Grymson, on 19 December 2012 - 05:33 PM, said:
And I have a question for the creators of the game. You wrote recently that the update 8.2 are fixed some things that were in line with the historical truth. I think that in this game a lot of things wrong. I refer to one of the tanks to not float.
And here is the question: what inspired you as your "historical compliance" is that rather than another?
Is it really that hard to make half as much and for that real?
I must admit that the more I play the more I reflect WOT on the adventure with this game.
Our developers always tries to stick as much as possible with historical accuracy. However, you have to consider this is a video game, and as such, we need to keep it balanced to be fun.
Things that are highly accurate are usually dimensions, names, modules available and armor plates.
Engine horsepower, suspension, traverse speed, damage or accuracy tends to be secondary stuff we modify to keep the tanks balanced and fun to play.
If you observe carefully, you will see that a great number of tanks have seen their speed slightly increased compared to reality for balance and fun. It just wouldn't be fun is everyone was limited to 18kph max off-road.