←  Gameplay Discussion

Main page

»

It can't work as it is right now... It...

BoforZH's Photo BoforZH 16 Jul 2012

A game you play and most of the times none of your shots landed isn't a game.

You play and just nothing happens.

I love this game, the ideas are great, but a game where players' actions do not have feedback, is a fail game.

____________________________

Of course you've got some ayatollahs of the "pure" gameplay standing that the game is perfect.

I say no. A game must be friendly for everybody's playing it : to lose or to win, whatsover you must have pleasure in it.

From now on, it's not the case.

Fix it please.

Merci de France.
Quote

conductiv's Photo conductiv 16 Jul 2012

please elaborate, player actions do have feedback ingame but I agree the game is far from perfect.

a better question would be, what would you implement to improve the game?
Quote

Pavelius's Photo Pavelius 16 Jul 2012

View Postconductiv, on 16 July 2012 - 01:35 AM, said:

please elaborate, player actions do have feedback ingame but I agree the game is far from perfect.

a better question would be, what would you implement to improve the game?

Homing missiles for the TD-line...  uranium enriched projectiles for the "normal" tanks.... and the Atomic Betty as only SPG option....

Than everybody just had to click one time in the battle and could watch some bright explosions for the rest of the time (like 10 seconds)...
Quote

BattleMetalChris's Photo BattleMetalChris 16 Jul 2012

View PostDroitobus, on 16 July 2012 - 01:32 AM, said:

A game you play and most of the times none of your shots landed isn't a game.


Quote

Hit Ratio: 41%

I put it to you that the problem is not the game.



EDIT: I realise that comment isn't very constructive.

The reason you're not hitting much is that.... you're just not hitting much I'm afraid. For someone who mainly plays long range support tanks (Lowe, TDs) you have a woefully low hit ratio.
Take more time over each shot, wait for the circle to close more, and only press fire when you know it's going to hit; otherwise you're left helpless for the next 5-10 seconds or so while a new round is loaded.

Concentrate on hitting stuff more often and the xp/credits/wins will follow.
Edited by BattleMetalChris, 16 July 2012 - 01:49 AM.
Quote

BoforZH's Photo BoforZH 16 Jul 2012

View PostBattleMetalChris, on 16 July 2012 - 01:44 AM, said:

I put it to you that the problem is not the game.

Ayatollah.

That means that if you want to prove your superiority, play alone. The richess of this kind of game, is it's community, wide and beyond frontiers... We don t need Ayatollahs.
Quote

BoforZH's Photo BoforZH 16 Jul 2012

Waaaw I'm not asking to have some guided rockets, I'm not a kid. But when you hit 10 times a target ant nothing happens... It's a little bit frustrating. Ten times. In every war the target would be dead. Or the men inside.

So please.

Please.

Help the smart killers.
Quote

BattleMetalChris's Photo BattleMetalChris 16 Jul 2012

How is you not being able to shoot straight the game's fault? What do you want it to do, aim for you?

When you're complaining that you can't hit things and you obviously only land about 2/3 of the hits as everyone else there's only two reasons - you're not very good at hitting things or the game has been rigged so that you, personally have tanks with much worse accuracy. I'm betting on #1.

The first step in getting better is to realise which parts need improvement.
Edited by BattleMetalChris, 16 July 2012 - 01:55 AM.
Quote

BoforZH's Photo BoforZH 16 Jul 2012

First see first dead, that s the rules of war.
Quote

DarkFenix's Photo DarkFenix 16 Jul 2012

The smart killers aren't here on the forums complaining about nothing, they're out there killing. BattleMetalChris is right on the money, you are the problem, not the game. Once you accept that and change how you play, the problem will solve itself.
Quote

BoforZH's Photo BoforZH 16 Jul 2012

View PostBattleMetalChris, on 16 July 2012 - 01:55 AM, said:

How is you not being able to shoot straight the game's fault? What do you want it to do, aim for you?

When you're complaining that you can't hit things and you obviously only land about 2/3 of the hits as everyone else there's only two reasons - you're not very good at hitting things or the game has been rigged so that you, personally have tanks with much worse accuracy. I'm betting on #1.

The first step in getting better is to realise which parts need improvement.

I'm not a rage player. I don't even think i'm a good player - the inverse - but i do believe that if i'm hitting a target for a while (10 shots), and this still dosn't know from wher come the shots, i should have destroyed it from a while. That's all. Surprise against spposedly superiority.

I realize that it's not the case.

After that you can blame me. I don't care.

I just pointed out taht the game in unbalance.

I don't want it to be easy, but i don't want it to be "there nothing to do for me here, see you next, bye".
Quote

BoforZH's Photo BoforZH 16 Jul 2012

I admit i'm not good but there is still a great problem. 10 shells and nothing happens ??? The gauge didn't ever move... The tank is as new as it if come from factory. Excuse me guy, but there is a problem. WG.Net doesn't know very well what war is.
Quote

BattleMetalChris's Photo BattleMetalChris 16 Jul 2012

View PostDroitobus, on 16 July 2012 - 02:01 AM, said:

i do believe that if i'm hitting a target for a while (10 shots), and this still dosn't know from wher come the shots, i should have destroyed it from a while.

