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Bat.Chat 25t skills


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azakow #21 Posted 07 August 2012 - 08:24 PM

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View Postchuao, on 07 August 2012 - 07:38 PM, said:

I went for the same first skills, but now i've reached the second skill and i don't know why you've chosed recon and not situational awareness. Wiki says that recon give 2% (at 100%) to view range and situational awareness 3%.
At the time chosen, the radio operator skills were not available to the commander.
Now, to greedy to spend 200 gold for a change.

shotmedown #22 Posted 07 September 2012 - 05:54 PM

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I've gotta ask, why do people waste a command slot on recon as i understand it gives 2% more view range, and 20% more view range if your Optics get knocked out. which honestly is a rare event.

Surly perks like 6th Sense, Eagle Eye, Any standard skill Cammo/whatever you like - or hell even mentor, BIA.... but I mean even Jack of all trades is more handy wouldn't you think?

ARCAGNELL0's post was pretty spot on other than his choice of driver skills since clutch breaking gives 5% to how agile you are, which is quite noticeable especially in the current bat. I never found off-road driving to help the bat much simply because it's momentum and clever use of terrain generally worked for you though i can see the preference for it when people try to zoom around targets like the old bat.

Could someone explain to me the fetish for the recon skill? Even situatonal aware giving 3% doesn't seem worth it.. unless you.. a scout...

Edited by Emperor_Ryan, 07 September 2012 - 05:55 PM.


azakow #23 Posted 07 September 2012 - 06:28 PM

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View PostEmperor_Ryan, on 07 September 2012 - 05:54 PM, said:

I've gotta ask, why do people waste a command slot on recon as i understand it gives 2% more view range, and 20% more view range if your Optics get knocked out. which honestly is a rare event.

Surly perks like 6th Sense, Eagle Eye, Any standard skill Cammo/whatever you like - or hell even mentor, BIA.... but I mean even Jack of all trades is more handy wouldn't you think?

ARCAGNELL0's post was pretty spot on other than his choice of driver skills since clutch breaking gives 5% to how agile you are, which is quite noticeable especially in the current bat. I never found off-road driving to help the bat much simply because it's momentum and clever use of terrain generally worked for you though i can see the preference for it when people try to zoom around targets like the old bat.

Could someone explain to me the fetish for the recon skill? Even situatonal aware giving 3% doesn't seem worth it.. unless you.. a scout...
I will try to answer your questions:
  • rcon and situational awareness are skills
  • optics is a module and uses a module slot
  • 20% optics + 2% rcon = 22%
  • 20% optics + 3% situational awarenss = 23%
  • 20% optics + 2% rcon + 3% situational awarenss = 25%
IMO, it is good to have as much as possible view range, when on the move.

IMO, it does make large difference on vehicle handling, if the driver is trained in clutch braking.
My vehicles circling abilities are suffient for my play style.

IMO, it is a must for many tanks to train off road skill, since matches seldomly happen on roads or in cities only.

I have recently learned that it is best to choose skills, which will bring you an advantage during the whole match, rather than in certian situations only.
Hence such skills should be trained first.

:Smile_honoring:

GTRaPToR #24 Posted 08 September 2012 - 06:16 AM

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View PostMike_Hammer, on 31 July 2012 - 03:11 PM, said:

Not at all, repair saves my butt often enough.
Ofc it won't save you if you're being shot by five people, but when engaging single tanks it's crucial.
I only have two crew members at 100% repair, but commander will get it also for next skill.
Still useless. You're the one who's supposed to surprise the enemy, if he managed to track you while you're going for him, you're doing something wrong.

PRO_MEMBER #25 Posted 11 September 2012 - 12:18 PM

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View Postazakow, on 07 September 2012 - 06:28 PM, said:

I will try to answer your questions:
  • rcon and situational awareness are skills
  • optics is a module and uses a module slot
  • 20% optics + 2% rcon = 22%
  • 20% optics + 3% situational awarenss = 23%
  • 20% optics + 2% rcon + 3% situational awarenss = 25%
IMO, it is good to have as much as possible view range, when on the move.

