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Malinovka - Assault - Change it or remove it

rodier's Photo rodier 24 Jun 2012

What you think about Malinovka with Assault ?

I will like to see some stats, but Im assured that 90% wins for defending team. That map is bugged as hell,  so in this mode, its easy win. Just send 1-2 scout to village and they see everyone even  TDs with camo in forest.

+ 10 minute time limit is so low.  Just try crawl to hill with E75 or T95 (stock).  Its nonsense.

So please, change it:
1st -  set time limit to 15 minute
2nd - set defending team spawn to under hill ( to temple for example, because it so hard to attack hill when they have scouts already under hill) .

or just remove it.
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Querulous's Photo Querulous 24 Jun 2012

Have seen it lost, but hard to do. The central lake is such a barrier that it means the attackers are funnelled and the defence can take them down. Certainly there would need to be some balancing feature.. But then most assault battles seem one side.
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XiTiX's Photo XiTiX 24 Jun 2012

So far I had one assault match where we won assaulting in Malinovka. Enemy made mistake and went down the hill in numbers, so we could easily kill them off one by one. If they  stay camped and have good spotters watching the approach routes then the attackers are bound to lose. I am surprised this mode has not been disabled for this map.
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Elmis66's Photo Elmis66 24 Jun 2012

It's not only about Malinovka. Try to assault Prochorovka, when whole team is either on the hill or behind the rails. The greatest bullshit here is to make attack-defence 15vs15. Most of the time, attackers are ripped because they can't see defenders on hills on all maps. It can be 10 minutes, but it should be like 15vs10. Defenders have advantege of position so in equal numbers it's terrible stat rape...
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ishnoc's Photo ishnoc 24 Jun 2012

have played it twice so far, both as defending, both have been ridiculous defeats for the defending team.
anything is possible if your team has yet to get a clue about the game.
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Abnegator's Photo Abnegator 24 Jun 2012

i have to say, I dont really know (or care?) what tier your playing them at.

I've played attacking & defensive missions on tier II, (always fun) V, & VII. There is no clear cut win or lose outcome. It all depends on the 'strategy' (I use the tem very losely!) of the defending side.

In my humble opinion maps should never be removed by WG at all. All maps should be open to all tiers & players should be given a 'blacklist' of maps they dont want to play on.

For instance:
I hate province. Period. But playing in the low tiers I put up with because theres only about 6 (?) maps to play.

I hate dragon ridge. Period! But that would be an awesome map for the bottom 3 tiers! We just dont have the choice.
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m14kill's Photo m14kill 24 Jun 2012

 Elmis66, on 24 June 2012 - 08:56 PM, said:

It's not only about Malinovka. Try to assault Prochorovka, when whole team is either on the hill or behind the rails. The greatest bullshit here is to make attack-defence 15vs15. Most of the time, attackers are ripped because they can't see defenders on hills on all maps. It can be 10 minutes, but it should be like 15vs10. Defenders have advantege of position so in equal numbers it's terrible stat rape...

This, 15 vs 10 or 15 vs 15 but MM the tanks properly. Like no TD on assaulting side, more arties and meds on assault side and so on.
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FinXynL's Photo FinXynL 24 Jun 2012

Well it is hard to break defending lines if you go one by one. I have seen that in every time I have been defending side. So of course defending is easy. Also every time if enemy has attacked with full force we would have been defeated.
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Poly89's Photo Poly89 24 Jun 2012

Your whines are invalid. I had lot of battles on these maps in attacking and in defending team. I can conclude, that win ratio in defending team is quite the same as in attacking team.
I agree, that they should not remove any map or mod for any tier. Too cool down your whines I think there should have been possibility to choose mod you want to play and also to choose limited number of maps (max. 3-5), you dont want to play.
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ExilantHD's Photo ExilantHD 24 Jun 2012

i have to agree this map sucks but the fun part is that i have played this map like 5 times (allways attacker) and my team always won ... lol
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Nuubialainen's Photo Nuubialainen 24 Jun 2012

I thought the attacking team always wins. :O At least that has been the case for me.
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killerpit19's Photo killerpit19 24 Jun 2012

played assault on malinovka 5-6 times and the attackers always won.
so its possible.
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rodier's Photo rodier 24 Jun 2012

Problem with  that assault mod is -  this game is totally bugged. many maps are bugged. spot system is bugged.  On one map, you cant see enemy  heavy tank 20 m away from you hidden in bush, on other map u can see everyone in forest from 200m+.. etc.  
+ as I said,   try slow heavy like e100, mouse, t28, t95 ..  in 10 minute limit to crawl on hill on malinovka.  its hard to do.

