can this be a proof of 0 dmg penetration
zmeul
07 Sep 2012
I won't say anything conclusive but this can be an indicator of the "mythical" (not existing by some accounts .. cough ... developers ... cough) zero damage penetrating shots
when I looked at the battle report It clearly indicates the hit and if you look at the critical damage icon, it's not lit so that means the round did not hit any external modules
did the round bounced? then why the gunner said penetration?
sadly I did not had battle replay activated so I don't have that proof
but, if anyone else experiences the same and has a screenshot with the afterbattle report and maybe a battle recording, please post them in this thread
Spoiler
the gunner clearly said "penetration", the target blinked, but there was no damage indicatorwhen I looked at the battle report It clearly indicates the hit and if you look at the critical damage icon, it's not lit so that means the round did not hit any external modules
did the round bounced? then why the gunner said penetration?
sadly I did not had battle replay activated so I don't have that proof
but, if anyone else experiences the same and has a screenshot with the afterbattle report and maybe a battle recording, please post them in this thread
zmeul
07 Sep 2012
pilarius, on 07 September 2012 - 11:47 PM, said:
Spaced armour?
the problem is, if in fact it bounced, the afterbattle stats window does not separate AP/APCR/HEAT/HE ammo by shots and mashes them up together
I fired all my AP ammo in that round and some HE as well
FreakDC
07 Sep 2012
zmeul, on 07 September 2012 - 11:35 PM, said:
I won't say anything conclusive but this can be an indicator of the "mythical" (not existing by some accounts .. cough ... developers ... cough) zero damage penetrating shots
the gunner clearly said "penetration", the target blinked, but there was no damage indicator
when I looked at the battle report It clearly indicates the hit and if you look at the critical damage icon, it's not lit so that means the round did not hit any external modules
did the round bounced? then why the gunner said penetration?
sadly I did not had battle replay activated so I don't have that proof
but, if anyone else experiences the same and has a screenshot with the afterbattle report and maybe a battle recording, please post them in this thread
the gunner clearly said "penetration", the target blinked, but there was no damage indicator
when I looked at the battle report It clearly indicates the hit and if you look at the critical damage icon, it's not lit so that means the round did not hit any external modules
did the round bounced? then why the gunner said penetration?
sadly I did not had battle replay activated so I don't have that proof
but, if anyone else experiences the same and has a screenshot with the afterbattle report and maybe a battle recording, please post them in this thread
"Penetration" from the crew with no damage to the tank is a 0% hit.
This could mean you hit an outside module (spaced armor counts) like the tracks, gun, etc. but did not penetrated into the internal hull.
Or it's a real 0% "bug" working as intendedâ„¢ by WG, where you hit an internal module that managed to make a "saving throw" and thus swallowing that shell as a whole.
Or it's a real bug that's supposed to be fixed now, where damaged modules are somehow immune and stop taking damage but still absorb shots.
This can be observed when you hit a tank's tracks while he is capping and the counter does not get reset anymore.
zmeul, on 07 September 2012 - 11:55 PM, said:
as far as I can remember, hitting and penetrating the 1st layer and not the 2nd will count as a bounce/ricochet and be announced as such by the gunner
the problem is, if in fact it bounced, the afterbattle stats window does not separate AP/APCR/HEAT/HE ammo by shots and mashes them up together
I fired all my AP ammo in that round and some HE as well
the problem is, if in fact it bounced, the afterbattle stats window does not separate AP/APCR/HEAT/HE ammo by shots and mashes them up together
I fired all my AP ammo in that round and some HE as well
Edited by FreakDC, 07 September 2012 - 11:59 PM.
Tinbawx
08 Sep 2012
The detailed battle statistics can actually show a 0 damage penetration. You just gotta get a clean hit for nothing on an opponent and then leave him alone.
The battle statistics will show that you have damaged the tank. And the tool tip, which pops up when you hover the mouse cursor over the damage icon, will show a 0.
Edited by Tinbawx, 08 September 2012 - 12:06 AM.
The battle statistics will show that you have damaged the tank. And the tool tip, which pops up when you hover the mouse cursor over the damage icon, will show a 0.
Edited by Tinbawx, 08 September 2012 - 12:06 AM.
zmeul
08 Sep 2012
FreakDC, on 07 September 2012 - 11:58 PM, said:
This could mean you hit an outside module (spaced armor counts) like the tracks, gun, etc. but did not penetrated into the internal hull.
