Introducing new game modes!
Community
21 Jun 2012
Version 7.4 of World of Tanks introduces two new game modes – Assault and Encounter. Read about them here!
Full news text
Full news text
Paulus001
21 Jun 2012
Please make them optional. If I see anything but the old game style I quit back to garage now. Sorry guys this may be what other want but I dont so let me decide. So far have played 5 games as assault have not seen attacking side win once. I hope to fuk that this is not what tank companies will be like. punish me for being afk if you want but you made the change not me.
Kal_Zakath
21 Jun 2012
Who planned the stupid positions for the neutral base in encounter mode??
El Halluf is just unplayableremoved with that because there are rocks inside the base so that a fast tank will just rush down and hide behind it while the rest of his team shoots everyone who tries to go down to stop the capping -.-*
Seriously, it seems like noone ever thought about the way people would play it ......
Profanity removed
/Berbo
Edited by Kal_Zakath, 21 June 2012 - 10:56 PM.
El Halluf is just unplayableremoved with that because there are rocks inside the base so that a fast tank will just rush down and hide behind it while the rest of his team shoots everyone who tries to go down to stop the capping -.-*
Seriously, it seems like noone ever thought about the way people would play it ......
Profanity removed
/Berbo
Edited by Kal_Zakath, 21 June 2012 - 10:56 PM.
Shootingstarr
21 Jun 2012
haha funny how the first thing we post is "mimimimimi I don't like moar game modes" after having a year of constant "mimimi one game mode only is boring" whining
what is it with this community?
what is it with this community?
MatYNWA
21 Jun 2012
Im thankfull for new modes, its something new to the game, but assault mode looks very unbalanced, maybe we just need a bit more time to adjust to it and find new tactic and strategy, but looks like defending team has HUGE advantage over attackers.
Encounter on other hand looks promising so far, i had fun playing this mode.
We should give those modes more time, and let the players adjust to them, then we can judge them if they are good or bad (but that assault mode still looks not very good).
Encounter on other hand looks promising so far, i had fun playing this mode.
We should give those modes more time, and let the players adjust to them, then we can judge them if they are good or bad (but that assault mode still looks not very good).
Kal_Zakath
21 Jun 2012
Shootingstarr, on 21 June 2012 - 03:43 PM, said:
haha funny how the first thing we post is "mimimimimi I don't like moar game modes" after having a year of constant "mimimi one game mode only is boring" whining
what is it with this community?
what is it with this community?
New gamemodes are fine, as long as someone thought about them before implementing...
Malinowka assault: attackers have to get up that big hill on line A.....good idea with tanks like löwe and kv4 and only 10 minutes against enemy tds and arty placed on the hill perfectly....Just thought through as well as encounter on El Halluf...
nemrod
21 Jun 2012
i want to CHOOSE between modes, can you understand that Shootingstarr? i dont want new modes appearing RANDOMLY, i want to be able to select mode i want to play!
why is it so hard to implement?
why is it so hard to implement?
Zianno
21 Jun 2012
I completely agree, this should have been made an option in the drop down menu... forcing the game modes onto people is definitely not a good idea.
MatYNWA
21 Jun 2012
nemrod, on 21 June 2012 - 03:53 PM, said:
i want to CHOOSE between modes, can you understand that Shootingstarr? i dont want new modes appearing RANDOMLY, i want to be able to select mode i want to play!
why is it so hard to implement?
why is it so hard to implement?
I think they will implement option to choose them in future, they need some kind of feedback, how to improve those modes, and how to make it better, and for this, they need players to play those modes. If people have option to choose which mode to play, they will simply dont play for example assault mode, and WG will have no feedback, or no stats how this mode is played.
