Hallo everyone.
I got a little question about the Skills and Perks i should use for my TD Crew.
I will take the the SU-152, ISU-152 and Object 704. They have 5 Crew spaces:
Commander, Gunner, Driver, Loader, Loader
But my question is which Skills or Perks should i take for the first 2 100%?
Im talking about the normal battle, i don't do CW or something else.
My opionion is:
Commander: 1st. Sixth Sense 2nd. Camouflage
Gunner: Camouflage, Repair
Driver: Camouflage, Repair
Loader: Camouflage, Repair
Loader: Camouflage, Repair
So what do you think about that? Let me hear your opinion.


TD Skills and Perks?
Started by Siiroo, May 12 2012 07:58 PM
7 replies to this topic
#2 Posted 12 May 2012 - 08:13 PM
As much as I love camouflage, I took clutch braking for my T28... turning fast my save your life if the enemy gets too close...
#3 Posted 12 May 2012 - 08:48 PM
from a successful object 704 driver
1st skills/perks: repair on all for tracking except sixth sense for commander
2nd skills/perks: the last repair plus camo on all
3rd skills: mentor, designated target, clutch braking, adrenaline rush, safestowage
repair is a must, camo is secondary due to sixth sense
1st skills/perks: repair on all for tracking except sixth sense for commander
2nd skills/perks: the last repair plus camo on all
3rd skills: mentor, designated target, clutch braking, adrenaline rush, safestowage
repair is a must, camo is secondary due to sixth sense
Edited by SgtLeatherface, 12 May 2012 - 08:49 PM.
#4 Posted 12 May 2012 - 08:54 PM
SgtLeatherface, on 12 May 2012 - 08:48 PM, said:
repair is a must, camo is secondary due to sixth sense
I don't get that one... just because you know, that you are spotted does not replace camo... you can get away, but camo is not about getting away, but getting the enemy into your aim and getting the first shot...
#5 Posted 12 May 2012 - 09:13 PM
i use sixth sense as my camo..once it pops i relocate
you cant get away once spotted if you get tracked
arty splash damage and the annoying amxs flanking you are your real enemy as a t9 TD
camo is ok but your second line anyway so not that important
you cant get away once spotted if you get tracked
arty splash damage and the annoying amxs flanking you are your real enemy as a t9 TD
camo is ok but your second line anyway so not that important
#6 Posted 12 May 2012 - 09:14 PM
i think repair is more importan because TD's are best (and most fun) when played as assault guns (supporting the heavies).
Camo is nice though for when you are 3-4 TD/tanks alone on one flank with a lemmingtrain towards you, but usally the effect is not gamechanging unlike repair that is very often a dead-or-alive skill.
/Fumle
Camo is nice though for when you are 3-4 TD/tanks alone on one flank with a lemmingtrain towards you, but usally the effect is not gamechanging unlike repair that is very often a dead-or-alive skill.
/Fumle
#8 Posted 13 May 2012 - 01:27 AM
currently got:
commander: bia,mentor,sixth,repair
gunner: bia,crit,accuracy,repair
driver: bia, faster turning, lowered ground resistance, repair
loader: bia, intuition, adrenaline, repair
loader: bia, safe stowage, intuition, repair
going for camo for all as the fifth skill, currently 496%.
commander: bia,mentor,sixth,repair
gunner: bia,crit,accuracy,repair
driver: bia, faster turning, lowered ground resistance, repair
loader: bia, intuition, adrenaline, repair
loader: bia, safe stowage, intuition, repair
going for camo for all as the fifth skill, currently 496%.
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