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Proof that being AFK earns more than being terrible

WG loves bots E-100 is awesome

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jodgi #21 Posted 14 September 2012 - 01:25 PM

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View PostSteffenximus, on 14 September 2012 - 01:16 PM, said:

... a small portion of xp is given to all team members that are alive.

Are you positive? ...that the dead ones don't share that pot?

bitter_fremlin #22 Posted 14 September 2012 - 01:25 PM

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So the survival bonus is worth more xp than a single below average damage penetrating hit. Maybe not such a bad thing overall...

Snib, I assume that "damage caused upon lighting" is for spotting tanks which others shoot rather than from setting villains on fire. Can you confirm this is working? Else there might be some unreported xp from that.

Bonzo_dog #23 Posted 14 September 2012 - 01:25 PM

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hahaha that is what you get for driving an OP french tank

nah seriously there is something very wrong here , why do tanks that dont move even get xp /silver ??

Calebos #24 Posted 14 September 2012 - 01:25 PM

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Intresting "feature".

Gotta say that WG really is trying out something intresting, most pvp games are trying like heck to get rid of leechers/afk with different means (tribunal, deserter system etc.) but WG is the first to actually reward them more then active players :Smile_Default:

True visionaries in their field.

zmeul #25 Posted 14 September 2012 - 01:26 PM

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hehe, like someone here sugested, the new after battle report might start some flame towards WG

also since they know how much travel a tank does while in game, they cannot say they didn't knew on not banned AFKers/BOTs
0Km travel should be insta-reported by the system

@calebos
if you take a closer look on how AFKer / BOTs opperate you will see they use premium tanks 99% of the cases
and that translates into $ income for WG; also they don't ban the culprid on 1st offence so he can buy another premium tank and give it sencond go - more $ for WG :Smile_trollface-3:
WG isn't here to provide a better player experiece, they're here for the money .. and man .. they've nailed it

Snib #26 Posted 14 September 2012 - 01:26 PM

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View Postbitter_fremlin, on 14 September 2012 - 01:25 PM, said:

Snib, I assume that "damage caused upon lighting" is for spotting tanks which others shoot
Confirmed.

BrusilovX #27 Posted 14 September 2012 - 01:29 PM

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I also agree - 0Km driven = 0 exp and 0 credits PLUS full repair bill....

Yes, while that may be unfair to players who have had 'real life emergencies' they should not be in that position often - if they are then they need to reconsider when they play WoT....

I guess that only happens if the player elects to leave the battle before they're destroryed.....

Hawk1e #28 Posted 14 September 2012 - 01:29 PM

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Snib, although this is interesting, aren't you in breach of the "Name and Shame" rules for this post? Maybe you should have blurred the names in the images....just sayin'.

:Smile-hiding:

generalgrant #29 Posted 14 September 2012 - 01:30 PM

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I sometimes get the feeling that the longer you survive in battle, the more XP you get, no matter what you do (or don't do).  Have had battles where I ran around from the start, damaged or even killed a few enemies, and then got killed, and ended with low XP, even though we eventually won.  Had other battles where I did nothing, didn't even fire a shot or see the enemy (eg was in a TD defending one area, and all the action took place somewhere else, and we won easily), and got more XP.

Your two examples would certainly bear out that theory of mine.

jodgi #30 Posted 14 September 2012 - 01:32 PM

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I'm really naïve, though.

It will lead to a bunch of constructive feedback which in turn will result in devs. taking adequate action.

[read with equal parts sarcasm- and I-have-a-dream'ish tint]

handgranaat #31 Posted 14 September 2012 - 01:32 PM

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503 exp. for doing diddly-squat...Why should one even try to do their best to get 1000 exp...
This has to be dealt with!No wonder there are so many afk/leechers.

Snib #32 Posted 14 September 2012 - 01:35 PM

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View PostHawk_EOB_, on 14 September 2012 - 01:29 PM, said:

Snib, although this is interesting, aren't you in breach of the "Name and Shame" rules for this post? Maybe you should have blurred the names in the images....just sayin'.

:Smile-hiding:
I've been calling the players terrible for longer than the game is released, and been shaming WG for nearly as long. :Smile_trollface-3:

But seriously, the two example players are not part of our community, so I'm clear in view of the forum rules, but as always mods will tell me if they take a different stance.

jodgi #33 Posted 14 September 2012 - 01:36 PM

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View PostHawk_EOB_, on 14 September 2012 - 01:29 PM, said:

Snib, although this is interesting, aren't you in breach of the "Name and Shame" rules for this post? Maybe you should have blurred the names in the images....just sayin'.

