Igi, on 04 February 2011 - 11:50 AM, said:
BigWorld engine is nice although it looks more suitable for classic "lock the target and activate weapon cycle" MMORPGs. Wargaming deserves respect because they managed to create very detailed models with plenty of hitboxes, complex damage calculation and responsive twitch controls, but one obvious engine limitation is somewhat disappointing. Physics is practically non-existant so now we have tanks 'glued' for terrain: realistic suspension, flipping over, sliding down the cliffs, high speed drifting, and pushing (although this has been worked on, afaik... we'll see how it turns out) are to be expected in one game totally focused to tank warfare. Yet, we are not seeing any of that in WoT.
Solid collideable gun barrels are another thing. Gameplay issues may be partially responsible but I believe main reason for having odd 'ghost guns' instead is mainly related to engine.
Agree with most of your post. I too would like the terrain to be "unlocked" so that if you roll too far over an edge your tank flips over. That would stop people from hanging on edges and shooting vertically downwards. Also the ghost barrels of the guns take away some of the immersion. More physics please.