←  Vehicle Comparison

Main page

»

Official Heavy Tank Discussion

Not_a_Mod's Photo Not_a_Mod 16 Jul 2010

I find that higher tier heavy tanks seem to be stacked against quite often.
There are just enough 5,6, and 7 tier tanks in the game atm to make it so teams rarely end up even.

:C
Quote

@gauge's Photo @gauge 16 Jul 2010

Apparently the payout for kills is less too.

This would have been a 25k+ game for my vk3601.

I had 6 kills if you can't see it greyed out.

Attached Files

Quote

@gauge's Photo @gauge 16 Jul 2010

Here is another tickler for you guys.  LOL team composition.

Attached Files

Quote

MrVic's Photo MrVic 16 Jul 2010

View PostMod, on 16 July 2010 - 05:19 AM, said:

I really don't bother with HE rounds. I find that killing something in one or two shots is better than damaging it and it taking 4 shots to kill it. It allows for a larger chance of a miss as well as giving your opponent/opponent's team more time to kill you.

I think you misread that from my post.  Bane = bad for me.  They kill me faster then AP rounds.  I had a recent test with a clan mate taking 25% of my hitpoints with a 10.5cm HE round with 53mm pen vs 100armor and 120 armor facing, they also took out 1-4 modules per hit usually also.  I also had a short 7.5cm with HE 4 shot me with a shallow angle (near a 20 degree slope his shots were impacting and taking massive hitpoints on each. When its pen is at 38mm vs 20 degree slope at 100mm doing massive moduel and HP damage.
Quote

MrVic's Photo MrVic 16 Jul 2010

The new big issue is getting spotted on some maps before you can even escape your spawning area and dying to SPG's and Direct fire within 30secs of a match start.
I have had a number of games in the last few days where at full speed I could not get to cover from direct fire and SPG fire, fast enough to actually live to see outside
the deployment area. This is a big concern thats rearer its head for me.
Quote

@gauge's Photo @gauge 16 Jul 2010

TO me it feels like they tried to kill the tiger lol...like everything in broken with it.  Armor/repair ratio, being spotted, team composition.....why even put it in the game lol.
Quote

Szalami111's Photo Szalami111 16 Jul 2010

I strongly agree, the Tiger can't stay like this. As mentioned, the 100mm armour is nowhere near as powerful as it should be. While I had my VK3001H, I knew it's limits, because of the 50mm armour, and I knew, I could be knocked out even by a Panzer III Ausf. A. But when I finally got my Tiger (It's hard to describe how happy I was, not to mention I sold all of my other tanks instantly - who needs them, when you have a Tiger? ) I was devastated by it's performance. Shots that previously simply bounced off even from the VK3001H now do serious damage. One time, I got a frontal hit from a KV, which took away 1000HP!!
The speed of the tank is horribly slow, doing only 30km/h, while being eaten alive even by light tanks. The 88mm guns combat performance is also worse than it should be. Shots bounce off from Pz IIIs, while in reality, the 88mm L/56 was one of the most powerful tank cannons of WWII, penetrating Shermans far beyond their effective ranges, from 2 kilometres away...
Repair and ammo costs too much. A full repair is 11k, the ammo refill costs even more, between 10-20ks. This would be fine, If I'd earn more than 10k a match. Right now, I'm constantly in minus after rounds. I had 150ks when I bought the Tiger, now I'm below 50k (this is not because of the upgrades). You just can't earn with this thing, It's just too damn horrible. I can't buy anything else for now, I want to keep it, because it was hard to finally get it, but I can't even grind for the Tiger II, because I simply spend more on the tank, than I earn with it. (While German armour is this bad, Soviet armour is way too overpowered. I know that the developers are Russians, and they like Russian armour more, but for now, It's just much too unbalanced.)
Quote

Not_a_Mod's Photo Not_a_Mod 16 Jul 2010

View PostMrVic, on 16 July 2010 - 05:52 AM, said:

I think you misread that from my post. Bane = bad for me. They kill me faster then AP rounds. I had a recent test with a clan mate taking 25% of my hitpoints with a 10.5cm HE round with 53mm pen vs 100armor and 120 armor facing, they also took out 1-4 modules per hit usually also. I also had a short 7.5cm with HE 4 shot me with a shallow angle (near a 20 degree slope his shots were impacting and taking massive hitpoints on each. When its pen is at 38mm vs 20 degree slope at 100mm doing massive moduel and HP damage.
Na, I read it. I just don't seem to be having the same problems as you guys and prefer normal rounds over HE. Maybe it's because I play weird.
Unless HE shots take out my gun or turret traverse I'm usually fine for most of the game.


