Tracks now need more HP
DizzyNATOR93
23 Aug 2012
After palaying some rounds on test server with t50-2 and vk2801 i just realized that u get detracked for every little hill u take. Honestly this is not funny especiall on desert maps like sandriver u get detracked for every little sandhill u take i mean sure u get tracked for jumping down hill ore bridges like on mountainpass but have u never seen real tanks driving they drive with 70kmh are heavier and doing higher and way more far jumps. I cant stop befor every stone even this special module that gives tracks more hp has no advantage. But something good at the end today i reachd 90kmh with my t50-2 :D
Grabarz19_PL
23 Aug 2012
Now there will be more skill required in driving a 72km/h monster by taking the best routes in order to not flip and lose your tracks. Scared of a challenge?
Chikoma
23 Aug 2012
This is gonna be awesome, lots and lots of fun to be had from watching scout track themselves...
Tadzhiks
23 Aug 2012
Yeah, sure, even the weakest tracks absorb large caliber shells fully, yet they need more HP.
rockmonkey
23 Aug 2012
I saw a video on youtube where a t50-2 just kept detracking it's self... funny 
But yes some tanks need more HP on tracks so we can have more 0% hits...
But yes some tanks need more HP on tracks so we can have more 0% hits...
Uterujem_Dobro
23 Aug 2012
That is the exact point, you cannot drive a tank like a sand buggy. Tracks were not maid from titanium bonded together...
aasav
23 Aug 2012
you kidding me? you want more hp so you can do ridiculous jumps over cliffs with high speed, i don't think so
Tinbawx
23 Aug 2012
I goofed around a little with the Pz III/IV and the E-50 on the test server (sadly it was down before I could take the T-44 out for a spin) and imo the falling damage for smaller heights/jumps is set a little too high.
Sure you can maneuver around those obstacles, no problem, but where´s the fun in that. I mean srsly, WG implements this cool feature that tanks actually take off when they drive across a bump/dune/whatever at speed, so we avoid anything that might give us a little air time? For me it doesn´t quite match the arcade feel of the game.
It´s not something that seriously bothers me or anything, I just think it´s a missed opportunity for driving fun if even small jumps get punished hard.
Sure you can maneuver around those obstacles, no problem, but where´s the fun in that. I mean srsly, WG implements this cool feature that tanks actually take off when they drive across a bump/dune/whatever at speed, so we avoid anything that might give us a little air time? For me it doesn´t quite match the arcade feel of the game.
It´s not something that seriously bothers me or anything, I just think it´s a missed opportunity for driving fun if even small jumps get punished hard.
Spiediens
23 Aug 2012
I jumped from a 3 meter high hill in my Pz 3/4 and landed RIGHT on my tracks and it exploded....
Was hilarious
Was hilarious


