Gun rammer slow vs fast firing
Chromenut
30 Jul 2012
Some of you say that a gun rammer is useless on a fast firing gun compared to slow firing gun..
for example
[no rammer] gun (#1) 12 Rpm 200 dmg = 2400 dpm rld speed 5 secs
[no rammer] gun (#2) 4 Rpm 600 dmg = 2400 dpm rld speed 15s
[rammer] gun (#1) 13.2 Rpm 200 dmg = 2640 dpm rld speed 4.5 secs
[rammer] gun (#2) 4.4 Rpm 600 dmg = 2640 dpm rld speed 13.5s
so my question is why wouldnt you put a rammer to a fast firing gun?
sure you dont get much off from the reload speed but its still 10% more DPM no matter what gun
for example
[no rammer] gun (#1) 12 Rpm 200 dmg = 2400 dpm rld speed 5 secs
[no rammer] gun (#2) 4 Rpm 600 dmg = 2400 dpm rld speed 15s
[rammer] gun (#1) 13.2 Rpm 200 dmg = 2640 dpm rld speed 4.5 secs
[rammer] gun (#2) 4.4 Rpm 600 dmg = 2640 dpm rld speed 13.5s
so my question is why wouldnt you put a rammer to a fast firing gun?
sure you dont get much off from the reload speed but its still 10% more DPM no matter what gun
DenySpark
30 Jul 2012
From what I know...the stats shown in the garage are the stats with the gun for 100% crew + rammer + ventilation..or something like that...Ain't that true?
TekumzeWolf
30 Jul 2012
Chromenut, on 30 July 2012 - 01:44 PM, said:
Some of you say that a gun rammer is useless on a fast firing gun compared to slow firing gun..
for example
[no rammer] gun (#1) 12 Rpm 200 dmg = 2400 dpm rld speed 5 secs
[no rammer] gun (#2) 4 Rpm 600 dmg = 2400 dpm rld speed 15s
[rammer] gun (#1) 13.2 Rpm 200 dmg = 2640 dpm rld speed 4.5 secs
[rammer] gun (#2) 4.4 Rpm 600 dmg = 2640 dpm rld speed 13.5s
so my question is why wouldnt you put a rammer to a fast firing gun?
sure you dont get much off from the reload speed but its still 10% more DPM no matter what gun
for example
[no rammer] gun (#1) 12 Rpm 200 dmg = 2400 dpm rld speed 5 secs
[no rammer] gun (#2) 4 Rpm 600 dmg = 2400 dpm rld speed 15s
[rammer] gun (#1) 13.2 Rpm 200 dmg = 2640 dpm rld speed 4.5 secs
[rammer] gun (#2) 4.4 Rpm 600 dmg = 2640 dpm rld speed 13.5s
so my question is why wouldnt you put a rammer to a fast firing gun?
sure you dont get much off from the reload speed but its still 10% more DPM no matter what gun
The end result is that by using that extra speed you tend to bounce more as the shots get wildly inaccurate.
In those cases it is probably better to mount an enhanced gun laying drive instead.
The raw DPM is lower but the effective DPM is actually higher. That's unless you're shooting while being next to the tank and you can't really miss.
T-34 is a good example
Edited by TekumzeWolf, 30 July 2012 - 01:50 PM.
BimBam
30 Jul 2012
TekumzeWolf, on 30 July 2012 - 01:48 PM, said:
On a fast firing tank the problem is that even without a rammer the gun reloads so fast that aiming circle can't keep up.
The end result is that by using that extra speed you tend to bounce more as the shots get wildly inaccurate.
In those cases it is probably better to mount an enhanced gun laying drive.
T-34 isa good only example
The end result is that by using that extra speed you tend to bounce more as the shots get wildly inaccurate.
In those cases it is probably better to mount an enhanced gun laying drive.
T-34 is
Listy
30 Jul 2012
Because I found with my Churchill (and other 6Lb's) The recoil caused dispersion hadn't settled by the time the new round was up the spout. Meaning there was a tendency to fire it off early. Resulting in a badly aimed shot. And as we know a badly aimed shot is normally wasted.
When you're up close and personal then the chance of hitting a well slopped bit of armour from the huge dispersion is always a risk.
I found my performance went up a lot when I stripped off the rammer and put Coated optics in its place.
When you're up close and personal then the chance of hitting a well slopped bit of armour from the huge dispersion is always a risk.
I found my performance went up a lot when I stripped off the rammer and put Coated optics in its place.
TekumzeWolf
30 Jul 2012
bravotango
30 Jul 2012
High ROF is only good, if you use a scout for example. In those, you probably shooting the target from 10-30m, while circling it. On the other hand on Churchill it's useless, because you have to aim too, as someone already said. Not to mention, if I have a tank with high ROF, I would probably get something else instead of the rammer.
Tyutyu
30 Jul 2012
Rammer is great for the IS tanks starting from the KV1-S line. Those guns are a pain to reload and the damage will be dealt from up close and personal. Not much aiming required against softer targets. Sure you will need to aim for that Lowe or Tiger 2 turret cupola, but my performance got better with rammer on slow firing tanks.
Yes on fast firing tanks rammer is a waste of module space. Aimtime is slow compared to reload time. You are better off with EGLD or Coated optics etc.
Yes on fast firing tanks rammer is a waste of module space. Aimtime is slow compared to reload time. You are better off with EGLD or Coated optics etc.
