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Clan Wars

Poll: Clan Wars (216 )

Do you actively play clan wars?

  1. YES!!!!! :) (180 [83.33%])

    Percentage of vote: 83.33%

  2. NO!!! :( (36 [16.67%])

    Percentage of vote: 16.67%

Does your clan win at clan wars?

  1. Yes! (169 [78.24%])

    Percentage of vote: 78.24%

  2. No! (17 [7.87%])

    Percentage of vote: 7.87%

  3. We don't play clan wars... (30 [13.89%])

    Percentage of vote: 13.89%

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Atomix330's Photo Atomix330 17 Jun 2012

Your habits...
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Rhinogobius's Photo Rhinogobius 17 Jun 2012

I think clan wars is broke - we play but almost every match is same - just t110 is7 rush train - very boring .

I have suggested before to WG that they make clan wars based on tank points (like tank companies) or tiers , perhaps different map regions for different tiers but no response.

For me all tier 10 battles is lame for all but the most dedicated players ( and yes i do have tier 10)
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kwk75l48's Photo kwk75l48 17 Jun 2012

agreed CW when i did play in it was tedious and samey we won a fair bit in the old days though.
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Maberous's Photo Maberous 17 Jun 2012

CW (the whole package) is the only reason I still play this game. It's flawed, but still giving me and my fellow clanmates a reason to come online evening after evening. Playing agianst the best clans in the EU- server on this level is exciting and rewarding.
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X3N4's Photo X3N4 17 Jun 2012

 Maberous, on 17 June 2012 - 07:02 PM, said:

CW (the whole package) is the only reason I still play this game. It's flawed, but still giving me and my fellow clanmates a reason to come online evening after evening. Playing agianst the best clans in the EU- server on this level is exciting and rewarding.

Not much to add. This plus maybe some companies with friends/cool people and the occasional stomping of randoms.
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Titaniu's Photo Titaniu 17 Jun 2012

I need a clan in order to go on clan wars xD
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dammar's Photo dammar 17 Jun 2012

i stoped playing cw every battle the same rush left rush right win or loose only is7 or t110 tanks  was becomming verry boring
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Maberous's Photo Maberous 17 Jun 2012

 dammar, on 17 June 2012 - 07:38 PM, said:

i stoped playing cw every battle the same rush left rush right win or loose only is7 or t110 tanks  was becomming verry boring

Sounds like a uncreative/unambitious clan... So wrong clan?
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MrZupz's Photo MrZupz 17 Jun 2012

 Rhinogobius, on 17 June 2012 - 06:12 PM, said:

I think clan wars is broke - we play but almost every match is same - just t110 is7 rush train - very boring .


Hmm but then your enemy isn't very smart to adapt to your rush train, well then you must be invincible if your enemy doesn't adapt
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dammar's Photo dammar 17 Jun 2012

 Maberous, on 17 June 2012 - 08:00 PM, said:

Sounds like a uncreative/unambitious clan... So wrong clan?
a little one of the reasons i left them but not only our clan played like this the once we played agains played the same
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Querulous's Photo Querulous 17 Jun 2012

Much as I enjoy landings, CW has many many flaws at the moment, the main one being (for me) the vertical learning curve... tier 10 company battles often teach you little as a top clan crushes you using CW tactics but then the same happens in landings. There must be a way to use CW as something to make things more fun for all and less deadly for newer clans. Not to mention tedious WWI alliance lines that are hard to budge - I say, let provinces once taken by a clan half in value every day (even if retaken) in reference to each clan. Then they have to keep moving.....
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DrunkenSaylor's Photo DrunkenSaylor 18 Jun 2012

 Querulous, on 17 June 2012 - 10:38 PM, said:

There must be a way to use CW as something to make things more fun for all and less deadly for newer clans.

there is , its called Africa :)
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Gorzki's Photo Gorzki 18 Jun 2012

It's funny how there are so many voices "CW is stupid, only lemming trains of t110 and is-7"
Then look at the clans from which those players are....

