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BIA - How usefull ?


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cimajes #1 Posted 13 May 2012 - 10:10 AM

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So, how usefull is BIA?
5% better performance...hmmm
In Panther 1 1% increase on loader will make me reload with 0.02 seconds faster. So BIA(5%) will give me 0.1 seconds.
I think that all other crew member will do their jobs with 0.1 seconds faster, or just a little bit of extra view range, 0.1 seconds faster aiming time and so on.

From now on let's say that BIA will make me be faster with 0.1 seconds.

100 ms ping = 0.1 seconds.

So, if my ping is 50 my reloading time is = server reload time+0.05seconds.  Without BIA this will be server reload time+0.05seconds+0.1seconds. This means a total of 0.15 seconds wasted because of ping and not having BIA. If your ping 150ms, then you already waste 0.15.

Now the question :
Is BIA really worthy? I have a great ping(at any point in game the server crosshair is the same with my client one, even if i download some stuff :D ), so i don't mind having 0.15 seconds delay while doing anything. It's just like playing with 150ms ping. Also instead of BIA i can use any skills i want, and, let's not forget that skilling crew is slower and slower and slower. Wasting 200 battles to get BIA at 100% and then wasting another 300 getting the second skill at max, is just too much for me.

EscapeArtist #2 Posted 13 May 2012 - 10:27 AM

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That's why you use repairs every time to max it out. After that change it to any skill you want with gold.

Nectaria #3 Posted 13 May 2012 - 10:28 AM

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I'm not there yet, my KT tiger crew thought repair was still more important as first skill then BIA and then half repair stats. To be honest I'm not so sure it'll be so much better, I'll see it when I get there.

GehakteMolen #4 Posted 13 May 2012 - 10:33 AM

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BIA is only usefull when/if:
- u play arty, coz arty doesnt need repair (ur either dead or alive, and 1x detrack means u can use repair kit)
- u plan on playing 500+ games with that tank/crew

u bassically have 3 skills to train on a tank crew, repair, BIA and ``rest`` (aiming on the move, extra viewrange, clutch braking and so on)

i only got 2 tanks where i got 3x skill, ALL my other tanks have only 1 skill 100%, and 1 skill 50-95%, IF i`d choose BIA< i either hae no repair (which is 100% retarded) or no ``extra`` skill, which aint that usefull aswell (i think)

u can either pick BIA or the other skills, for me, the other skills, are way more usefull (clutch braking+on the moving aiming (for driver and gunner) are rly usefull, combined with extra viewrange, and safe ammo storage etc, this is worth way more then BIA

ps: i only got BIA on T-50-2, repair aint that usefull for T-50-2, and thus BIA is nice

incurably #5 Posted 13 May 2012 - 10:33 AM

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arty nuff said

or if you have 3 full skills

edit:
GehakteMolen was faster

Edited by incurably, 13 May 2012 - 10:34 AM.


Walker28361 #6 Posted 13 May 2012 - 10:34 AM

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Tend to agree with you, my crews are all being trained in skills which increase view range and firing on the move and next will be good ol' camo. These will all work to some degree even if not at 100% and IMO are much more useful. BIA looks like something to do when your crew ar ready to retire, like taking up bowls! :D

Trognon #7 Posted 13 May 2012 - 10:41 AM

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repair is the only one usefull , others are for brain storming  , and gold purchasing to keep the precious crew'exp.
you're tired or frustrated after your working day , then you get a malus to you crew stats
you drunk 3-4 biers , then you are invicincible untill you meet a "noob cheater with gold ammo in a  OP tank "

so the 0.1 % faster reloading or turning speed , make me smile a bit .

Devildawg #8 Posted 13 May 2012 - 10:46 AM

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I just got BIA on my JP (playing it alot). I didnt have Vents on it but Rammer instaed. I then thought i could switch the rammer (-10% loading which is almost 1 sec for the top gun on JP) for vents as i would have BIA + Vent = Rammer and increase in other skills.

I was quite wrong there, the loading was much slower so i switch back to Rammer.

Havent noticed any major improvement in the JP but i guess it is some?

Next tank i get BIA in is E-75 (have 100 repair and 99% BIA) hoping to see more of an improvement there.

Edited by Devildawg, 13 May 2012 - 10:47 AM.


mathwat #9 Posted 13 May 2012 - 10:52 AM

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View PostDevildawg, on 13 May 2012 - 10:46 AM, said:

I just got BIA on my JP (playing it alot). I didnt have Vents on it but Rammer instaed. I then thought i could switch the rammer (-10% loading which is almost 1 sec for the top gun on JP) for vents as i would have BIA + Vent = Rammer and increase in other skills.

I was quite wrong there, the loading was much slower so i switch back to Rammer.

Havent noticed any major improvement in the JP but i guess it is some?

