[0.8.3] RazNaRok's Battle Interface
RazNaRok
31 Dec 2012
My Compilation of Various mods to enhance Targeting Sights.
[0.8.3]RazNaRoks Battle Interface
Following mods are in use:
Folder POLSKI is for Polish game localization.
Folder ENGLISH is for English game localization.
Full directory tree patches of mod preserved in archive.
Just Chose language Version and copy it to U'rs game directory.
edit following files to configure mod's:
DARSetting.xml to configure colors and speed threshold circles of garnet_auxo - DAR
HARDscopeSetting.xml to configure scopes transparency in arcade and sniper mode of Andrey Hard - Hardscopes v10
MeltyMapProtractorSetting.xml to configure Gun Arc Rulers of MeltyMap - Protractor Mod 0.8.2
Pictures of mod in use:
P.S.
thanks go for aiding the translation's to:
Kevinskull - English translation of settings.mo.
Filemon89_PL - 90% polish translation of whole mod.
Edited by RazNaRok, 16 February 2013 - 04:44 PM.
[0.8.3]RazNaRoks Battle Interface
Following mods are in use:
- MeltyMap Protractor Mod 0.8.9 - Gun Arc critical angles for all vehicles - author MeltyMap
- garnet_auxo DAR - Strategic mode for Arti, resurected Adiya's and MeltyMap DAR mod - author garnet_auxo
- Andrey_Hard + KobkaG HARDscope v.10 - Historical sight scopes - authors Andrey_Hard, KobkaG
Folder POLSKI is for Polish game localization.
Folder ENGLISH is for English game localization.
Full directory tree patches of mod preserved in archive.
Just Chose language Version and copy it to U'rs game directory.
edit following files to configure mod's:
DARSetting.xml to configure colors and speed threshold circles of garnet_auxo - DAR
HARDscopeSetting.xml to configure scopes transparency in arcade and sniper mode of Andrey Hard - Hardscopes v10
MeltyMapProtractorSetting.xml to configure Gun Arc Rulers of MeltyMap - Protractor Mod 0.8.2
Pictures of mod in use:
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
P.S.
thanks go for aiding the translation's to:
Kevinskull - English translation of settings.mo.
Filemon89_PL - 90% polish translation of whole mod.
Edited by RazNaRok, 16 February 2013 - 04:44 PM.
Kevinskull
31 Dec 2012
Nice! 
But yes, photos plz!
Edited by Kevinskull, 31 December 2012 - 03:51 PM.
But yes, photos plz!
Edited by Kevinskull, 31 December 2012 - 03:51 PM.
RazNaRok
31 Dec 2012
Muerte92, on 31 December 2012 - 04:09 PM, said:
DL link isn't working.
And can you add some pictures please?
And can you add some pictures please?
I'm hosting it on my FTP server from Gorzów MuliMedia inter service provider.
Just right click and save as...
Full version done...
Links UpDated.
Pictures from English One aded
Edited by RazNaRok, 31 December 2012 - 07:07 PM.
Kevinskull
31 Dec 2012
RazNaRok, on 31 December 2012 - 05:41 PM, said:
I'm hosting it on my FTP server from Gorzów MuliMedia inter service provider.
Just right click and save as...
Full version done...
Links UpDated.
Pictures from English One aded
Just right click and save as...
Full version done...
Links UpDated.
Pictures from English One aded
I updated the translation thx to those pics, there is still visible Cyrillic writing in tank names (Pic #1)
http://www.mediafire...tsqty3k9gkra7q6 thats 100% translated, there were also few other minor typos, all fixed now
RazNaRok
01 Jan 2013
Kevinskull, on 31 December 2012 - 09:36 PM, said:
I updated the translation thx to those pics, there is still visible Cyrillic writing in tank names (Pic #1)
http://www.mediafire...tsqty3k9gkra7q6 thats 100% translated, there were also few other minor typos, all fixed now
http://www.mediafire...tsqty3k9gkra7q6 thats 100% translated, there were also few other minor typos, all fixed now
Yes i Know.
Those Cyrillic are for Russian tanks sight scopes, that's why Filemon89_PL Left them unchanged. We left the historical names unchanged.
Same is for information on armor schemes, Russian tanks and guns were leaven with Cyrillic to maintain historical descriptions.
Kevinskull
01 Jan 2013
RazNaRok, on 01 January 2013 - 12:54 PM, said:
Yes i Know.
Those Cyrillic are for Russian tanks sight scopes, that's why Filemon89_PL Left them unchanged. We left the historical names unchanged.
Same is for information on armor schemes, Russian tanks and guns were leaven with Cyrillic to maintain historical descriptions.
Those Cyrillic are for Russian tanks sight scopes, that's why Filemon89_PL Left them unchanged. We left the historical names unchanged.
Same is for information on armor schemes, Russian tanks and guns were leaven with Cyrillic to maintain historical descriptions.
Ok, i understand, you should have mentioned about that earlier
RazNaRok
02 Jan 2013
UP!
MeltyMapProtractorSetting.xml in archive was corrupted in vehicles data section.
Add'ed new working one with ELC AMX set to be handled like a TD with 15degree left/right arc's
MeltyMapProtractorSetting.xml in archive was corrupted in vehicles data section.
Add'ed new working one with ELC AMX set to be handled like a TD with 15degree left/right arc's
Muerte92
02 Jan 2013
I got a question. Is this mod selects automatically tha gun model, for artillery, or I have to enter it in one of the XML files? If I have to enter it, can you tell me, in which one should I enter it please?
RazNaRok
02 Jan 2013
Muerte92
02 Jan 2013
PAKFA
15 Jan 2013
RazNaRok, on 31 December 2012 - 03:22 PM, said:
edit following files to configure mod's:
DARSetting.xml to configure colors and speed threshold circles of garnet_auxo - DAR
HARDscopeSetting.xml to configure scopes transparency in arcade and sniper mode of Andrey Hard - Hardscopes v10
MeltyMapProtractorSetting.xml to configure Gun Arc Rulers of MeltyMap - Protractor Mod 0.8.2
DARSetting.xml to configure colors and speed threshold circles of garnet_auxo - DAR
HARDscopeSetting.xml to configure scopes transparency in arcade and sniper mode of Andrey Hard - Hardscopes v10
MeltyMapProtractorSetting.xml to configure Gun Arc Rulers of MeltyMap - Protractor Mod 0.8.2
Hey Raz which one of these files do I have to edit and what, so that I can remove this panel when I play tanks only?
http://img402.images.../8662/zzzfu.jpg
RazNaRok
15 Jan 2013
PAKFA, on 15 January 2013 - 04:44 PM, said:
Hey Raz which one of these files do I have to edit and what, so that I can remove this panel when I play tanks only?
http://img402.images.../8662/zzzfu.jpg
http://img402.images.../8662/zzzfu.jpg
MeltyMapProtractorSetting.xml
edit this code part:
<enableWhenTank>true</enableWhenTank>
change to:
<enableWhenTank>false</enableWhenTank>
PAKFA
15 Jan 2013
ZarakiK
16 Jan 2013
Which mod is the one that shows you what is the armour and reload time of the targeted tank? Thanks!
RazNaRok
16 Jan 2013
ZarakiK, on 16 January 2013 - 09:18 AM, said:
Which mod is the one that shows you what is the armour and reload time of the targeted tank? Thanks!
MeltyMapProtractor


