Artillery players of the world, beware.
LeonINC
26 Jul 2012
xPraetoriaNx, on 26 July 2012 - 04:20 PM, said:
Yeah exactly... Non arty players only see when they get a 23498238432 damage hit out of nowhere... But they don't see when you miss 4 times in a row, they don't see how useless you are on many maps, and they don't see how defenseless you are when someone gets close. Sure, sometimes you can oneshot facerushing meds too, but not always... And if you don't kill that scout / med, you're dead... Plus it's a pain to grind an arty. Matches take friggin long (except ofc if your team humiliates the other one to 15-2, or they let a scout through and you die in the first min), and you get low XP... So yeah, dear paper tank - TD owners, go level up an arty, "get a better understanding at the other side", and THEN you're allowed to whine, kkthxbai.
Not all hits done by arty are one-shots, I know that. Thing is that a lot of shells can still do 200-300 damage from who knows how much miles away by an artillery that I can not see and thus not hit. People who counter-arty are rare in pub matches. Also the fact that arty CAN fight back. Who knows how many times I have been one-shotted in matches when some arty players no-scopes me while panicking.
LeonINC
26 Jul 2012
Lhynn, on 26 July 2012 - 05:24 PM, said:
Hell yeah, a brand new anti-arty whiners topic, one of my favorites...
Don't pay attention to me, I'll just sit in that corner and laugh quietly... 
Okay, I'd happily be the first to say that more than 3 artys per game is ridiculous and should be restricted by the MM mechanism.
Now, it's a very ancient debate and my answer will always remain the same : artys bring much to this game, which would have been way more boring without it, for those who suffer from arty as well as for those who play it. I can find myself upset when I'm shot from an arty, but I enjoy it really when i'm playing one (though I'm basically a TD player like you). Those who hate arty most often never tried it in the first place, so maybe you should give it a go, maybe you'd see things from a different angle.
So come along with your scout tanks, I'll always have a spare shell for you
Fair deal and equal chances bro ; if you manage to cross my line of fire, I'm a dead man and I'll congrat you with pleasure 
Now come on, resume anti-arty raging, as I said i'll just stay still and won't bother you in your demoniac plans
Okay, I'd happily be the first to say that more than 3 artys per game is ridiculous and should be restricted by the MM mechanism.
Now, it's a very ancient debate and my answer will always remain the same : artys bring much to this game, which would have been way more boring without it, for those who suffer from arty as well as for those who play it. I can find myself upset when I'm shot from an arty, but I enjoy it really when i'm playing one (though I'm basically a TD player like you). Those who hate arty most often never tried it in the first place, so maybe you should give it a go, maybe you'd see things from a different angle.
So come along with your scout tanks, I'll always have a spare shell for you
Now come on, resume anti-arty raging, as I said i'll just stay still and won't bother you in your demoniac plans
I'm not anti-arty. Artillery should not be higher than tier 6 and there should only be a maximum of 2 artillery pieces per map. The presence of artillery alone changes a whole game. No arty means a fun, attacking/defending style of play while a game with arty forces people to hide, camp and cower.
DizzyNATOR93
26 Jul 2012
yeah pls do that im waiting for u
yeah its real fun to shoot with my t6 gw pantehr at maus for 5 times to make about 300 dmg per shot while rest of team cryes "omg arty help me theirs a t10 and im t7 i cant do shit pls help" what shell arty do in this case say "sry but someone limited arty level just because some people think it might help game play. No arty means u will get no support at all can u real trust in ur idiot behind u which might hit ur back instead the to powerfull tank infront of u?
U need aryt in this game even if it might be OP ore not. have u seen an repair bill in gwtiger ur making nearly no profit out of it
Edited by DizzyNATOR93, 26 July 2012 - 08:47 PM.
yeah its real fun to shoot with my t6 gw pantehr at maus for 5 times to make about 300 dmg per shot while rest of team cryes "omg arty help me theirs a t10 and im t7 i cant do shit pls help" what shell arty do in this case say "sry but someone limited arty level just because some people think it might help game play. No arty means u will get no support at all can u real trust in ur idiot behind u which might hit ur back instead the to powerfull tank infront of u?
