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The World of Artys

Nikolino's Photo Nikolino 22 Aug 2012

Artillery balance is currently way broken in this game. As a tier 10 player it is horrible to have to face off 4-5 artilleries per battle on each side.

The arty is way too accurate and easily hits me even with a strafing Bat. Chat going at top speed.

The accuracy if nothing else should be nerfed but as it is artillery ruins the fun of the game. Most viable positions and tactics in a game without arti just disappear when there is the "death star" watching over you. We can't fully use the topology of the maps due to this.

The arties around Tier 5-7 battles are quite normal and well tough out - low accuracy, low damage and high penetration + high RoF. They just don't let campers camp for too long. But the current meta-game is insane. You can't get into a standard battle with a Tier X without having at least 3 arties per side which is horrible.

Having artillery in this game more or less ruins the fun of it. And I am saying this as a Medium, Heavy and TD player.

At least add a "No arty" option next patch so they can 15 v 15 counter-arti all they want.
The current state is just too horrible and pointless.
When you get 4-5 games in a row with 8-10 arties in the game total - it turns into a horrible camp fest. There is no point to doing anything. Just hide and wait for them to come and die form your arty.

I understand the need for an arti - to hit high HP and high armour targets that other tanks can't penetrate. But as it stands now arti not only deals high damage to tanks with low mobility but 1-shots most tier X meds while they are moving.

This is a horrible restriction and the current state of arty should really be changed somehow.


There are literally hundreds of "arty" threads on on these forums.  While I can understand your frustration with the game mechanic, I don't think we need yet another "arty thread" that is really just another rehash of the same ideas/complaints that have come before.  Please use the search function to see if threads already exist for the topic and point you're trying to make and contribute to one of the more recent ones rather than making a whole new thread for a topic that already exists.  Thanks in advance.

Warning issued. Thread closed.

---Orree
Edited by Orree, 22 August 2012 - 11:06 PM.
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Woras's Photo Woras 22 Aug 2012

Looks like someone got hit bad by arty :Smile_trollface-3:
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will5572's Photo will5572 22 Aug 2012

i agree 100% its currently a joke playing tier 10 games. they say arty is to try and counter campers but it actually creates them. why move out of cover and get obliberated by some dude hiding in a bush when you can stay behind your nice rock or building!! limit the arty numbers or the game will suffer.
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Bastor's Photo Bastor 22 Aug 2012

I have to agree here.

Playing Tier 10 tanks currently is a nightmare.

Arty is currently just too OP. Imho it should be very strong at taking that stationary camping targets - that is fine with me. High-splash - sure whatever. It is meant to flush out campign enemies.

But getting hit while on the move with a medium is utter bs.

It is just not fair to have a "non-tank" in World of Tanks which can 1-shot almost everything.

Imho a way to fix arti issues is to lower the damage and splash and increase the RoF. Making it so the DPM is about the same but the RoF is higher and Damage is way lower would really imporve the game as a whole.


If not the idea of a "no arti" thingie is also nice.

I for one enjoy the game way more when there isn't some god complex chap staring at me from a GPS and waiting to nuke 1-shot me.

It lets me play out my tanks full potential in terms of speed for mediums, armour for TDs and a combination of both for heavies.
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Jepp21's Photo Jepp21 22 Aug 2012

this topic again

YES, I agree that they should limit the numbers of arty per game in higher tier matches, especially when you see 6+ arties/game, but they shouldn't nerf them (at least not too much), its when they come in numbers its annoying.

Adding the option (no arty-mode), would just mean that all drivers of slow tanks would tic that box, and then the arty players would have no where to go at all
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Desty12345's Photo Desty12345 22 Aug 2012

pls...go and play arty, then tell us its "accurate"  the player makes it accurate not the vehicle...

i know there are to much arty in Tier X battles...but thats the new MM...if there are no tier 9 tanks..it throw all artys in...


EDIT:  if there is a "non-arty" mode...then are the games with arty...15 artys vs 15 artys...or 10 artys with 5 lights vs 10 artys and 5 lights...
Edited by Desty12345, 22 August 2012 - 09:59 PM.
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ShriekXL's Photo ShriekXL 22 Aug 2012

Guys, believe it or not, but to shoot at fast-moving targets and actually hit them with an SPG takes not only skill, but also a dash of luck. There's nothing "bullshit" about it:

http://www.youtube.c...player_embedded

That said, I know the feeling. I curse any arties that hit me. But I always seem to click "Battle!" nevertheless :).
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Bastor's Photo Bastor 22 Aug 2012

 Jepp21, on 22 August 2012 - 09:56 PM, said:

this topic again

YES, I agree that they should limit the numbers of arty per game in higher tier matches, especially when you see 6+ arties/game, but they shouldn't nerf them (at least not too much), its when they come in numbers its annoying.

