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BatChat 25t crew skills


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Tubbeh #1 Posted 25 September 2012 - 08:51 PM

    Second Lieutenant

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The tank is very nice but I am not sure of crew skills, what do you guys suggest to get first?

I was thinking that is repair that important??

I have first crew skills 100% and second going on at 60-70%.

Sixth Sense for sure.. but what do you suggest?

For now I have like this:

Sixth Sense -> Repair @ 69%
Repair -> Snap Shot @ 65%
Repair -> Smooth Ride @ 65%

Thanks in advance :Smile_Default:

How much is BiA affecting on reload time?

Edited by Tubbeh, 25 September 2012 - 08:52 PM.


GTRaPToR #2 Posted 25 September 2012 - 08:52 PM

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Repair is pretty pointless. First time you get tracked, you use kit and second time when you get tracked, you're 99% dead anyway.

Tubbeh #3 Posted 25 September 2012 - 09:12 PM

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So what do you suggest me to get besides Sixth Sense with current state?

EDIT:

Sixth Sense -> Repair (reseting for BiA at 100%) -> Camo/Repair
Snap Shot -> Repair (reseting for BiA at 100%) -> Camo/Repair
Clutch Braking - > Smooth Ride (reseting for BiA at 100%) -> Smooth Ride

Does this make sense? :Smile_popcorn1:

Edited by Tubbeh, 25 September 2012 - 10:26 PM.


Gleb_Reawer #4 Posted 25 September 2012 - 11:16 PM

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With BiA and Vents the magazine reloads in 37,5 seconds and it has 2.73 seconds between shots. At the moment I have:

Mentor + BiA + Repair 65% <- reset @ 100%(or next discount) for Sixth Sense + BiA + Camo
Snap Shot + BiA + Camo 52%
Off-road + BiA + Clutch 65%

Nirvana #5 Posted 25 September 2012 - 11:59 PM

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6th sense is a must. As secondary, I'd get repairs. Once that gets to 100%, drop skill and get BIA. Then I'd start training repairs again. Despite what many say, it's still very important.

GTRaPToR #6 Posted 26 September 2012 - 05:41 AM

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I currently have

Sixth Sense, Recon, Situational Awareness
Snap Shot, Dead Eye, Designated Target
Smooth Ride, Off-Road Driving, Clutch Braking

Mike_Hammer #7 Posted 26 September 2012 - 03:08 PM

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View PostEscapeArtist, on 25 September 2012 - 08:52 PM, said:

Repair is pretty pointless. First time you get tracked, you use kit and second time when you get tracked, you're 99% dead anyway.

You're wrong about that in this thread also. Sure there are other valuable skills and perks, but repair is far from useless.

GTRaPToR #8 Posted 26 September 2012 - 03:18 PM

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View PostMike_Hammer, on 26 September 2012 - 03:08 PM, said:

You're wrong about that in this thread also. Sure there are other valuable skills and perks, but repair is far from useless.
Na, second time you're tracked you're mostly dead anyway, so pretty useless. It's only good if you're training your skills and switch it later on with gold. So the last skill is @ repair, which you're leveling.

Mike_Hammer #9 Posted 26 September 2012 - 11:28 PM

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View PostEscapeArtist, on 26 September 2012 - 03:18 PM, said:

Na, second time you're tracked you're mostly dead anyway

Nope.
Or rather, "mostly" isn't often enough to call it useless.
It's a viable choice, not my first but certainly I have it somewhere there on the list.

GTRaPToR #10 Posted 27 September 2012 - 10:39 AM

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Well yea, maybe in random games, but in clan wars you're 99,9% dead if you're tracked the second time with it.

shotmedown #11 Posted 27 September 2012 - 02:33 PM

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Okay repairs is not useless and worth training to 100, but once at 100 it should be converted into something else unless theres nothing. on the bat don't ask why but i skipped BIA for other perks instead

6th Sense, Eagle Eye, Adrenaline Rush (Increases long reload time when low hp as we all know that happens alot in bat lol)
Clutch Braking, Smooth Ride, Controlled Impact (Picked it up while in Lorraine)  
Snap Shot, Dead Eye, Repairs (it helps a bit)

Considering Either swapping Controled Impact or Smooth ride for Off-Road Driving since after my testing on the test server with Physics it's now more about finding good spots other tanks can't go. So the vents do a decent job already not sure smooth ride is still that much worth it.

