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Final list of changes between 8.1 and 8.0

8.1

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supercharge #1 Posted 24 October 2012 - 03:22 PM

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Hi All,

Final list of changes between 8.1 and 8.0 can be found below. Please, take in count that date of 8.1 update release is still to be released. Stay tuned and follow the news!

Content:

• Added base British Tech Tree: medium tanks branch with FV4202 as Tier 10 and heavy tanks with FV215 as Tier 10 tank.
• Following Premium vehicles were added to in-game store: Tier 7 Soviet TD SU-122-44, Tier 7 German MT Panther M-10, Tier 6 German MT Pz IV Schmalturm
• Following maps were reworked and optimized for new render graphics: ‘Province’, ‘El-Halluf’, ‘Dragon Ridge’, ‘Abbey’
• ‘Dragon Ridge’ map re-introduced to random battles
• ‘Prohorovka’ Assault map removed
• Inscriptions on USSR tanks were reworked for better visibility and entertaining.
• Inscriptions of all nations were reworked to be readable from a distance.


Game Mechanics:

• Added possibility to purchase premium rounds using credits in addition to the current gold variant (prices are based on 1 gold = 400 credits exchange rates) Read more here.
• ‘Insufficient credits’ status added to the module hint
• Added possibility for a platoon creator to exclude game modes for the platoon – this means that platoon will enter only game modes, which are selected in platoon creator options
• For majority of tanks systemized and readjusted speed of tank burning (minor corrections)
• Added Object 263 to the description of the ‘Lion of Sinai’ achievement

Technical Optimization:

• Some objects on several maps were optimized for new render
• Optimized drawing speed of some small objects
• Fixed incorrect brightness of effects (too dark or too light) on some maps.
• Fixed the productivity slump for several hardware configurations

Fixes:

• Fixed rare issue, which caused player be balanced into game modes he previously excluded
• Fixed a wrong possibility rate to be balanced in a game mode, if one of game modes is excluded (for example, this caused player be balanced to often to ‘Encouter’ game, if ‘Assault’ if excluded)
• Fixed the bug, which caused throwing tank out after it drove inside a bunker
• Fixed the errors in placing of objects and lighting on maps ‘Ruinberg’, ‘Widepark’, ‘El-Halluf’, ‘Airfield’ and ‘Himmelsdorf’
• Removed tank ‘shadow’ from the hangar for cases, when the vehicle is still in baltte
• Removed gap between tank and surface in standard hangar
• Fixed mistakes in models of following vehicles: Pz IV Schmalturm, SU-122-54, Superpershing, VK 3002 DB, VK 3001(H)
• Fixed mistakes in display of camouflage patters on SU-100-M1
• Fixed incorrect display of emblems and inscriptions on following vehicles: AMX 13F3AM, D2, SU-122-54, MkVII Tetrarch, VK3601H, Т110Е5, AMX 50 120.
• Fixed the display of SPG schematics in status window during the battle (previously tanks were displayed instead of SPG
• Fixed the display of SU-122-54 turret armoring
• Fixed the slop angle of lower armoring plate of IS-7 (changed to historical)
• Fixed the slop angle of lower armoring plate of IS-3 (changed to historical). Fixed armoring of tank’s bottom
• Fixed poor visibility of the projectile when firing in the sniper mode.
• Fixed rare "freeze" of the game at start of battle.
• Fixed rare "freeze" of the game when exiting to hangar.
• Fixed severe FPS drop, which happened 2-3 seconds after entering Sniper
• Fixed water display artifacts with enabled antialiasing
• Fixed the incorrect re-initialization of dynamic shadows after switching over to the game using Alt+Tab
• Fixed the display of grass in Sniper Mode with this option disabled
• Fixed rare incorrect interaction between water and fog
• Fixed many small interface errors of after battle statistics window
• Fixed error of replaying the base capture sound during replay pause.
• Fixed the rare error with stop of replay reproduction after rewinding.
• Chat messages returned to replays
• Fixed battle replay is not ending when the battle is over.
• Fixed inability to resume battle recording after turning it on/off
• Fixed the incorrect work of minimap in Clan Wars battles (with Fog of War enabled)
• Fixed the impossibility to reconnect to Clan Wars battle, if replays are enabled
• Fixed the memory leak upon radial menu opening
• Fixed the update of tank icons in nation tree in research menu
• Fixed the incorrect status for researched modules on vehicles that has not been yet researched
• Fixed the intersection of ammorack blow-up icon with damage numbers
• Fixed the incorrect sound for hitting the stone surface
• Fixed the call of battle menu only after second pressing of ‘Esc’ button
• Fixed rare bug with unavailability of mouse cursor in battle menu window
• Fixed some small errors in ‘Exterior’ menu window
• Fixed some grammar errors in German inscriptions
• Fixed the receive of a daily suspension, if account was online for more than 25 hours
• Removed possibility to retrain crew to ‘Observer’ tank
• Fixed incorrect display of penetration mark after ricochet
• Fixed the impossibility to make a screenshot with active battle chat
• Fixed the display of 3 types of shells in Hangar for tanks, which have only 2 types of ammunition
• Upon entering XP exchange window on elite vehicle, which has not all modules researched (due to addition/change of vehicles within update), exchange XP unchecked for it, but vehicle will still be in the list
• Fixed emblem: added Myanmar flag, corrected description for Taiwan flag
• Clarified terms for receiving the award "Sentinel."
• Fixed hanging up of the camera when giving a command in the Radial Menu.
• Fixed the missing skill training percentage when choosing a crew member

MadInAShed #2 Posted 24 October 2012 - 03:26 PM

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EDIT:  :( nothing to see here

Edited by MadInAShed, 30 October 2012 - 10:11 AM.


