitles or you can't understand what he's sayin~









EDIT: one more for you guys



Grippin #2 Posted 13 April 2012 - 04:42 PM

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Not the distances are the problem (for me)... the difficult shell arcs are annoying for me :/ GW Typ E shoots a littlebit farther and the M40/M43 shoots onto the dot in the circle and different nation different game style :/ had to learn for a long time to use both well, but M40 still does some epic misses :) but I think these tutorials are good for new arty palyers :)

aVessel #3 Posted 13 April 2012 - 09:45 PM

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Wonderfull but the plain shots are not a problem for most of us at high tier. We need some information about hill, valley and other circle deforming terrain. :) That would be usefull too.

With respect. +1

NA_God_Of_Death_EX #4 Posted 14 April 2012 - 01:33 AM

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one more here:



steamrick #5 Posted 14 April 2012 - 07:03 AM

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He should make a guide to counter-arty :)

aVessel #6 Posted 14 April 2012 - 08:20 AM

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Counterarty is for weaklings. You can waste a lot of shots because the enemy arty is moving, while the enemy arty phucks your tank mates.

Pancelos_Huszar #7 Posted 14 April 2012 - 10:11 AM

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View PostaVessel, on 14 April 2012 - 08:20 AM, said:

Counterarty is for weaklings. You can waste a lot of shots because the enemy arty is moving, while the enemy arty phucks your tank mates.

Don't agree with you. Last night I single-shot both enemy artys with my Grille (after not playing with SPG-s for about 3 weeks). After a couple of hundred games you get this "feeling" of where the enemy SPG is most likely to be located. You scroll on over there and wait for their tracers to appear. Once it does, most of the time you only need to move the target reticle just a bit, quickly zero in, press the trigger and BANG! Three cheers from your teammates.

If you have two artys in your team, then the one with the longest range should focus on counter-battery fire. Once your teammates reach the middle of the map, the one with the longest range switches to support mode, while the short-ranged arty moves up behind your advancing teammates. When he is in position, long range arty switches back to counter-battery mode and so on.

Note: this tactic - just like so many other - fails when your team is full of gung-ho noobs eager to rush into their pointless deaths... A flank gets opened, a scout or two rushes in, kicks your butt to oblivion, caps the base and that's that.

aVessel #8 Posted 14 April 2012 - 11:10 AM

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Well it is your opinion and i respect it.

But at Grille level of arty you there are newbies playing. You will see how ppl avoid counterartying at high tiers, like, first of all they dont move in a straigth line, they move out of the arty circle. But you will see. :)

Good luck!

And i think i am not the only one that asks WE WANT MORE! :)

Legault #9 Posted 15 April 2012 - 01:06 PM

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View PostaVessel, on 14 April 2012 - 11:10 AM, said:

Well it is your opinion and i respect it.

But at Grille level of arty you there are newbies playing. You will see how ppl avoid counterartying at high tiers, like, first of all they dont move in a straigth line, they move out of the arty circle. But you will see. :)

Good luck!

And i think i am not the only one that asks WE WANT MORE! :)
That's not the reason people avoid counterartying at higher tiers... but you probably don't know what you're talking about anyway.

aVessel #10 Posted 15 April 2012 - 09:59 PM

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View Postikiralight, on 15 April 2012 - 01:06 PM, said:

That's not the reason people avoid counterartying at higher tiers... but you probably don't know what you're talking about anyway.

Well enlighten me, o great master of WoT, you who have 1300 battles and T6 as your maximum tier tank. Why do they avoid it?

NA_God_Of_Death_EX #11 Posted 15 April 2012 - 11:57 PM

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View PostaVessel, on 15 April 2012 - 09:59 PM, said:

Well enlighten me, o great master of WoT, you who have 1300 battles and T6 as your maximum tier tank. Why do they avoid it?

man you gotta be careful
he got a Tiger II

the order is by the number of battles played
more battles, higher position on the list
less battles, lower.

aVessel #12 Posted 16 April 2012 - 06:15 AM

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WoW a Tiger II? Well that changes everything!!!!(sarcasm)  Still i need to hear his opinion.
He has the right to an opinion.

