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Losing match: conspiracy or just lack of common sense?

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Poll: Losing match: conspiracy or just lack of common sense? (124 members have cast votes)

Was this rant useless?

  1. Yes (33 votes [26.61%])

    Percentage of vote: 26.61%

  2. Just funny (39 votes [31.45%])

    Percentage of vote: 31.45%

  3. No (52 votes [41.94%])

    Percentage of vote: 41.94%

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Yamaxanadu #1 Posted 29 May 2012 - 06:52 AM

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Never thought about why did you lose this or that particular battle? I think you did. But if you look around WoT forum you'd see only general phrases like "team of noobs", "failed MM" or "<put your vehicle> is OP/UP". Let us look at this problem from other angle since general phrases and less helpful whine threads that tend to pop up from time to time won't help community to advance (well, I doubt that this topic will actually help dedicated noobs or full-of-themselves players).

Match Maker Factor


One of the most abused by players in-game system is Match Maker that "always" tend to create unjust teams. Many people think that Random Battle Match Maker must be something like ideal Communism: everybody get something according one's abilities and skills. But developers thought it would be better for Match Maker to be more like free-to-enter tournament balance system: teams must be balanced in particular borders of numbers (MM weight, battle tier spread and etc.) while others variables like skill excluded. Additionally to Random Battles developers introduced Company Battles with more strict rules and different variables to control - more like league based tournament.
In other words since both team has equal chances to be in unfavorable situation MM factor in great number of battles are nothing more than conspiracy theory of egocentric people who prefer to blame others for his/her failures. At the same time I can't say that MM system is ideal or close to ideal in one chosen match. Let us make the conclusion that MM factor is a truth for single battle but it is a lie in overall battle statistic of any user.

Player Factor


Like I said earlier players tend to blame their failures on others: developers, team mates, game mechanics and so on. And like any human being each players forgets good experience much faster than bad ones. At the same time most of them do not like to look deeper in their attitude in battle to learn from it - after all "I'm always play the best way - It's the others who failed to see my tactical greatness!". I found five the most cliché attitudes in WoT that can lead to lose even if MM prefers your team.

Crowd Thinking
So called lemming trains are based on crowd factor. One leads - other like sheep follow. It mostly based on cowardice of "lemmings" since most of lemming trains follow the strongest tank in battle. If there are two high tier tanks it is possible to see two lemming trains. To overcome crowd thinking one must remember that you must sacrifice something to gain something. Victory is victory and you do not risk your life after all.

FPS Syndrome
These players think that tank is the same thing as human body. They like to shoot and usually quite astonished by the fact they can't penetrate enemy after they hit it. CoD:MW and BF players at least know that some guns are useless against armor. But they forget that tank is not armored equally in all places: some parts are hardened, some - softer. Basically this players can be seen mostly on low tier vehicles but some can be seen even on Tier X.

Lack of Situational Awareness
When enemy scout buzz through your lines, when enemy vehicles freely capturing your base and alike situations - it is lack of situational awareness. The main problem with such players is that they ignore everything what happens on the map and in most cases are dedicated noobs or really ignorant full-of-themselves players. The causes of lacking situational awarness are two: ignoring of mini-map and level of tactical knowledge (to choose the right action in current situation).

Over-cautiousness
This is the most frustrating factor of play-style of some players. Especially it can be seen on higher tiers when big guys even in 5 versus 2 situation do not attack and just waiting for something. Such people additionally like to whine about high bills on forums.

Overconfidence
I bet your saw Rambo-like players who just rally against enemies right from the beginning. Basically the not overconfident about themselves but they overconfident about their team mates. It's just opposite side of coin called over cautiousness.


Vehicle Factor


Like in real life there are better and worse vehicles in WoT. But this factor is quite controllable by any player since it is she/he who choose which vehicle will be used in battle. So if you lose a lot on this vehicle then just do not use it (or grind through it and forget it). If you think that one vehicle is OP - try it yourself: there is high possibility that it was just difference in skill.


This is the end of this losing battle rant... If you need some real mini-guide or game tips click on the link below this text.

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Jingles #2 Posted 29 May 2012 - 07:03 AM

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Sadly, I'm out of +1s for the day.  Have a cookie instead.

Hardass #3 Posted 29 May 2012 - 07:07 AM

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If player's would just think its about damage done not how meny kills you get the win rate per player per game would go sky high.
Yet all you see on the forums is post's showing off how meny kills players can get in one game.

Cuddly_Spider #4 Posted 29 May 2012 - 07:14 AM

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I'll give you another green +1 for your collection later when I get some back to give out.

View PostYamaxanadu, on 29 May 2012 - 06:52 AM, said:

Lack of Situational Awareness
When enemy scout buzz through your lines, when enemy vehicles freely capturing your base and alike situations - it is lack of situational awareness. The main problem with such players is that they ignore everything what happens on the map and in most cases are dedicated noobs or really ignorant full-of-themselves players. The causes of lacking situational awarness are two: ignoring of mini-map and level of tactical knowledge (to choose the right action in current situation).