Fearz84 #3 Posted 24 October 2012 - 03:30 PM

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hahah type with premium rounds ill drive it every day... and pen everyting... what a mess

Edited by Fearz84, 24 October 2012 - 03:31 PM.


remettoomas #4 Posted 24 October 2012 - 03:33 PM

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No buffs.. no nerfs?

xczar0 #5 Posted 24 October 2012 - 03:34 PM

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8.2 update will bring nerf to brits probably xd

Edited by xczar0, 24 October 2012 - 03:34 PM.


Animistic #6 Posted 24 October 2012 - 03:36 PM

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Hopefully will fix my FPS issues i got along with this new rendering (drops after few games/alt-tabs). Atleast these notes seem very promising in that regard.  :Smile_great:

Killatomate #7 Posted 24 October 2012 - 03:37 PM

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hurray, another IS-7 buff.

gold ammo or die.

DominoCDJ #8 Posted 24 October 2012 - 03:39 PM

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tested 8.1 a bit and really liked fixed projectile trajectory...
Cant wait the Brits.

sady3296 #9 Posted 24 October 2012 - 03:40 PM

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Gold rounds for credits is final??  :Smile_confused:  This is going to be such a mess... especially tier 8 battles...

Muckfunky #10 Posted 24 October 2012 - 03:41 PM

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Looks like the russians are getting it tomorrow.

http://worldoftanks...._update_coming/

Lokomotiv #11 Posted 24 October 2012 - 03:42 PM

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Another good patch... WG on a row. Still has balance issues but adding a lot of new content is great.

kensaishogun #12 Posted 24 October 2012 - 03:42 PM

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I see no arty tracer fix for improved graphics option... can anyone confirm if it works on the test server ?

MXDoener #13 Posted 24 October 2012 - 03:42 PM

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View PostFearz84, on 24 October 2012 - 03:30 PM, said:

hahah type with premium rounds ill drive it every day... and pen everyting... what a mess

Enjoy being broke! :Smile_glasses:

Baske_74 #14 Posted 24 October 2012 - 03:43 PM

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View Postsady3296, on 24 October 2012 - 03:40 PM, said:

Gold rounds for credits is final??  :Smile_confused:  This is going to be such a mess... especially tier 8 battles...

true, as i see it most T8 premium heavies can run all premium ammo and still get some credits to spare.
Loewe, T34, IS-6, KV-5, M6jumbo.

edit#

i have tested it with my JT 8.8cm and it doesn't benefit as much from gold ammo as the harder hitting premiums. which will result in the JT 8.8, super persching and the Type59 who rely on DPS to get the damage in to pay more for ammo resupply then their slower firing counterparts.

both Loewe and Jtigger cost 4000 credits a pop, i assume that its the same for Type and SP, one game in Jtigger i had almost 60k ammo bill of which ar least 75-80% was a hit. and still not everything penetrates so these are very expensive.

this category of T8 premium for me will carry Premium ammo instead of HE for the Oh dear ... moments ;)

Edited by Baske_74, 24 October 2012 - 03:52 PM.


BlueHouse #15 Posted 24 October 2012 - 03:44 PM

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View Postsupercharge, on 24 October 2012 - 03:22 PM, said:

• Fixed the slop angle of lower armoring plate of IS-7 (changed to historical)
• Fixed the slop angle of lower armoring plate of IS-3 (changed to historical). Fixed armoring of tank’s bottom

I suppose this is a buff  :Smile_smile:

Edited by BlueHouse, 24 October 2012 - 03:45 PM.


Fearz84 #16 Posted 24 October 2012 - 03:47 PM

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View PostDominoCDJ, on 24 October 2012 - 03:39 PM, said:

tested 8.1 a bit and really liked fixed projectile trajectory...
Cant wait the Brits.

its new to see tracer in the sniper mode?

Dead_Skin_Mask #17 Posted 24 October 2012 - 03:47 PM

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Next week we get Brits. Finally.

In my opinion it means end of some era in WoT. Last 3-4 patches changed this game a lot. And thanks to Brits WoT will become somehow complete for me. It was really big minus, that there was no Brits.

Dead_Skin_Mask #18 Posted 24 October 2012 - 03:51 PM

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View Postsady3296, on 24 October 2012 - 03:40 PM, said:

Gold rounds for credits is final??  :Smile_confused:  This is going to be such a mess... especially tier 8 battles...

Well, price shall be bigger IMO. So far I decided to stop grinding Russian heavies toward IS-4 and see what happens cause armor is their strongest point. I have other tanks which do not need armor (T49, Hellcat, both Pattons) so I can play with them :)

Dead_Skin_Mask #19 Posted 24 October 2012 - 03:52 PM

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View Postsupercharge, on 24 October 2012 - 03:22 PM, said:

Hi All,

Final list of changes between 8.1 and 8.0 can be found below. Please, take in count that date of 8.1 update release is still to be released. Stay tuned and follow the news!


Thank you very much for posting it on forum. As I understand it can't be on main site due to luck of versions in other EU languages?

Seeigel #20 Posted 24 October 2012 - 03:53 PM

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View PostBaske_74, on 24 October 2012 - 03:43 PM, said:

true, as i see it most T8 premium heavies can run all premium ammo and still get some credits to spare.
Loewe, T34, IS-6, KV-5, M6jumbo.

And why someone wants 4 times higher ammunation cost for... nothing?
If a shell costs 4 times more you should aim carefully to not waste credits... on the other hand you could just use normal ammo, use the same time to aim cause now you have time to aim for weakspots.
Its a little difference between paying 10000 credits for ammunation or 40000 And thats only 10 shells.

Escpecially the T34 as a former tier9 tank doesnt need gold-ammo in a normal game.





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