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Moneymaker - The "Churchill" Weak spots ?

Churchil weak spots

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Strahil_Nikolov #1 Posted 17 September 2012 - 01:56 PM

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Ok , guys i bought yesterday the churchill and i think it sucks - I managed to get averagely 20k credits with my one day premium account . I know i have to adapt to this tank but i don't know where are my weak spots , and i can't find any by googling . So , can someone point me the weak spots and a decent tutorial for it ? I have played mostly german tanks , TDs and arties. From the russian tree i used to have KV-1 but it doesn't suite me best.

Thanks in advance for your posts, and stay on the topic.

Edited by Strahil_Nikolov, 17 September 2012 - 01:59 PM.


Intrspace #2 Posted 17 September 2012 - 01:58 PM

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Your biggest weakspot is the turret - it's very thin and unsloped.

Harbinger123 #3 Posted 17 September 2012 - 01:59 PM

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Weak spot on Churchill = Turret

Anyway, tier 5 premiums are used to train your crew. I make more money with PzIV or KV-1. Sold my Churchill a while ago. Got it as gift anyway.

blackfox666 #4 Posted 17 September 2012 - 02:05 PM

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It has good all round armor to fend off light tanks and some weaker and low tier mediums, but that's that. I used to own one myself until I sold it for something bigger, but I really used to like the Churchill.

Your job with it is to crunch down smaller tanks, as the high firing rate of its small gun is perfect for the job. Do not try to take on larger tanks, like a KV or KV-2 especially if they are facing you with their front armor, because you won't penetrate all the time, while they stand a much larger chance at penetrating you from any side. It's a support tank, don't use it on the front line.

About the weak spots and as others have mentioned, the turret. Make it a habbit (with any tank) to always try to point your front armor towards the attacker/s and angle yourself. Give the churchill a chance, remember the credits it's going to make you.

Edited by blackfox666, 17 September 2012 - 02:07 PM.


Pawel1992 #5 Posted 17 September 2012 - 02:05 PM

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Posted Image

More inormation about Churchill:
http://wotarmory.com...churchill-tank/

Wookie87 #6 Posted 17 September 2012 - 02:08 PM

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As stated the turret is a weak point, i also recall the hatches on the sides aren't nice places to be hit either. The turret ring also has a habit of getting hit too.

Strahil_Nikolov #7 Posted 17 September 2012 - 02:16 PM

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Thanks a lot. I love the diagram , i haven't seen it ... I was worried that the driver viewport is a weak zone - is it so , or it's shielded somehow.

bitter_fremlin #8 Posted 17 September 2012 - 02:30 PM

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View PostStrahil_Nikolov, on 17 September 2012 - 01:56 PM, said:

Ok , guys i bought yesterday the churchill and i think it sucks - I managed to get averagely 20k credits with my one day premium account.

Remember that, unlike many Premium tanks, the Churchill doesn't have much of a credits multiplier. Instead it gets a good XP multiplier -- and that makes it a very good crew trainer (or convertible xp generator, if that's what floats your boat) for which credit earning is just a bonus.

Quote

So , can someone point me the weak spots and a decent tutorial for it ?

If you haven't seen it already, take a look at the WoT Armoury Churchill report.

Rico4uk #9 Posted 17 September 2012 - 03:34 PM

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Churchill is best played with a platoon friend, someone who you know is watching your flanks. Works even better if they also have a Churchill, as the combined rapid fire can hold multiple enemies back. Always Keep front on to your biggest threat if possible, but use the decent turret traverse to take out smaller flanking tanks first THEN concentrate on the KV in front of you. And seen as the Churchill has good accuracy while moving it is sometimes a good idea to drive towards tanks such as the KV-1 while firing. Alot of the time this will panic them into reversing which means they cant properly aim at your frontal weak points.

Overall its a great tank which is top tier 90% of the time. Good for xp and can be good for credits. In a battle a few days ago i managed to get $46k (with premium), in that battle i got 8 kills and my brother, also in a Churchill, got 3kills..........we still lost the match.

The biggest threats to the Churchill imo are M4 and PzIV tanks and Grille for arty.

s222 #10 Posted 17 September 2012 - 03:37 PM

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Your weakspot is the turret, so try to hide it during the battle ! :)

EDIT:

Now, seriously, stop searching for weak spots in Churchill. It dose not have weak spots it has STRONG spots, like the hull !

