Your feedback on UI change
Pogs
13 Aug 2012
Great button changes! That's worth doing! /sigh Bored much?
Edited by Pogs, 13 August 2012 - 07:45 AM.
Edited by Pogs, 13 August 2012 - 07:45 AM.
SigiLee
14 Aug 2012
One thing that annoys me about your UI is that it seems to change too many times. It's like individual bright, or less bright (read not in my favour/flavour), ideas make it to live on their own a bit too much.
Adding new UI functionality (A new way to open a personal file for a crew member), but removing the old way. Why? Some people, including myself, think that some of the UI functions that were removed, were better and more intuitive than the ones that replace them.
I'm not saying that these new functions are bad perse, but every person has their own taste and by the way UI changes are done now, they seem reflect the taste of 1 person, or that of the dev team, too much and consider the different wishes of your clients too little.
I don't see a reason not to keep old UI functionality when introducing new ones (in most cases).
My 2 cents.
Adding new UI functionality (A new way to open a personal file for a crew member), but removing the old way. Why? Some people, including myself, think that some of the UI functions that were removed, were better and more intuitive than the ones that replace them.
I'm not saying that these new functions are bad perse, but every person has their own taste and by the way UI changes are done now, they seem reflect the taste of 1 person, or that of the dev team, too much and consider the different wishes of your clients too little.
I don't see a reason not to keep old UI functionality when introducing new ones (in most cases).
My 2 cents.
Decus_91
15 Aug 2012
I'm really not a fan of the white text, I'm gonna second the first reply and say that it would be better to keep the black text but perhaps make the button colour brighter instead, aluminium, steel, etc, something like that, shaded and made brighter near the center perhaps.
Atomix330
15 Aug 2012
It would be good if the screenshots were of the English version of WoT, I can't understand the buttons so I can make no judgement.
Pernumbra
17 Aug 2012
How can players make a judgement until they see it in game/test server/own language?
If you want players to have an opinion on a screenshot, why do you totally ignore the screenshots they supply of 4, 5, 6+ artillery per side games?
If you want players to have an opinion on a screenshot, why do you totally ignore the screenshots they supply of 4, 5, 6+ artillery per side games?
Herman_der_German
18 Aug 2012
I would like to see the damage done next to the kill count for each tank on the in game team list progressing as the game goes on. This would be a better measure of effectiveness than the kill count. Of course this would not measure the effect of scouts or of those unsung heros who pin down and delay the enemies progress achieving tactical advantage to their team but i can see of no way at present of doing that.
Maybe the tanker who does the most damage could win a "Hammer of Thor" medal.
Maybe the tanker who does the most damage could win a "Hammer of Thor" medal.
FadelessPoddy
19 Aug 2012
have to say i laughed through most of the replies
the "we're not kids" remark was the best one.
but i remember reading in another post people were complaining about the lack of communication between us players and the mods/devs of the game.
then when they want our feedback you trash it and complain about them asking your opinion on something.
cant have it both ways guys lol
the "we're not kids" remark was the best one.
but i remember reading in another post people were complaining about the lack of communication between us players and the mods/devs of the game.
then when they want our feedback you trash it and complain about them asking your opinion on something.
cant have it both ways guys lol
corrado_comrade
20 Aug 2012
the integration of the damage numbers plus the health bar is the best feature so far.
deathnoise
21 Aug 2012
Is it even possible to provide any valuable feedback when no one has seen how this new GUI works??
kotysoft
24 Aug 2012
...Checkboxes? I didn't see checkboxes. I saw noisy rectangles instead of checkboxes.
HD6870 PCI-E 1GB (catalyst v.12.8)
Win 7 64bit
Core i5
HD6870 PCI-E 1GB (catalyst v.12.8)
Win 7 64bit
Core i5
pawport
25 Aug 2012
Although I like the look of new UI I'd rather have:
check
... and something that would allow me to deal with WoTreplayes, similar (but better) to this
I know the styling is rubbish, but I didn't have too much time available...
Grabarz19_PL, on 01 August 2012 - 07:08 PM, said:
Wargaming, if you want to do something good for the GUI then please make the tank "icons" in garage view smaller so that all tanks can fit without scrolling...
check
... and something that would allow me to deal with WoTreplayes, similar (but better) to this
Spoiler
I know the styling is rubbish, but I didn't have too much time available...
brick128
29 Aug 2012
Its all working without problems as far as I know.
So this is purely a cosmetic upgrade and doesn't improve game play/experience?
I think that there are a lot more urgent problems in WoT that need attention than a few new shiny buttons.
I couldn't care less about this.
So this is purely a cosmetic upgrade and doesn't improve game play/experience?
I think that there are a lot more urgent problems in WoT that need attention than a few new shiny buttons.
I couldn't care less about this.
Grabarz19_PL
30 Aug 2012
Lowlife555, on 03 August 2012 - 03:36 PM, said:
And for the love of god, give us more filters!
A simple tier filter whould improve searching for a tank 100% faster!
A simple tier filter whould improve searching for a tank 100% faster!
Searching for a tank and having them aligned in a perfect for you manner are two different things. For some people it's these small things that keep them happy ;P
Seriously, if you think about it, a drag and drop feature would make all filters unnecessary. Unless you have 50 tanks (which is very unlikely) assigning tanks this way would take you less than a minute.
Edited by Grabarz19_PL, 30 August 2012 - 03:26 AM.
noothgrush
04 Sep 2012
You need to change your priorities, what you're doing now is trying to polish a turd...
The UI is cumbersome and not userfirendly. Here's a few things off the top of my head that need to be fixed:
- Give some indicaiton of which players in a chat room are idle
- Auto focus on text box when prompted for password when joining chat room
- Ability to invite player to platoon/company by right clicking in chat
- Training room interface is ridiculous
+
+
+
The UI is cumbersome and not userfirendly. Here's a few things off the top of my head that need to be fixed:
- Give some indicaiton of which players in a chat room are idle
- Auto focus on text box when prompted for password when joining chat room
- Ability to invite player to platoon/company by right clicking in chat
- Training room interface is ridiculous
+
+
+
marekowski
05 Sep 2012
new graphics are more easy-to-look if oyu know what i mean
but there are few bugs that i would like to be done first that gfx
anyway gj devs
but there are few bugs that i would like to be done first that gfx
anyway gj devs