IMO, it does make large difference on vehicle handling, if the driver is trained in clutch braking.
My vehicles circling abilities are suffient for my play style.

IMO, it is a must for many tanks to train off road skill, since matches seldomly happen on roads or in cities only.

I have recently learned that it is best to choose skills, which will bring you an advantage during the whole match, rather than in certian situations only.
Hence such skills should be trained first.

:Smile_honoring:

optics give you 10% not 20%. and yes, smooth ride is much more useful than clutch braking on this tank (if you have to choose). Ofcourse, batchat has good "natural" camo value, so camo skill really helps it.

molan1976 #26 Posted 14 September 2012 - 08:39 AM

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View Postavirtus199602, on 16 July 2012 - 06:24 PM, said:

brothers in arms is useful skill on batchat?

BIA should be a priority on any tank in game.

However, Batchat could also benefit from camo, sixth sense and situational awareness, presuming you run as scot mission in CW. Otherwise, better aim, less ground resistance etc, is best choice.

Edited by molan1976, 14 September 2012 - 08:41 AM.


molan1976 #27 Posted 14 September 2012 - 08:42 AM

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View PostEscapeArtist, on 08 September 2012 - 06:16 AM, said:

Still useless. You're the one who's supposed to surprise the enemy, if he managed to track you while you're going for him, you're doing something wrong.

Yes, in that case use your repair kit. IF it happens again, you are toast anyway.

PRO_MEMBER #28 Posted 14 September 2012 - 09:11 AM

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View Postmolan1976, on 14 September 2012 - 08:39 AM, said:

BIA should be a priority on any tank in game.

However, Batchat could also benefit from camo, sixth sense and situational awareness, presuming you run as scot mission in CW. Otherwise, better aim, less ground resistance etc, is best choice.

definetly not a priority on ANY tank in game. But batchat does benefit from it, because there are no other skills that give it more edge.

Ofcourse we're talking about 3 skills scenario. So BIA, smooth ride, sixth sense, snap shot, camo. IMO best option for batchat.

azakow #29 Posted 14 September 2012 - 09:29 AM

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View Postarbenowskee, on 11 September 2012 - 12:18 PM, said:

optics give you 10% not 20%. and yes, smooth ride is much more useful than clutch braking on this tank (if you have to choose). Ofcourse, batchat has good "natural" camo value, so camo skill really helps it.
My bad, sure 10%! :facepalmic:

molan1976 #30 Posted 25 September 2012 - 11:35 AM

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View Postarbenowskee, on 14 September 2012 - 09:11 AM, said:

definetly not a priority on ANY tank in game. But batchat does benefit from it, because there are no other skills that give it more edge.

Ofcourse we're talking about 3 skills scenario. So BIA, smooth ride, sixth sense, snap shot, camo. IMO best option for batchat.

It most certainly is a priority on ANY tank in game, all tanks benefits from faster reload, aim, turn speed etc., therefore overall the most preferred - naturally some tanks need something else more, so BIA could be 2'nd choice there.

IS-7 and other tanks prone to ammo-rack needs Safe Stowage more than BIA (so wet ammo, can be replaces by something else like ventilation, gun rammer or stabiliser), I also personally prioritise sixth sense over BIA on some tanks. But BIA is either 1'st or 2'nd on any tank in game, hence a priority.

Edited by molan1976, 26 September 2012 - 12:12 PM.


Mike_Hammer #31 Posted 26 September 2012 - 03:03 PM

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View PostEscapeArtist, on 08 September 2012 - 06:16 AM, said:

Still useless. You're the one who's supposed to surprise the enemy, if he managed to track you while you're going for him, you're doing something wrong.

Nonsense. You're talking like you never get shot at all!
You have close to 2k hitpoints,, if you don't use some of it in most games, trade it for kills or at least damage, YOU are doing something wrong (namely, hiding behind others like a bitch),missing out on opportunities to influence the course of the battle.