View PostMrVic, on 16 July 2010 - 05:54 AM, said:

The new big issue is getting spotted on some maps before you can even escape your spawning area and dying to SPG's and Direct fire within 30secs of a match start.
I have had a number of games in the last few days where at full speed I could not get to cover from direct fire and SPG fire, fast enough to actually live to see outside
the deployment area. This is a big concern thats rearer its head for me.
I usually just hide in my spawn in a spot where SPGs can't get me.

Here's a good example of that working out:
Posted Image
Quote

MrVic's Photo MrVic 16 Jul 2010

I would like to commend the posters of this thread so far for keeping it civil and informative :)

+1 MrVic bonus points to you :)
Quote

Cragger's Photo Cragger 16 Jul 2010

I will add that as a KV driver with the 107mm Zig I've been finding the VK series to be much more difficult to get penetrating hits on then the Panzer VI. In fact I actually can't think of a time I didn't get a penetrating hit on a Tiger. So something is definately up there.

My only guess is that the lock on aim perhaps for the VK series is a bit higher then the Tiger and thus it hits at more of an angle (Just the only non bug explanation I can think of).
Quote

Palora's Photo Palora 16 Jul 2010

Gauge you get less XP depending on what you have and what you shoot, so you need to kill tanks close to and above your level to get good results, if you had the misfortune of getting a heavy tank several tiers above the average of the masses now your going to have problems with rewards, especially with arty being arty.

There's a need to get xp for more stuff, including getting shoot at and dieing at the hands of heavy tanks.
Quote

@gauge's Photo @gauge 16 Jul 2010

View PostPalora, on 16 July 2010 - 06:57 AM, said:

Gauge you get less XP depending on what you have and what you shoot, so you need to kill tanks close to and above your level to get good results, if you had the misfortune of getting a heavy tank several tiers above the average of the masses now your going to have problems with rewards, especially with arty being arty.

There's a need to get xp for more stuff, including getting shoot at and dieing at the hands of heavy tanks.

ahhh that's what that is, thanks mate.  Too bad not much is my tier or higher ><
Quote

MrVic's Photo MrVic 16 Jul 2010

View PostPalora, on 16 July 2010 - 06:57 AM, said:

Gauge you get less XP depending on what you have and what you shoot, so you need to kill tanks close to and above your level to get good results, if you had the misfortune of getting a heavy tank several tiers above the average of the masses now your going to have problems with rewards, especially with arty being arty.

There's a need to get xp for more stuff, including getting shoot at and dieing at the hands of heavy tanks.

Yep that sums that up pretty well,

I'll tell ya the hardest thing to convey to many players tho is that getting the kill shot does not really equal more points in a match :)  You get points for damage done whether or not you did the first damage or the last damage :)
Quote

Not_a_Mod's Photo Not_a_Mod 16 Jul 2010

View PostMrVic, on 16 July 2010 - 07:21 AM, said:

Yep that sums that up pretty well,

I'll tell ya the hardest thing to convey to many players tho is that getting the kill shot does not really equal more points in a match :) You get points for damage done whether or not you did the first damage or the last damage :)
Kills just look more pretty on your stat sheet.
:P
Quote

@gauge's Photo @gauge 16 Jul 2010

Not to change my opinion.  But i'm seeing a change.

Do any of you have all the upgrades ont he tiger or you just saving for tiger 2.  I'm fairing much better with all upgrades.  Less fires, less track dmg....stuff like that.
Quote

gizaman's Photo gizaman 16 Jul 2010

Szalami:

I think you need to look at the tanks slope, the tiger has likely the same fault as the ferdinand does.

