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Infothread: Nachschub Für Die Franzosen. Panzer - Schiffe - Flugzeuge


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Poll: Neues Jahr, neue Umfrage: Wo seht ihr die größten Schwachpunkten im französischen Techtree?(Jeder hat diesmal 3 votes!) (79 members have cast votes)

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Neues Jahr, neue Umfrage: Wo seht ihr die größten Schwachpunkten im französischen Techtree? (Jeder hat diesmal 3 votes!)

  1. In den fehlenden regulären Mediums zwischen Tier V und Tier 9, die keine Bollwerkmöglichkeiten erlauben? (54 votes [30.68%])

    Percentage of vote: 30.68%

  2. In den fehlenden Superheavies? (Bei den Japanern hat das Konzept funktioniert.) (24 votes [13.64%])

    Percentage of vote: 13.64%

  3. In der fehlenden zweiten TD-Linie (AMR 35 ZT, AMR 35 YT, Renault VE, Renault-Garnier, Lorraine 37 AC, Lorraine Canon d´assault, AMX CDC...)? (26 votes [14.77%])

    Percentage of vote: 14.77%

  4. In der fehlenden zweiten Arty-Linie? (9 votes [5.11%])

    Percentage of vote: 5.11%

  5. In den fehlenden echten Lowtierlights der Stufen 2, 3 und 4 z.B. im Hinblick auf Kompanien (AMC 34, AMC 35, AMR 35, AMR 35 ZT, AMR 35 YT)? (13 votes [7.39%])

    Percentage of vote: 7.39%

  6. In der fehlenden Überarbeitung und Anpassung der alten Fahrzeuge besonders der Problemfälle (AMX 38, AMX 40,B1...)? (50 votes [28.41%])

    Percentage of vote: 28.41%

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Das_Wiesel_WeaselY4 #1861 Posted 30 December 2018 - 08:38 PM

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Panhard AMD Full Stats:

 

Tier: LT-6, France, standard
HP: 570
Engine: 300 hp
Mass: 9,5 t
Maximum load: 11,0 t
Power-to-weight: 31,58 hp / t
Max speed/Min speed: 65 / -65 km / h
Hull turning speed: 34 °/s
Turret turning speed: 52,1 °/s
Terrain resistance values: 0,863 / 0,959 / 1,726
View range: 300 m
Radio range: 740,4 m

Hull armor: 20 / 13 / 13 mm
Turret armor: 20 / 13 / 13 mm

Gun: 75 mm SA49 (EBR)

Alpha Damage: 110 / 110 / 175
Penetration: 120 / 160 / 75 mm
Rate of fire: 14,286 rounds/minute
Damage per minute: 1 571,4
Reload time: 4,2 s
Accuracy at 100 m: 0,384
Aiming time: 1,63 s
Depression/Elevation: -12 ° / +14 °

Gun: 75 mm Gun M6B

Alpha Damage: 110 / 110 / 175
Penetration: 96 / 143 / 75 mm

Gun: 47 mm SA37B amélioré

Alpha Damage: 55 / 70
Penetration: 106 / 47 mm

Aim spread:

  • after firing: 3,356;
  • during the rotation of the turret: 0,134;
  • during vehicle movement: 0,115;
  • during vehicle rotation: 0,115;
  • during turret rotation at maximum speed: 6,71;
  • at the maximum vehicle speed: 7,48;
  • at the maximum vehicle rotation speed: 3,91.

https://thearmoredpatrol.com/2018/12/30/supertest-%F0%9F%87%AB%F0%9F%87%B7-panhard-amd-178b-complete-stats/

 



Das_Wiesel_WeaselY4 #1862 Posted 07 January 2019 - 10:22 PM

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Quote

Brief changelog:

  • Engine power increased by 5%.
  • Braking effectiveness improved.
  • Switch time between driving modes reduced from 0.2 to 0.1 s.
  • Debuff from wheel damage reduced.
  • Maneuverability in the Cruise mode at slow speed improved.
  • Magazine reload time reduced from 10.3 s to 9.5 s.