View Postmolan1976, on 14 September 2012 - 08:42 AM, said:

Yes, in that case use your repair kit. IF it happens again, you are toast anyway.

Nope. That is only true for low hp lights, like Chaffee or T-50-2, that have 500-600hp or thereabouts. Batty has enough to survive a fair bit of punishment. As long as arty doesn't penetrate.

molan1976 #32 Posted 27 September 2012 - 03:41 PM

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View PostMike_Hammer, on 26 September 2012 - 03:03 PM, said:

Nope. That is only true for low hp lights, like Chaffee or T-50-2, that have 500-600hp or thereabouts. Batty has enough to survive a fair bit of punishment. As long as arty doesn't penetrate.

Of cause not, LT like Chaffee and T-50-2 is something different altogether.

Mike_Hammer #33 Posted 27 September 2012 - 09:41 PM

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Doesn't look like you're following the argument.

PRO_MEMBER #34 Posted 01 October 2012 - 08:45 AM

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View Postmolan1976, on 25 September 2012 - 11:35 AM, said:

It most certainly is a priority on ANY tank in game, all tanks benefits from faster reload, aim, turn speed etc., therefore overall the most preferred - naturally some tanks need something else more, so BIA could be 2'nd choice there.

IS-7 and other tanks prone to ammo-rack needs Safe Stowage more than BIA (so wet ammo, can be replaces by something else like ventilation, gun rammer or stabiliser), I also personally prioritise sixth sense over BIA on some tanks. But BIA is either 1'st or 2'nd on any tank in game, hence a priority.

Well what I am saying is, that some tanks benefit from other skills more than BIA and on some tanks BIA is one of the "essential skills". There are tanks, that need 3 other skills alot more than BIA and should train BIA only when 3rd or even 4th skill is completed.

BIA is overrated and a 2% boost in stats is often not enough.

molan1976 #35 Posted 08 October 2012 - 12:22 PM

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View Postarbenowskee, on 01 October 2012 - 08:45 AM, said:

Well what I am saying is, that some tanks benefit from other skills more than BIA and on some tanks BIA is one of the "essential skills". There are tanks, that need 3 other skills alot more than BIA and should train BIA only when 3rd or even 4th skill is completed.

BIA is overrated and a 2% boost in stats is often not enough.

True, but in most tanks I would use BIA as 2 skill (mostly because I favour sixth sense as first), and I don't uses tanks that need 3 skills or more (I don't have any tank with 3th skill at 100% yet, let alone the forth skill).

Skuruthai #36 Posted 22 October 2012 - 06:42 AM

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I have 3x Camo,3x BIA, Sixth Sense,Deadeye and Off-road driving. For my playstyle most important are combination of Sixth Sense and Camo skill. 855 battles so far in Bat and 56% win rate. For equips i have Vertical Stabilisator,Optics and Vents

molan1976 #37 Posted 22 October 2012 - 11:48 AM

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Yes. batchat is a tank that actually need camo as an active scout - BIA and Sixth Sense are given.

I currently have BIA and Sixth Sense, in the progress of getting camo on all crew members (I think I have around 59% now).

Goff #38 Posted 23 October 2012 - 11:34 AM

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I've played around 1450 games on the Batchat, for me it's the most fun to play tank in the entire game.

Without doubt for me the most valuable skill out of all the individual skills is sixth sense, I reckon it saves your life in almost every game you play, well for my play style, which is snipe 'n run for first 1/2 of the game then run riot in the 2nd half of the game. I spot (not scout) for teams that are low on light/scouts etc.

Worst thing you can do for any team is get a Batchat killed within the first 2 minutes of a game, its a waste of a game changing tank.

Other than that I go :

Repairs
BiA
then whatever..

I tend to use gold to when I get 100% for repairs, I switch in the most handy 100% skill then build up the repair skill again as its progressive.




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