JagdPanther - Crew's first and secon...
BlackPawLynx
22 Jun 2012
I've searched the forums and didn't find any new information about this. The general wisdom was that camo was the first choice for TDs but after the new skills and perks came out with later patches the obvious choice of camo/repairs have changed.
So what do you think is the best 1st and 2nd skill/perk choice for the JagdPanther?
Commander - 6th Sense
Gunner - Deadeye - gives 3 % chance to damage modules - which translates to 3 times out of 100 fired shots/hits
Driver - Clutch Breaking - gives 5 % more traverse speed - which is 1 more for the JagdPanther and it will be 22 (base is 21)
Radio - Situational Awareness - gives 3% more view range - which is 10 METERS for the JagdPanther and it will be 360 (base is 350)
Loader - Adrenaline Rush - gives 10 % faster reload - which will be approximately 0.5 s faster this skill is very unreliable cause it only activates once you are below 10% hp
Camouflage gives 75% better camo rating = i don't know how to calculate this
Repair gives 100% faster repair = you will repair twice as fast
For repair you can always bring repair kit, and as for camo i don't know.
I am currently at 61 % of the above skills and I think of dropping them - cause they give little practical value except for the Sixth Sense perk.
Also please don't troll on the poll question. and if you select 4th option please write a post explaining which choice would you go and why.
Edited by BlackPawLynx, 22 June 2012 - 02:46 AM.
So what do you think is the best 1st and 2nd skill/perk choice for the JagdPanther?
Commander - 6th Sense
Gunner - Deadeye - gives 3 % chance to damage modules - which translates to 3 times out of 100 fired shots/hits
Driver - Clutch Breaking - gives 5 % more traverse speed - which is 1 more for the JagdPanther and it will be 22 (base is 21)
Radio - Situational Awareness - gives 3% more view range - which is 10 METERS for the JagdPanther and it will be 360 (base is 350)
Loader - Adrenaline Rush - gives 10 % faster reload - which will be approximately 0.5 s faster this skill is very unreliable cause it only activates once you are below 10% hp
Camouflage gives 75% better camo rating = i don't know how to calculate this
Repair gives 100% faster repair = you will repair twice as fast
For repair you can always bring repair kit, and as for camo i don't know.
I am currently at 61 % of the above skills and I think of dropping them - cause they give little practical value except for the Sixth Sense perk.
Also please don't troll on the poll question. and if you select 4th option please write a post explaining which choice would you go and why.
Edited by BlackPawLynx, 22 June 2012 - 02:46 AM.
Nemesid
22 Jun 2012
Since Im not really agressive Im learning my first skills 6th Sense for Commander and rest Camo. Probably BiA as second.
I know that JP and higher german TDs camo sucks, but dont think JP is brawler so even small upgrade to my camo counts. Hope it works.
I know that JP and higher german TDs camo sucks, but dont think JP is brawler so even small upgrade to my camo counts. Hope it works.
Toffeegerbil
22 Jun 2012
I got BiA for my first and im on 80% crew specifics, jack of all trades, safe stowage, preventative maintainance etc for all those annoying HE hits that rape your modules.
Im approaching my third and im torn between repair and camo, i may go repair because to make the JT even half hideable i would need a net etc and if i chose that path i would have gone for binos, recon etc to be an observer-sniper.
As it is now, other tanks should spot for you and you should snipe out from miles away, 400-600m which should bounce most shells that cant aim at your glacis plate very well, which is where the HE mitigation comes in.
TBH the JT could have a mix of many things, its really a bipolar tank and thats what made me change trees to mediums, its a shame as i used to love TDs and i still love the marder which is a true camo TD. I would like to see what others choose and what the general consensus is on the cookie cutter JT skills and modules.
Im approaching my third and im torn between repair and camo, i may go repair because to make the JT even half hideable i would need a net etc and if i chose that path i would have gone for binos, recon etc to be an observer-sniper.
As it is now, other tanks should spot for you and you should snipe out from miles away, 400-600m which should bounce most shells that cant aim at your glacis plate very well, which is where the HE mitigation comes in.
TBH the JT could have a mix of many things, its really a bipolar tank and thats what made me change trees to mediums, its a shame as i used to love TDs and i still love the marder which is a true camo TD. I would like to see what others choose and what the general consensus is on the cookie cutter JT skills and modules.
Mko
29 Jun 2012
Let me share my bit
From my point of view the choice of skills greatly depends on whether you want to keep the jagdpanther with its crew or whether you want to put the crew into ferdinand and further.
In any case the absolutely first skill you must choose is Sixth sense. The information when you get spotted is just priceless for a TD. Then it is good to think about recon, safe stowage, clutch braking, and designated target, situational awareness, maybe deadeye. I have all of these except of Deadeye. Also adrenaline rush is an option but I would put that on the second loader in ferdi and further. I believe these new skills are very important.
The difference between whether you are keeping the crew in JP or putting it into higher tiers is in camo skill. JP itself doesnt really have much camo but the camo skill is still pretty good. With the higher tier TDs it will probably be almost useless so for these you may rather want to think about repair so you can get out of trouble in case you get detracked.
Edited by Mko, 29 June 2012 - 02:21 PM.
From my point of view the choice of skills greatly depends on whether you want to keep the jagdpanther with its crew or whether you want to put the crew into ferdinand and further.
In any case the absolutely first skill you must choose is Sixth sense. The information when you get spotted is just priceless for a TD. Then it is good to think about recon, safe stowage, clutch braking, and designated target, situational awareness, maybe deadeye. I have all of these except of Deadeye. Also adrenaline rush is an option but I would put that on the second loader in ferdi and further. I believe these new skills are very important.
The difference between whether you are keeping the crew in JP or putting it into higher tiers is in camo skill. JP itself doesnt really have much camo but the camo skill is still pretty good. With the higher tier TDs it will probably be almost useless so for these you may rather want to think about repair so you can get out of trouble in case you get detracked.
Edited by Mko, 29 June 2012 - 02:21 PM.