 

Detailed changelog:

 

Dynamics

  • Changed the engine power from 500 h.p. to 525 h.p. (+5%).
  • Braking effectiveness and, to some extent, acceleration effectiveness (as a side-effect) were improved.
  • Switch time between driving modes reduced from 0.2 to 0.1 s.
  • Players complained that the vehicle lacked dynamics in certain cases. At the same time, many of them also mentioned high momentum of the vehicle (insufficient effectiveness of braking).
  • The increase in engine power has a rather cosmetic effect, while the braking effectiveness was improved considerably.
  • Reduced time of switching between the modes enables the vehicle to drive without losing that much speed when changing the mode.

 

Wheel Damage

  • Debuff (increased terrain resistance) from a damaged wheel was reduced.
  • The level, to which wheel durability is restored automatically, was fixed at 100%.
  • The speed of automatic restoration of wheel durability was reduced.
  • Players complained about a drastic drop in vehicle dynamics even if only one or two of its wheels were damaged. As a matter of fact, damage to one or two wheels was negligible for high-speed driving. At the same time, acceleration with even a single wheel damaged dropped too much. The reduction of the debuff from damage to a single wheel had a barely noticeable effect on vehicle behavior at high speed, while granting a considerable boost to acceleration with one or two damaged wheels.[Übersetzungsfehler ins Englische??? Das scheint doch vorne und hinten nicht zu stimmen... .]
  • The setting of automatic restoration of wheel durability reduces the probability of a damaged wheel to a certain extent, at the same time increasing the gameplay value of damaging each separate wheel.

 

Maneuverability

  • Wheel turning speed increased.
  • Maximum angle of turning the wheels when the Forward key is released was increased.
  • Throttle level when turning at low speed was increased (when the Forward key is released).
  • Maximum speed, up to which the turning throttle is effective, was set at 20 km/h.
  • The vehicle needed better maneuverability at low speed in the Cruise mode. At a speed higher than 20 km/h in the Cruise mode, the base maneuverability remained approximately the same, except for the improved responsiveness of the vehicles when turning (because of the increased wheel turning speed) and the possibility to turn the wheels at a greater angle when the Forward key is released. Maneuverability in the Rapid mode mostly remained unchanged. At the same time, we have achieved a more meaningful separation of the drive modes than before.

 

Battle Performance

  • Magazine reload time reduced from 10.3 s to 9.5 s (-8%).
  • Adding an extra round to the magazine, as many players had asked us, was deemed inappropriate. The current magazine configuration encourages the player to play all-in, shooting all they can at a time and retreating to safety for a reload. Instead, the effectiveness of the current magazine was slightly improved via a reduction in its reload time.
  • Increasing the view range was also considered unreasonable, because the potential battle performance of the vehicle is rather high as it is, and it demonstrates a happy blend of characteristics for an active gameplay.

 

Other:

Parameters of engine damage when Boosting were slightly adjusted (to bring it in line with the general system; no meaningful changes to the player).

Parameters of suspension stiffness were increased (to reduce the falling damage when the vehicle lands on its wheels).

Skid resistance parameters were adjusted (to reduce the probability of a skid at high speed).

All these changes will be applied  in Common Test 1.4. We will continue testing this vehicle on Superstest during the common tests, and some other changes are possible .

 

Kommentar:

Die Veränderungen waren nötig und sind daher sinnvoll. Trotzdem sehe ich noch keine konkurrenzfähige Rolle für den Panzer, solange das massive Sichtweitenhandycap nicht aufgefangen wird.

Ich persönlich halte es für möglich, eine Aktivspotterklasse in das Spiel einzuführen und meine, dass man auch nicht an der Sichtweite drehen müßte, dann aber den Tarnwert (von mir aus auch gerne ausschließlich während der Fahrt) erheblich verbessern müßte.

Aufgrund der geringen Offensiv- und Defensivkapazitäten des Panzers, sehe ich keine damit verbundenen Nachteile für das Spiel insgesamt, wenn man so verfahren würde.


Edited by Das_Wiesel_WeaselY4, 07 January 2019 - 11:10 PM.


Das_Wiesel_WeaselY4 #1863 Posted 08 January 2019 - 02:53 PM

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Release des Panhard am 6. Februar?!?

https://thedailybounce.net/world-of-tanks/world-of-tanks-update-1-4-possible-dates/

 

 

Version 1.4: Panhard EBR 75 (FL 10) – Changed Stats

After the tests, it was decided to introduce changes and corrections to the first French premium wheeled vehicle at tier VIII . These changes will be already introduced in the public test of update 1.4 and it is possible that they will be subject to further changes.