I suffer from this terribly, although it's generally due to target fixation. When I see something I want to destroy I focus on that, even if I am getting the crap kicked out of me at the time, simply because my brain becomes too busy to deal with all the other things going on around me. Sometimes I'll raise my game and focus only for the shot, but generally I'll suffer for being too focused on one thing. This is probably why I generally do best in scouts when I don't have to think about targets so much.

Szilu #5 Posted 29 May 2012 - 07:22 AM

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I would like to think, I'm playing always for my team.
But the truth is that, sometimes my game-style is one from the list above :Smile_veryhappy:
PLAYER FACTOR
Blinds
They ignore not only the mini-map, they don't see (or don't understand) what happening in front of them :Smile_Default:  (They obstruct movements or shoots of their mates.)

VEHICLE
There is a huge difference between crew 75% and 100% or basic and fully upgraded tanks. (Mates see only tiers, or advanced players guns and turrets as well)

+1 Factor
LUCK
1. When your teammates play with styles above and enemy dumbfounded looses. (nearly 5% of battles)
2. Doing 800 damage with E100 (I know it) to a tank at 200-500 meters far is not tactic, not skill, mostly luck. 0 damage hits, missed or bounced shots can change the further chances. (sometimes the same can happen with critical damages, SPGs etc...)

Edited by Szilu, 29 May 2012 - 07:44 AM.


Lito #6 Posted 29 May 2012 - 07:32 AM

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Yesterday lost 0-15... THAT was a failmatch, not a sigle kill for our tean. And after that won 15-2. Next time we dominated. I dont understand, either a big win, either a big loss. I havent got a decent both team doing their best match from beta times.

Either MM really makes one team better than the other, either I am just trying to find an excuse... however I cant explain it in any other way.

Yamaxanadu #7 Posted 29 May 2012 - 07:37 AM

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View PostLito, on 29 May 2012 - 07:32 AM, said:

Either MM really makes one team better than the other, either I am just trying to find an excuse... however I cant explain it in any other way.
After lose you can be more careful and tactical or lose your cool and succumb deeper in losing streak.

Jukelo #8 Posted 29 May 2012 - 07:39 AM

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View PostLito, on 29 May 2012 - 07:32 AM, said:

Yesterday lost 0-15... THAT was a failmatch, not a sigle kill for our tean. And after that won 15-2. Next time we dominated. I dont understand, either a big win, either a big loss. I havent got a decent both team doing their best match from beta times.

Either MM really makes one team better than the other, either I am just trying to find an excuse... however I cant explain it in any other way.

Either you're very unlucky, or very exagerating. I get close calls just as much as I get roflstomps.

Vaisey85 #9 Posted 29 May 2012 - 07:48 AM

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Good thread i like this, though under vehicles it may be worth stating for any new players to the game that the modules although expensive are well worth investing in and can radically adjust the characteristics of your tank making them well worth the money.

Also may be worth WG pinning the thread under new comers or something for them to read on what effects a game.

+1

maxx80 #10 Posted 29 May 2012 - 07:51 AM

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View PostHardass, on 29 May 2012 - 07:07 AM, said:

If player's would just think its about damage done not how meny kills you get the win rate per player per game would go sky high.
Yet all you see on the forums is post's showing off how meny kills players can get in one game.

yep, i think there should be an option to display damage done per battle after match end, but what about scouts for example? Good scout can win  match without single shot.......DPB is good indicator for top tanks but not for low tier teammates because their success depends on top dogs and there is a problem. When top dogs act like it is written above in this  thread ...........

Vaisey85 #11 Posted 29 May 2012 - 07:51 AM

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View PostJukelo, on 29 May 2012 - 07:39 AM, said:

Either you're very unlucky, or very exagerating. I get close calls just as much as I get roflstomps.

I have actually seen big flops before now where there have been 15-0 wins, this i believe though is more down to the tactics employed by a luck combination of player skills. For example if you get a team of players that are very confident and charge enemy it is sometimes possible the other team will be caught by surprise and panic, the key in these situations i have found is if you in a platoon concentrate on the highest tier enemy in the charge this usually demoralizes the rest and can turn a loss into a lemming killing game

Vaisey85 #12 Posted 29 May 2012 - 07:52 AM

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View Postmaxx80, on 29 May 2012 - 07:51 AM, said:

yep, i think there should be an option to display damage done per battle after match end, but what about scouts for example? Good scout can win  match without single shot.......DPB is good indicator for top tanks but not for low tier teammates because their success depends on top dogs and there is a problem. When top dogs act like it is written above...........

I also would like to see a post match analysis that shows total damage per player capture points and credits earned

Hardass #13 Posted 29 May 2012 - 07:54 AM

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View Postmaxx80, on 29 May 2012 - 07:51 AM, said:

yep, i think there should be an option to display damage done per battle after match end, but what about scouts for example? Good scout can win  match without single shot.......DPB is good indicator for top tanks but not for low tier teammates because their success depends on top dogs and there is a problem. When top dogs act like it is written above...........