Thats my opinion on this, but maybe im wrong, who knows whats in their heads
SrbKing
21 Jun 2012
It is interesting when you are def but attack is one thing you don't wann'a be, but other thing like when you put your mause cursor on a medal is shows you how many (something) you need to get a better medal, and when you die you can see how much HP other player has those are the good thing beside the new tanks
Todor_the_terrible
21 Jun 2012
Hope that mm will do the job, otherwise - it will be very stupid with one base in the middle
jumal
21 Jun 2012
nemrod, on 21 June 2012 - 03:53 PM, said:
i want to CHOOSE between modes, can you understand that Shootingstarr? i dont want new modes appearing RANDOMLY, i want to be able to select mode i want to play!
why is it so hard to implement?
why is it so hard to implement?
then you would dive players into 3 groups. Fewer and fewer players in each group, matchmaking is going to suffer from that, specially in modes that arent so popular. I thin you would hate even more to get unbalanced matches.
At the moment there is ~60k players online, ~120 players in quene. divide them three, you get 40 for each group. not much to choose from. but think about less popular modes and when there isnt so many players. nighttime for exmple
supercharge
21 Jun 2012
nemrod, on 21 June 2012 - 03:53 PM, said:
i want to CHOOSE between modes, can you understand that Shootingstarr? i dont want new modes appearing RANDOMLY, i want to be able to select mode i want to play!
why is it so hard to implement?
why is it so hard to implement?
This is planned and it will be selectable not random.
Thanks for the feedback
Fedajkin1989
21 Jun 2012
Shootingstarr, on 21 June 2012 - 03:43 PM, said:
haha funny how the first thing we post is "mimimimimi I don't like moar game modes" after having a year of constant "mimimi one game mode only is boring" whining
what is it with this community?
what is it with this community?
Haha funny how WG goes we will give you game modes we will give you game modes for over a year, and then all they do is move cap and spawn points withouth even testing it properly beforehand ending up with unbalanced unplayable game modes
Lord_Dominator
21 Jun 2012
Shootingstarr, on 21 June 2012 - 03:43 PM, said:
haha funny how the first thing we post is "mimimimimi I don't like moar game modes" after having a year of constant "mimimi one game mode only is boring" whining
what is it with this community?
what is it with this community?
Maybe because after one year of "mimimi one game mode only is boring" most of us would expect some higher quality stuff. Don't get me wrong I like the general idea of the new game modes, but there are some serious issues on certain maps...
McZmener
21 Jun 2012
Hi, I'll never understand. Boot the new modes, but the players I can not choose them. Definitely not alone, who says it, but this is a big mistake. A lot of players swear at this system. I beg you, give to the Options menu to choose the mode of battle. So far the game unplayable for me because the mods I wanted. Thank you
DD_Zooly
21 Jun 2012
It the same for me, I would have liked the games modes to be optional but hey, more must be good.
D34DSH0T
21 Jun 2012
Surely, I'm am preaching to the choir - but these new game modes are not working, they're both fairly unbalanced imao, mostly because of the positioning of the capzones and/or the advantages of a better starting position for 1 of the team - for instance assult on Prokhorowka, with the defending team on the hill....
Another problem is ofc. that nobody is really sure what to do yet on these new modes - this might get better with time, but having seen a few of these matches, I have now started hoping for regular randoms, something I never thought would happen :P
In the new modes it seems that team playing is even more important that on randoms, and we all know how hard randoms can be if you end up on a really uncoordinated team.... But for the same reason I actually find them quite interesting for company battles, eventho I still think they should have been tested more thoroughly before they were put in the game, as mentioned above some maps are too unbalanced in these modes
Basically I think the game modes should be something you choose, not something that's forced on you, but it seems WG is on it so I hope they'll fix it ASAP. Thx.
Another problem is ofc. that nobody is really sure what to do yet on these new modes - this might get better with time, but having seen a few of these matches, I have now started hoping for regular randoms, something I never thought would happen :P
In the new modes it seems that team playing is even more important that on randoms, and we all know how hard randoms can be if you end up on a really uncoordinated team.... But for the same reason I actually find them quite interesting for company battles, eventho I still think they should have been tested more thoroughly before they were put in the game, as mentioned above some maps are too unbalanced in these modes
Basically I think the game modes should be something you choose, not something that's forced on you, but it seems WG is on it so I hope they'll fix it ASAP. Thx.


