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Alpha damage


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P_Voronin #1 Posted 08 July 2012 - 07:37 AM

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Hello guys,

Recently I'm reading about the term "alpha damage", so I tried to search it on the forum or wiki.worldoftanks.eu, Weirdly enough I can't find any explenation about this term. Can someone tell me what exactly this means?

Thank you in advance.

Voronin

SGT_Stefan #2 Posted 08 July 2012 - 07:41 AM

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it's basicly your damage that you do in one shot.

D34thsh0t #3 Posted 08 July 2012 - 08:09 AM

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I'll give an example of Stefan. T95 Top gun (155mm) can do when aimed well and lucky, max 950 dmg. Thats alpha dmg. The raw damage.

P_Voronin #4 Posted 08 July 2012 - 08:11 AM

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Ok, thank you for the help. Recapping, it is the max damage it can do?

Chack11 #5 Posted 08 July 2012 - 08:19 AM

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Not the max damage, it often refers to just the damage done in the first hit.

It's a term used when comparing two tanks damage output. Tank A might have higher dpm (damage per minute) usually by having a high rate of fire with low damage hits, while Tank B might have higher alpha damage (higher damage on the first shot) with lower rate of fire but high damage hits.

In some situations, Tank A would have the advantage, both tanks facing each other on an open field for example. While in others, Tank B with the higher alpha damage, would have the advantage, usually in peak-a-boo fights where Tank A can't use his better rate of fire, since Tank B can retreat behind cover when reloading.

zombiedeadhead #6 Posted 08 July 2012 - 08:25 AM

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The answers above are rather inadequate  (until Chack11 gave his answer, bah, I'm too slow ). Alpha does mean the damage done in one hit, but the point is to contrast it with damage done over time, or DPS. To put it overly simply, one gun may do 1000 damage in one shot then be unable to fire (reloading) for 30 seconds, while another gun will do 400 damage in one shot, and be able to shoot 3 times in 30 seconds. The first relies on its Alpha damage, the second on its DPS.
So you can see that in some situations it can be an advantage too have high alpha, one shot kill, and in other situations its more advantageous to be able to put out sustained damage.

These terms are not exclusive to, nor do they originate from, WOTs, they are common distinctions.

Edited by zombiedeadhead, 08 July 2012 - 08:27 AM.


Denolven #7 Posted 08 July 2012 - 08:48 AM

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The term "alpha" is only used in some games, and not as common as some people say. The first time I heard it was in Mech Warrior, where a Mech could have several different weapon systems. In that game, the term "alpha strike" was used for a single focused use of all weapon systems at the same time. So you dealt your maximum damage in the shortest amount of time, but then had to wait a while before you could shoot again. Oh and if you took powerfull weapons that alpha strike could blow yourself up :Smile_veryhappy: .

The alpha refers to the fact that you can onehit an opponent. No beta, no gamma, just one shot, one kill (if your chassis can handle it).
So every time people talk about "alpha damage", it's basically the ability to oneshot an opponent. Usually that comes with a long cooldown (which is countered by standing at a safe location).


PS: if anyone knows a modern Mech Warrior game let me know, because that game was really nice with the big areas, the map, the lazorz and all the stuff.

Zoky #8 Posted 08 July 2012 - 09:10 AM

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For me alpha damage=winmatar :Smile_veryhappy:

Chikoma #9 Posted 08 July 2012 - 09:14 AM

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Mmmmm T-95...
Love that gun.
Love the tank as well.

MarsRover #10 Posted 08 July 2012 - 09:48 AM

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To sum it all up, the alpha damage is basically the average damage stated on the guns stats.

Scrap #11 Posted 08 July 2012 - 09:58 AM

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It's just another way to statistically compare guns.

1) DPS - Damage per second. A good way to judge what tank will win if the tanks engage in open ground. Usually the guy who deals more damage per second wins.

2) ALPHA DAMAGE - A good way to judge if tanks are behind cover and playing the "peek-a-boo" game of firing and going behind cover. Usually the tank with higher damage per shot wins.

