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Why the ELC AMX is fail


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Schakar #21 Posted 01 August 2012 - 07:21 PM

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View PostNavarome, on 01 August 2012 - 06:09 PM, said:

i read it, and still dont understand why the tank is an fail...

With 7.5 most France TDs which had been introduced in 7.4 recived nerfs as "they have to good win/los ratings".

When you start with Franz lite tanks, you first get thrown in SLOW tanks with BAD guns (H35, AMX38/40).
Suddenly with T4 you get this SUPER FAST babyBat with a DRAMATIC gun (slow reload but BAM-damage/pen).

IF you survied the grind to T4 ... you MUST learn a total new playsytle.

-> with T5 you will be much MUUUUUCH better in this game

-> the overall stats (win/lose and eff-rating) of franze Tanks will be much better becouse of the "hard-way" you had to learn them

-> expect more France nerfcs as "their raings are to good"

understand it now?

ELC AMX is a cool scout-destroyer .... but it should for no price be part of the LIGHT-tree!

Grabz19 #22 Posted 01 August 2012 - 07:22 PM

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View PostKptStrzyga, on 01 August 2012 - 07:19 PM, said:

It is best anty-arty and anty-scout in game. T-50-2 won`t stand a chance on open area.
And how ELC will? The turning speed and max speed is the only thing that gives scouts chance to survive in the open (due to inpredictable turning movement causing confusion). Aiming at a fast moving target with doesn't turn is very easy.

The T-50-2 is still the best at evading incoming fire. ELC miiiight be considered better provided the area isn't completely flat.

Edited by Grabarz19_PL, 01 August 2012 - 07:23 PM.


Ogrisash #23 Posted 01 August 2012 - 07:26 PM

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View PostSchakar, on 01 August 2012 - 07:21 PM, said:

ELC AMX is a cool scout-destroyer .... but it should for no price be part of the LIGHT-tree!
???

You wouldnt say..... 14 mm frontarmor.....

???

KptStrzyga #24 Posted 01 August 2012 - 07:33 PM

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It is good anty-scout because it can get everywhere in no-time, can remain hidden (low profile and camo! A little surprise waiting in the bush near arty for every scout ) and has good turn rate, so can`t be circled by t-50-2.

Grabz19 #25 Posted 01 August 2012 - 07:49 PM

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View PostKptStrzyga, on 01 August 2012 - 07:33 PM, said:

It is good anty-scout because it can get everywhere in no-time, can remain hidden (low profile and camo! A little surprise waiting in the bush near arty for every scout ) and has good turn rate, so can`t be circled by t-50-2.
I haven't tested but I think T-50-2 could circle ELC quite easily. The turning difference is quite significant, T-50-2 could easily stay behind ELC without getting shot either.

Also keep in mind T-50-2 is not the kind of stay-back-and-spot kind of scout tank, so the comparison is flawed. You're not supposed to sit in a bush in T-50-2.

Edited by Grabarz19_PL, 01 August 2012 - 07:50 PM.


KptStrzyga #26 Posted 01 August 2012 - 07:53 PM

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View PostGrabarz19_PL, on 01 August 2012 - 07:49 PM, said:

I haven't tested but I think T-50-2 could circle ELC quite easily. The turning difference is quite significant, T-50-2 could easily stay behind ELC without getting shot either.

Also keep in mind T-50-2 is not the kind of stay-back-and-spot kind of scout tank, so the comparison is flawed. You're not supposed to sit in a bush in T-50-2.
Try ELC. It can turn around like vent fan. No way anything could circle it. And i meant ELC can stay hidden, low profile gives it huge camo value. TThat is why I think of ELC as anty-scout. Anty-scout with strong punch.

Edited by KptStrzyga, 01 August 2012 - 07:54 PM.


Hopit #27 Posted 01 August 2012 - 08:09 PM

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View PostKptStrzyga, on 01 August 2012 - 07:19 PM, said:

It is best anty-arty and anty-scout in game. T-50-2 won`t stand a chance on open area.
agreed, only reason I lost against T-50-2 was because I missed my first shot, the turning rate of this tank allows it to keep up with T-50-2 if it's circling. and you only need to hit 2-3 times, depending of the dmg rolls

Edited by Hopit, 01 August 2012 - 08:12 PM.


Hammerdown #28 Posted 01 August 2012 - 08:21 PM

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I find it a complete game play fail.

Its true that its fun to play, and it has a really cool gun, but when you combine the ELC with the pain of dealing with T-50s and T-50-2s, then who in their right mind want to play artillery? - let alone tank destroyers without a turret.
Since most people, really don't know how to shot at fast small targets and hit, the future of artillery support just hit rock bottom. Its hard enough as it is, to survive the random team madness as artillery.

As to the argument that it makes you a better AMX12/13 driver. I don't bye it. If you drive them like you drive the ELC, your in-game carrier will be very short indeed. They are much easier targets, being larger and somewhat less agile. And most of the opponents you meet at those tiers, do know how to hit smallish fast targets.

