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Suggestion for new skill

jerrycan's Photo jerrycan 07 Jun 2012

I would rather see a perk which increases credits income with an increasing multiplier which gets higher if you win multiple times in a row and gets reset to 0 when you lose. That way you encourage teamplay instead of braindead grinding.
Edited by jerrycan, 07 June 2012 - 05:06 PM.
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netroadster's Photo netroadster 07 Jun 2012

 jerrycan, on 07 June 2012 - 04:22 PM, said:

Simple, it allows players who can't afford to play that tank normally (ie. they are not doing well enough in that tank to make money with it), to play it more often. Which leads to a higher frequency of bad players in top tiers.
Fair point. I don't think it will be such a big problem Remember there are noobs on both sides. I like noobs. I'm one myself. :Smile_trollface-3:

 jerrycan, on 07 June 2012 - 05:05 PM, said:

I would rather see a perk which increases credits income with an increasing multiplier which gets higher if you win multiple times in a row and gets reset to 0 when you lose. That way you encourage teamplay instead of braindead grinding.
Now that would be cool. And lead to frustrations and even more wrath when the noobs resets your score...
Edited by netroadster, 07 June 2012 - 07:12 PM.
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netroadster's Photo netroadster 07 Jun 2012

 Ectar, on 07 June 2012 - 04:09 PM, said:

Nice idea, moving to the suggest forums.
Thanks! :Smile_Default:

 Selous, on 07 June 2012 - 04:35 PM, said:

Good idea  but never happen , unless its a gold module ( and even then doubtful)

credit earning in WoT  has constantly been lowered to encourage players to use premium accounts/tanks so I just dont see WG  giving players a way to earn extra "free"  credits.
Well a lot of people seems to be pessimistic about this, but hey: Who dare not, wins not! Or something like that. :Smile_sceptic:  
Since this is about a perk that would make repair (And ammo) less expensive where it already are cheap premium tanks would benefit and make them even more attractive. Of course some won't like that, but there will always be somebody who is not happy.

@ A_Tiny_Mistake I don't know... "Commanders Family Ties"? ""Connections" I encourage everybody to post their name suggestions since I suck at inventing names...
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netroadster's Photo netroadster 08 Jun 2012

 Yamaxanadu, on 07 June 2012 - 12:54 PM, said:

I think if it will require all crew members to be activated like BiA. How about GUARD RANK - the elite units get everything first and the best?
Like - 10-20% to repairs and ammo bills.

Yes. Somehow I didn't notice your post before now. Good one!
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Lord_Demon's Photo Lord_Demon 11 Jun 2012

Repair cost reduction could be done without messing up the system too bad by providing fixed reduction instead of percentage.

For example, reduction of 20 credits per percent of skill (assuming skill is on one crew member, maybe 5 credits/% if it is available to all), leading to total reduction of 2000 credits at 100% skill. This won't be that much in the 30k+ repair cost of Tier X heavy, but will do wonders to tier V med that has about 4k credit repair.

And obviously they must make sure that if the repair cost is below 2000 credits, you won't GET money for repairs, just get free repair.

This way the skill would be very usefull to credit earners and mid tiers, and still useful to high tiers, without messing up the idea of forcing people to play med tiers to fund highs.
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netroadster's Photo netroadster 12 Jun 2012

 Lord_Demon, on 11 June 2012 - 10:40 AM, said:

Repair cost reduction could be done without messing up the system too bad by providing fixed reduction instead of percentage.

For example, reduction of 20 credits per percent of skill (assuming skill is on one crew member, maybe 5 credits/% if it is available to all), leading to total reduction of 2000 credits at 100% skill. This won't be that much in the 30k+ repair cost of Tier X heavy, but will do wonders to tier V med that has about 4k credit repair.

And obviously they must make sure that if the repair cost is below 2000 credits, you won't GET money for repairs, just get free repair.

This way the skill would be very usefull to credit earners and mid tiers, and still useful to high tiers, without messing up the idea of forcing people to play med tiers to fund highs.
And obviously as it takes up skillslots, some might prefer to use them on creditearners only. I really hope that WG would implement something like this.
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sword_of_Damocles's Photo sword_of_Damocles 17 Jun 2012

The idea is good but i don't believe that WG thinks the same
Anyway have a+
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tomatojim's Photo tomatojim 17 Jun 2012

 Arrrbol, on 07 June 2012 - 12:51 PM, said:

Great idea, especially useful on the T-54 ;)

honestly, I wouldn't want to waste a skill/perk slot on a high tier tank for a bit lower running costs. maybe on t5 or t6, but there are too many useful skills for T54.
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Col_Potter's Photo Col_Potter 18 Jun 2012

Hi There

I sugest "Field Salvage".
In this case, you have the possibility to replace about 5-20% used shells/spare parts in tank wrecks. Only applies in victories (encouraging winning). The amount of cost reduction could be adjusted to each tier or tank type. In this case you sacrifice perk slots for higher income. To feed the greed, it could be made that this skill is more effective with prem-account.

Cya on the battlefield.
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netroadster's Photo netroadster 20 Jun 2012

 sword_of_Damocles, on 17 June 2012 - 07:29 PM, said:

The idea is good but i don't believe that WG thinks the same
Anyway have a+

Thanks.

 tomatojim, on 17 June 2012 - 10:32 PM, said:

honestly, I wouldn't want to waste a skill/perk slot on a high tier tank for a bit lower running costs. maybe on t5 or t6, but there are too many useful skills for T54.
I think that this skill should or could be balanced so that it might not be worth a skillslot on higher tiers, but worth considering on lower tiers such as Tier 5. I don't think that WG would introduce a skillslot that just becomes a must-have. Some balancing is needed to make it a difficult decision.
Thanks for input :Smile_Default:

 Col_Potter, on 18 June 2012 - 11:52 AM, said:

Hi There

I sugest "Field Salvage".
In this case, you have the possibility to replace about 5-20% used shells/spare parts in tank wrecks. Only applies in victories (encouraging winning). The amount of cost reduction could be adjusted to each tier or tank type. In this case you sacrifice perk slots for higher income. To feed the greed, it could be made that this skill is more effective with prem-account.

Cya on the battlefield.
Thanks for the input. Its good to collect ideas on this matter I think. :Smile_Default:
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netroadster's Photo netroadster 19 Oct 2012

I'll bump this suggestion again, hoping for more suggestions :-)
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