This is of course a really easy way to look at things as armor, angles, accuracy and others factors haven't been taken into account.

ollonborre #12 Posted 08 July 2012 - 10:04 AM

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Pretty much what the poster above me states.

A good example were alpha wins over DPM, is when you peek a boo with a French tank. The French tank can't use it's entire burst at you at once, while you can plant a high damage shot, back away and reload and come out and shoot him again.

LordValknutr #13 Posted 08 July 2012 - 10:53 AM

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View PostDenolven, on 08 July 2012 - 08:48 AM, said:

PS: if anyone knows a modern Mech Warrior game let me know, because that game was really nice with the big areas, the map, the lazorz and all the stuff.


mechwarrior online (in beta at the moment)

Diabas #14 Posted 08 July 2012 - 10:58 AM

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View PostLordValknutr, on 08 July 2012 - 10:53 AM, said:

mechwarrior online (in beta at the moment)

Im in the beta test.
Nice game, though laggy for eu players.

conductiv #15 Posted 08 July 2012 - 03:37 PM

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alpha damage is the damage the vehicle can inflict with a single shot. aka your damage per shot. (alpha=avg. dmg/shot)

it did come from the mechwarrior series. as mechs can mount multiple weapons and the "alpha strike" meant fireing all weapon systems at  the target. deu to different cooldown/reloads on the weapon systems, the alpha strike could not be quickly repeated. in WoT this is irrelevant as every tank only sports 1 gun. very high alpha strikes can ensure 1-hit-kills (152mm on the KV-2) and so doing instantly end battles, high alpha guns are usually slow and benifit from peek-a-boo combat and very precise aiming to ensure the hit.

damage per second is the average damage a weapon will do per second if contineusly fired as soon as the weapon reloads, in this game we often use DPM as the weapons only fire a few times per minute. (RoF*alpha+alpha) this stat becomes less relevant as rate of fire becomes lower and alpha rises. also everything that artificially lowers the rate of fire (peek-a-boom battles) has a significant impact on this stat. the stat is only really relevant for the period the target survives (hence french tanks beat everyone in this area if they can kill the target with a single clip)

many weapons in WoT are DPS balanced meaning that the DPS of most weapons of the same tier is almost the same (exeptions do exist, the SU-152 sports the highest DPm gun in the game with a DPM well over 3000 dmg/min). as DPM hardly changes people try to gain benifit from very high alpha or use the RoF for other strategies (perma-tracking, quick resetting etc.)

sword_of_Damocles #16 Posted 08 July 2012 - 04:23 PM

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View PostDiabas, on 08 July 2012 - 10:58 AM, said:


Nice game, though laggy for eu players.

Bad news :Smile_confused:

Iinigo_Montoya #17 Posted 08 July 2012 - 05:12 PM

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When deciding between two guns, one must take several things into account. When the guns in question are rather similar in their Damage per second, one must think of this tank's typical role in battle and the personal preferred playstyle.

Good example are german medium tanks and TDs. They are not the typical brawlers, but usually better suited for support and sniping. Therefore  these vehicles are usually better of with a faster gun with less damage than with a slower gun with bigger damager. Especially when taking the gun's accuracy into account: the smaller guns are usually more accurate and often sport a slightly higher penetration.
The decision between 75L70 and 88L53 is such a choice. A player who likes the close-combat more will take the 88L56, the sniper-guy will mount the 75L70.
Same goes for the Jagdpanther: 88L71 or 105L-whatever.
Or Panther2, which gives the choice of 75L100 and 88L71.
It even starts on the Panzer3, where you can choose between a short, inaccurate 75mm and a rather accurate and fast 50mm, both equal in DPS.

Sometimes the choice is hard to make on paper, but ingame it's easy to decide:
The small US-TDs give the player the choice between a long-barrelled, small calibre gun for sniping and short, slow howitzers. Since the sniper-guns lack accuracy and penetration for long-range-sniping, the howitzers usually are more fun. German Hetzer offers the same, bad choice: it has no really usable sniper-gun that could compete with the short 105mm-howitzer.