Unofficial server statistic
OldFox
11 May 2012
Perhaps this is one of my biggest projects. It will now be much easier to understand how the tanks bends which vehicles more German or Soviet and much, much more .Tanks Statistic collected for all players on the server, but the average experience, played games, the percentage of wins, losses, hits, only the survival of the assembled for players who have played 1000 + games. You can also see the statistics of the top players of the server, with a rating performance over 1500 and played 2000 + games.
Data Updating going from Saturday to Sunday
Remember that this is not the official statistics, and administration of the game will not comment on it
I would also like to thank unReaL for the idea and some technical details.
And so now implemented:
* The number of registrations by month
* Distribution of players number by experience
* Distribution of players number by average experience, played games, the percentage of wins, losses, hits, survival
* Dynamics of the players on levels of vehicles, equipment type, the nation, by level and by type, by type and by the nation.
* Distribution of vehicles number on the level, type, nation, and the levels of type, type, and the nation.
* Statistics for all equipment in one table, all the time, over the past two weeks and the last four weeks.
* Statistics for each tank, all the time and change for two and four weeks.
* Chart - "Activities of players for a week"
* Top 10 players by the number of games played on tank
* Top 10 by the percentage of wins for the players who played over 300 games on a tank
* Top 100 players by the number and frequency of receiving various awards
Unofficial server statistic
There is also an API for obtaining these data in json format, if you are interesting, pls write me to info@wot-news.com
Data Updating going from Saturday to Sunday
Remember that this is not the official statistics, and administration of the game will not comment on it
I would also like to thank unReaL for the idea and some technical details.
And so now implemented:
* The number of registrations by month
* Distribution of players number by experience
* Distribution of players number by average experience, played games, the percentage of wins, losses, hits, survival
* Dynamics of the players on levels of vehicles, equipment type, the nation, by level and by type, by type and by the nation.
* Distribution of vehicles number on the level, type, nation, and the levels of type, type, and the nation.
* Statistics for all equipment in one table, all the time, over the past two weeks and the last four weeks.
* Statistics for each tank, all the time and change for two and four weeks.
* Chart - "Activities of players for a week"
* Top 10 players by the number of games played on tank
* Top 10 by the percentage of wins for the players who played over 300 games on a tank
* Top 100 players by the number and frequency of receiving various awards
Unofficial server statistic
There is also an API for obtaining these data in json format, if you are interesting, pls write me to info@wot-news.com
Esourze
11 May 2012
And unsupricing the E-100, ausf B and jagdtiger is underperforming in your more accurate statistics.
Yes i think its more accurate to only take players with 1k+ games into account.
Gj anyway interesting read, pretty much shows us what we suspected all along
Yes i think its more accurate to only take players with 1k+ games into account.
Gj anyway interesting read, pretty much shows us what we suspected all along
Treborn
11 May 2012
Alighierian
11 May 2012
nvm *facepalm*
Edited by Alighierian, 11 May 2012 - 12:24 PM.
Esourze
11 May 2012
joyuesp
11 May 2012
interesting how heavy t8 prems underperforms thanks to the lack of skills of the drivers
pocaracas
14 May 2012
Interesting how most players with more than 1000 battles have premium accounts.
WG cashing in!
WG cashing in!
joyuesp
04 Jun 2012
e100 is nice, is4 needs a buff 
also object 704 is winning more than jt and t95, nerf bl10 accuracy
also object 704 is winning more than jt and t95, nerf bl10 accuracy
Edrard
08 Jun 2012
Hellow againe guys.
New update there - Top 100 players by the number and frequency of receiving various awards.
New update there - Top 100 players by the number and frequency of receiving various awards.
EemeIi
01 Aug 2012
I'd be very interested to see the following statistic for different tanks:
-Difference of WR compared to a player's average WR, averaged over all players. (WR= win rate)
For example that BatChat makes people win 1% more.
Average win rate for tanks averaged over all players is nice too, but I think this would be even better, since it integrates over player skill (for example AMX 50B had huge win rate when it came out mostly since the most skilled players got it first).
-Difference of WR compared to a player's average WR, averaged over all players. (WR= win rate)
For example that BatChat makes people win 1% more.
Average win rate for tanks averaged over all players is nice too, but I think this would be even better, since it integrates over player skill (for example AMX 50B had huge win rate when it came out mostly since the most skilled players got it first).
draeber_snegl
06 Sep 2012
Interresting reading!
I miss a rank by efficinecy, that could be fun!
I miss a rank by efficinecy, that could be fun!
St0ne_Monkey
14 Oct 2012
I think too many tanks are unballanced atm. It's not that the E100 is weak as the stats are showing. I dont know if WGs stats go to the level of showing which tank group os best at killing each other but it looks like all but one of the Tier 10 TDs are still significantly overpowered. If these are the vehicles that are excelling at killing the E100 tank and TD because they are so slow then significant nerft to the new TDs would possibly be the buffs that the E100 seriese requires.
The artillery price increase also does not seem to have had the desired outcome, These along with the top TD are what slaughter the E100s.
WG really do fail at game ballancing because they alter too many variables at one time, doing this can they really have any idea of the outcome.
The artillery price increase also does not seem to have had the desired outcome, These along with the top TD are what slaughter the E100s.
WG really do fail at game ballancing because they alter too many variables at one time, doing this can they really have any idea of the outcome.