Most team dies on assault because they just dont see enemies. What is this war game about? being killed by invisible tanks? omg in reality if tank was shooting on you, u must be blind to dont find where he is.   NO matter on tactic,  if defending side on malinovka have few tds, then game lost.   On wiki there is,  you should be visible if u start firing, but you are not.  in many cases you can shot even 5-10 times and u will still be invisible, which is retarded.

No reason to play map where you are crawling on hill and being shooted by invisible enemies.  No matter which tactic u use, its no tactic on that.
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CarroStimpak's Photo CarroStimpak 24 Jun 2012

won only once cause the defenders rushed downhill to "cap" our base and got all destroyed. Else always like a fail D-day assault.
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rodier's Photo rodier 24 Jun 2012

another game with this mod.  its so fucked up.  I was crawling in E75 tothe hill in forrest..  then bulb ON and I just got killed  by 4 shots from 4 tanks. and NO ONE SAW EVEN SHIT.
Its plain and simply.  MALINOVKA IS ABOUT CAPTURING HILL, WHO IS ON HILL = WIN.  Especailly if def team have TD and assault team dont have scouts.
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mystictda's Photo mystictda 24 Jun 2012

 rodier, on 24 June 2012 - 10:21 PM, said:

On wiki there is,  you should be visible if u start firing, but you are not.  in many cases you can shot even 5-10 times and u will still be invisible, which is retarded.

Read the wiki properly. It doesn't say you are visible when you shoot but your camouflage value is decreased for some seconds. If you are well positioned you can shoot without beeing seen.
I haven't played much assault battles on Malinovka so I can't really tell if it really is like you say. I would suggest some fast tanks to attack first to draw defenders attention, then the heavys might be able to advance. But coordinating that in randoms? Fat chance.
Edited by mystictda, 24 June 2012 - 11:15 PM.
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BanzaiBonsai's Photo BanzaiBonsai 25 Jun 2012

All has been said, remove this map from assault, other maps aren't nearly as bad as this. Malinovka isn't made for Assault, it was always a map that gave the snipers + spotters an advantage.
If they really insist on their new game modes they should make it encounter, just keep the bases and leave the base where it is now. Perfect encounter map (not that I like encounter more, but it would be balanced at least).
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Poly89's Photo Poly89 25 Jun 2012

lol, a lot of whines about unbalanced force between attackers and defenders, but one half of whiners claims, that attackers has big advantage and other half claims, that defenders are those who always win. So finally we can say, that it is really well balanced and working as intended :Smile_trollface-3:
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Brazilski's Photo Brazilski 25 Jun 2012

 killerpit19, on 24 June 2012 - 10:15 PM, said:

played assault on malinovka 5-6 times and the attackers always won.
so its possible.

Then you've been lucky to have been fighting:

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Any half witted team on Defense can and shall win (unless of course the MM puts 3+ Type 59's on the Attackers' team without compensation for the Defenders). In any normal situation Attack on Malinovka is just unwinnable. Sun Tzu agrees:
  • You do not hold the initiative (as you are pressed by time and the Defenders chose the position).
  • You do not hold a favourable position (enemy holds the high ground).
  • You can not outmanoeuvre the enemy (red map borders right behind the Defenders' hill).
  • You can not conceal where you will attack because the options are few (two, both of them bottlenecks), while it is easy for the Defenders to stay camouflaged.
Anyone who maintains that with two evenly match teams both teams have an equal chance of winning knows absolutely nothing of basic military tactics and strategy.
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Fiale's Photo Fiale 26 Jun 2012

They should start teams in the same position as in standard - put the capture point just in front of the buildings.
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