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Suggestion to balance the umbalanced Assau...

Wink's Photo Wink 22 Aug 2012

thats a good solution i like it :)

 WhiteNinja, on 06 August 2012 - 09:46 AM, said:

Not sure how you play those 15 mins, but most normal matches last 5 minutes, if not less (At least this weekend), and most people who can only play a match or two only will pick a scout or something you die faster than heavy or arty(Just for example). I don't wanna see assault at all, but with this I would stop playing WoT till 8.0, there you should be able to pick what mode you wanna to play.
well i only see 5 min matches when half of the part of a team dies in the first 2 min...

 WhiteNinja, on 06 August 2012 - 09:09 AM, said:

I don't like your idea because if I lose 0/15 I doubt I would play the second match for another lose, I would simple leave or go afk.
yeah easyer to go afk than try to fight (harder) -.-" i love when a match starts and somebody say bye... just because there is 4 artys or something he dont like... and if the enemy wins 15-0 then u shoud play better next round and win... not beeing a coward and leave....
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StolenMadWolf's Photo StolenMadWolf 22 Aug 2012

The Assualt idea seems like a good idea.
Edited by StolenMadWolf, 22 August 2012 - 10:40 AM.
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gazzer21's Photo gazzer21 22 Aug 2012

 StolenMadWolf, on 22 August 2012 - 10:39 AM, said:

The Assualt idea seems like a good idea.

yes it is.
But WG managed to make a good idea , totaly crap in practice.
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Kedge39's Photo Kedge39 22 Aug 2012

Just to buck the trend I actually like Assault Mode.It's a bit like playing speed chess. It forces you to think more carefully about how to tackle the battle.
As defender do you dig in and wait patiently? or do you take the battle to the enemy and try to break through attacking him from the rear?
As attacker, which route to take? Push quickly with small force, or bludgeon through with large force?

OK so you may lose the battle but it then makes you think about how to tackle this situation the next time around.

But I could be in the minority I accept that. Not all of us want to think too much about a game.
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CoraX_DW's Photo CoraX_DW 22 Aug 2012

 Kedge39, on 22 August 2012 - 12:53 PM, said:

Just to buck the trend I actually like Assault Mode.It's a bit like playing speed chess. It forces you to think more carefully about how to tackle the battle.
As defender do you dig in and wait patiently? or do you take the battle to the enemy and try to break through attacking him from the rear?
As attacker, which route to take? Push quickly with small force, or bludgeon through with large force?

OK so you may lose the battle but it then makes you think about how to tackle this situation the next time around.

But I could be in the minority I accept that. Not all of us want to think too much about a game.
All what you said is what u can do in a tank company and i agree with u, but random...random is another world,
U cant do any strategy coz when 3 of ur teammates rush alone and get killed in 30 secs, 2 are afk and the rest when u say: plz dont suicide or lets push all sides at min 8, they just call u noob or idiot or just press "afirmative" and when u atack u see ur self alone vs 10 tanks and get killed in 2 secs...

PD: I always try to win every game that i play (assault,encounter,standar) but assault is just annoying, when u see a guy who is deffending and say: stop camping pussies just 1 min, we have to cap enemy base!!! and rush alone across the railway in prokorovka...then u just want to cry or kill him xD
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Grabarz19_PL's Photo Grabarz19_PL 23 Aug 2012

 Wink, on 22 August 2012 - 10:24 AM, said:

yeah easyer to go afk than try to fight (harder) -.-" i love when a match starts and somebody say bye... just because there is 4 artys or something he dont like... and if the enemy wins 15-0 then u shoud play better next round and win... not beeing a coward and leave....
Well, if the team is made of retards and you get crushed even though you do your best I really doubt anyone would rather fighting even "harder" (I don't even know how can I possibly fight harder, I don't reserve power for later and I do my best all the time).
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KamPT's Photo KamPT 23 Aug 2012

Hi,

Havent read the other posts (sorry) as Im not much of a forums user. Just here to say that I think the 10m assault maps are WAY too short time. Reasons: no need to be a genious to figure those out.

TY.
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Arturo's Photo Arturo 23 Aug 2012

I think swapping base on some maps would balance this.
On Prohorovka and Malinovka moving base on start point of attackers would remove height advantage for defenders. Battles would be more dynamic - now you climb up with max ~10 km/h just to take few shots in the face from enemy you in most cases can't see.
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johncl's Photo johncl 23 Aug 2012

For me ......Prokhorovka .....Move the cap zone on to the train tracks so half is on the attacking side
half on the defending side this would make defending players come over to reset the cap rather than sitting behind the tracks ...
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