Suggestion to balance the umbalanced Assau...
Wink
22 Aug 2012
thats a good solution i like it 
well i only see 5 min matches when half of the part of a team dies in the first 2 min...
yeah easyer to go afk than try to fight (harder) -.-" i love when a match starts and somebody say bye... just because there is 4 artys or something he dont like... and if the enemy wins 15-0 then u shoud play better next round and win... not beeing a coward and leave....
WhiteNinja, on 06 August 2012 - 09:46 AM, said:
Not sure how you play those 15 mins, but most normal matches last 5 minutes, if not less (At least this weekend), and most people who can only play a match or two only will pick a scout or something you die faster than heavy or arty(Just for example). I don't wanna see assault at all, but with this I would stop playing WoT till 8.0, there you should be able to pick what mode you wanna to play.
WhiteNinja, on 06 August 2012 - 09:09 AM, said:
I don't like your idea because if I lose 0/15 I doubt I would play the second match for another lose, I would simple leave or go afk.
StolenMadWolf
22 Aug 2012
The Assualt idea seems like a good idea.
Edited by StolenMadWolf, 22 August 2012 - 10:40 AM.
Edited by StolenMadWolf, 22 August 2012 - 10:40 AM.
gazzer21
22 Aug 2012
Kedge39
22 Aug 2012
Just to buck the trend I actually like Assault Mode.It's a bit like playing speed chess. It forces you to think more carefully about how to tackle the battle.
As defender do you dig in and wait patiently? or do you take the battle to the enemy and try to break through attacking him from the rear?
As attacker, which route to take? Push quickly with small force, or bludgeon through with large force?
OK so you may lose the battle but it then makes you think about how to tackle this situation the next time around.
But I could be in the minority I accept that. Not all of us want to think too much about a game.
As defender do you dig in and wait patiently? or do you take the battle to the enemy and try to break through attacking him from the rear?
As attacker, which route to take? Push quickly with small force, or bludgeon through with large force?
OK so you may lose the battle but it then makes you think about how to tackle this situation the next time around.
But I could be in the minority I accept that. Not all of us want to think too much about a game.
CoraX_DW
22 Aug 2012
Kedge39, on 22 August 2012 - 12:53 PM, said:
Just to buck the trend I actually like Assault Mode.It's a bit like playing speed chess. It forces you to think more carefully about how to tackle the battle.
As defender do you dig in and wait patiently? or do you take the battle to the enemy and try to break through attacking him from the rear?
As attacker, which route to take? Push quickly with small force, or bludgeon through with large force?
OK so you may lose the battle but it then makes you think about how to tackle this situation the next time around.
But I could be in the minority I accept that. Not all of us want to think too much about a game.
As defender do you dig in and wait patiently? or do you take the battle to the enemy and try to break through attacking him from the rear?
As attacker, which route to take? Push quickly with small force, or bludgeon through with large force?
OK so you may lose the battle but it then makes you think about how to tackle this situation the next time around.
But I could be in the minority I accept that. Not all of us want to think too much about a game.
U cant do any strategy coz when 3 of ur teammates rush alone and get killed in 30 secs, 2 are afk and the rest when u say: plz dont suicide or lets push all sides at min 8, they just call u noob or idiot or just press "afirmative" and when u atack u see ur self alone vs 10 tanks and get killed in 2 secs...
PD: I always try to win every game that i play (assault,encounter,standar) but assault is just annoying, when u see a guy who is deffending and say: stop camping pussies just 1 min, we have to cap enemy base!!! and rush alone across the railway in prokorovka...then u just want to cry or kill him xD
Grabarz19_PL
23 Aug 2012
Wink, on 22 August 2012 - 10:24 AM, said:
yeah easyer to go afk than try to fight (harder) -.-" i love when a match starts and somebody say bye... just because there is 4 artys or something he dont like... and if the enemy wins 15-0 then u shoud play better next round and win... not beeing a coward and leave....
KamPT
23 Aug 2012
Hi,
Havent read the other posts (sorry) as Im not much of a forums user. Just here to say that I think the 10m assault maps are WAY too short time. Reasons: no need to be a genious to figure those out.
TY.
Havent read the other posts (sorry) as Im not much of a forums user. Just here to say that I think the 10m assault maps are WAY too short time. Reasons: no need to be a genious to figure those out.
TY.
Arturo
23 Aug 2012
I think swapping base on some maps would balance this.
On Prohorovka and Malinovka moving base on start point of attackers would remove height advantage for defenders. Battles would be more dynamic - now you climb up with max ~10 km/h just to take few shots in the face from enemy you in most cases can't see.
On Prohorovka and Malinovka moving base on start point of attackers would remove height advantage for defenders. Battles would be more dynamic - now you climb up with max ~10 km/h just to take few shots in the face from enemy you in most cases can't see.
johncl
23 Aug 2012
For me ......Prokhorovka .....Move the cap zone on to the train tracks so half is on the attacking side
half on the defending side this would make defending players come over to reset the cap rather than sitting behind the tracks ...
half on the defending side this would make defending players come over to reset the cap rather than sitting behind the tracks ...