Must admit that I simply don't understand, why the WoT team found it necessary, to introduce another T-50 wannabe.

Edited by Hammerdown, 01 August 2012 - 08:25 PM.


KptStrzyga #29 Posted 01 August 2012 - 08:26 PM

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Good. We will have less arty. One new tank makes whole game better.

Firecam #30 Posted 01 August 2012 - 08:27 PM

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View PostKptStrzyga, on 01 August 2012 - 07:53 PM, said:

Try ELC. It can turn around like vent fan. No way anything could circle it.

So what ? Even if you somehow managed to hit every single shot while spinning like crazy (which is highly unlikely) you'd still need 3 shots to kill T-50-2 (assuming no bounces or 0 damage penetrations). This would take about 24 seconds and assumes you already had a shell loaded and fired immediately when the engagement started. T-50-2 needs 5 hits to kill ELC, which it can do with the autoaim since ELC has no armor. In those same 25 seconds it can kill not one, but multiple ELCs.

KptStrzyga #31 Posted 01 August 2012 - 08:53 PM

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Now from the point of viev of T-50-2 driver: Even if you managed to stay mobile after first unexpected hit from hidden ninja, you still have scared arty near you trying to kill you, while this ELC ufo with its gr8 gun is reloading...

Edited by KptStrzyga, 01 August 2012 - 08:55 PM.


Merquise #32 Posted 01 August 2012 - 08:55 PM

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I absolutely hate how long the aim time is witht he gun.
Absolutely does not fit my playstayle.
Will prolly never used it again after today.

St4n #33 Posted 01 August 2012 - 08:57 PM

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What, you circle it? Simply ram it with your T-50-2. 72 kmh/ and double mass of the ECL... Boom!

HassLappen #34 Posted 01 August 2012 - 09:34 PM

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This how to play the ELC AMX successfully:

http://mwreplays.com/replayimg/abfc6bf46bb17ab52294a252324c4228.png

Watch closely, you might learn something! :Smile_trollface-3:

Edited by DerReuter, 01 August 2012 - 09:42 PM.


Ogrisash #35 Posted 01 August 2012 - 09:40 PM

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View PostOgrisash, on 01 August 2012 - 06:58 PM, said:

even my beer can has better armor.



Firecam #36 Posted 01 August 2012 - 09:50 PM

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View PostKptStrzyga, on 01 August 2012 - 08:53 PM, said:

Now from the point of viev of T-50-2 driver: Even if you managed to stay mobile after first unexpected hit from hidden ninja, you still have scared arty near you trying to kill you, while this ELC ufo with its gr8 gun is reloading...

The discussion above implied 1 on 1 fight in the open (where both vehicles are visible to one another).

If ELC managed to track you with his first shot (which usually means zero damage on T-50-2) that means you get to place a couple of shots into him before he gets to reload his first shell, and you then have the option of either moving (and possibly avoiding a damage inducing hit) or risk taking the blow and instead finishing him off reliably. If he decides to move, he's unable to shoot at you (horrible aim on the move plus no gun traverse). With some luck he might not even be able to take that second shot (it is easier to disrupt aim by a hit on lighter vehicles and ELC is among the most lightweight I can think of in this game).

Don't get me wrong, I liked ELC in the one game I played with it so far, but it is clearly inferior to all three dedicated tier 5 scouts from different tech trees, yet gets the same MM (right ? I need to find the new MM table somewhere, the last I got was from the testserver).  Penetration, the only attribute that really stands out among the multitude of on-par or sub-par parameters, is of little use to a scout. It is useful for a TD but then again if you wanted to play a TD that gets into tier 9 battles there are better choices out there. I'm going to play ELC a bit more because I like odd vehicles and French light/medium tree is the oddest out there, so I stuck with it so far in spite of all the nerfs that it's been getting.

theman73 #37 Posted 01 August 2012 - 10:06 PM

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Because my ELC AMX is 10 times bigger for the reticle of enemy tanks , any shot from a enemy tank , even is 10 meter in front of me , will deviate his trajectory and will hit my tank and thats a fact

rockmonkey #38 Posted 01 August 2012 - 10:12 PM

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First ELC AMX I saw was in Ensk is lasted under 15 seconds and because the enemy had four they were 4-0 down in the first 60 seconds :Smile_veryhappy:

EatinAintCheatin #39 Posted 01 August 2012 - 10:58 PM

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Posted Image

No photoshop. Yes... just one game :Smile-hiding: .

Murphy1up #40 Posted 02 August 2012 - 09:36 AM

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It has to drive straight at you to shoot you. Any of them I've seen on the battlefield have been nailed by a higher tier tank fairly quick. I'd still rather have someone fast with a good turret rotation, it's a unique tank like the M3 Lee that has it's own playstyle with pluses and negatives.




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