In-battle table should show damage dealt b...
Devildawg
17 Jun 2012
Skumgummi, on 17 June 2012 - 03:58 PM, said:
And this is different from now in what way? :P
Ppl complain now to about ppl having zero kills and "clearly not contributing anything to the team", a damage meter would atleast show if a person is trying to do anything or if he just waits for the low hp tanks to wander into his kill shots
Ppl complain now to about ppl having zero kills and "clearly not contributing anything to the team", a damage meter would atleast show if a person is trying to do anything or if he just waits for the low hp tanks to wander into his kill shots
Yeah, see your point.
Skumgummi
17 Jun 2012
Martrisa, on 17 June 2012 - 04:00 PM, said:
and if we do have a damage meter, hopefully this wont revert to wow's 'my DPSmeter shows i have a bigger e-peen than you' syndrome
Ppl already use the kill counter to do that so the difference wont be that big, hopefully it will just keep the "God-tankers" with many kills at bay since then you will be able to see if there is anything in thier statement that they are "Gods-gift to WoT" or if they just like to pick on ppl with low HP
Edit: Ziame you bet me to it :P
Edited by Skumgummi, 17 June 2012 - 04:05 PM.
Ziame
17 Jun 2012
Skumgummi, on 17 June 2012 - 04:04 PM, said:
Ppl already use the kill counter to do that so the difference wont be that big, hopefully it will just keep the "God-tankers" with many kills at bay since then you will be able to see if there is anything in thier statement that they are "Gods-gift to WoT" or if they just like to pick on ppl with low HP
Edit: Ziame you bet me to it :P
Edit: Ziame you bet me to it :P
I am le OP ninja ^^
Skumgummi
17 Jun 2012
Jigabachi
17 Jun 2012
Yes - after the battle.
If we had such a thing during battle, there would be much more flaming than now and all those WR-/ER-idiots would be even more annoying.
But as a after-battle-stat (visible for all) it would be really interesting.
If we had such a thing during battle, there would be much more flaming than now and all those WR-/ER-idiots would be even more annoying.
But as a after-battle-stat (visible for all) it would be really interesting.
Ziame
17 Jun 2012
Jigabachi, on 17 June 2012 - 04:10 PM, said:
Yes - after the battle.
If we had such a thing during battle, there would be much more flaming than now and all those WR-/ER-idiots would be even more annoying.
But as a after-battle-stat (visible for all) it would be really interesting.
If we had such a thing during battle, there would be much more flaming than now and all those WR-/ER-idiots would be even more annoying.
But as a after-battle-stat (visible for all) it would be really interesting.
Trolls gonna be trolls, really. They flame anyway, so it doesn't really make that much of a difference.
Koirapoika
17 Jun 2012
Opposite solution, remove all personal stats visible to others.
Where's my cookie?
Let the neg rep commence.
Let the neg rep commence.
SunSkaRe
17 Jun 2012
Yeah I would like to know what damage I and team has done in game. Its also true that damage showing could lead to people blind shooting in hope of seing damage done go up...
But that is easilly fixed by only showing damage done in end-game scoreboard. Its enough for me to just know in the end how the damage was distributed.
Very simple to implement in game and no bad points about it (people raging at you after game in how bad you played? they already do that anyway thats why WG added ignore list)
I think that is a very bad idea... during game I dont care to see who have more damage or not. Actually is more usefull to see what tanks you have left (and how to position them in map) then be looking for that info in a constantly changing position table.
Despite its a team game, this is not call of duty... what does it matter if player A ended above player B if you both won the game in the end?
Not to mention that despite damage is more important then frags (except rare situations) you dont have to do damage to prove anything.
Never saw a single scout in Malinovka enough to decimate half enemy team (spotting for arty) before enemies even realise how they are dying? (that scout would show at end of list being useless while in truth he would have done the biggest work so far).
Would be interesting to see in the end appart from damage done also the potential damage done (like damage done to enemies by other allies thanks to you keeping the target visible)
That would show the usefullness of a scout much better then damage or frags.