Your right on the mark there with that execpt i do disagree slightly with what you say in the sense that scouts or lower tier's rely on the top tiers

But +1 any how

HerpesLabialis #14 Posted 29 May 2012 - 07:57 AM

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View PostSzilu, on 29 May 2012 - 07:22 AM, said:


LUCK
1. When your teammates play with styles above and enemy dumbfounded looses. (nearly 5% of battles)
2. Doing 800 damage with E100 (I know it) to a tank at 200-500 meters far is not tactic, not skill, mostly luck. 0 damage hits, missed or bounced shots can change the further chances. (sometimes the same can happen with critical damages, SPGs etc...)

not always luck, the BL-10 is almost equal to that gun on the E-100 and does the damage from those distances.

but when those guns start to miss or bounce...well...it's almost certain you lose :(

Responsibility
Top tier players have to take their responsibility to protect the lower tiers and lead them in killing other top tiers. Instead you see many top tiers camping, hiding or just shout everybody is a noob.

just remember:

Great power brings great responsibility

Vaisey85 #15 Posted 29 May 2012 - 07:57 AM

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View PostHardass, on 29 May 2012 - 07:54 AM, said:

Your right on the mark there with that execpt i do disagree slightly with what you say in the sense that scouts or lower tier's rely on the top tiers

But +1 any how

i can see the point he making however a spotting field on the post match analysis would then show the total battle contribution of all the players participating

Vaisey85 #16 Posted 29 May 2012 - 07:59 AM

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View PostHerpesLabialis, on 29 May 2012 - 07:57 AM, said:

not always luck, the BL-10 is almost equal to that gun on the E-100 and does the damage from those distances.

but when those guns start to miss or bounce...well...it's almost certain you lose :(

Responsibility
Top tier players have to take their responsibility to protect the lower tiers and lead them in killing other top tiers. Instead you see many top tiers camping, hiding or just shout everybody is a noob.

just remember:

Great power brings great responsibility

could this be down to the fact that by time the players get to the top tier they been let down to many times by lower tiers not supporting, i agree with you though higher tiers should be the leaders of the attack groups. however in random matches comes the problem of no one likes being told what to do

HerpesLabialis #17 Posted 29 May 2012 - 08:21 AM

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especially the last sentence makes the difference...

"who made you emperor" etc...have been seen a lot and then they tunr the other way...

Rusakko #18 Posted 29 May 2012 - 08:29 AM

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I used to loose in Wot all the time, but then I took an arrow...

markiz #19 Posted 29 May 2012 - 08:33 AM

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View PostYamaxanadu, on 29 May 2012 - 06:52 AM, said:


Crowd Thinking
So called lemming trains are based on crowd factor. One leads - other like sheep follow. It mostly based on cowardice of "lemmings" since most of lemming trains follow the strongest tank in battle. If there are two high tier tanks it is possible to see two lemming trains. To overcome crowd thinking one must remember that you must sacrifice something to gain something. Victory is victory and you do not risk your life after all.
There's nothing wrong with people followin highest tier tank on a flank, since it's most efficient method of winning in this game - breakthrough and encircle. The whole trouble is your point below :

Quote

Over-cautiousness
This is the most frustrating factor of play-style of some players. Especially it can be seen on higher tiers when big guys even in 5 versus 2 situation do not attack and just waiting for something. Such people additionally like to whine about high bills on forums.

This is very common. You're top tank, you're pusingh through - nobody follows, either they're waiting for you to take care of buisiness and come out once enemy is weak or they've spotted some irrelevant enemy god knows where and now they're all shooting it. How many times do you see something like a group of 4-5 tanks stopping just to kill one defensless prey - and they do peeakboo with him.

But the most irritating thing of them all is while I'm playing a TD and I'm not on top. Heavies a tier or 2 higher, covering behind your ass. It's shit for both attack and defence, cuz you ain't dingin once they come.

ralex #20 Posted 29 May 2012 - 08:35 AM

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Like I said in another post, I just don't believe you're an average player because you really know what you're talking about - you have a +1 from me...

But the fact is that right now this game is much less funny to play than a year ago (0.6.x patches). And I hardly believe it's my fault (I can't believe I play worse than a year before) or the player base fault, because no matter how many new player joined the game, the percent of bad/average/good players is almost the same.
The vehicles base became more and more balanced, so the problem is not here.
My opinion is that the problem lies in the so called "randomness" or "random factor" or the "rolling dice", which I started to "feel" it after the 0.7.0 (or 0.7.1) patch.
As I stated in other post is unacceptable to ding with BL-10 several times in row from the side of a (n00b) VK3601 at 50m and ~90 deg angle !
And for the "experts" : cut the crap with "learn to aim" or "learn where to shoot" or "you've hit the sloped plate", cause I've played in CW (last year) and managed to one shot (ammo racked) several times, in the same conditions, IS-7 !
Random hitting, random penetrating, random damage, so much damn RANDOM !
Beside this, last week (when the XVM still worked) I was thrown several times in row in teams with 10%, 18%, 15%, ... win chance. I quit playing that day ...
So if WG won't quit randomness, I'll play only very casually, because I hate so much gambling !