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Heavy Tanks Skills / Perks?


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RaideRamBo #1 Posted 10 August 2012 - 03:25 PM

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Hey Guys, wanted to ask what you use for your Tank's Crew?

I'm thinking about going like this:

1st Skill:

Commander - Jack of all Trades
Rest of Crew: Brothers in Arms

2nd Skill:
Commander - Mentor
Rest of Crew ( Except shown below ) - Repairs
Radio man - Situational awareness
Gunner / Loader (Picking a Random one) - Camoflauge

what do you think? where do i go wrong and where do i go right? your opinions are important! :)

Thanks!

Hitchslap #2 Posted 10 August 2012 - 03:27 PM

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That is a horrible idea.

Brother in Arms only works if all your crew members has it. It even stops working if one of your crew gets killed in action.

SabatonPagan #3 Posted 10 August 2012 - 03:27 PM

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BiA will only work if all of crew has it 100%
So Use repair until 100% than change to BiA and repair and than BiA ... Repair

nacodeltoro #4 Posted 10 August 2012 - 03:27 PM

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BIA useless if it is not at %100 on ALL of crew members. As mentioned above, bia bonus is lost on crew death.
Camo is pointless on heavies.
If you won't use crew for long time, mentor is not that useful.
jack of all trades' usefulness depends on how often you lose crew.

Edited by nacodeltoro, 10 August 2012 - 03:32 PM.


LeonINC #5 Posted 10 August 2012 - 03:29 PM

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Commander should always get recon. Driver I usually take clutch braking. Gunner should get dead eye. situational awareness on radioman. Second skill is normally repairs on all crew members.

Wotan2010 #6 Posted 10 August 2012 - 03:37 PM

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When I pick skills/perks on heavy tanks crew i generally go for BiA for first (first skill/perk is generally easy to grind and Bia needs to have 100% to work, so for me it's obvious choice) becouse it's very usefull on large crew when you have also a vent on youre tank (thx to this combination i have 9.9 reload on Lowe), second is repair on all crew (sometimes sixth sence on commander and repair on others it depend what kind of heavy is it) and for third i take the perks/skills where my tanks have cons, for example - tank often blows-up so i pick safety stowage and so on.

Edited by Wotan2010, 10 August 2012 - 03:40 PM.


RaideRamBo #7 Posted 10 August 2012 - 03:58 PM

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Alright, i'll try to break down what i understood and what i'm doing right now:

since i'm currently at Tier 7, and intend to use this crew all the way up to Tier 10, i'll do as follows:

Commander: Jack of all Trades then Mentor
Gunner: Repairs then Dead Eye
Driver: Repairs then Prevenative Maintence as i dont see how clutch braking is effective when i'm sniping / city fighting with an American heavy
Radio man: Situational awareness then Repairs
Loader: Repairs then firefighting / Safe Stowage (I Rarely get my ammo rack damaged, but on the other hand i rarely get on fire aswell)
2nd Loader: Repairs then Firefighting / Safe Stowage.

what do you think?

Wotan2010 #8 Posted 10 August 2012 - 04:03 PM

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View PostRaideRamBo, on 10 August 2012 - 03:58 PM, said:

Alright, i'll try to break down what i understood and what i'm doing right now:

since i'm currently at Tier 7, and intend to use this crew all the way up to Tier 10, i'll do as follows:

Commander: Jack of all Trades then Mentor
Gunner: Repairs then Dead Eye
Driver: Repairs then Prevenative Maintence as i dont see how clutch braking is effective when i'm sniping / city fighting with an American heavy
Radio man: Situational awareness then Repairs
Loader: Repairs then firefighting / Safe Stowage (I Rarely get my ammo rack damaged, but on the other hand i rarely get on fire aswell)
2nd Loader: Repairs then Firefighting / Safe Stowage.

what do you think?

Remember that firefighting (it's not so good as you think) and repiairs count like this - "The effective training level is averaged across the entire crew" - World of Tanks Wikipedia. If you have 5 crew man and 4 of them have repair on 100% and 1 doesn't have it you have overally repair on 80%.

Edited by Wotan2010, 10 August 2012 - 04:03 PM.


SabatonPagan #9 Posted 10 August 2012 - 04:11 PM

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I think the Perks are not meant to improve the tanks worst but its best.
For example get the perk to ram more effective and get the Spar liner but you wouldn't mount it on a T-50 you would put it on a E-50 as it rams hard and often :)

So basically it depends on the tank you use and i recommend retraining on every new tank after careful consideration of its pros and cons.

RaideRamBo #10 Posted 10 August 2012 - 04:19 PM

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View PostWotan2010, on 10 August 2012 - 04:03 PM, said:

Remember that firefighting (it's not so good as you think) and repiairs count like this - "The effective training level is averaged across the entire crew" - World of Tanks Wikipedia. If you have 5 crew man and 4 of them have repair on 100% and 1 doesn't have it you have overally repair on 80%.

thats why i intend having everyone first have repairs, and then i think i'll go on safe stowage instead of firefighting.

varoshanin #11 Posted 13 August 2012 - 01:02 PM

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six sence? why you dont think about that? ... i like when i know that im spotted in my heavy tank i could move behind some rock ... i dont like artiliery so much!!!! :arta:

MrInc0gnit0 #12 Posted 14 August 2012 - 10:22 PM

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I'd recommend BiA as the first skill, since it's good if you obtain it early and is quite effective and suitable for all tanks. The 2nd skill is personal preference.

Edited by MrInc0gnit0, 14 August 2012 - 10:22 PM.


snipershot #13 Posted 15 August 2012 - 09:54 AM

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Start off on all repair. Do as suggested when you get 2nd skill and give all crew BIA and repair as second.

The important decisions come when you get to 3rd skill.

my current t110 crew:

cmdr: bia/sixthsense/repair
gunner: bia/deadeye/repair
driver:   bia/offroad/repair
loader:  bia/safestow/repair

Bearing in mind its commander that gets radio op skills on t110(not same for all tanks). But all the skills recon,sit-aware,sig-boost,relaying should be considered for long term crew developement.

I dont like to recommend sixth-sense because its so good. Thats all i gonna say about that skill.