Changes in brief:
  • Engine power increased by 5%.
  • Increased braking efficiency.
  • Change to driving mode shortened from 0.2 to 0.1s.
  • Reduced debuff caused by wheel damage.
  • Increased maneuverability in travel mode at low speeds.
  • Magazine reload time reduced from 10.3 to 9.5s.
Exact changes:

Dynamics:

  • Engine power changed from 500 to 525HP (+ 5%).
  • The braking efficiency and – to some extent – the acceleration efficiency (as a side effect) have been improved.
  • Change to driving mode shortened from 0.2 to 0.1s.
  • Players complained that the vehicle lacked dynamics in specific cases. At the same time, however, some emphasized the large inertia of the vehicle (brakes too weak).
  • Increasing the power of the engine has a rather cosmetic effect, while the braking force has been improved noticeably.
  • The time needed to change between driving modes has been shortened, which allows you to lose less speed when changing the mode during movement.

Wheel damage:

  • Debuff (increased resistance, decreased speed) from the damaged wheel has been reduced.
  • The level at which the wheels are repaired automatically has been set to 100%.
  • The speed of automatic wheel repair has been reduced.
  • Players complained about a drastic decrease in vehicle dynamics even when only two wheels were damaged. In fact, damage to one or two wheels did not have much impact during fast driving. Meanwhile, acceleration even with one damaged wheel was too slow. Debuff reduction from single wheel damage has an almost imperceptible effect at high speeds, while it effectively improves acceleration when one or two wheels are damaged.
  • Setting automatic wheel repair to some extent reduces the chance of damage to the wheel, thereby increasing the severity of damage to each of the vehicle’s wheels.

Maneuverability:

  • Steering speed of the wheels increased.
  • The maximum angle of tilting of the wheels when the forward drive key is not pressed is increased.
  • The degree of throttle opening during turning at low speeds (using the A and D keys, without W-red.) Increased.
  • The maximum speed for which the above effect happens is set to 20km / h.
  • The vehicle required better maneuverability at low speeds in the travel mode. At speeds greater than 20km / h, the base maneuverability remained almost unchanged except by increased responsiveness to turns (due to accelerated wheel rotation) and the possibility of tighter turning after releasing the forward key. Maneuverability in the fast mode remained unchanged. Thus, we achieved greater separation between driving modes.

Battle performance:

  • Magazine reload time reduced from 10.3 to 9.5s (-8%)
  • Adding the third round to the magazine, as asked by many players, seemed inappropriate. The current configuration of the magazine encourages players to play all-in, firing both rounds at once and retreating to a safe position for reloading. Therefore, the efficiency of the magazine has been slightly improved by reducing the reload time.
  • Increasing the view range also seemed illogical, because the combat potential of this vehicle is rather big at the moment, because it combines in a cheerful way the characteristics that help in achieving an active gameplay.

Other:

  • The engine parameters have been adjusted (not perceptible to players).
  • The suspension stiffness parameters have been increased (this will reduce the damage from falls when the vehicle lands on the wheels).
  • The grip has been improved (reducing the chance of slipping at high speeds).
 

 

https://thearmoredpatrol.com/2019/01/08/version-1-4-%F0%9F%87%AB%F0%9F%87%B7panhard-ebr-75-fl-10-changed-stats/

 

https://ritastatusreport.live/2019/01/07/panhard-ebr-f-10-changes/#more-56691

 

https://thedailybounce.net/world-of-tanks/supertest-panhard-ebr-75-fl-10-changes/


Edited by Das_Wiesel_WeaselY4, 08 January 2019 - 06:51 PM.


Das_Wiesel_WeaselY4 #1864 Posted 12 January 2019 - 02:37 AM

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Der Common Test 1.4 enthält offensichtlich den Panhard EBR:

http://forum.worldoftanks.eu/index.php?/topic/696325-oeffentlicher-test-version-14-radfahrzeuge/

 

Der 6. Februar als antizipierter Veröffentlichungstermin (s. oben) ist damit weiterhin nicht unwahrscheinlich.

