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An idea to make clanwars more accessible t...

Ewokgod's Photo Ewokgod 10 Jun 2012

Just an idea I had that I would like some feedback on.

I believe that a lot of clans lack the number of top tier vehicles necessary to seriously compete in clanwars. It all comes down to how many players have top tier tanks available to fight in every province they have to defend, right, and that means that a lot of smaller clans cannot compete. I do not think this is a good thing but you might choose to disagree.

What I suggest is that certain provinces be tier-restricted to the smaller company battle sizes, along geographical or resource-providing lines.

One way of doing this is looking at terrain, for example, the provinces that comprise a lot of good tank country (modern day Germany and Ukraine) would remain as they are.

Heavily forested areas, or areas with some noticible terrain difficulty (for example, Northern France, the Ardenne region) could be capped at Champion company level.

Underdeveloped areas and mountainous terrain could be capped at Medium company levels.

Gold rewards can be juggled so that there the bigger rewards are retained in the harder Absolute regions.

The advantages to this strategy are
1) The smaller and developing clans can attempt to get a foothold on the map.
2) More people will get into Clan Wars, since there will no longer be such a high minimum requirement.
3) A clan will have to have a wider array of vehicles available to deal with eventualities. Furthermore, they can take advantage of skilled players who haven't unlocked Tier 10 tanks.
4) It would invigorate Company battles as more clans will want to test themselves before making the leap.

Thank you
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mofakid's Photo mofakid 10 Jun 2012

in reality, all these "restricted" provinces would be owned by the same alliances and clans currently battling/stalling/napping it out. effectively it would make things easier for bigger clans/alliances with actual fighting happing at their territories borders. spare t10s that you can use otherwise. its somewhat naive to believe small clans, that doesnt even own t10 let alone have the menpower, would benefit from this change.
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QuakeRiley's Photo QuakeRiley 10 Jun 2012

I think getting a 'mercenary' system up and running would help, they said they were planning to introduce it but I haven't seen it and it would really help to fill empty spaces in a team before landing.

But making CW go by TC tier caps? That would be good, it would allow the low tier players to have a shot at getting some CW in and still allow the T10s to roll around fighting each other, having played CW on several occasions and at the last round being beaten by 10 strong T10s while we field T8 majority is very annoying and more so when you load Gold for these but get stomped anyway.
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Coruin's Photo Coruin 10 Jun 2012

Basicly I see only "Let Company modes clash with Global map".  Ofc, it sounds good, but in reality, there is no gain.

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...
1) The smaller and developing clans can attempt to get a foothold on the map.
2) More people will get into Clan Wars, since there will no longer be such a high minimum requirement.
3) A clan will have to have a wider array of vehicles available to deal with eventualities. Furthermore, they can take advantage of skilled players who haven't unlocked Tier 10 tanks.
4) It would invigorate Company battles as more clans will want to test themselves before making the leap.
...

1) The smaller and developing clans don't need foothold on the map, they need to grow up and...develop. It's not called Company Wars, it's called Clan Wars.
2) May be. It's hard to say.
3) Nonsense at all. If you have T10, you have researched all lower tiers needed for it. If someone is skilled and persistent to grind T10 tanks, he will be at least equal to someone still learning his T6 as top tank. Srsly.
4) Company battles share so few common ideas with Clan Wars, so if you think they can be like training modes...you probalby never played CW.

Generaly, your idea is to expand tank pool for CW. But it's wide enough even now, as there is no limit what to put in the setup. Balance is the main problem, making some tanks less to no usable for CW, like are TDs atm.
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Krisz2's Photo Krisz2 10 Jun 2012

If you want to be protected from high tier tanks play company.

You need to keep a game mode open for end game tanks otherwise whats the point in having them.
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davidoiu's Photo davidoiu 10 Jun 2012

just like communism
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08mclenl's Photo 08mclenl 10 Jun 2012

I like the mercenary idea- so of us just don't have the time for normal clan wars!
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maj0rBang's Photo maj0rBang 10 Jun 2012

if u r a "special kid " and u need something like "special olympics " i agree with u to make a "special clan wars" for "special ppl".
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Gnomus's Photo Gnomus 10 Jun 2012

Why are some people so harsh on him?

His idea is good. Or atleast it wouldn't take away from those topclans. As CW is said to be end game mode, it has to offer something for top clans. But does it need to be exclusive?

If every 240+ (or any other number x) area on map would be T10 area, it would leave most of Europe map to top clans and their endless T10 columns to fight. Nothing would change for those clans. Same time "lower" clans could get glimpse of CW and try their tracks on world map with something more challenging than TC battles. Or just clans, that don't like T10 tanks. As lower tier tanks are slower and have worse view ranges than T10 tanks, it would offer different tactics to current T10 enviroment. Not a bad thing in my opinion.