U need aryt in this game even if it might be OP ore not. have u seen an repair bill in gwtiger ur making nearly no profit out of it
Edited by DizzyNATOR93, 26 July 2012 - 08:47 PM.
Legault
26 Jul 2012
I oneshot ferdinands in my GWPanther, in case you thought you'd be better off when done grinding the JPanther. 
EDIT: For your viewing pleasure
Edited by Legault, 26 July 2012 - 11:21 PM.
EDIT: For your viewing pleasure
Spoiler
Edited by Legault, 26 July 2012 - 11:21 PM.
LeonINC
27 Jul 2012
dudnic
27 Jul 2012
harry_monkley
27 Jul 2012
LeonINC, on 26 July 2012 - 04:01 PM, said:
Its not a fun match when there are 4 pieces of artillery on each side that are able to dish out 16000 damage per minute.
Then I checked your stats in-game for your most played arty,
Grille 47% win, 28% hit ratio, 458 avg damage/battle, 0.77 kills/battle
Grille has 2380 dpm (3.5rof x 680average damage) in theory, so how come your average damage per battle is only 0.19 (yes less than one fifth) of that, and your kill count so low if arty is so OP?
LeonINC
27 Jul 2012
harry_monkley, on 27 July 2012 - 01:58 PM, said:
I read this and lolled hard.
Then I checked your stats in-game for your most played arty,
Grille 47% win, 28% hit ratio, 458 avg damage/battle, 0.77 kills/battle
Grille has 2380 dpm (3.5rof x 680average damage) in theory, so how come your average damage per battle is only 0.19 (yes less than one fifth) of that, and your kill count so low if arty is so OP?
Then I checked your stats in-game for your most played arty,
Grille 47% win, 28% hit ratio, 458 avg damage/battle, 0.77 kills/battle
Grille has 2380 dpm (3.5rof x 680average damage) in theory, so how come your average damage per battle is only 0.19 (yes less than one fifth) of that, and your kill count so low if arty is so OP?
Because Im not good at it?
harry_monkley
27 Jul 2012
LeonINC, on 27 July 2012 - 02:06 PM, said:
Because Im not good at it?
If you look up stats of some of the undisputed best arty players on the server - I'll use Baine from Pirates as an example here, he averages 3025 damage per battle in his 261 - his stats are exceptionally good, yet he doesn't manage to deal the theoretical DPM for 1 minute.
mr3awsome
27 Jul 2012
its having too much arty that is bad
EDIT: Oh and another thing, there will more SPGs as the SPG lines are being streched to tier 10
Edited by mr3awsome, 27 July 2012 - 03:40 PM.
EDIT: Oh and another thing, there will more SPGs as the SPG lines are being streched to tier 10
Edited by mr3awsome, 27 July 2012 - 03:40 PM.
RegularLogic
27 Jul 2012
congratulations, you're an average player, now go cry somewhere else please.
Legault
27 Jul 2012
MrGraal
27 Jul 2012
I love to see ppl rage when i destroy them with my Obj. 212. When i see them of calling me a cheater, bcoz of 1 shotting T110E5, Tiger II or T34 i feel completed
Yea I agree, when i play with my IS4 I sometimes feel wrath of the gods too (russian arties :D), but i'd never complied about this
Its a part of this game. U should live with it.
LordRoyh
28 Jul 2012
mr3awsome, on 27 July 2012 - 03:37 PM, said:
EDIT: Oh and another thing, there will more SPGs as the SPG lines are being streched to tier 10
Which might end up being a nerf, as current high tier arty will be going up in tiers, ie. current tier 8 is now tier 10. I'd assume that they therefore take longer to research, meaning that there would be relatively lesser number of them. Go figure.
Also, this is my favorite arty hating thread, as OP isn't calling for complete removal of arty in the game, but rather wants to be proactive. I approve. Light tanks are underrepresented in the game, meds and heavies being most common tanks. It's great fun to stick your T-50-2 into side of GW Tiger.
