Second Public Test of Version 8.0
Community
13 Sep 2012
We are now running a second public test of the changes coming in Version 8.0. Join in now!
Full news text
Hi guys, please remember for any feedback about this phase of testing to use the test server forums - http://forum.worldof...blic-test-v-80/
- Ectar
Edited by Ectar, 13 September 2012 - 02:23 PM.
Full news text
Hi guys, please remember for any feedback about this phase of testing to use the test server forums - http://forum.worldof...blic-test-v-80/
- Ectar
Edited by Ectar, 13 September 2012 - 02:23 PM.
Ectar
13 Sep 2012
For anyone who can't access the portal:
Changes from 8.0.1 to 8.0.2 Test
Graphics:
- Reduced brightness on ‘Mountain Pass’, ‘Fjords’ and ‘Malinovka’ maps
- Changed the positioning of light source (sun) on maps: ‘Ensk’, ‘Siegfried Line’, ‘South Coast’
- Reduced reflective brightness on some surfaces in premium and standard garages
- Increased texture quality inside the railroad station on ‘Himmelsdorf’ map
- Returned destruction effects of most objects for settings below highest
- Updated minimaps to match reworked maps
Technical Improvements:
- Dramatically increased performance on all maps with new renderings
- Reworked the ‘auto-detect’ function for graphic settings
- Reworked ‘specular’ component of tank and environment lighting
Physics:
- Reworked ramming damage system
- Improved dynamics of driving ‘uphill’ and manoeuvring whilst driving ‘uphill’ for all vehicles
- Changed mechanism for calculating falling damage
- Fixed the damage mechanics of falling while driving a vehicle on another vehicle
- Removed possibility to set vehicle on fire by falling on it
Vehicles:
- Price for all stock modules of Tier 1 tanks set to 0 credits
- Fixed the armoring of IS-4 gun mantle
- Fixed the armoring of PzKpfw III front plate
- Increased armoring of E-100 and Maus gun mantles
- Rebalanced all vehicles introduced in 8.0: PzIV Schmalturm, Object 263, SU-101, SU-100М1, SU-122-54.
- Reworked battle weight and Tier spread for T-127 and Matilda Black Prince
UI:
- Added small improvements to after battle statistics window
- In after battle statistics, damage dealt to allies now takes into account current anti-team-kill rules for platoons and training rooms
- Vehicles that are currently not available for sale have been removed from all Tech Trees
- Removed after battle auto-selection of a vehicle that still has XP modifier for the first victory enabled
- Added function to compare modules between different vehicles in the Tech Tree
- Improved the visibility of SPG dispersion circle on some landscapes
- In Tech Tree a pop-up hint, which displays XP cost and price for the vehicle regardless of its current status has been added
Sounds:
- Removed the misleading ricochet sound when ramming a vehicle
- Fixed sound effects for 17cm GwTiger and JagdPz E-100 guns.
- Fixed sound effects for 15 cm sFH 36 L/30 of Gw Panther.
- Fixed sound effects for SPG leFH18B2. gun
- Fixed sound effects for Т34 gun
- Fixed some discrepancies between guns calibres and their sounds
- Removed the explosion sound effect when an explosion happens inside an object
Fixes:
- Fixed the unavailability of red line on ‘Fjords’ map
- Fixed numerous errors in lighting settings on in-game maps
- Fixed numerous errors in content on new in-game maps
- Fixed the ‘Dealt Damage’ tab in after battle statistics, which previously incorrectly displayed ramming and splash types of damage
- Fixed incorrect contour display of personal emblems
- Fixed incorrect command binding for F5 and F6 keys
- Fixed numerous graphical errors in display of personal tank emblems and inscriptions
- Fixed it so that it is now possible to switch team places in training room mode
- Fixed the texture borders for personal inscriptions
- Fixed the lack of destruction effects for some environmental objects
- Fixed the ‘Leave the queue’ button after opening statistics window
- Fixed an error when opening the training room creation interface while resizing the game client window
- Fixed the bright-red ‘lighting’ of trees in semi-transparent state
- Fixed client hanging on ‘Loading Hangar’ after the battle
- Fixed capping on ‘Widepark’ and ‘Cliff’ maps
- Fixed impact point flashing of rounds
- Fixed the bright-red lighting of track traces
- Fixed the display of explosions remaining on objects with sophisticated geometry
- Fixed a bug where clan emblems were displayed instead of penetration marks!