Adding such feature to CW wouldn't take away anything from top clans, except bunch of exclusive "this is only for me" people, as long as most of the map is left for T10 battles. Having lower tier areas either as low income areas, separate map or new map extension (example South Africa) would be great.

I would welcome such a change, as long as there's enough area left for top clans napping battles to fullfille CW's duty of endgame for those who have everything and want to feel special about it. Giving others possibility to participate in CW-lite wouldn't harm them.
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Sharana's Photo Sharana 10 Jun 2012

I don't think small clans need CW. If they don't have 1 full team everyday they have long long way to go. Africa is for learning - chip movements, battles, teamplay, tank freeze. It's your simulation before you stand up against top clans in Europe. If you are weak even for Africa there are landings. Play them and you will not lose tanks, but gain experience.

This topic is something like - some guys are making gold from CW and I want too, but I don't have big tanks so let's lower the tier... All I can say is - you can always enter with t8, t9, t7... but your enemy won't so.

There are tiered companies now for training your teamplay so there is no need to open CW for really small clans, who don't have T10s...
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Mingxia's Photo Mingxia 10 Jun 2012

Yea why small clans always whining about gold farm when we have battles too and we spend much gold on deffending and till 10-20 days we had 3-4 month war which ate alot of gold i agree with sharana u want to earn some gold but u dont have top tier,lol.
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Fedajkin1989's Photo Fedajkin1989 11 Jun 2012

I don't particularly have a problem with his idea, I seen it suggested a number of times and it's not necessarily the worst idea, what I disagree with is this:

 Ewokgod, on 10 June 2012 - 01:00 AM, said:


I believe that a lot of clans lack the number of top tier vehicles necessary to seriously compete in clanwars.

Lack of tanks is not the reason why A LOT of clans cannot compete in clan wars seriously or get a foothold. There are plenty of clans that manage to win a landing once in a while, then they fail to capture a province the next day an lose the landing later that evening. The reason that happens is certainly not because they run out of tanks by then. I can't see how letting them fight with tier 8 tanks instead of tier 10 would help them in any way.
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Jo_Munja's Photo Jo_Munja 11 Jun 2012

Its not my/our fault that you in 1 year period and 8k games didnt grind single T10. :coffe:
I dont like this idea at all, man is asking lowering the limits.
Im ok with idea of 2 maps, A(current map) and B(lower limit map).
But then, same goes for random, A and B style.
Or u can fire up your tanks and grind 10s.
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Querulous's Photo Querulous 15 Jun 2012

Why not have a tier nine or eight only map ? Then the so called lesser clans could fight it out, have fun, whatever. Takes nothing from the big clans, the smaller clans have fun. More players stay. More fun is had.
Tank companies .... No, you sometimes have to be very thick skinned to ay because you get top clans practising at eight and ten nd so you get slaughtered. Worse than landings often. So getting experience whilst having fun battles is very hard.
Life clan wars is a mechanic to make inter clan matches more interesting, as it seems to be, why not extend it much further? As ladders seem to be a concept that is not wanted and maps play this part instead, then they should be widely available with many options. Only if a map has large areas with no real battles has the concept failed.
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Sarah_Plume's Photo Sarah_Plume 15 Jun 2012

If you give Clans with only low-tier Tanks access to the CW Map, what reason would they have to go on levelling their tanks?

Clan Wars is end-content, as many before me already said. Why open end-content to somebody who has no Tier 10 Tank?
It should be something special for everybody who has gone the whole way to the highest tiers....
Edited by Sarah_Plume, 15 June 2012 - 10:00 PM.
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Querulous's Photo Querulous 16 Jun 2012

Whet their appetites with a low gold start map. For many people, grind to multiple tier tens in randoms is slowly going to be so dire that they leave the game.
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Gorzki's Photo Gorzki 17 Jun 2012

lets make a clan wars map for let's say tier 8 maximum.
with only 1 trick:

if province gives you 2400 gold per day it means 100 gold every hour.
on t8 map it will be only 1 hour a day (let's say 2 am).
You have your map to train, to play to have fun.
But practically no gold. Let me guess how many clans will try to fight there
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Querulous's Photo Querulous 17 Jun 2012

I think you would be surprised at how many do so. Look at Africa...hundreds of landings to fight for an area wheeee most provinces give less than that. It might as well be nil and just for the glory.... Hundreds would still fight. Hopefully less gold ammo use though. Which would actually make games more interesting.
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Feuerteufel's Photo Feuerteufel 17 Jun 2012

Because they cannot get into Europe :P
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Maberous's Photo Maberous 17 Jun 2012

Every clan who has been more than few weeks on europe should be considered as pretty tough opponent. Longer on the map continously, tougher clan (f thinking black and white) Africa is for training or for less ambitious atm.
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