Depends entirely what you're hitting, what you're hitting it with, and where you're hitting it (and of course, whether you actually hit it). Shooting 10 times at the mantlet of a T29 in a PzIV for example isn't going to do a lot and that's exactly how it should be.

Most tanks have strong areas where there's not much point shooting and weak areas (hatches and viewslits for example - plus most tanks have much thinner armour on the sides and rear) where you can penetrate more easily. The angle of an armour plate also affects penetration - if the armour you're trying to shoot through is angled, the effective thickness the round needs to get through before it gets to the squishy parts inside is much higher. For example, an armour plate at 45 degrees is effectively almost one and a half times thicker than one that's square-on.

At the same time, be aware of your own positioning and angle yourself so you're not presenting any flat surfaces to the enemy - usually between 30 degrees and 45 degrees to the incoming fire depending on how thick your side armour is compared to your front armour.

I'd say in your case these are the main things to concentrate on to be a more succesful player; make sure more of your shots hit - take more care before you pull the trigger; and look at where you're shooting people so you're not trying to penetrate their thickest armour.

Pogs' Contour Mod is great help - it adds front/side/rear armour values to the tank icons in-game so you have a quick reference as to who you're likely to be able to penetrate.
Edited by BattleMetalChris, 16 July 2012 - 02:19 AM.
Quote

BoforZH's Photo BoforZH 16 Jul 2012

T29 crew at 70%

I m not complaining with my Lowe or other premium paper tanks.

Thanks for the thread, I try my best. I repeat the game is great.

Lack of fun, donna why... I want it to live for years and me to play it for years.

Find a way that if it doesn't kill the tank, your action helps your team. This is a way to look. To work on it.

Don't flame me please.
Quote

conductiv's Photo conductiv 16 Jul 2012

first focus on hitting the target. its as simple as catching the entire enemt tank in your schrunken crosshair and press the fire button.

just doing that will pretty much ensure a hit. you can still fire on the move and still come out with a hit ratio close to 70%.

but..I do feel its wiser to think about what can hit you, instead of thinking about what you can hit.
Quote

BattleMetalChris's Photo BattleMetalChris 16 Jul 2012

http://gamemodels3d.com/ is also a great guide with 3D models (the 'armour models' link once you select a tank) showing the thickness of different armour areas on each tank.
Quote

generalgrant's Photo generalgrant 16 Jul 2012

View PostDroitobus, on 16 July 2012 - 02:06 AM, said:

I admit i'm not good but there is still a great problem. 10 shells and nothing happens ??? The gauge didn't ever move... The tank is as new as it if come from factory. Excuse me guy, but there is a problem. WG.Net doesn't know very well what war is.

Ah, so it is not the inability to hit things that is the problem, but the inability to do damage when hitting things.  If you are referring to shots which hit but don't penetrate, some of that is bad luck, some about learning where or when to fire (eg don't take on a Maus's frontal armour with a Tier 6 gun).  

If you are referring to zero-damage penetrating shots, you have a point, though there are already numerous threads re this problem.
Quote

conductiv's Photo conductiv 16 Jul 2012

View PostBattleMetalChris, on 16 July 2012 - 02:22 AM, said:

http://gamemodels3d.com/ is also a great guide with 3D models (the 'armour models' link once you select a tank) showing the thickness of different armour areas on each tank.

while certainly helpfull, if he can't hit a target in almost 60% of the times he fires a gun, whats the use of trying to hit a specific part of the tank if he can't hit it in the first place?

maybe he has lag isseus and his crosshair is "ahead" of him. I dunno..but he needs to be able to hit the target first before he can start working on weakspots.
Quote

BoforZH's Photo BoforZH 16 Jul 2012

Oki Battle i'm already watching at it, thanks for the link.

@Conduct, ok, I just try to not be a weight for my team.
Quote

Shortcake's Photo Shortcake 16 Jul 2012

This:


Picture removed


This kind of comments with pictures that make jokes of mentally challenged people wont be tolerated.

You are sanctioned with 24h of read only status

/BigBadVUK
Quote

BoforZH's Photo BoforZH 16 Jul 2012

View Postgeneralgrant, on 16 July 2012 - 02:26 AM, said:

Ah, so it is not the inability to hit things that is the problem, but the inability to do damage when hitting things.  If you are referring to shots which hit but don't penetrate, some of that is bad luck, some about learning where or when to fire (eg don't take on a Maus's frontal armour with a Tier 6 gun).  

If you are referring to zero-damage penetrating shots, you have a point, though there are already numerous threads re this problem.

Here we are
Quote
Get the IPS Communities App for iPhone now!