- Fixed ‘lags’ and ‘freezes’ of the client with big loss of performance in different places on all maps
- Fixed client hanging when trying to install personal emblems or inscriptions
- Fixed the ability to stay underwater without drowning for T-28 tank
- Fixed lighting setting in standard and premium hangars
- Fixed the disappearance or non-display of drowning indicator in several cases
- Fixed the rare crash to desktop during game client loading
- Fixed rare bugs of ‘Fog of War’ Clan Wars feature
- Fixed the rare desynchronisation of aiming vector and the reticle display
- Fixed RMB targetting for SPG’s
- Fixed movement of reticle while zooming
- Fixed the ‘Achievements’ point in the battle results system messages for battles with no achievements received
- Fixed rare cases of personal emblems and inscriptions not installing on the vehicle after purchase
- Fixed availability of additional equipment for French TD’s
- Fixed shadows ‘shaking’ while moving the vehicle
- Fixed the bindings of the radial menu for mouse scroll
Changes from 8.0.1 to 8.0.2 Test
Graphics:
- Reduced brightness on ‘Mountain Pass’, ‘Fjords’ and ‘Malinovka’ maps
- Changed the positioning of light source (sun) on maps: ‘Ensk’, ‘Siegfried Line’, ‘South Coast’
- Reduced reflective brightness on some surfaces in premium and standard garages
- Increased texture quality inside the railroad station on ‘Himmelsdorf’ map
- Returned destruction effects of most objects for settings below highest
- Updated minimaps to match reworked maps
Technical Improvements:
- Dramatically increased performance on all maps with new renderings
- Reworked the ‘auto-detect’ function for graphic settings
- Reworked ‘specular’ component of tank and environment lighting
Physics:
- Reworked ramming damage system
- Improved dynamics of driving ‘uphill’ and manoeuvring whilst driving ‘uphill’ for all vehicles
- Changed mechanism for calculating falling damage
- Fixed the damage mechanics of falling while driving a vehicle on another vehicle
- Removed possibility to set vehicle on fire by falling on it
Vehicles:
- Price for all stock modules of Tier 1 tanks set to 0 credits
- Fixed the armoring of IS-4 gun mantle
- Fixed the armoring of PzKpfw III front plate
- Increased armoring of E-100 and Maus gun mantles
- Rebalanced all vehicles introduced in 8.0: PzIV Schmalturm, Object 263, SU-101, SU-100М1, SU-122-54.
- Reworked battle weight and Tier spread for T-127 and Matilda Black Prince
UI:
- Added small improvements to after battle statistics window
- In after battle statistics, damage dealt to allies now takes into account current anti-team-kill rules for platoons and training rooms
- Vehicles that are currently not available for sale have been removed from all Tech Trees
- Removed after battle auto-selection of a vehicle that still has XP modifier for the first victory enabled
- Added function to compare modules between different vehicles in the Tech Tree
- Improved the visibility of SPG dispersion circle on some landscapes
- In Tech Tree a pop-up hint, which displays XP cost and price for the vehicle regardless of its current status has been added
Sounds:
- Removed the misleading ricochet sound when ramming a vehicle
- Fixed sound effects for 17cm GwTiger and JagdPz E-100 guns.
- Fixed sound effects for 15 cm sFH 36 L/30 of Gw Panther.
- Fixed sound effects for SPG leFH18B2. gun
- Fixed sound effects for Т34 gun
- Fixed some discrepancies between guns calibres and their sounds
- Removed the explosion sound effect when an explosion happens inside an object
Fixes:
- Fixed the unavailability of red line on ‘Fjords’ map
- Fixed numerous errors in lighting settings on in-game maps
- Fixed numerous errors in content on new in-game maps
- Fixed the ‘Dealt Damage’ tab in after battle statistics, which previously incorrectly displayed ramming and splash types of damage
- Fixed incorrect contour display of personal emblems
- Fixed incorrect command binding for F5 and F6 keys
- Fixed numerous graphical errors in display of personal tank emblems and inscriptions
- Fixed it so that it is now possible to switch team places in training room mode
- Fixed the texture borders for personal inscriptions
- Fixed the lack of destruction effects for some environmental objects
- Fixed the ‘Leave the queue’ button after opening statistics window
- Fixed an error when opening the training room creation interface while resizing the game client window
- Fixed the bright-red ‘lighting’ of trees in semi-transparent state
- Fixed client hanging on ‘Loading Hangar’ after the battle
- Fixed capping on ‘Widepark’ and ‘Cliff’ maps
- Fixed impact point flashing of rounds
- Fixed the bright-red lighting of track traces
- Fixed the display of explosions remaining on objects with sophisticated geometry
- Fixed a bug where clan emblems were displayed instead of penetration marks!