Legault #13 Posted 18 April 2012 - 08:43 AM

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View PostaVessel, on 14 April 2012 - 11:10 AM, said:

You will see how ppl avoid counterartying at high tiers, like, first of all they dont move in a straigth line, they move out of the arty circle. But you will see. :)
Oh no, I'm being mocked by someone that's played over 10k battles that still can't explain properly why counter arty is rare at tier 8-10. Woe is me.


Thank you for acknowledging me, oh wise one.

hrothgar_von_kain #14 Posted 20 April 2012 - 02:18 PM

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playing counter-arty (or tracing) for high level arty is a waste of time for the most part. They with either hit&run or you won't get enough time to locate it, and while you bushwhack around looking for a way to create your e-peen and brag to your imaginary friends how you're a master arty, your team has already been wiped out, welp.

Tahadar #15 Posted 24 April 2012 - 10:23 AM

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Will you waste 2500 dmg on a MAYBE blind shot after you wasted about 2 minutes trying to pinpoint the location?
Or one-shot that JgTiger with 800 hp left whos pwning your team-mates? Tough one...

Valeriadrina #16 Posted 24 April 2012 - 11:59 AM

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Since there is no fast firing high tier arty (yet, french will have some), counter-arty does not feel very profitable use of your time. Reload times are painful and looking for a target takes a long time too (enemies are also firing only few shells per game normally).

As for me, any info how to improve my arty game is welcome. For some reason I just suck/ed with my american arties with a bad hit rate (something like 33% lmao).  :lol:

RongoMatane #17 Posted 24 April 2012 - 12:32 PM

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I think there are situations, when countering arty is clever. For example when you are quite sure where they sit and have no other good targets. Countering arties is costly in general, but if you take out an arty this way, it pays off. Especially easy to hit are huge slugs like the Su-14. I have one myself and if any enemy arty decides to counter me, it will mostly be my death. But it gets better with slower guns ofc, because you are giving your position away less often.

To the videos: I found only the last one helpful, didn't know that. But i am sure the other vids are great for arty-unexperienced players. People who had a few hundred of arty-battles probably will have found out everything except for the last tip, as the guy in the video already suggests.

Infine #18 Posted 12 May 2012 - 11:39 AM

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View PostRongoMatane, on 24 April 2012 - 12:32 PM, said:

I think there are situations, when countering arty is clever. For example when you are quite sure where they sit and have no other good targets. Countering arties is costly in general, but if you take out an arty this way, it pays off. Especially easy to hit are huge slugs like the Su-14. I have one myself and if any enemy arty decides to counter me, it will mostly be my death. But it gets better with slower guns ofc, because you are giving your position away less often.
For that you need to know which arty exactly you are countering.
I'm a crap arty player, I must admit. But I almost don't get successfully countered (even though there were games where I was being hunted by 3 arties, and each my shot was resulting in a 2-seconds-too-late barrage on the position I was shooting from) and don't waste time to counter myself.
I do keep an eye on usual arty positions. When I spot a tracer I leave my crosshair aiming at some generally important location where I expect to shoot regular enemies, and while the shell reloads and the gun aims I look at the area where I've seen the tracer. If I see several consequent arty shots from the same position, then I counter it. But in general, countering arty is relying on the enemy stupidity.

Edited by Infine, 12 May 2012 - 11:40 AM.


Praefectus #19 Posted 22 May 2012 - 12:39 AM

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Really nice guide, appreciate it - I'm fine with tanks, especially mediums, but a bit of a nublet with arty - the match after watching these guides, I hit almost all of my targets :Smile_honoring:

KILLTANK10 #20 Posted 30 May 2012 - 07:58 PM

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It's only ballistic,     men.




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