Schnurx
30 Jul 2012
I have installed the Rammer in the Churchill. As others have written, due to the comparably slow aiming time, the firing rate can not be fully utilized in most situations. Adding the gun laying drive did help with that, though. Both in combination add (for the churchill) a nice additional punch.
elektrizikekswerk
30 Jul 2012
DenySpark, on 30 July 2012 - 01:47 PM, said:
From what I know...the stats shown in the garage are the stats with the gun for 100% crew + rammer + ventilation..or something like that...Ain't that true?
Now the stats in garage are for 100% crew without any bonus.
/edit: @Topic:
I have a rammer in any tank if possible.
Especially in 1vs1 situations it can be the difference between victoyr and defeat.
Panocek
30 Jul 2012
Even in case of new Patton M48 rammer trims about half of a second. Enough to make a difference. And for those extreme RoF cases, V.Stab is better option than rammer, which is unavailable anyway (excluding T6 Shermans, though they don't achieve such reload times).
grayfoxCode
30 Jul 2012
I can't think of many tanks that aim that much slower than the reload. The only tanks I ever had this problem on wa the high tier French tanks with auto loaders. I use gun rammer on everything I can except scout. If you having problems with aiming time make sure you have 100% crew and put a gun laying drive on.
harry_monkley
30 Jul 2012
Rammer works well on the Churchill IMHO, but it is situational and you only get the full benefit from it in close quarters combat where you can utilise the full DPM without misses or bounces. On the other hand, I don't think that long range duels are a good idea in the Churchill vs other tier 5s or the tier 3/4 TDs regardless of what equipment you choose.
DriveBy
30 Jul 2012
Rammer is must-have on nearly every tank, no matter if it's E-100's BFG or rapid-firing pew-pew M1A2 on Easy8. Only tanks that I don't mount rammer on are scouts which have more important priorities than firepower. RoF saves life, makes money and leads to victory.
TekumzeWolf
30 Jul 2012
DriveBy, on 30 July 2012 - 02:06 PM, said:
Rammer is must-have on nearly every tank, no matter if it's E-100's BFG or rapid-firing pew-pew M1A2 on Easy8. Only tanks that I don't mount rammer on are scouts which have more important priorities than firepower. RoF saves life, makes money and leads to victory.
95% of the time I need to force myself to wait for the circle to shrink again so I can actually hit what I am aiming for.
Fluffyman9
30 Jul 2012
About your example:
[rammer] gun (#1) 13.2 Rpm 200 dmg = 2640 dpm rld speed 4.5 secs
[rammer] gun (#2) 4.4 Rpm 600 dmg = 2640 dpm rld speed 13.5s
You only counted the advantage for one shot. In the 13,5s of the big gun the smaller gun can shoot 3 times,without rammer it would be only 2 times.
So for the DPM it boils down to the same thing but for DPS a bigger gun gives a bigger advantage, yes.
[rammer] gun (#1) 13.2 Rpm 200 dmg = 2640 dpm rld speed 4.5 secs
[rammer] gun (#2) 4.4 Rpm 600 dmg = 2640 dpm rld speed 13.5s
You only counted the advantage for one shot. In the 13,5s of the big gun the smaller gun can shoot 3 times,without rammer it would be only 2 times.
So for the DPM it boils down to the same thing but for DPS a bigger gun gives a bigger advantage, yes.
Speedtouch
30 Jul 2012
Well I found the above to be true. Where the rammers less advantage to fast guns but my my experiences fight the same tank type the faster gun can rock the other tank just before they fire making them miss. Plus fast firing guns has confusion fear factor I think.
Chromenut
30 Jul 2012
I personally use Gunrammer on Churchill/T49/t-34-85 i would use it on my IS but it costs 500k...
Boendal
30 Jul 2012
Chromenut, on 30 July 2012 - 01:44 PM, said:
Some of you say that a gun rammer is useless on a fast firing gun compared to slow firing gun..
for example
[no rammer] gun (#1) 12 Rpm 200 dmg = 2400 dpm rld speed 5 secs
[no rammer] gun (#2) 4 Rpm 600 dmg = 2400 dpm rld speed 15s
[rammer] gun (#1) 13.2 Rpm 200 dmg = 2640 dpm rld speed 4.5 secs
[rammer] gun (#2) 4.4 Rpm 600 dmg = 2640 dpm rld speed 13.5s
so my question is why wouldnt you put a rammer to a fast firing gun?
sure you dont get much off from the reload speed but its still 10% more DPM no matter what gun
for example
[no rammer] gun (#1) 12 Rpm 200 dmg = 2400 dpm rld speed 5 secs
[no rammer] gun (#2) 4 Rpm 600 dmg = 2400 dpm rld speed 15s
[rammer] gun (#1) 13.2 Rpm 200 dmg = 2640 dpm rld speed 4.5 secs
[rammer] gun (#2) 4.4 Rpm 600 dmg = 2640 dpm rld speed 13.5s
so my question is why wouldnt you put a rammer to a fast firing gun?
sure you dont get much off from the reload speed but its still 10% more DPM no matter what gun
because DPM is not the most important thing, since you cant just stand in the open and trade shots with your slower firing enemy...still rammer is usually very useful even for faster firing guns...
Edited by Boendal, 30 July 2012 - 02:50 PM.


