Gold farming by WG.
Lee3452
01 Jul 2012
Since new patch the module damage and crew kills have soared. Is it WG'S crave for money, as the only way around this is to spend gold on large repair or large med kits. In every game I've played this morning I have lost my gun, this is then followed by detracking and ammunition hit. This may be a free to play game but after each patch its pushing more towards having to pay to get a reasonable game without being handicapped for most of the game. I already pay for premium for this reason.
Black_Gold_Saw
01 Jul 2012
If you enemy has the Deadeye perk. He can shoot out your modules and crew faster than without the Deadeye perk.
From wiki:
This perk increases the chance to critically damage enemy vehicle modules and crew with AP and APCR shells by 3%. It does not work with HE shells.
If combined with the Eagle Eye perk, you'll be able to tell how well this perk is working.
From wiki:
This perk increases the chance to critically damage enemy vehicle modules and crew with AP and APCR shells by 3%. It does not work with HE shells.
If combined with the Eagle Eye perk, you'll be able to tell how well this perk is working.
Uni_53MDP
01 Jul 2012
Whoooa STOP! This game is meant to be as realistic as possible, and everyone asked for it. There you got it. In reality most shots would disable the thing they hit so its in the game now
Nobody makes you buy premium and no one is handicapping you in it. Play if you like and if not dont make unnecessary threads on the forum
DingIsHere
01 Jul 2012
UniversalPunch, on 01 July 2012 - 10:18 AM, said:
- Whoooa STOP! This game is meant to be as realistic as possible,
- and everyone asked for it. There you got it.
- In reality most shots would disable the thing they hit so its in the game now

- Nobody makes you buy premium and
- no one is handicapping you in it.
- Play if you like and if not dont make unnecessary threads on the forum

- Nope.. its not...WG stated numerous timesrealism is not the sole aim, it has to be balanced to make it playable
- Nope... dont recall a big clamour for "kill me easily please"
- See 1 above..
- correct.. but...
- you are seriously handicapped if you dont.. 50% gain?
- its called feedback...
BlGold_Saw, on 01 July 2012 - 10:16 AM, said:
If you enemy has the Deadeye perk. He can shoot out your modules and crew faster than without the Deadeye perk.
From wiki:
This perk increases the chance to critically damage enemy vehicle modules and crew with AP and APCR shells by 3%. It does not work with HE shells.
If combined with the Eagle Eye perk, you'll be able to tell how well this perk is working.
From wiki:
This perk increases the chance to critically damage enemy vehicle modules and crew with AP and APCR shells by 3%. It does not work with HE shells.
If combined with the Eagle Eye perk, you'll be able to tell how well this perk is working.
yep... this was set up in earlier patches, planned in advance of...
this patch with... more susceptible ammo racks, petrol tanks etc
because...
Metalien, on 01 July 2012 - 10:16 AM, said:
I think Wargaming are just greedy.