Next tank i get BIA in is E-75 (have 100 repair and 99% BIA) hoping to see more of an improvement there.

With the jp reload is 6sec or so, you'll see better reload times with Bia with tanks that has longer reload times.

i.e 10sec + like arty and top tier tanks

Edited by mathwat, 13 May 2012 - 10:54 AM.


Kastrator #10 Posted 13 May 2012 - 12:17 PM

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I am surprised that so many players seem to think that BIA is more or less useless, or at least weak.
I mean, BIA gives the same bonus as vents. In all equipment-related threads people praise vents and nearly everybody uses them. Normal equipment (apparently for nearly everybody) is vents, rammer, GLD (or vstab, depending on vehicle type).
So if vents are great, how can BIA be crap?
Of course, it uses one crewskill slot. But vents use an equipment slot as well which could certainly be used in a different and also reasonable way (WAR, toolbox, binocs and what not).

Ew_ #11 Posted 13 May 2012 - 12:21 PM

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BIA is very useful on all tanks.

cimajes #12 Posted 13 May 2012 - 12:45 PM

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View PostKastrator, on 13 May 2012 - 12:17 PM, said:

Of course, it uses one crewskill slot. But vents use an equipment slot as well which could certainly be used in a different and also reasonable way (WAR, toolbox, binocs and what not).

JgPanther - Rammer Binno Vents
There is no other equipment i'd like to buy. I don't need GLD on JgPanther because i don't have problems with aiming
Panther - Rammer Binno Vents
Is a sniping med, these 3 equipments are best for my needs, don't need gld either
Panther 2 - Rammer Vertical stab Vents.
Not the best sniping tank, so it's more for mid range - close combat. Other equips are useless.
And i could continue as much as you want. I use vents as the last option, because there is nothing else i can use.

BUT, when it's about crew skills, there are lots and lots of other skills that are more usefull that BIA. This is why i use vents, and i don't find BIA so usefull :)



@Ew_
For every tank? hmmm, but you waste 1 skill slot...for..almost nothing. You know, if you have fast reloading time ~4 seconds. bia decrease that time with 0.1 seconds. For arty, or long reloading time tanks i think it will be usefull, cuz 5% from something small, is something even smaller, but 5% from something huge, is something pretty ok :)

Ew_ #13 Posted 13 May 2012 - 12:49 PM

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Yes for all, and no its not a wasted slot, that 5% is not only reload time, its everything, viewrange, agility and stuff like that.

tanks, repairs - BIA
SPG, BIA - camo
Light tanks, BIA - camo

Edited by Ew_, 13 May 2012 - 12:49 PM.


GehakteMolen #14 Posted 13 May 2012 - 12:49 PM

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View PostKastrator, on 13 May 2012 - 12:17 PM, said:

I am surprised that so many players seem to think that BIA is more or less useless, or at least weak.
I mean, BIA gives the same bonus as vents. In all equipment-related threads people praise vents and nearly everybody uses them. Normal equipment (apparently for nearly everybody) is vents, rammer, GLD (or vstab, depending on vehicle type).
So if vents are great, how can BIA be crap?
Of course, it uses one crewskill slot. But vents use an equipment slot as well which could certainly be used in a different and also reasonable way (WAR, toolbox, binocs and what not).

that is coz u can use 3x equipment slot, and only 2x crew skill slot (u need about 500 matches to reach 3th skil)

which bassicaly means the following:
- repair + BIA
- repair + extra
- extra + BIA

u MUST USE repair skill, so u can choose between BIA or extra, BIA only works when being 100%, so u need BIA as first skill, this means u have to play like 200 matches without repair skill, u can choose toolbox in the beginning, but it means u can either not use: camo, rammer, vent or stabilizer, and all of those are needed.

if u pick repair as first skill (which is always do), BIA will be second, and it will take like 500 matches (in total) to get BIA, during those matches, u could also use the extra skill, which often work, without being 100%

i want a tank to be good in the beginning, not after hunderds of matches of grinding, even my IS4 doesnt have 100% second skill, and that crew had 200 matches in IS, and 300 @ IS4.

ps: i always pick all repair + clutch braking (or on the moving aiming) for driver as primaire skill, and use the extra stuff for secondary (view range or mentor, on the move aiming for gunner, on the move aiming for driver, view range for radio, and some rammer stuff).

ps ps: as i said only for arty and scouts BIA is usefull, both tank type dont need repair, and thus BIA can be used as primary, for TD`s (to name something) camo is also essential, same for the spot thing for commander, so my 704 (atm) has 4x 100% camo**, and as secondary the extra crew skills (@ 80% atm) i only choose for those skills, coz i alrdy had 70% or so when we could choose the extra skills, when i (finnaly) get it to 100% i will pick repair as 3e skill, playing without repair is even for a TD painfull :P

** 704 his strength is insane camo + powerfull gun, thats why i choose camo as primary, im often 2e line, so getting detracked etc aint that of a problem, and module damage is rather low aswell, + most is vital, so ammo/gun need to be repaired with repair kit anyway...