Adding the option (no arty-mode), would just mean that all drivers of slow tanks would tic that box, and then the arty players would have no where to go at all
I'd love to play no arti mode with my 704 or T-62A as well as with the IS-4. No arti --> fun game.
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AN225's Photo AN225 22 Aug 2012

Can I also have a no TD mode? Or can artys have no scouts/medium mode? Or can i have a no tank mode so i can just roam around without anything shooting at me? Hmmm...
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NilsRosen's Photo NilsRosen 22 Aug 2012

 AN225, on 22 August 2012 - 10:00 PM, said:

Can I also have a no TD mode? Or can artys have no scouts/medium mode? Or can i have a no tank mode so i can just roam around without anything shooting at me? Hmmm...

i for one would love a no whining or no insult mode :)
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theMuhaha's Photo theMuhaha 22 Aug 2012

 Nikolino, on 22 August 2012 - 09:46 PM, said:

Artillery balance is currently way broken in this game. As a tier 10 player it is horrible to have to face off 4-5 artilleries per battle on each side.

The arty is way too accurate and easily hits me even with a strafing Bat. Chat going at top speed.

The accuracy if nothing else should be nerfed but as it is artillery ruins the fun of the game. Most viable positions and tactics in a game without arti just disappear when there is the "death star" watching over you. We can't fully use the topology of the maps due to this.

The arties around Tier 5-7 battles are quite normal and well tough out - low accuracy, low damage and high penetration + high RoF. They just don't let campers camp for too long. But the current meta-game is insane. You can't get into a standard battle with a Tier X without having at least 3 arties per side which is horrible.

Having artillery in this game more or less ruins the fun of it. And I am saying this as a Medium, Heavy and TD player.

At least add a "No arty" option next patch so they can 15 v 15 counter-arti all they want.
The current state is just too horrible and pointless.
When you get 4-5 games in a row with 8-10 arties in the game total - it turns into a horrible camp fest. There is no point to doing anything. Just hide and wait for them to come and die form your arty.

I understand the need for an arti - to hit high HP and high armour targets that other tanks can't penetrate. But as it stands now arti not only deals high damage to tanks with low mobility but 1-shots most tier X meds while they are moving.

This is a horrible restriction and the current state of arty should really be changed somehow.

Excuse me, first of all: You do not own a batchat ^^

2.: You do not own a high tier arty so you dont know what you're talking about.

3.: I do agree tho that the number of arty per battle should be limited to 3

4.:You can say many bad things about arty but they are NOT too accurate. Hitting a fast moving target like a Batchat does need serious skill and luck.

5.: Learn artysafe spots you noob!
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Ikarases's Photo Ikarases 22 Aug 2012

The only thing that fails here is... TADAAAA...: Matchmaking!

You think it´s funny for an arty players to play 5vs6 artys? Have you ever got shell-traced and killed? I guess you don´t since you never made it further than tier V arty...

Btw. I guess you need a lot of time to hit something, so you go out of cover and then the arty picks you off... 27% HR, that´s something to considerate in this too...
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Bastor's Photo Bastor 22 Aug 2012

^ Only arti is OP enough to change the entire game with 2-3 shots which doesn't seem fair.

It just isn't nice to get 1 shotted. Takes the entire fun out of the game.
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jup331's Photo jup331 22 Aug 2012

High Tier Arty is too accurate? You know, that T8 Arty is more inaccurate then their T5-6 parents? Thats why they have this splash dmg.
And moving targets are only so easy to hit because they are moving constantly. Even the fastest tank can be easily hit if he moves in a straight line with a constant velocity. If you move with no pattern magicaly no arty will hit you (maybe never again but you wont be hit that much anymore)

Stop that "Arty is too OP" threats until you played Arty in the higher tiers (at least T7)

sincerly
jup331
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Alzoc's Photo Alzoc 22 Aug 2012

 Bastor, on 22 August 2012 - 09:54 PM, said:

Imho a way to fix arti issues is to lower the damage and splash and increase the RoF. Making it so the DPM is about the same but the RoF is higher and Damage is way lower would really imporve the game as a whole.

Increasing the RoF is not a solution. What makes arty OP atm is their ability to ruin your tanks in one shoot ( My KV-3 hit by a hummel 500 dmg ok. But also both loader dead and gun damaged, the tank was ruined even if it still had hp).

-They should renerf HE

-Makes the arty grind much harder (know it's already hard but go look on russian serv, arty batlle with only 2 or 3 regulars tanks)

-Supress the link from other lines to arty.

-And limit the arty at 2 per games
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Ikarases's Photo Ikarases 22 Aug 2012

 Bastor, on 22 August 2012 - 10:10 PM, said:

^ Only arti is OP enough to change the entire game with 2-3 shots which doesn't seem fair.

It just isn't nice to get 1 shotted. Takes the entire fun out of the game.

Name one tank tier 7 (no AMX, Lorraines and whatever that fast that they won´t let you to get your sights on them) up wich you can oneshot with T92 from front with an HE round...
Edited by Ikarases, 22 August 2012 - 10:13 PM.
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IchiFi's Photo IchiFi 22 Aug 2012

I'm still raging on balance ^_^ - http://i.imgur.com/WXdWu.jpg
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St4hl's Photo St4hl 22 Aug 2012

you can bash him all you want with neg rep, but i as a player of all classes (yes and arty ) say arty is simply overpowered. i stack at least 2 kills per game in my tier 7 russian arty.
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Judqment8's Photo Judqment8 22 Aug 2012

Oh, please not this topic AGAIN.
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kingsamIIV's Photo kingsamIIV 22 Aug 2012

Arty only games would be much more fun, no whining, no complaining, no lemmings, no tactical incompetence, ahhhhh us arty players can only dream muhahaha.
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