Controlled Impact - still handy for final blowing tanks and ramming t-50-2's and such defiantly more handy though with 8.0 after doing all 3 tests the 85km top speed on the bat means you can really abuse that perk) But the bat does have weaker front Armour than lorry and weights much less which limits your target selection a bit, but if you've got the hp to spare it's a handy perk

For the ones that use designated target they should be aware that it only works for targets within 10 degrees of your reticle remain visible for two more seconds than they normally would be. Sometimes that forces the bat into nasty possibilities but i can see its uses, I prefer one Repair because it does save about 4-5 seconds on something else (not the tracks).


This is what I've been using on the Test server though its what i used before 8.0 as well the only thing im considering is the driver perks since exploiting Terrian is now the bats thing. Though 10% of normal ground seems like alot, its not often the bat is slow, And 2.5% on steep ground feels like nothing :(

Edited by Emperor_Ryan, 27 September 2012 - 02:36 PM.


Nirvana #12 Posted 27 September 2012 - 04:41 PM

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View PostEscapeArtist, on 27 September 2012 - 10:39 AM, said:

Well yea, maybe in random games, but in clan wars you're 99,9% dead if you're tracked the second time with it.

And clan wars are what percentage of the total games played?

Keep in mind that, especially for most people, randoms are where most time is spent.

kiernoz #13 Posted 27 September 2012 - 07:52 PM

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1. bia - 6th sense - camo - racoon (or smth like that) 32%
2. bia - snap shot - dead eye - camo 32%
3. bia - smooth ride - clutch braing - camo 32%

ericf1 #14 Posted 28 September 2012 - 11:58 AM

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i'm not sure a racoon will be very useful in a batchat ...or maybe as a hat so that the ennemy dies from laughing http://ii.sundanceca...pg?fit=385w384h

kiernoz #15 Posted 28 September 2012 - 08:13 PM

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it is, all in all it scouts in clan wars so every meters are a gift

PRO_MEMBER #16 Posted 01 October 2012 - 08:48 AM

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View PostNirvana, on 25 September 2012 - 11:59 PM, said:

6th sense is a must. As secondary, I'd get repairs. Once that gets to 100%, drop skill and get BIA. Then I'd start training repairs again. Despite what many say, it's still very important.

repair is important, but batchat needs camo more than repair. Not getting shot is more useful than repairing after getting shot. Specially for batchat, since it has very good "natural" camo, both when stationary and on the move.

Blasph #17 Posted 07 November 2012 - 12:13 PM

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Ok so if you were to distinguish between skill sets depending on random/CW, what would you say is best combination?

Because Bat is a versatile tank that can adapt to many situations so I'd say the most important skills are the universal ones - camo is of little use on Ruinberg or Himmelsdorf, while perks/skills that improve driving and maneuverability are most desirable.
On the other hand, if you pick camo skill then it's only natural that you also get camo net but then you need to loose some other very useful mod.
Wouldn't you agree that you should settle for the more useful overall skillset? Bat can remain undetected, sure, but the tank's main job is to flank and quickly get behind enemy lines, mostly when the enemy is distracted, you don't need camo for that.
Also is BIA really that useful? What about perks that you could pick instead? Also you usually have vents installed so there's already a bonus to crew skills. That way further bonus from BIA overall doesn't add that much to the tank's performance.

Final thing: what would you propose to someone who plays Bat on randoms exclusively, mostly alone, occasionally in platoons?

Edited by Blasph, 07 November 2012 - 12:14 PM.


Temptis #18 Posted 07 November 2012 - 01:25 PM

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BiA reduces reload time, there is no other way to do that (except Vents) and there every split second counts.
Camo skill does not implicate the use of Camo Net. Camo skill works on the move so it helps to get to places undetected or to get out of sight fast which is crucial.
I play my Bat almost exclusivly solo and i use the following setup:
1. BiA
2. 6th Sense / Snap Shot / Smooth Ride
3. Camo (currently @60%)
Vents, Vert Stab, Toolbox
Camo Pattern for all 3 terrain types.

MathieuH96 #19 Posted 08 November 2012 - 11:07 PM

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Hi guys,
Should i erase the repar skill on my batchat to have Bia ?  In my mind, the repar skill is useless because if my gun or my ammo rack are dead i use a repare kit and if my track is dead, i can't stay front of my ennemy and simply die...
The Bia increase the RoF, the accuracy (and the batchat suck with the 105mm with just 0.38 ...) the traverse speed (and the bat sucks again) the turret traverse speed etc.., do you think it's a good idea ??

Thx for your answer and sorry if my engish is bad (if it is bad  :happy: )

Edited by MathieuH96, 09 November 2012 - 12:07 AM.


PRO_MEMBER #20 Posted 09 November 2012 - 10:17 AM

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yes, repair is more or less useless on batchat (unless you have enough skills). Use Temptis set-up (post above you)  he has nice all-round set-up, maybe put GLD or optics instead of toolbox but this is personal preference.




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