Please, come visit europe with this tactic :D

Enigma was loving to use such setups. They played on Siegfired Line and Redshire every day for 3 months trying to capture Germany. Last time they landed they were trying to help pinks by harrasing our backs. Out of 10 battles they won 1, in other 9 they destroyed around 25 tanks. 3 on average.
And we sent against them team that was weaker that day.

Yes, Clan Wars was broken by introducing many fast tanks and nerfing arty, what made mindless rushes from suicidal into quite efficient tactic. Half year ago typical setup on westfield had 4 to 6 arties, now it is 0 to 2.
But still, leming trains work on some map only. And if it is the only thing you can play, you just don't know how CW looks like.

 Querulous, on 17 June 2012 - 10:38 PM, said:

Much as I enjoy landings, CW has many many flaws at the moment, the main one being (for me) the vertical learning curve... tier 10 company battles often teach you little as a top clan crushes you using CW tactics but then the same happens in landings. There must be a way to use CW as something to make things more fun for all and less deadly for newer clans. Not to mention tedious WWI alliance lines that are hard to budge - I say, let provinces once taken by a clan half in value every day (even if retaken) in reference to each clan. Then they have to keep moving.....

There are clans that have substantial amount of gold and fight effectively alone.
There are clans that proved themselves and joined alliances rather fast.
It's not the problem of alliance.

But you nailed the true issue: steep learning curve + fact that many people drop out from CW rather fast makes no middle class. 75% of clans are weak and with no idea how to improve, 10% clans are veterans and most of middle class will quit C W before advancing to the top clans.
I don't see the solution for this.
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kuchy's Photo kuchy 18 Jun 2012

 Maberous, on 17 June 2012 - 07:02 PM, said:

CW (the whole package) is the only reason I still play this game. It's flawed, but still giving me and my fellow clanmates a reason to come online evening after evening. Playing agianst the best clans in the EU- server on this level is exciting and rewarding.

Against who will you fight now? Napland everywhere near you (except maybe only RDR)
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Sarek1's Photo Sarek1 18 Jun 2012

Succesful team combinations and tactics have been ironed out from available material (tanks) and necessities of the battlefield in question (maps). Each buffing and nerfing or creating new tanks to the game forces clans to think again their team composition and subsequent tactical moves in battles. Basically, it is a question of evolution and adapting to conditions. The only thing in this is how big changes are made each time.

Creating a "status quo" would eventually kill the game and a little shaking every now and then is welcome. Current problem in CW is that the "big" clans rule, alliances are made between them and because of that nothing happens eg. clans that have taken many provinces just hang around collecting gold - doing nothing. I seriously think this needs to be corrected. What if it would be mandatory to fight for every bit of land each day? Otherwise you loose the province. Of course there would be "gentlemen`s arrangements" between various clans, but this would make it more difficult to lay on your laurels so to say and collecting gold from provinces wouldn`t be too easy. At first it would seem to me that multiple provinces would be a lot more difficult to keep. The battle system could also favour the attacker instead of the defender: in stalemate the attacker would win. This would force defending side to use other than hedgehog tactics.

-This is meant to create debate and discussion and shake things a little, so do not take it as an accusation to any person or clan.-
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Maberous's Photo Maberous 18 Jun 2012

 kuchy, on 18 June 2012 - 06:33 AM, said:

Against who will you fight now? Napland everywhere near you (except maybe only RDR)

There is turkey indeed! But short vacation is doing some good after year of constant fighting! But we are considering other possibilities atm, because we noticed too, that fight count is potentially low for a long time!
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Chrusaor's Photo Chrusaor 18 Jun 2012

Getting into CW isnt half as hard as ppl make believe. Yes ofcourse you got the absolute top. Team which are very hard to beat or hardly beatable at all. Beneath that you got a box of good teams and then indeed there seems to be quite a big gap. The mainproblem is mostly the recruiting process, which might get down to the point that with tankfreezing clans are willing to take in anything.

Players (often said) with low avg damage/kills/effi rating, just dont have what it takes to take even a mediocre clan down. I wont say you just need to recruit the elite of the elite. But a guy who has 700 avg damage on an is7 isnt gonna help you any further apart from being cannonfodder.