Quote
In the detailed overview it shows HE damage and ram damage IIRC.
as for showing HE damage, it's irrelevant since it will only show if the round penetrated
Spoiler
if you look at the ammo cost and do the math, knowing I fired all 40 rounds of AP it only leaves 4 HE rounds fired and I know those HE round hit Qwerty_Boy_2_RU (the guy that killed me)if you look at the 1st pic, he has 5 damage shots meaning he got hit it those 4 and one AP
Edited by zmeul, 08 September 2012 - 12:23 AM.
pixarart
08 Sep 2012
zmeul, on 07 September 2012 - 11:55 PM, said:
as far as I can remember, hitting and penetrating the 1st layer and not the 2nd will count as a bounce/ricochet and be announced as such by the gunner
the problem is, if in fact it bounced, the afterbattle stats window does not separate AP/APCR/HEAT/HE ammo by shots and mashes them up together
I fired all my AP ammo in that round and some HE as well
the problem is, if in fact it bounced, the afterbattle stats window does not separate AP/APCR/HEAT/HE ammo by shots and mashes them up together
I fired all my AP ammo in that round and some HE as well
i am not 100% sure about this but i think that you hit space armor.commander now says penetration because he see the hole in the enemy tank,he dont know if shell passed 2nd layer(this is the explanation i read in one other post).in your situation i think your shell didnt manage to pen the 2nd layer and thats why you didnt to damage.
zmeul
08 Sep 2012
pixarart, on 08 September 2012 - 12:30 AM, said:
i am not 100% sure about this but i think that you hit space armor.commander now says penetration
anyways, does the BatChat have any spaced armor!? on the sides, like IS-3, cuz that's where I hit it
I don't think it does, I might be wrong tho, so I need some confirmation
Edited by zmeul, 08 September 2012 - 01:07 AM.
FreakDC
08 Sep 2012
zmeul, on 08 September 2012 - 12:08 AM, said:
did you even looked at the screen shot? it clearly shows the tank hit did not receive any module damage at all!
yes indeed it does, but that doesn't help with anything because the damage from shells is random
as for showing HE damage, it's irrelevant since it will only show if the round penetrated
if you look at the ammo cost and do the math, knowing I fired all 40 rounds of AP it only leaves 4 HE rounds fired and I know those HE round hit Qwerty_Boy_2_RU (the guy that killed me)
if you look at the 1st pic, he has 5 damage shots meaning he got hit it those 4 and one AP
yes indeed it does, but that doesn't help with anything because the damage from shells is random
as for showing HE damage, it's irrelevant since it will only show if the round penetrated
if you look at the ammo cost and do the math, knowing I fired all 40 rounds of AP it only leaves 4 HE rounds fired and I know those HE round hit Qwerty_Boy_2_RU (the guy that killed me)
if you look at the 1st pic, he has 5 damage shots meaning he got hit it those 4 and one AP
The screenshot shows nothing. you have what, one hit on that BatChat? That could have been a bounce!
Even if I trust your random claim and it was a "penetration" shot. That could have been a shot that hit the tracks and the tracks could have made the saving throw.
How is that possible? Again you might wanna read what I wrote before you flame me, you can actually hit a module, and the module makes a so called saving throw. That way the module gets no damage at all and the shell is absorbed. This does not work for the "gun" module according to Overlord.
Overlord:
"If module/crew is lucky to get saving throw, round doesn't go further"
and
"Gun also has saving throw, but if it dodges, round goes further. However if round has penetrated the armour and inflicted damage before hitting the gun / gun dodging, it won't go further"
http://forum.worldof...ation-and-more/
So there are several scenarios where your result is possible.
zmeul
08 Sep 2012
FreakDC, on 08 September 2012 - 05:31 AM, said:
Did you even read what I said?
The screenshot shows nothing. you have what, one hit on that BatChat? That could have been a bounce!
Even if I trust your random claim and it was a "penetration" shot. That could have been a shot that hit the tracks and the tracks could have made the saving throw.
The screenshot shows nothing. you have what, one hit on that BatChat? That could have been a bounce!