 

Edit:

View PostBleeding333, on 12 January 2019 - 03:49 PM, said:

Paar Informationen:

 

IvHS8nKPvwg.jpg

Techtree

 

GYmN6uXmAgY.jpg

Totgenerfter Elc :(

 

  • 6 ur. AMX ELC bis zu (Panhard AMD 178B) = 32.030 (ab den Motor)
  • 7 ur. (Hotchkiss EBR) = 61.800 
  • 8 ur. (Panhard AML Lynx 6x6) = 104.400 
  • 9 ur. (Panhard EBR 90) = 191.800 
  • 10 ur. (Panhard EBR 105) = 230.000 

 

Quelle: WoTExpress 

 

 

 

 

 


Edited by Das_Wiesel_WeaselY4, 12 January 2019 - 08:27 PM.


Das_Wiesel_WeaselY4 #1865 Posted 13 January 2019 - 08:33 PM

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View PostDas_Wiesel_WeaselY4, on 13 January 2019 - 07:28 PM, said:

Ich hab ein paar tolle Bilder gefunden!!!

 

 

 

 

 

 

 



Das_Wiesel_WeaselY4 #1866 Posted 13 January 2019 - 09:10 PM

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WOT 1.4 preliminary patch notes (Reddit)

https://www.reddit.com/r/WorldofTanks/comments/afaqz7/update_14_1st_iteration_preliminary_patch_notes/

Changes of maps:
– Climbs to hard-to-reach / non-playing places on all maps are closed.

France.
– Added technology branch with wheels. The branch takes its start from the ELC AMX bis tank.
Level VI: Panhard AMD 178B.
Level VII: Hotchkiss EBR.
VIII level: Panhard AML Lynx 6×6.
Level IX: Panhard EBR 90.
Level X: Panhard EBR 105.
– Added a level II wheel machine AM 39 Gendron-Somua for testing with supertesters.

https://thearmoredpatrol.com/2019/01/13/wot-1-4-preliminary-patch-notes-reddit/#more-68424

Edit: In den Post oben ließ sich wegen der Forenformatierung nichts mehr adden


Edited by Das_Wiesel_WeaselY4, 13 January 2019 - 09:10 PM.


Das_Wiesel_WeaselY4 #1867 Posted 14 January 2019 - 01:37 PM

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3D Modelle der Radpanzerlinie:

https://thedailybounce.net/world-of-tanks/common-test-1-4-french-wheeled-vehicles/

 

 

Edit:

 

 

 

 

 

 


Edited by Das_Wiesel_WeaselY4, 15 January 2019 - 01:17 AM.


Das_Wiesel_WeaselY4 #1868 Posted 15 January 2019 - 12:24 PM

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Edited by Das_Wiesel_WeaselY4, 15 January 2019 - 06:44 PM.


Das_Wiesel_WeaselY4 #1869 Posted 16 January 2019 - 11:26 PM

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Edited by Das_Wiesel_WeaselY4, 17 January 2019 - 01:39 AM.


Das_Wiesel_WeaselY4 #1870 Posted 17 January 2019 - 10:58 PM

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Änderungsübersicht #2 (auf Englisch)

Einklappen

Main Changes

1. New Vehicle Exterior Functionalities

  • Added functionality of moving the Decals across pre-set slots on Premium Tier VIII vehicles.
  • A new style has been added for each nation in the Preset Styles tab.

2. Changes to Maps

  • Fisherman's Bay is back on the map roster (it has been previously removed from the list for the first stage of the test).

3. Changes to Technical Characteristics

  • France

Panhard EBR 90

  • Changed the top and reverse speed from 70 to 65 km/h (Cruise mode)
  • Changed the top and reverse speed from 90 to 85 km/h (Rapid mode)
  • Changed the engine power of Panhard 12H 6000 mle.63 from 620 to 580 h.p.
  • Changed the engine power of Panhard H-101 from 550 to 500 h.p.

Panhard EBR 105

  • Changed the top and reverse speed from 75 to 70 km/h (Cruise mode)
  • Changed the top speed from 105 to 95 km/h (Rapid mode)
  • Changed the reverse speed from 75 to 70 km/h (Rapid mode)
  • Changed the engine power from 820 to 750 h.p.

