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Tracks now need more HP

DizzyNATOR93's Photo DizzyNATOR93 23 Aug 2012

After palaying some rounds on test server with t50-2 and vk2801 i just realized that u get detracked for every little hill u take. Honestly this is not funny especiall on desert maps like sandriver u get detracked for every little sandhill u take i mean sure u get tracked for jumping down hill ore bridges like on mountainpass but have u never seen real tanks driving they drive with 70kmh are heavier and doing higher and way more far jumps. I cant stop befor every stone even this special module that gives tracks more hp has no advantage. But something good at the end today i reachd 90kmh with my t50-2 :D
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Grabarz19_PL's Photo Grabarz19_PL 23 Aug 2012

Now there will be more skill required in driving a 72km/h monster by taking the best routes in order to not flip and lose your tracks. Scared of a challenge?
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Chikoma's Photo Chikoma 23 Aug 2012

This is gonna be awesome, lots and lots of fun to be had from watching scout track themselves...
:Smile_veryhappy:
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Tadzhiks's Photo Tadzhiks 23 Aug 2012

Yeah, sure, even the weakest tracks absorb large caliber shells fully, yet they need more HP.
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rockmonkey's Photo rockmonkey 23 Aug 2012

I saw a video on youtube where a t50-2 just kept detracking it's self... funny :Smile_veryhappy:

But yes some tanks need more HP on tracks so we can have more 0% hits... :Smile-bajan2:
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Uterujem_Dobro's Photo Uterujem_Dobro 23 Aug 2012

That is the exact point, you cannot drive a tank like a sand buggy. Tracks were not maid from titanium bonded together...
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aasav's Photo aasav 23 Aug 2012

you kidding me? you want more hp so you can do ridiculous jumps over cliffs with high speed, i don't think so
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Retu81's Photo Retu81 23 Aug 2012

Never seen a real tank driving 72 km/h over a rough terrain...
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Tinbawx's Photo Tinbawx 23 Aug 2012

I goofed around a little with the Pz III/IV and the E-50 on the test server (sadly it was down before I could take the T-44 out for a spin) and imo the falling damage for smaller heights/jumps is set a little too high.

Sure you can maneuver around those obstacles, no problem, but where´s the fun in that. I mean srsly, WG implements this cool feature that tanks actually take off when they drive across a bump/dune/whatever at speed, so we avoid anything that might give us a little air time? For me it doesn´t quite match the arcade feel of the game.

It´s not something that seriously bothers me or anything, I just think it´s a missed opportunity for driving fun if even small jumps get punished hard.
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Spiediens's Photo Spiediens 23 Aug 2012

I jumped from a 3 meter high hill in my Pz 3/4 and landed RIGHT on my tracks and it exploded....
Was hilarious
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