Killatomate
01 Jul 2012
-credit nerf by reducing credit multiplicator (less income)
-credit nerf by increasing repair cost
-credit nerf by replacing tanks with crap that earns significantly less (T34->M103, IS-4 -> IS-8)
-credit nerf by adding magic gun mantlets (KV and Sherman ding tier 10 guns, lots of expensive shells disappear)
-credit nerf by increasing 0-crits (huge ammo bill)
-credit nerf by adding parts to the tanks that cannot be penetrated (tier 10 guns fail to pen non-angled lower plate of VK36, KV-3, Su-152)
-credit nerf by making HE useless (12 damage for hitting cupola/engine with a 900 credit shell ???)
-credit nerf by making ammo more expensive (HE shell cost 600 -> 900)
-credit nerf by decreasing shell normalization (way more bounces, significantly higher ammo bill)
-credit nerf by increasing arty damage (people that get killed by arty earn less, or even nothing at all)
-credit nerf by increasing module damage (you need more repair kits)
-credit nerf by replacing all tier 9 heavies with tanks that lack armor and get hammered in random battles (3x Tier6 > 1x IS-8)
-credit nerf by making poor tier 6 and tier 7 tanks face impenetrable T-59s
new in 7.4:
-credit nerf by further increasing arty damage
-credit nerf by increasing module damage in general (you need to use more repkits, damaged gun means you will have a higher ammo bill due to inaccuracy)
-credit nerf by increasing crew damage (you need to use more medkits)
-credit nerf by increasing fires (you need to use more extinguishers and repkits)
and thats only the tip of the iceberg mnap iufbsodi u ye keep negrepping me u fuggers hgildzhüp
-credit nerf by increasing repair cost
-credit nerf by replacing tanks with crap that earns significantly less (T34->M103, IS-4 -> IS-8)
-credit nerf by adding magic gun mantlets (KV and Sherman ding tier 10 guns, lots of expensive shells disappear)
-credit nerf by increasing 0-crits (huge ammo bill)
-credit nerf by adding parts to the tanks that cannot be penetrated (tier 10 guns fail to pen non-angled lower plate of VK36, KV-3, Su-152)
-credit nerf by making HE useless (12 damage for hitting cupola/engine with a 900 credit shell ???)
-credit nerf by making ammo more expensive (HE shell cost 600 -> 900)
-credit nerf by decreasing shell normalization (way more bounces, significantly higher ammo bill)
-credit nerf by increasing arty damage (people that get killed by arty earn less, or even nothing at all)
-credit nerf by increasing module damage (you need more repair kits)
-credit nerf by replacing all tier 9 heavies with tanks that lack armor and get hammered in random battles (3x Tier6 > 1x IS-8)
-credit nerf by making poor tier 6 and tier 7 tanks face impenetrable T-59s
new in 7.4:
-credit nerf by further increasing arty damage
-credit nerf by increasing module damage in general (you need to use more repkits, damaged gun means you will have a higher ammo bill due to inaccuracy)
-credit nerf by increasing crew damage (you need to use more medkits)
-credit nerf by increasing fires (you need to use more extinguishers and repkits)
and thats only the tip of the iceberg mnap iufbsodi u ye keep negrepping me u fuggers hgildzhüp
DougHole
01 Jul 2012
Everything about this game is geared towards making money, and due to the large amount of money it has reportedly made for its owners, I suspect many titles in the future will follow in the same mould.
If your child downloads a new, free game, make sure you hide your credit card.
If your child downloads a new, free game, make sure you hide your credit card.
Dollars87
01 Jul 2012
Cant say anything about it, its tanks dude.. Tanks can brake, you know, if you got hit by 130 mm ... its normal but annoying..This is how it should be at start.. alert about nothing...
Edited by Dollars87, 01 July 2012 - 11:00 AM.
Edited by Dollars87, 01 July 2012 - 11:00 AM.
Selous
01 Jul 2012
My gaming group now call fires and multi module/crew hits ( especially gun/gunner/turret/ammorack/loader ) " begging bowl " hits
eg: " I was taking apart an IS4 he was on 30% I was on 80% then I received a begging bowl hit and died shortly after"
eg: " I was taking apart an IS4 he was on 30% I was on 80% then I received a begging bowl hit and died shortly after"
DingIsHere
01 Jul 2012
lol..
I write my previous post pointing out someone's errors ...
get +3 in 1 minute
that "someone" see's my post
get -1
You were wrong... behave child...
I write my previous post pointing out someone's errors ...
get +3 in 1 minute
that "someone" see's my post
get -1
You were wrong... behave child...
CritiCal057s
01 Jul 2012
Lee3452, on 01 July 2012 - 10:06 AM, said:
Since new patch the module damage and crew kills have soared. Is it WG'S crave for money, as the only way around this is to spend gold on large repair or large med kits. In every game I've played this morning I have lost my gun, this is then followed by detracking and ammunition hit. This may be a free to play game but after each patch its pushing more towards having to pay to get a reasonable game without being handicapped for most of the game. I already pay for premium for this reason.
you can buy the large med kit for 50 g,but dont ever use it(it gets it's passive the whole time even if you use it,but if you dont use it you ll have it the next match also,and you can have it 4ever )
,it lowers the dead eye perk,so 5% protection - 3 % gives you around 2% more protection for your crew.......put it on tanks you like to play,i then never have any problems with crew members dying or such things,but i m annoyed with all those module damages.......
Edited by CritiCal057s, 01 July 2012 - 11:53 AM.
Zamial
01 Jul 2012
HE damage was changed.
You willl find that sentence repeated many times until every person has been told individually. What they should do is release patch notes with there patches so we all have access to this information
You willl find that sentence repeated many times until every person has been told individually. What they should do is release patch notes with there patches so we all have access to this information
Dollars87
01 Jul 2012
DingIsHere, on 01 July 2012 - 11:30 AM, said:
lol..
I write my previous post pointing out someone's errors ...
get +3 in 1 minute
that "someone" see's my post
get -1
You were wrong... behave child...
I write my previous post pointing out someone's errors ...
get +3 in 1 minute
that "someone" see's my post
get -1
You were wrong... behave child...
Idiot ? realy.. omg readed your post and could not wrote down .. lol idontlike wg moves but your opinion is OMG behave child.. :D :D
Edited by Dollars87, 01 July 2012 - 02:11 PM.