 Panhard AML Lynx 6x6

  • Changed the reverse speed from 58 to 40 km/h (Cruise mode)
  • Changed the top speed from 82 to 80 km/h (Rapid mode)
  • Changed the reverse speed from 82 to 60 km/h (Rapid mode)

 AM 39 Gendron-Somua

  • Changed dispersion of the 25 mm SA35 gun for the AM 39 Gendron-Somua turret from 0.43 m to 0.42 m

4. Fixed Issues

  • Improved multiple objects on maps.
  • Fixed some technical issues

https://worldoftanks...-4-common-test/


Edited by Das_Wiesel_WeaselY4, 17 January 2019 - 11:45 PM.


Das_Wiesel_WeaselY4 #1871 Posted 21 January 2019 - 02:01 AM

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Das_Wiesel_WeaselY4 #1872 Posted 22 January 2019 - 05:53 PM

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French battleship Dunkerque, tier VI
Main Battery reload time reduced from 28 to 26 seconds.
Reducing the reload time will compensate for the small caliber, making the battleship better balanced with other battleships on tier VI.

 

 

The Dunkerque receiving a buff. It’s happening my friends! Now, a sigma buff or maybe a concealment buff would have been better but we will not spit on a reload buff. This will compensate for the ship’s dispersion that sometimes feels like the gunners drank a bit too much red wine.

 

 

 

French destroyer Aigle, tier VI
Torpedo range has been increased from 7 to 8 km;
Increasing the range of the torpedoes will grant the French destroyer a larger window within which to launch torpedoes whilst remaining unspotted by the enemy, and will allow for more opportunities in battle to strike battleships.

 

 

Le Terrible? Someone? No? Ok… Well, the Aigle is getting a buff to the range of her torpedoes. Not a buff that we will complain about but it wasn’t the most important. This buff will, however, allow her to use her torpedoes more often which can be nice as a damage source.

As a side note, WellDone did announce that Le Terrible will receive a buff but they still have to determine how they will address it.

 

https://thedailyboun...0-8-0-and-more/


Edited by Das_Wiesel_WeaselY4, 22 January 2019 - 06:04 PM.


Das_Wiesel_WeaselY4 #1873 Posted 25 January 2019 - 10:28 PM

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1-4-ct3-patch-notes

France

  • Removed the Boost functionality for wheeled vehicles.

https://thedailyboun...t3-patch-notes/

 

 

 


Edited by Das_Wiesel_WeaselY4, 25 January 2019 - 10:31 PM.


Das_Wiesel_WeaselY4 #1874 Posted 26 January 2019 - 01:09 PM

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This morning there was an update to the 1.4 Test Server. These appear to be the changes:

We have spent much time monitoring the tests of the wheeled vehicles and how you play them. When it was necessary, we urgently responded by changing particular characteristics of the wheeled vehicles (for example, their top speed). During the tests, we observed one thing: the boost mechanics available in the French wheeled vehicles was rarely used.

WHY?

  1. Boost mechanics turned out to be too hard to use.Sometimes it was not clear when those extra seconds should be used to take full advantage of the mechanics. Within these precious moments, the combat situation could change and the use of the Boost lost its value.
  2. There was a high risk of losing control of the vehicle during the use of the boost. It was especially crucial on slopes and in confined spaces when it was impossible to predict how exactly its activation would affect controllability.
  3. Considering the current settings, the boost provides no significant “boost” to the dynamics of low-tier vehicles.Players would rather switch to the Rapid mode to achieve a similar speed-up effect.

All the above led to the fact that the mechanics were in low demand by players. To change the situation, we considered various options. However, each of them (e.g. improving to the boost mechanics or reducing the time of its activation) would result in deterioration of other technical characteristics of the wheeled vehicles or would negatively affect their balance.

FINAL DECISION

After thoroughly considering all the pros and cons, we made the decision to disable the boost mechanics for the French wheeled vehicles at the third iteration of the Common Test.

https://ritastatusre...-4-common-test/



Das_Wiesel_WeaselY4 #1875 Posted 01 February 2019 - 06:41 PM

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https://thearmoredpa...hem-for-a-spin/

Das_Wiesel_WeaselY4 #1876 Posted 05 February 2019 - 12:02 AM

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With the release of patch 1.4 we will get an event called Pedal to the Metal. It’s about the wheeled vehicles and as a reward we can get the Gendron Somua tier II premium vehicle.