So my opinions are:
1- Showing damage done after game end only (in scoreboard)
2- Showing potential damage by spotting after game end only (in scoreboard)
3- Order player by damage during game is a bad thing
Edited by rmtc, 17 June 2012 - 05:22 PM.
But that is easilly fixed by only showing damage done in end-game scoreboard. Its enough for me to just know in the end how the damage was distributed.
Very simple to implement in game and no bad points about it (people raging at you after game in how bad you played? they already do that anyway thats why WG added ignore list)
IBLiTZKRiEGI, on 17 June 2012 - 01:58 PM, said:
the team's board should be organised by damage dealt, so whoever has dealt the most damage in the battle is placed at the top, at any one time in the battle the person with the most cumulated damage is visible above all other players, regardless of tier.
I think that is a very bad idea... during game I dont care to see who have more damage or not. Actually is more usefull to see what tanks you have left (and how to position them in map) then be looking for that info in a constantly changing position table.
Despite its a team game, this is not call of duty... what does it matter if player A ended above player B if you both won the game in the end?
Not to mention that despite damage is more important then frags (except rare situations) you dont have to do damage to prove anything.
Never saw a single scout in Malinovka enough to decimate half enemy team (spotting for arty) before enemies even realise how they are dying? (that scout would show at end of list being useless while in truth he would have done the biggest work so far).
Would be interesting to see in the end appart from damage done also the potential damage done (like damage done to enemies by other allies thanks to you keeping the target visible)
That would show the usefullness of a scout much better then damage or frags.
So my opinions are:
1- Showing damage done after game end only (in scoreboard)
2- Showing potential damage by spotting after game end only (in scoreboard)
3- Order player by damage during game is a bad thing
Edited by rmtc, 17 June 2012 - 05:22 PM.
Ziame
17 Jun 2012
rmtc, on 17 June 2012 - 05:17 PM, said:
3- Order player by damage during game is a bad thing
Well I think he thought about living players. It wouldn't be for show - you would now which of the enemy tankers is most dangerous. Though it is not high in my priority list.
also, the potential damage - more like a counter: how many of the enemy tanks he spotted where destroyed. Hard to code however. Or just info: how much information about enemy positions has the scout relayed to the team (5 tanks for example)
Koirapoika, on 17 June 2012 - 05:14 PM, said:
Opposite solution, remove all personal stats visible to others.
Where's my cookie?
Let the neg rep commence.
Let the neg rep commence.
Why? It is quite a good idea - though as you said, an opposite to the one here. I'd rather have no info than misleading one.
Edited by Ziame, 17 June 2012 - 05:43 PM.
SunSkaRe
17 Jun 2012
Ziame, on 17 June 2012 - 05:41 PM, said:
Well I think he thought about living players. It wouldn't be for show - you would now which of the enemy tankers is most dangerous. Though it is not high in my priority list.
also, the potential damage - more like a counter: how many of the enemy tanks he spotted where destroyed. Hard to code however. Or just info: how much information about enemy positions has the scout relayed to the team (5 tanks for example)
also, the potential damage - more like a counter: how many of the enemy tanks he spotted where destroyed. Hard to code however. Or just info: how much information about enemy positions has the scout relayed to the team (5 tanks for example)
Even living ones... I prefer to know if enemy team (or mine) have a tier 10 or an arty alive rather then to know a patton did more damage then both.
Dont think you understand what I called potential damage. Currently if you keep an enemy spotted and your team shoot him and kill him you receive half the credits for the total damage done to that enemy (even that you didnt do any shot)
What I'm saying is that it would be nice to in the end it also show the damage enemies took from your allies thanks to you. That is already coded in the game, thats why scouts receive huge amounts of XP and credits when they spot (and keep spoted, not just go spot and die) enemies and your team shoots them.