GhettoDog #11 Posted 17 September 2012 - 03:39 PM

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since this tank is 75% tracks I normally give the e the tracks to shoot at, they keep detracking you but dont get any hitpoints keep your repairkit untill you really need to get moving again otherwise let them detrack...

Poly89 #12 Posted 17 September 2012 - 03:49 PM

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You can penetrate KV-1 frontally easily. Just aim at turret right under the gun, front lower plate or drivers hatch/panel.
Weaknesses of Churchill:
1. Bad turret armor
2. Slow speed, slow traverse, average turret traverse
3. Terrible long range accuracy (low shell velocity -> hard to hit moving targets -> high trajectory arc), and low penetration - never try to snipe, or peekaboo on long or mid range. Try to get as close as you can and then unleash the sh*tload of shells into enemy's weakspots. The high rate of fire gives a really bad aiming to enemy. If you hit gun and turret, his aiming circle gets bigger due to impact schock. If you avoid being spotted, it is possible to support by firing on close and mid range.

s222 #13 Posted 17 September 2012 - 04:28 PM

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View PostPoly89, on 17 September 2012 - 03:49 PM, said:

You can penetrate KV-1 frontally easily. Just aim at turret right under the gun, front lower plate or drivers hatch/panel.
Weaknesses of Churchill:
1. Bad turret armor
2. Slow speed, slow traverse, average turret traverse
3. Terrible long range accuracy (low shell velocity -> hard to hit moving targets -> high trajectory arc), and low penetration - never try to snipe, or peekaboo on long or mid range. Try to get as close as you can and then unleash the sh*tload of shells into enemy's weakspots. The high rate of fire gives a really bad aiming to enemy. If you hit gun and turret, his aiming circle gets bigger due to impact schock. If you avoid being spotted, it is possible to support by firing on close and mid range.

It this the only tank with weaker turret than the hull ?

blackfox666 #14 Posted 17 September 2012 - 04:44 PM

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View Posts222, on 17 September 2012 - 04:28 PM, said:

It this the only tank with weaker turret than the hull ?

Nahh, AMX50 120B is the same, I'm sure there must be others too I can't think off straight away.

Technocrat_Prime #15 Posted 17 September 2012 - 04:50 PM

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M-103 and T110E5 spring to mind...

s222 #16 Posted 17 September 2012 - 04:53 PM

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View Postblackfox666, on 17 September 2012 - 04:44 PM, said:

Nahh, AMX50 120B is the same, I'm sure there must be others too I can't think off straight away.

View PostTechnocrat_Prime, on 17 September 2012 - 04:50 PM, said:

M-103 and T110E5 spring to mind...

Interesting !

popuptoaster #17 Posted 17 September 2012 - 04:57 PM

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If you can get your Churchill somewhere the enemy have to come to you then you have a huge advantage, its very bad at playing peekaboo as you have to stick a lot of your tank out to get you gun ready to fire, however if you can force the enemy to come to you, then you can often hit them twice before they have even finished aiming at you

Because it reloads so fast an awful lot of players make the mistake of firing before its finished aiming.



Strahil_Nikolov #18 Posted 18 September 2012 - 01:09 AM

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I do the same - fire as fast as it reloads ... there is no need of accuracy at very close and close range - it hits 95% of the time. Well, its not exactly the same with medium to long range - you have to wait for the gunner to aim or better not shoot at all :)
Thanks for the advices. I have killed many KV-1s but the main problem was that i took the Churchill for the money income ... obviously that was a mistake , but i saw it makes huge loads of exp even without the premium ... It seems i will have a great Heavy crew ...

blackfox666 #19 Posted 18 September 2012 - 09:03 AM

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View Postpopuptoaster, on 17 September 2012 - 04:57 PM, said:

If you can get your Churchill somewhere the enemy have to come to you then you have a huge advantage, its very bad at playing peekaboo as you have to stick a lot of your tank out to get you gun ready to fire, however if you can force the enemy to come to you, then you can often hit them twice before they have even finished aiming at you

Because it reloads so fast an awful lot of players make the mistake of firing before its finished aiming.



You are insane for not going into sniper mode when faced with that situation, unless you moved your camera outside in the replay..

Edited by blackfox666, 18 September 2012 - 09:07 AM.


Nectaria #20 Posted 18 September 2012 - 10:11 AM

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Churchill is one big weakspot, but I love driving mine though. If you got some experience in this game it's really a fun tank, but it doesn't make more money then fe a PzIV (PRE 8.0), a KV1 or even a Stug III.