Even if I trust your random claim and it was a "penetration" shot. That could have been a shot that hit the tracks and the tracks could have made the saving throw.
if the hit was on the external moduels (tracks, gun, observation device, radio antena ,,,) the icon next to damage would have been lit (absorbed or not) as is shows critical damage (aka module damage, as far as I can understand) so it's no module damage
you quote explains and details the path of a shell once it penetrates the tank and how further in the tank it will travel
Quote
Being inside the vehicle round can go as long as 10-caliber distance inflicting damage to modules and crew.
as for my random claim .. I asked for players to post any screenshots with maybe attacked battle replays to further examine the possible issue
if you want to understand and have a decent discussion, fine, if not move on; I'm not the one flaming, you are
_AceOfSpades_
08 Sep 2012
of course theres 0 damage penetrations... working as intended, so you don't do as much dmg and get as much credits and buy premium.
Jukelo
08 Sep 2012
0dmg penetrations are not a myth, they exist: damaging a module or penetrating only the first layer of layered armor (which will be announced as a penetration).
FreakDC
08 Sep 2012
zmeul, on 08 September 2012 - 09:12 AM, said:
I will tell you one more, look at the damn screenshot!
if the hit was on the external moduels (tracks, gun, observation device, radio antena ,,,) the icon next to damage would have been lit (absorbed or not) as is shows critical damage (aka module damage, as far as I can understand) so it's no module damage
you quote explains and details the path of a shell once it penetrates the tank and how further in the tank it will travel
don't half quote something to prove me wrong
as for my random claim .. I asked for players to post any screenshots with maybe attacked battle replays to further examine the possible issue
if you want to understand and have a decent discussion, fine, if not move on; I'm not the one flaming, you are
if the hit was on the external moduels (tracks, gun, observation device, radio antena ,,,) the icon next to damage would have been lit (absorbed or not) as is shows critical damage (aka module damage, as far as I can understand) so it's no module damage
you quote explains and details the path of a shell once it penetrates the tank and how further in the tank it will travel
don't half quote something to prove me wrong
as for my random claim .. I asked for players to post any screenshots with maybe attacked battle replays to further examine the possible issue
if you want to understand and have a decent discussion, fine, if not move on; I'm not the one flaming, you are
If you hit a tank and bounce it will show exactly the way like in your screenshot. There will be a hit on the tank, and 0 damage done and there will be no module damage shown.
Also if a module makes the saving throw you don't do damage to it, why would the icon for critical damage be lid? That's just your false assumption.
There is a reason why I quoted what I quoted... Overlord explains that if a module makes a saving throw the round is gone, no more damage to anything.
And I quoted the only exception according to Overlord, the gun. He is NOT exclusively talking about what happens once you penetrate, as he clearly also talks about the gun (which is an outside module).
So if you hit e.g. the observation device or the tracks and they make the saving throw your round is gone, there is no damage done to the tank and the after battle report will show exactly what it shows in your screenshot.
...Or you just bounced...
You show us a screenshot that is perfectly explainable, and tell us a neat story no one can verify. And you call that possible "proof".
Also look at your second screenshot, you penetrated 23 rounds and fired according to you 4 HE shells, yet you only did 5006 total damage, and I say only because the minimum damage of 23 APCR shells would be 5520. Which means you must have had at least 3 0% hits/crits. Each of these could have hit a module, dealing damage to it or not if it made the saving throw.
If your shots dealt average damage and your HE also did a little damage you are looking at around 8 0% hits.
But non of that contradicts the bat chat with 0 damage and no module damage.
Like I said before, it's either a bounce or you crit an outside module like the tracks and it made the saving throw.
zmeul
08 Sep 2012
FreakDC, on 08 September 2012 - 06:04 PM, said:
There is a reason why I quoted what I quoted... Overlord explains that if a module makes a saving throw the round is gone, no more damage to anything.
And I quoted the only exception according to Overlord, the gun. He is NOT exclusively talking about what happens once you penetrate, as he clearly also talks about the gun (which is an outside module).
And I quoted the only exception according to Overlord, the gun. He is NOT exclusively talking about what happens once you penetrate, as he clearly also talks about the gun (which is an outside module).
as for the gun, it has a breach, that is an inside module, and that can be hit too
as far as I recall, BatChat does not have skirt armor or any other type of spaced armor on the sides (maybe I'm wrong) so a bounce with penetration message is out
Otasson
08 Sep 2012
Don't you know that the penetration - 0 dmg shots is the anounced fix from 7.5 for the critical hits - 0 dmg...