Apart from that i think loads and loads of teams just have a guy as FC because he likes to be FC instead of actually being good at it. The amount of times i saw teams failing, in mostly landings and companies, because of absolute wrong calls from their FC. Weird splitups etc etc.

So ye my advise to clans is nothing more then get a good player as FC (most likely he gets the game) practice shitloads of styles on just 1 map. Mainly during landings. As soon as you master all the different tactics and notice that you win a lot in landingtournaments then you go on to other places and apply the same sort of tactics, as most tactics are transferable anyway to any sort of map. (see the HARD 15 t110 tact :D)
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Querulous's Photo Querulous 18 Jun 2012

Issues seem to be .. Getting people in to gradually get better and how to free up the provinces when you are there. For the first, more land and fewer choke points ie more landings seems a good start. Further second, if provinces had income reduced for that clan whether or not they lose or retake a land for the next say week or to would mean that all clans would have to fight to gain a new province often. Yu could circulate within an alliance, but it would need to be very big. Top clans would fight to get into the next old province and have to attack. Otherwise clans will naturally always game the system to optimise how they can hold good lands.
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Swuul's Photo Swuul 18 Jun 2012

To be successfull in CW the clan has to practice. Over and over again. You know, the good old dull training rooms, tactics are gone through and practiced until everybody knows what everybody is supposed to do. And then you practice some more. Every day.

After you have the tactics figured out it is time to play companies. Not only absolute companies, any companies will do. You run companies for two very spesific reasons: 1) The commanders get practice at commanding in fluctuating situations; 2) The clan members get practice in following orders in fluctuating situations.

Not just one or very few players should lead companies. Good clans have lots of players available to lead battles. Just like different tanks are better suited to various maps and different tacticss, players acting as commanders are better in some situations and not that good in others. It is the clans leadership responsibility to pick correct players to lead fights on different maps.

So in short, to be succesfull in CW the clan needs:

1) 90+ dedicated players, who are ready to practise every/most days, even on same familiar maps. Without practise there is no success in the long run. Without enough players on the roster the clan will collapse in CW when key-players are for whatever reason unable to take part in CW on a given night.
2) Combat commanders who are experienced in leading battles. They must have experience in leading companies, they must have experience in leading CW matches (landing battles or fights "on the map").
3) Tankers who are experience in following given orders without blinking an eye. If the clan doesn't field in *every* fight in addition to the commander 14 players who are able to keep their mouth shut and follow orders without hesitation, then there can be no success. If there are other leaders present in the fight, then they must keep their mouths shut no matter what; it requires experience to follo orders, when you are used to usually (in other fights) give orders yourself.
4) Clan leadership has to be aware who is the best to lead combat in which situation. As a rule of thumb, if there are not at least six different people who lead battles in various situations, the clan will not be successfull in the long run. The clan might keep going for a few weeks with just 2-3 combat commanders, but they will burn out and the clan will fade away; it is better to rotate the combat commanders vigourously so there is healthy competition between the commanders who is chosen to lead battles on a given night.
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Morbius257's Photo Morbius257 18 Jun 2012

 Gorzki, on 18 June 2012 - 01:34 AM, said:

Enigma was loving to use such setups. They played on Siegfired Line and Redshire every day for 3 months trying to capture Germany. Last time they landed they were trying to help pinks by harrasing our backs. Out of 10 battles they won 1, in other 9 they destroyed around 25 tanks. 3 on average.
And we sent against them team that was weaker that day.


We tryed it 2 times and failed horrible against you.good camping from you gz oh and thx for the smacktalk allways from your side at the start and end of a game great attitude lol. If we are so bad then why do you lose allways up to 5 provinces against us even Hessen with 4k gold whenever we land in NL?
btw at the time u send ur"weaker team" we where there for 4 days constant fights against 3 enemys and our team was not the best either and if you want to know something about "15 heavy rush" ask HARD (they are really good at it) its not our trademark.

Oh and at the time we where trying to "harrasing ur back" WE WHERE allready part of pink (LAS,GAD)

so many mistakes......
Edited by Morbius257, 20 June 2012 - 03:31 AM.
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