Remove Komarin
Aerial
06 Jun 2012
I wouldn't say "Remove it", but Ithink there's some place for improvement and additions that could encourage people to look for fight on it instead of being constantly encouraged to camp and hold their positions behind the fight line...
EscapeArtist
06 Jun 2012
Pointless topic. There will always be whiners. That's standard in games. When we remove Komarin, another kid pops up with even a more stupid idea and in the end we're only grinding on one map.
Remember, YOU DO NOT HAVE TO LIKE EVERYTHING! Just accept it and play. Arguing over maps is quite stupid.
If you would give some kind of feedback how to make the map better, then I'd understand, but you're just coming here and whining. It won't go anywhere.
Remember, YOU DO NOT HAVE TO LIKE EVERYTHING! Just accept it and play. Arguing over maps is quite stupid.
If you would give some kind of feedback how to make the map better, then I'd understand, but you're just coming here and whining. It won't go anywhere.
Esovius
07 Jun 2012
From the new patch notes:
"Komarin and Swamp removed from Random rotation per many requests;"
Bye bye Komarin, i hope i'll never see you again
"Komarin and Swamp removed from Random rotation per many requests;"
Bye bye Komarin, i hope i'll never see you again
DerRattenmann
07 Jun 2012
that's really sad... i don't know about all you guys but komarin really was one of my favs. Most of the time a quick an easy win... well not surprising reading all your whining... only one guy who figured out how its done.
Lord_WC
08 Jun 2012
DerRattenmann, on 07 June 2012 - 10:39 PM, said:
only one guy who figured out how its done.
First, it plays out really differently on high-tiers. Especially more so in those shit common 3x t8 arty per side ones. There's a whole world of difference when 70% of your team is unable to go through the hedgehogs, so please don't 'figure out this map'.
Second, it's either a boring campfest or a quick cap - both results in low xp and creds. I really don't want to sit through the loading screen - wait for countdown and cap for 3 minutes for about 500 xp on a win. That's a waste of time.
Hard_Target
08 Jun 2012
Wiehringer, on 26 May 2012 - 06:34 PM, said:
Hi
In my opinion this map is pure shitness at its absolute best, but to add insult to injury, its heavily balanced against the team on the North side.
Neg rep me if you like, but I have now consistently quit the game when playing Komarin in protest - I just havent got the time to waste 15 minutes waiting to get wasted.
What are the odds of them ever removing this abortion from the game ??
In my opinion this map is pure shitness at its absolute best, but to add insult to injury, its heavily balanced against the team on the North side.
Neg rep me if you like, but I have now consistently quit the game when playing Komarin in protest - I just havent got the time to waste 15 minutes waiting to get wasted.
What are the odds of them ever removing this abortion from the game ??
"I just havent got the time to waste 15 minutes waiting to get wasted."
No wonder why u have problems with that map when u youst camp and think that enemy will fall in ur hands!Dude try to play and move!
Edited by Hard_Target, 08 June 2012 - 11:19 AM.
RambaRal
08 Jun 2012
Eagle18, on 07 June 2012 - 04:25 PM, said:
From the new patch notes:
"Komarin and Swamp removed from Random rotation per many requests;"
Bye bye Komarin, i hope i'll never see you again
"Komarin and Swamp removed from Random rotation per many requests;"
Bye bye Komarin, i hope i'll never see you again
But, but... why Swamp too??
Personally I prefer having more maps with the risk of getting a couple of sucky ones rather than grind always the same smaller pool...
EDIT: Swamp wasn't even included in the "Vote Map" sticky pool lol!
Edited by RambaRal, 08 June 2012 - 02:58 PM.
enderland
08 Jun 2012
Leave Komarin as it is.
Make Province for tiers I and II only. For top tiers this map is a really bad joke.
Make Province for tiers I and II only. For top tiers this map is a really bad joke.
eudoxus
09 Jun 2012
i don't quite get WG's thinking behind most of the maps to be honest.
this is a game about tanks, and tanks are mobile gun platforms. but WG designs allmost all maps in a way that reduces mobility. most of them have chokepoints, some are extremely mountainous, many have muddy terrain included. take dragon ridge for example. the hills in the west are so steep that in reality no tank, not even a light could climb up there. despite that, i regularely see IS7 and even E75s there. a 70 ton monster climbing that hill?
maybe they had to design the maps the way they are because the game engine doesn't support larger maps. would they be rather flat with good terrain, some lights and meds would be able to cross a map in 30s or so.
this is a game about tanks, and tanks are mobile gun platforms. but WG designs allmost all maps in a way that reduces mobility. most of them have chokepoints, some are extremely mountainous, many have muddy terrain included. take dragon ridge for example. the hills in the west are so steep that in reality no tank, not even a light could climb up there. despite that, i regularely see IS7 and even E75s there. a 70 ton monster climbing that hill?
maybe they had to design the maps the way they are because the game engine doesn't support larger maps. would they be rather flat with good terrain, some lights and meds would be able to cross a map in 30s or so.