Dobrawc
29 Jul 2012
This game isn't called world of "tanks" anymore but world of artillery. I'm okay with arty in low-tier matches, but in high-tier matches everything depends on arty. When i go into a match, first thing i look at is who has better artillery, and that IMHO is wrong. Arty should't be primary firepower of the team nor it should be primary damage-dealer. It is getting really retarded; I bet that 75 % damage i take is from arty. And that's fuc*ed up. IMO high tier arty is simply too powerful and too accurate
1. It seems very unfair when arty hits you because you can't strike back. While I'm okay with this, I'm absolutely not okay with the damage they do. Killing 2 crewmen, destroying 3 modules and causing 1k on a direct hit or a splash is simply to much. Not to mention limitless range, and okay accuracy (for the range the accuracy is actually very good). It's like a god mode. You observe the field and kill those poor peasants who dare to move out of cover.
2. IMO artillery encourages camping. I see much more camping in games with lots of artillery. And i understand campers in that kind of games. Who wants to move out of cover when artillery will WTFPWNED you in second. I don't.
3. Most maps offer very limited protection against artillery. And you can see that people like city (or closed) maps that offer good protection against artillery. IMHO this is showing that 90% who don't play artillery hate artillery. I'm not saying that artillery should be removed from game, but it should be changed because in current state i think it is overpowered.
1. It seems very unfair when arty hits you because you can't strike back. While I'm okay with this, I'm absolutely not okay with the damage they do. Killing 2 crewmen, destroying 3 modules and causing 1k on a direct hit or a splash is simply to much. Not to mention limitless range, and okay accuracy (for the range the accuracy is actually very good). It's like a god mode. You observe the field and kill those poor peasants who dare to move out of cover.
2. IMO artillery encourages camping. I see much more camping in games with lots of artillery. And i understand campers in that kind of games. Who wants to move out of cover when artillery will WTFPWNED you in second. I don't.
3. Most maps offer very limited protection against artillery. And you can see that people like city (or closed) maps that offer good protection against artillery. IMHO this is showing that 90% who don't play artillery hate artillery. I'm not saying that artillery should be removed from game, but it should be changed because in current state i think it is overpowered.
Zalmoxis91
30 Jul 2012
Yeah....
Well if you think that game was bad for you, a few days ago I encountered 5 enemy T6+ arty in a single game, while we had only 4 ( a bit ironically "only" ). Did I mention that it was on the map Mines?
Imagine the surprise every tank got when we were battling for the hill. Got one shotted in my Tiger H even behind the big rock at the bottom of the hill. Since that day, I've made it my priority to either protect my arty with my AMX 13 75 against other light tanks ( to be annoying for the enemy) or go after the enemy's arty at all cost if they have more than 2.
Well if you think that game was bad for you, a few days ago I encountered 5 enemy T6+ arty in a single game, while we had only 4 ( a bit ironically "only" ). Did I mention that it was on the map Mines?
Imagine the surprise every tank got when we were battling for the hill. Got one shotted in my Tiger H even behind the big rock at the bottom of the hill. Since that day, I've made it my priority to either protect my arty with my AMX 13 75 against other light tanks ( to be annoying for the enemy) or go after the enemy's arty at all cost if they have more than 2.
DizzyNATOR93
30 Jul 2012
u allways mention the good side of arty like onehitting nearly everything in same tier and below (and sometime even t10 with AP in my GW-e; hell thats fun), but never see the negative sides of it. no other tanks playstyle depends so much on the map like for artys, if u get all the time citymaps which u want to have in ur heavy but get it in ur arty u cant do often much especially now with the new mods ruinberg and himmelsdorf arent easy to play with arty. the other thing is u can get countered which is damn easy on every assault maps when ur in the def team like malinovka and prokorovka ur most of the time on hill and enemy arty has an easy job to counter u. and the last thing is close range fights often depend on luck once i oneshot a full batchat with ap next time he has 300hp left and kills me ore even better u have him totally in ur targer but the shot goes over him only god knows why. u allways have to see both sides




