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Artillery income nerf planned for 8.0


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Trilandian #1 Posted 23 August 2012 - 04:47 PM

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Well, Overlord has now confirmed that the nerf they talked about for arties is going to be to their credit income (http://forum.worldof...40#entry2596783).

Great, they're actually going through with this inanity (not misspelled). Instead of hard-capping the amount of SPGs in a match, which would be so friggin simple, they went ahead and decided that instead of tweaking their stupid matchmaker, they need to discourage people from playing SPGs, despite them accounting for only 12% of played vehicles (http://forum.worldof...ver-statistics/).

Bravo, WG, bravo! I applaud your hideously moronic decision. "Hurr durr, too many arties in high tiers durr... hurr... nerf income!" Brilliant.

Well I for one will not be deterred, no sir! I'll keep playing my beloved SPGs and keep dropping those painfully expensive shells on the heads of people who can't take proper cover. :Smile-izmena:



Edit: Also, according to Snib, at the highest SPG tier (tier 8), SPGs account for only 4.3% of their potential opponents. This proves that the over-inflation of SPGs in high tiers is an MM anomally, and that it can be fixed with hard-capping without lenghthening the queue times.

Edited by Trilandian, 25 August 2012 - 09:19 AM.


spichopat #2 Posted 23 August 2012 - 04:49 PM

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You loose credits with tier 5 arty in GOOD game. The weird thing is that you gain credits even if you die in first second, but if you shoot all your ammo and hit everytime you loose credits.

Grabarz19_PL #3 Posted 23 August 2012 - 04:49 PM

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Income is the last thing I care about when playing my tanks (unless it's my T34) so if anything I will roll my GW Tiger from time to time either.

Nonetheless however they nerf arty I will approve of anyway so... I hoped for a perfomance nerf, not an income nerf :(

SabatonPagan #4 Posted 23 August 2012 - 04:53 PM

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Thats the stupidest thing i have ever ... i dont even... bah

Harbinger123 #5 Posted 23 August 2012 - 04:55 PM

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WoT dev:
Posted Image

mr3awsome #6 Posted 23 August 2012 - 04:58 PM

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I will keep playing my arty just to make a point

FoeHamster419 #7 Posted 23 August 2012 - 04:59 PM

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Does less income with a tank have anything to do with how it is played?

Well.. I guess they might try to spread their shells across more targets to get more damage out of them... hurrrr... I have no idea.. I was kind of hoping for a gameplay change.

Diedel #8 Posted 23 August 2012 - 05:00 PM

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View PostFoeHamster419, on 23 August 2012 - 04:59 PM, said:

Does less income with a tank have anything to do with how it is played?

Well.. I guess they might try to spread their shells across more targets to get more damage out of them... hurrrr... I have no idea.. I was kind of hoping for a gameplay change.

This was the only change that could be done with absolutely zero effort, WG style.

theghostcat #9 Posted 23 August 2012 - 05:11 PM

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Dear lord those MORONS need to stop screwing with economics, players will find a way - stop effing it up WG!
Especially because the damn game isn't even finished yet!

Craft_Man #10 Posted 23 August 2012 - 05:16 PM

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Arty players had suffer so much in the last time..
*Credits income nerfed
*Introducing super fast light tanks
*Tracers (some of us know what how useless is a arty whit stock angine) GWtiger acceleration etc.
*Increase the Hit Points of many tanks and the arty damage remain the same.

DanteDarkstar #11 Posted 23 August 2012 - 05:23 PM

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View PostTrilandian, on 23 August 2012 - 04:47 PM, said:

Instead of hard-capping the amount of SPGs in a match, which would be so friggin simple
Or so you think, without realizing all ramifications of such thing. If there are 40 arties waiting for matches, there are 40 arties waiting, and amount of hard-capping is going to change that. Or would YOU like to wait 15 minutes for a match because "there are too many heavies in queue, and we decided to cap it to 10 per match" ?

