Fastforward some months later and the Maus has been driven in to a very awkward position. Now there is running around a whole lot of tier 10 tanks with good armour, mobility, adaptive and with insane guns. Some people has already stated that the Maus has become obselete with the introduction of all these high pen guns and new tanks. While this is somewhat true, since the Maus gun was never really the strongpoint of the tank and the armour had more bugs than a 3 months old cookie yar, I still think the Maus is worth defending and playing.
If we are going to look at survivability we might as well also look at the other tanks that seems to outclass the Maus if we are going to trust the community.
Maus:
HP: 2800
Armour: 200/185/160
Turret: 220/210/210
E-100
HP: 2400
Armour: 200/130/150
Turret: 240/150/150
IS-7
HP: 2150
Armour: 150/150/70
Turret: 240/185/98
IS-4
HP: 2400
Armour: 140/160/100
Turret: 250/200/170
T110
HP: 2200
Armour: 254/76/38
Turret: 203/127/30
AMX 50B
HP: 2000
Armour: 170/30/30
Turret: 100/50/30
Note that slopes are not taken in account on the stats.
Judging by these stats there should be no contest in which tank that wís the most durable one. The Maus is still THE best Steel Wall in the entire game ( thank you Charcaro for the title of the Maus) and with enough slope you will bounce anything, even gold rounds, some of them atleast. Hell I have lost count on how many rounds that have bounced of my rear, needless to say the turret and frontal hull. I will still never forget the day I bounced 3 BL-10 rounds in a row to my rear armour with a bit of angling
You HP pool is also the highest in game and will probaly stay that way. 2800 HP is more than enough for any tank to handle in a fair fight, and combine this with your armour you are almost only killable by artillery on some maps/positions. This massive HP advantage is also why the Maus will beat every other tier 10 ingame in a 1 on 1 engagement.
The turret and sides are simply amazing. When facehugging another tank and your sides and turret sides are only slightly angled the enemy facehugger wills tand no chance and he/she will probably just bounce all over the place. This also makes the Maus very resilient to medium packs and flanking attacks.
Now to the main point were people call the Maus undergunned. Again let's look on the stats but this time on the guns of all tier 10.
Maus
128 mm
Penetration: 246/311/65
Damage: 490/490/630
Accuracy: 0.38
RoF: 4.04
E-100
150 mm
Penetration: 235/334/85
Damage: 750/750/950
Accuracy: 0.42
RoF: 3.18
IS-7
130 mm
Penetration: 260/303/68
Damage: 490/490/640
Accuracy: 0.4
RoF: 4.38
IS-4
122 mm
Penetration: 268/400/68
Damage: 440/440/530
Accuracy: 0.38
RoF: 5
T110
120 mm
Penetration: 269/381/60
Damage: 400/400/515
Accuracy: 0.35
RoF: 6.45
AMX 50B
120 mm
Penetration: 267/351/65
Damage: 400/400/515
Accuracy: 0.35
RoF: 6.29
Okay here I see the problem on paper atleast. Every single other gun has more pentration, accuracy and rather of fire, besides E-100 but the E-100 makes up for it by having an OMG derp gun with awesome AP and HE damage. But in the field the stats might be lying. For example the rate of fire on every tank can only be achieved if you can engage a target for a full minute without breaking line of sight. Penetration drops with distance, bounces may occur or just a random ghost shell. But nevertheless the Maus gun seems to lack. But honestly I really love this gun. The penetration and accuracy is more than enough to constantly poke other tanks in their weakspots for 500 damge per shot. And the HE on the Maus is actually very brutal and can easily destroy plenty of modules or just take away absurd amount of HP. For example I managed to hit an AMX 50B in the side, and he took over 750 damage from my HE shell. Is that IS-7 bothering you? Not anymore since you just knocked his gun and gunner 3 times in a row with your HE. See, the gun might suck because of randomness, poor penetration etc. but on these high tier tanks it comes down to the matter if you can aim or not. And I know some E-100 players will say " aim with this gun on a distance of over 200 meters? lol you must be mad". While the accuracy on the E-100 is rather poor you still have something the Maus lacks: mobility. Get to another position were you can hit the enemy and throw a 800 damage shell in his face.
My god this thread starts to get long, alright time to round it up.
I can talk all day on how awesome I think the Maus is and feels, but yes I still see the problems people are stating. The Maus is starting to feel undergunned no matter the fact if you can aim or not the gun is not really on par with the other guns. The armour and HP are still amazing though even if the lower frontal plate is bugged beyond belief and the turret front feels like paper sometimes. Another mayor factor why the Maus is not favoured over other more flexible tanks is pretty simple. The Maus can not exactly take on a whole lot of roles on the battlefield, and you are often forced to play as a "road block tank" defending key locations while providing fire support to the advancing force. And if you are the advancing force you have no chance to return to the base if that falls, and if you stay in base you can't help your front line. Most other tier 10 tanks can both defend and push during the same game, the Maus simply can't do that on most maps.
At the end of the day the Maus still sits proudly on its throne as the most durable vehicle in game. It is almost like a massive guy with full body armour armed with a steel pipe fighting versus naked dudes with hand guns.
All I can say to end this thread is that if the Maus needs a buff then the buff would be velcome to the gun and the turret front. Feel free to post your own oppinions and suggestions.
The forum does not allow me to add pics for some reason
Edited by ollonborre, 26 May 2012 - 12:34 AM.