When I upgraded from the jagdpanther to the ferdinand it said from 80mm to 200mm armor.

I thought I was superman, could stand anything beside high tier HE rounds and upper tier tank ap rounds...

Then reality hit me in the face. First it was damm slow. that is a real killer to you. When there is fast T-44 and panthers out there you do not have many chances....like really not many.

Then the most important part, The armor on the ferdinand is not sloped at all. or very little so to say. That means that there was MANY more bouncing shots on the jagdpanther compared to the ferdinand.

It felt like a rip off.

I think the same part is true about the tiger, the armor does not seem to be sloped at all.
But that surely needs to be changed.

There are soo many 88mm L56 running around that the front armor do not stand many chances. And when russian aswell has very powerful guns it does not feel like there is any armor on the tank.

Armor slope does exist in the game that is certain just try a churchill. But this area has not been fully integrated yet. I expect they are working on it. But good these things come up.

I believe that the game engine is calculating a bouncing shot or a direct hit. Direct hit seems to get a much higher chance of going through even though the armor is too high to really penetrate. That means that a tank with less armor and more slope is in more cases getting away from being shot than the tank with the most armor.
Quote

Salan's Photo Salan 16 Jul 2010

View PostFrom 16 July 2010 - 05:19 AM:


I got a 100% crew with my KV, 1S, and IS. You should be saving all of your experience and converting it into free experience if you have left overs. (I usually use 50 gold every other day converting experience)


I didn't mean the Crew, I meant the tank sorry.  The crews will get up to 100% as you play, but unless you unlock that 144k xp SPG tank in the KV research tree, you will NEVER have a elite tank setting and never be able to transfer xp off of the KV into any other research.  Which sucks, because the money to make 1.4 million will generate a lot of XP that will never be used.  Also you can't accellerate your crew because of not being Elite tank status...

that SPG shouldn't cost 144k or it shouldn't be in the branching tree of the first heavy tank the Russians have.
Quote

Diedel's Photo Diedel 16 Jul 2010

View Posttakudi, on 16 July 2010 - 10:33 AM, said:

I didn't mean the Crew, I meant the tank sorry.  The crews will get up to 100% as you play, but unless you unlock that 144k xp SPG tank in the KV research tree, you will NEVER have a elite tank setting and never be able to transfer xp off of the KV into any other research.  Which sucks, because the money to make 1.4 million will generate a lot of XP that will never be used.  Also you can't accellerate your crew because of not being Elite tank status...

that SPG shouldn't cost 144k or it shouldn't be in the branching tree of the first heavy tank the Russians have.

The PzIV has a SPG branching off to, its nice that you can change over to a different tree, but it really makes getting elite a lot harder.
Quote

@legionmania's Photo @legionmania 16 Jul 2010

I'm mainly using my KV with the 107 mm gun the last 2 days and i actually like it a lot. But i need to stay behind the front line. Once i'm spotted, i turn into a bulletmagnet.
My thoughts about the KV:
- once u get a decent gun and crew, you can get around 3-4 kills a match if you stay behind and snipe the tanks (this is also needed for the high repair and ammo costs)
- I'm using only AP rounds and i can 1 shot most medium tanks and TD (except the higher tiers)and do nice damadge to heavies WHEN it penetrates.
- The down sides to the tank are obvious: slow speed, slow turret rotation and the armor doesn't really stop much

Like mentioned above, there needs to be done about the spg unlock in our tech tree. 144k exp is really too much for a tank im not even interested in. If i wanted a heavy arti, i would have gone in the arti tree.

Now i'm saving money for my next tank (i 'm around 600k ). Should i go KV3 or KV-1S?
Quote

Tiger205's Photo Tiger205 16 Jul 2010

Actually there is a piss easy solution to the Tiger problem - switch it with the VK3601 in tiers, as in reduce exploitaion cost for the Tiger I and increase it for the VK, while switching them in the tech tree, and reduce subsystem damage. This still doesn't solve the retardly poor Tiger armor, which for some reason is way too fragile, but it's something we could start of with.
Quote
Get the IPS Communities App for iPhone now!