X3N4 #12 Posted 23 August 2012 - 05:26 PM

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Every T10 tank and T8 arty especially should get their income heavily nerfed. Either you perform in them or you should lose a shit ton of money from playing them, that's how I see it.

Meogron #13 Posted 23 August 2012 - 05:26 PM

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Income nerf wont solve any problems with arty. What it needs is caping the amount of arties can be per battle. For high tier arties there should be cap 3 arty per side.

Edited by Meogron, 23 August 2012 - 05:27 PM.


gomolj #14 Posted 23 August 2012 - 05:26 PM

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So making a hard cap and pushing the wait times for a large part of their player base to god-knows how many minutes is smarter then simply making you pay out of your ass if you wanna play your overpowered high tier arty toy?? Great deduction there.


Edit: Also hard capping would pretty much guarantee you would never see arty free battle again.

Edited by gomolj, 23 August 2012 - 05:31 PM.


Trilandian #15 Posted 23 August 2012 - 05:27 PM

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View PostDanteDarkstar, on 23 August 2012 - 05:23 PM, said:

Or so you think, without realizing all ramifications of such thing. If there are 40 arties waiting for matches, there are 40 arties waiting, and amount of hard-capping is going to change that. Or would YOU like to wait 15 minutes for a match because "there are too many heavies in queue, and we decided to cap it to 10 per match" ?

If they hard-cap it at, say, 4 per team, that's 8 SPGs pulled from the queue for each match. Given that, as I've said, SPGs are only 12% of played vehicles, we're talking an average of 3.6 SPGs for every 30 vehicles, so all those SPG drivers wont have to wait long.

hdv111 #16 Posted 23 August 2012 - 05:30 PM

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High tier arty will suffer the most, most likely you wont even notice it.... Of course you could whine when you have t8 arty, but now..

Trilandian #17 Posted 23 August 2012 - 05:33 PM

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View Posthdv111, on 23 August 2012 - 05:30 PM, said:

High tier arty will suffer the most, most likely you wont even notice it.... Of course you could whine when you have t8 arty, but now..

Whine? I'm not whining. This isn't some kind of "OMG WG is nerfing a tank I play" thread. I haven't said a word when they announced the nerf to the PzIV, despite the fact that I play it, because I understood the reasoning behind it. This, on the other hand, is completely baseless. The simplest way to limit the amount of SPGs in a match is through hard-capping.

ngardet #18 Posted 23 August 2012 - 05:36 PM

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When you point at the moon, the idiot looks at the finger.

Woel #19 Posted 23 August 2012 - 05:43 PM

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View PostTrilandian, on 23 August 2012 - 05:27 PM, said:

If they hard-cap it at, say, 4 per team, that's 8 SPGs pulled from the queue for each match. Given that, as I've said, SPGs are only 12% of played vehicles, we're talking an average of 3.6 SPGs for every 30 vehicles, so all those SPG drivers wont have to wait long.
12% of all played vehicles I think, but I guess their tiers and the matches they're present in should be taken into consideration as well. As it seems to me the so called "arty parties" seem to be present in high tier battles only (mostly T7-8 arties and when I sit in T9-10 tank), I've yet to see mid-tier arty-party. It's the same thing with light tanks: their numbers look so big merely because they're present in very low tier matches, not because you see 15 T-50-2 roaming around in high tier matches. So, while the number of SPGs doesn't look bad on paper, it could be that they're piled up in higher tier matches (while lower tier battles barely have any of them).
Oh, and during the night their numbers seem to increase drastically, along with the waiting time for battle, so a hard cap could possibly make 20-30 seconds of waiting even during the day (Just made up the number, pretty sure WG has people who could have proper data to do the maths).
Nonetheless the income change is quite stupid. Not because I play a lot of SPG (as I will be able to afford it, even after the nerf), but because it is not fixing the source of problems..

gomolj #20 Posted 23 August 2012 - 05:43 PM

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@Trilandian If you think that the arty cap is such a great idea without any noticeable consequences, don't you think the devs would implement it then? Or is it maybe that the devs are not the idiots you think they are and that there are things which you don't know about which make your great idea not so great?