Great, they're actually going through with this inanity (not misspelled). Instead of hard-capping the amount of SPGs in a match, which would be so friggin simple, they went ahead and decided that instead of tweaking their stupid matchmaker, they need to discourage people from playing SPGs, despite them accounting for only 12% of played vehicles (http://forum.worldof...ver-statistics/).
Bravo, WG, bravo! I applaud your hideously moronic decision. "Hurr durr, too many arties in high tiers durr... hurr... nerf income!" Brilliant.
Well I for one will not be deterred, no sir! I'll keep playing my beloved SPGs and keep dropping those painfully expensive shells on the heads of people who can't take proper cover.
Edit: Also, according to Snib, at the highest SPG tier (tier 8), SPGs account for only 4.3% of their potential opponents. This proves that the over-inflation of SPGs in high tiers is an MM anomally, and that it can be fixed with hard-capping without lenghthening the queue times.
Edited by Trilandian, 25 August 2012 - 09:19 AM.