:Smile-hiding:

Yes, Snib. You should not openly point towards the party that made this exploit possible.

edit: gah, you kinda beat me to it...

Edited by jodgi, 14 September 2012 - 01:38 PM.


Rautaa #34 Posted 14 September 2012 - 01:40 PM

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View PostBrusilovX, on 14 September 2012 - 01:29 PM, said:

I also agree - 0Km driven = 0 exp and 0 credits PLUS full repair bill...

Nah, just wipe the battle from records. 0 credits, 0 exp, no fine, no battle participated.

Internet issues, disconnects, client crashes - no point in punishing players for those. But there is no point in rewarding AFK'ers either (even if they manage to spot/light up an enemy just by being there).

Of course, that only deals with those who don't drive at all, since you can move and still be AFK...

Merquise #35 Posted 14 September 2012 - 01:42 PM

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It's even worse than you think.
Lets take player X who quits a battle as soon as it start. Various reasons, he doesn't like map, he sees XVM says 10% win chance, he sees 8 arties per side, whatever the reason: he quits.

It takes as fast computer 15 seconds to click 'battle', then wait for game to load.
If player X 'wins' that battle, he gets 1300-1400xp (with premium, with double).

If X actually plays that arty-party, or that map he hates or whatever, it takes him on average 9 minutes to die according to WoT dossier.
If he then plays a good game, 4 kills and defended the circle, wins that battle, he gets ... 2600-2800 xp with premium/double.

Purely looking at xp-per-minute it;s just foolish to actually PLAY the game !
Even if they make it so people who quit get 0xp, if they then all suicide rush, they still get the xp. And suicide rushing is going to be very hard to solve!

bravotango #36 Posted 14 September 2012 - 01:45 PM

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I started using WOT logger a week ago. I had great battles in T34, in first one I did almost 4k dmg, the second only 3k. Guess what, I got less xp for the first one, than the second. So nobody can say damage means xp, something is not right. I wasn't even near the cap zone and in T34 you won't spot anyone.

Kablaom #37 Posted 14 September 2012 - 01:53 PM

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View PostRautaa, on 14 September 2012 - 01:40 PM, said:

Of course, that only deals with those who don't drive at all, since you can move and still be AFK...

Damn I actually thought the initial idea of giving players with zero km driven zero xp is good, but your post made me realize they could just move their tanks a little at start and the system wouldnt work...

Kablaom #38 Posted 14 September 2012 - 01:55 PM

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View PostMerquise, on 14 September 2012 - 01:42 PM, said:

It's even worse than you think.
Lets take player X who quits a battle as soon as it start. Various reasons, he doesn't like map, he sees XVM says 10% win chance, he sees 8 arties per side, whatever the reason: he quits.

It takes as fast computer 15 seconds to click 'battle', then wait for game to load.
If player X 'wins' that battle, he gets 1300-1400xp (with premium, with double).

If X actually plays that arty-party, or that map he hates or whatever, it takes him on average 9 minutes to die according to WoT dossier.
If he then plays a good game, 4 kills and defended the circle, wins that battle, he gets ... 2600-2800 xp with premium/double.

Purely looking at xp-per-minute it;s just foolish to actually PLAY the game !
Even if they make it so people who quit get 0xp, if they then all suicide rush, they still get the xp. And suicide rushing is going to be very hard to solve!

I think I remember from doing this once that you dont actually get XP / Credits when leaving the battle at start and beginning another.

TempSGK #39 Posted 14 September 2012 - 01:57 PM

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I've always had a hunch that doing nothing rewards you better than

View PostKablaom, on 14 September 2012 - 01:53 PM, said:

Damn I actually thought the initial idea of giving players with zero km driven zero xp is good, but your post made me realize they could just move their tanks a little at start and the system wouldnt work...

But its a good start if wargaming does that I think.

Merquise #40 Posted 14 September 2012 - 01:57 PM

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View PostKablaom, on 14 September 2012 - 01:55 PM, said:

I think I remember from doing this once that you dont actually get XP / Credits when leaving the battle at start and beginning another.

For some reason I'm pretty sure player X does get xp/cash...




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