For example:
you shoot a target for 300 damage... then you spot another enemy and your arty shot him doing 1000 damage (you were keeping the target spoted)
In the end you will have:
damage done - 300
potential damage - 1000 (potential damage is not a good name but I cant think of a better one right now lol maybe spotting damage would be more accurate... but still a weird name)
The sum of those 2 infos does show a lot better who did what in a game
Edited by rmtc, 17 June 2012 - 05:54 PM.
cimajes
17 Jun 2012
Sort by damage while in battle is a good idea.
Why?
Because this way those ppl who are waiting for free kills will have low damage and everyone will know how useless they are.
Nobody will complain if arty doesn't have any kills but will have a lot of damage.
It will promote competition between same team members (be the one with the most damage)
There should be a "sort by: damage / tier /kills" tab so everyone can chose whatever they want to see.
Why?
Because this way those ppl who are waiting for free kills will have low damage and everyone will know how useless they are.
Nobody will complain if arty doesn't have any kills but will have a lot of damage.
It will promote competition between same team members (be the one with the most damage)
There should be a "sort by: damage / tier /kills" tab so everyone can chose whatever they want to see.
SunSkaRe
17 Jun 2012
lol yes but you are looking then for some "board of shame"... which I personally find it useless in a team game. You really prefer to know which team member to blame for having low damage done rather then knowing what tanks still alive in the game?
But anyway, to order in game by damage done means that it will have to be visible during game the damage and as that was already pointed out could be exploited (as you could simply shoot a bush and if your damage counter increased you knew someone was there and could just splash him to death)
They already have that... they compete for the one with most kills lol
Despite its already hard enough to compete against 15 enemies in randoms let alone compete with 29 xD jk
But anyway, to order in game by damage done means that it will have to be visible during game the damage and as that was already pointed out could be exploited (as you could simply shoot a bush and if your damage counter increased you knew someone was there and could just splash him to death)
cimajes, on 17 June 2012 - 05:53 PM, said:
It will promote competition between same team members (be the one with the most damage)
They already have that... they compete for the one with most kills lol
Despite its already hard enough to compete against 15 enemies in randoms let alone compete with 29 xD jk
Lepr0n
17 Jun 2012
If u care or if its still possible u might find threads about this issue with alot of yes we want!! From aug-nov 2010, or so during beta. It was completely shot down by wargaming and overlord. It has surfaced again a few times in q&a and everytime its met with a no, wont happen.
Guess they feel that it would give away to much info or/and make players only play certain tanks?
I think it should have been there from the beginning, since its way more interesting than killshots. But sadly it will only be if someone makes an xvm-type thirdpartymod.
Guess they feel that it would give away to much info or/and make players only play certain tanks?
I think it should have been there from the beginning, since its way more interesting than killshots. But sadly it will only be if someone makes an xvm-type thirdpartymod.
cimajes
17 Jun 2012
rmtc, on 17 June 2012 - 06:06 PM, said:
But anyway, to order in game by damage done means that it will have to be visible during game the damage and as that was already pointed out could be exploited (as you could simply shoot a bush and if your damage counter increased you knew someone was there and could just splash him to death)
In high tier battle i really doubt that people will waste 1.000 credits / shell just to get some blind hits.
Also, this could be easily fixed by giving showing the damage only when the tank is spotted.
Example: Blind shot some tank. Nothing is shown
Friendly scout reveal that tank -> The damage you did 5 mins ago when you blind shot that one will add up to your total damage.
This way it's impossible to exploit.
chipps101
17 Jun 2012
as i say every time this topic comes up (which it has a lot) i would much rather have health for your team mates shown than any other additions to the already displayed information, i'd even go so far as to say that that would be more useful than the frag count we have now and would prefer health instead of frags.
in battle the only information you actually need i feel is what tanks you have left on your team and how much health they have left so you know if a flank is doing fine or needing reinforced.
everything else should be shown after the battle in a more detailed post game screen.
Edited by chipps101, 17 June 2012 - 06:13 PM.
in battle the only information you actually need i feel is what tanks you have left on your team and how much health they have left so you know if a flank is doing fine or needing reinforced.
everything else should be shown after the battle in a more detailed post game screen.
Edited by chipps101, 17 June 2012 - 06:13 PM.