Frontline will start on the 11st of February (but this is already known)

Between the 21st of February and 6th of March we will get a marathon for the Panhard EBR 75 (FL 10)

p.s. These news are NOT confirmed!

https://thearmoredpa...ews-04-02-2019/



Das_Wiesel_WeaselY4 #1877 Posted 05 February 2019 - 07:36 PM

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Das_Wiesel_WeaselY4 #1878 Posted 17 February 2019 - 12:01 PM

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Das_Wiesel_WeaselY4 #1879 Posted 19 February 2019 - 06:03 PM

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1.4: Panhard EBR 75 (FL 10) – Changed Stats

 

Panhard EBR 75 FL 10. Stats:

Tier: LT-8, France, premium
HP: 950
Engine: 800 hp   525 hp
Mass: 14,725 t
Maximum load: 17 t
Power-to-weight: 54,33 hp / t   33,00 hp / t
Fast mode (Max speed / Min speed): 85 / -85 km / h   80 / -80 km / h
Normal mode (Max speed / Min speed): 60 / -60 km / h
Maximum steering angle: 25 °   33 °
Time it takes switching to fast/normal mode: 0,5 s   0,1 s
Hull turning speed: 34 °/s
Turret turning speed: 66 °/s
Terrain resistance values: 1,0 / 1,35 / 1,95
View range: 310 m
Radio range: 750 m

Hull armor: 40 / 16 / 40 mm
Turret armor: 40 / 20 / 20 mm

Gun: 75 mm SA 50 mle. 54

Alpha Damage: 175 / 175 / 260
Penetration: 180 / 220 / 75 mm
Rate of fire: 10,16   10,91 rounds/minute
Damage per minute: 1 778   1 909
Rounds in magazine: 2 rds.
Reload time between shells: 1,5 s
Reload time (magazine): 10,3 s   9,5 s
Accuracy at 100 m: 0,36
Aiming time: 1,2 s
Depression/Elevation: -8 ° / +12 °

Additionally:

  • Cost of vehicle in gold changed from 100 to 7 000;
  • Camouflage while standing still: 18.81 / 4.4 %   19.67 / 4.6 %;
  • Camouflage during movement: 18.81 / 4.4 %   19.67 / 4.6 %.

https://thearmoredpa...-changed-stats/



Das_Wiesel_WeaselY4 #1880 Posted 22 February 2019 - 03:46 AM

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M10 RFBM. Initial stats:

Tier: TD-5, France, premium
HP: 360
Engine: 410 hp
Mass: 30,00 t
Maximum load: 31,70 t
Power-to-weight: 13,67 hp / t
Max speed/Min speed: 48 / -12 km / h
Hull turning speed: 30 °/s
Turret turning speed: 16,7 °/s
Terrain resistance values: 1,055 / 1,247 / 2,205
View range: 370 m
Radio range: 438 m

Hull armor: 38,1 / 19,1 / 19,1 mm
Turret armor: 57,2 / 25,4 / 25,4 mm

Gun: 3-inch AT Gun M7

Alpha Damage: 115 / 115 / 185
Penetration: 128 / 177 / 38 mm
Rate of fire: 15,261 rounds/minute
Damage per minute: 1 755,1
Reload time: 3,932 s
Accuracy at 100 m: 0,412
Aiming time: 1,63 s
Depression/Elevation: -10 ° / +30 °

Crew-5 members: Commander, Gunner, Driver, Radio operator, Loader.

Aim spread:

  • after firing: 3,836;
  • during the rotation of the turret: 0.115;
  • while the vehicle is in motion: 0.221;
  • during vehicle rotation: 0.221;
  • during turret rotation at the maximum speed: 1.84;
  • at the maximum vehicle speed: 10.59;
  • at the maximum vehicle rotation speed: 6.62.

Camouflage values:

  • fixed tank camouflage: 31.2%;
  • tank camouflage during motion: 18.7%;
  • camouflage of the tank shooting while still: 8.11%;
  • camouflage of the tank shooting on the move: 4.86%.

https://thearmoredpa...st-

Edited by Das_Wiesel_WeaselY4, 23 February 2019 - 03:20 AM.





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