Chuffy #15 Posted 13 May 2012 - 12:51 PM

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So many of the individual skills and perks are too useful to saddle all the crewmembers with the neglible bonus BIA gives. The Commander and Driver perks are especially good for my prefered classes of Heavy and Medium Tanks.

In my opinion BIA is not that good for general use, although I accept that it might be exceptional on certain vehicles/classes and in certain circumstances.

Maybe when I've maxed everything else I want and maybe if I played Arty more often, but not before then as it's a wasted slot.

BadNews420 #16 Posted 13 May 2012 - 01:12 PM

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View PostGehakteMolen, on 13 May 2012 - 12:49 PM, said:

that is coz u can use 3x equipment slot, and only 2x crew skill slot (u need about 500 matches to reach 3th skil)

which bassicaly means the following:
- repair + BIA
- repair + extra
- extra + BIA

u MUST USE repair skill, so u can choose between BIA or extra, BIA only works when being 100%, so u need BIA as first skill, this means u have to play like 200 matches without repair skill, u can choose toolbox in the beginning, but it means u can either not use: camo, rammer, vent or stabilizer, and all of those are needed.

if u pick repair as first skill (which is always do), BIA will be second, and it will take like 500 matches (in total) to get BIA, during those matches, u could also use the extra skill, which often work, without being 100%

Or you start with repair and for 2nd skill you pick extra that don't have to be at 100% to work and when that skill is at around 70% you reskill to BiA + repair.
You can also do the same when 3rd skill hit around 70% pick BiA, skill that need to be att 100% and repair.

elektrizikekswerk #17 Posted 13 May 2012 - 01:24 PM

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1. 10% (or 5%) on CREW performance does NOT mean 10% (or 5%) on TANK performance.
2. I use BiA on almost any tank. It's a general purpose skill (perk) which improves the whole tank and not just a specific stat.

And here are some thoughts of mine:
Bia improves many things which have no specific skill/perk: Reload speed*, accuracy**, aming time.
Plus it improves radio range, acceleration***, mobility and view range****. The latter improvements are only a little wekaer than those of the specialized skills/perks - with some exceptions (eg the improvement of Clutch Braking is about two times the improvent of BiA in terms of turning speed).

* Adrenaline doesn't count because it's not always active.
** I know we have Smooth Ride and Snap Shot which improve accuracy on the move. But BiA improves the accuracy over all.
*** In comparison to Off-Road Driving BiA works on any terrian. Off-Road Driving is useless on city maps.
**** There are two skills for view range in different roles, which together are of course far better than BiA

But all together it depends on what you want. Do you want an allrounder, so BiA is first choice - independent on tank. Do you want specialists, maybe there are more useful skills/perks - but the whole thing is similar to the "Ventilation vs all the rest"-discussions.

GehakteMolen #18 Posted 13 May 2012 - 02:14 PM

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View PostBadNews420, on 13 May 2012 - 01:12 PM, said:

Or you start with repair and for 2nd skill you pick extra that don't have to be at 100% to work and when that skill is at around 70% you reskill to BiA + repair.
You can also do the same when 3rd skill hit around 70% pick BiA, skill that need to be att 100% and repair.

true, however, i NEVER retrain crews, its a waste of exp, unless retraining for gold, which is expensive :P, only for small crews and with 50% discount its worth the money :P (will perhaps retrain my T44 crew once, they reach the 3e skill)

will perhaps get BIA on VK-B/MAUS, coz that crew is alrdy 100%-95% or so, and i need 250k exp with VK-B before MAUS (will use this crew on MAUS aswell), so will go for BIA and repair (and clutch for driver), it wont take much matches then to reach 100% repair, and the extra skills go easy to 50-60%

Khitan #19 Posted 13 May 2012 - 02:26 PM

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There is a huge difference between 116% accuracy and 121% accuracy on your gunner.
The reload time reduction is negligible - on the AMX 50 120 it goes from 33.28 seconds to 32.57 seconds with BIA and BIA has no impact on new shells being chambered in the autoloader.
Where BIA does seem to make a big impact is that it effects every other skill & perk - I have it on a few tanks and the impact on performance is worth it.

But as a previous poster said - only worth it if you are intent on playing the tank a lot or are training the crew through the tree until they arrive at a Tier 10 tank.

elektrizikekswerk #20 Posted 13 May 2012 - 02:28 PM

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View PostKhitan, on 13 May 2012 - 02:26 PM, said:

Where BIA does seem to make a big impact is that it effects every other skill & perk -
Only camo, firefighting and repair. At least according to its description.