Vaisey85
17 Jun 2012
I like the idea of this thread. I would give you a plus 1 but i am all out lol. voted though hope WG pays attention to it
Vaisey85
17 Jun 2012
chipps101, on 17 June 2012 - 06:13 PM, said:
as i say every time this topic comes up (which it has a lot) i would much rather have health for your team mates shown than any other additions to the already displayed information, i'd even go so far as to say that that would be more useful than the frag count we have now and would prefer health instead of frags.
in battle the only information you actually need i feel is what tanks you have left on your team and how much health they have left so you know if a flank is doing fine or needing reinforced.
everything else should be shown after the battle in a more detailed post game screen.
in battle the only information you actually need i feel is what tanks you have left on your team and how much health they have left so you know if a flank is doing fine or needing reinforced.
everything else should be shown after the battle in a more detailed post game screen.
Health also a good idea could possibly have two a bar for the health and a number above/bellow that shows damage dealt. Either that or just do it post game and have the health on the side bar in game as could be very useful in tactical sense
SunSkaRe
17 Jun 2012
Yeah we all know that... WG never does nothing "sugested"... as well as everytime they find a problem their solution is to say it could be exploited and not even trying to work on ways to avoid that.
In the very least they could show only the damage yourself did after battle ended. Its nothing you cant know yourself anyway (you can always see damage done with your tank, then enter a battle and go check your damage done with that tank again and do the difference... it will only save you the trouble lol)
Not if you suspect a scout is hiding there and spotting your team... many times arty throw a blind shot in an attempt to reveal it.
But was a good sugestion to fix the problem... that reveal damage done after spoting could work.
I still think damage should only be shown after battle ends though.
I would like that as well... actually knowing the health of your allies holding the opposite flank could prove much more usefull then knowing damage they did so far lol
Aahhh if only wargaming had people actually trying to think around problems rather then dismiss ideas and add birds and horns
Edited by rmtc, 17 June 2012 - 06:24 PM.
In the very least they could show only the damage yourself did after battle ended. Its nothing you cant know yourself anyway (you can always see damage done with your tank, then enter a battle and go check your damage done with that tank again and do the difference... it will only save you the trouble lol)
cimajes, on 17 June 2012 - 06:10 PM, said:
In high tier battle i really doubt that people will waste 1.000 credits / shell just to get some blind hits.
Also, this could be easily fixed by giving showing the damage only when the tank is spotted.
Also, this could be easily fixed by giving showing the damage only when the tank is spotted.
Not if you suspect a scout is hiding there and spotting your team... many times arty throw a blind shot in an attempt to reveal it.
But was a good sugestion to fix the problem... that reveal damage done after spoting could work.
I still think damage should only be shown after battle ends though.
chipps101, on 17 June 2012 - 06:13 PM, said:
i would much rather have health for your team mates shown than any other additions to the already displayed information
everything else should be shown after the battle in a more detailed post game screen.
everything else should be shown after the battle in a more detailed post game screen.
I would like that as well... actually knowing the health of your allies holding the opposite flank could prove much more usefull then knowing damage they did so far lol
Aahhh if only wargaming had people actually trying to think around problems rather then dismiss ideas and add birds and horns
Edited by rmtc, 17 June 2012 - 06:24 PM.
Ziame
17 Jun 2012
Ziame
17 Jun 2012
chipps101, on 17 June 2012 - 06:13 PM, said:
as i say every time this topic comes up (which it has a lot) i would much rather have health for your team mates shown than any other additions to the already displayed information, i'd even go so far as to say that that would be more useful than the frag count we have now and would prefer health instead of frags.
in battle the only information you actually need i feel is what tanks you have left on your team and how much health they have left so you know if a flank is doing fine or needing reinforced.
everything else should be shown after the battle in a more detailed post game screen.
in battle the only information you actually need i feel is what tanks you have left on your team and how much health they have left so you know if a flank is doing fine or needing reinforced.
everything else should be shown after the battle in a more detailed post game screen.
I agree health would be awesome. Damage after the battle then.