- Fixed ‘lags’ and ‘freezes’ of the client with big loss of performance in different places on all maps
- Fixed client hanging when trying to install personal emblems or inscriptions
- Fixed the ability to stay underwater without drowning for T-28 tank
- Fixed lighting setting in standard and premium hangars
- Fixed the disappearance or non-display of drowning indicator in several cases
- Fixed the rare crash to desktop during game client loading
- Fixed rare bugs of ‘Fog of War’ Clan Wars feature
- Fixed the rare desynchronisation of aiming vector and the reticle display
- Fixed RMB targetting for SPG’s
- Fixed movement of reticle while zooming
- Fixed the ‘Achievements’ point in the battle results system messages for battles with no achievements received
- Fixed rare cases of personal emblems and inscriptions not installing on the vehicle after purchase
- Fixed availability of additional equipment for French TD’s
- Fixed shadows ‘shaking’ while moving the vehicle
- Fixed the bindings of the radial menu for mouse scroll
Treborn
13 Sep 2012
Thank you Ectar. You rule as always!
Please make lobby to WG headquarters to make camouflage cheaper. Right now its way to much.
Please make lobby to WG headquarters to make camouflage cheaper. Right now its way to much.
Ectar
13 Sep 2012
Treborn, on 13 September 2012 - 12:31 PM, said:
Thank you Ectar. You rule as always!
Please make lobby to WG headquarters to make camouflage cheaper. Right now its way to much.
Please make lobby to WG headquarters to make camouflage cheaper. Right now its way to much.
Please make sure to post this feedback in the test forums and encourage as many players as possible to join in the discussion.
HBorganization
13 Sep 2012
Will the previous launcher update automatically or do we need to download the entire test client again?
Tomyslav
13 Sep 2012
when i see
"- Rebalanced all vehicles introduced in 8.0: PzIV Schmalturm, Object 263, SU-101, SU-100М1, SU-122-54."
i don't have a clue what is rebalanced. Can we see some exact data? so even if i don't go on test server i can follow changes.
Also, there are changes to some other vehicles. Can we see data that are changed?
Thanx.
p.s.
and when i see this
"- Dramatically increased performance on all maps with new renderings" i am always more than happy, if this is true and is working
p.p.s
- Reworked battle weight and Tier spread for T-127 and Matilda Black Prince
how? now is +/-1 or?
Edited by Tomyslav, 13 September 2012 - 12:37 PM.
"- Rebalanced all vehicles introduced in 8.0: PzIV Schmalturm, Object 263, SU-101, SU-100М1, SU-122-54."
i don't have a clue what is rebalanced. Can we see some exact data? so even if i don't go on test server i can follow changes.
Also, there are changes to some other vehicles. Can we see data that are changed?
Thanx.
p.s.
and when i see this
"- Dramatically increased performance on all maps with new renderings" i am always more than happy, if this is true and is working
p.p.s
- Reworked battle weight and Tier spread for T-127 and Matilda Black Prince
how? now is +/-1 or?
Edited by Tomyslav, 13 September 2012 - 12:37 PM.
Nipponsei
13 Sep 2012
Increased armoring of E-100 and Maus gun mantles - WOW an actual buff for german tanks! altough its nothing too special 
Rebalanced all vehicles introduced in 8.0: PzIV Schmalturm, Object 263, SU-101, SU-100М1, SU-122-54. - I would like to see a list of detailed changes by what they mean "Rebalanced"
Rebalanced all vehicles introduced in 8.0: PzIV Schmalturm, Object 263, SU-101, SU-100М1, SU-122-54. - I would like to see a list of detailed changes by what they mean "Rebalanced"
Treborn
13 Sep 2012
Seimen
13 Sep 2012
Any more detailed info on what they have done to the reballanced tanks?
Edited by Seimen, 13 September 2012 - 12:38 PM.
Edited by Seimen, 13 September 2012 - 12:38 PM.
HelHammer
13 Sep 2012
E100 buffs .... 
More cash for your enemies
Don't Worry, Be Happy....
Edited by HelHammer, 13 September 2012 - 12:42 PM.
More cash for your enemies
Don't Worry, Be Happy....
Edited by HelHammer, 13 September 2012 - 12:42 PM.
Treborn
13 Sep 2012
HelHammer, on 13 September 2012 - 12:38 PM, said:
E100 buffs .... 
Spoiler
http://cdn.memegener...0x/26649394.jpg
tiranopi
13 Sep 2012
i cant log in (NO_LOGGINAPP)
how to fix this and when the server whill exacli go out?
how to fix this and when the server whill exacli go out?


