Jump to content


New Clan Wars Content


  • This topic is locked This topic is locked
38 replies to this topic

Community #1 Posted 18 January 2013 - 12:55 PM

    Sergeant

  • Content Team
  • 0 battles
  • 26,409
  • Member since:
    11-09-2011
Some new features have been added to Clan Wars.  Now you can pillage provinces, but keep an eye out for riots!

Full news text

Oddy_Zr #2 Posted 18 January 2013 - 12:58 PM

    Corporal

  • Player
  • 5874 battles
  • 117
  • Member since:
    06-10-2011
omg so cool,till 20:00 how many landings will be there? 100-200?

GehakteMolen #3 Posted 18 January 2013 - 01:00 PM

    Lieutenant Сolonel

  • Beta Tester
  • 51705 battles
  • 3,169
  • [322] 322
  • Member since:
    10-08-2010
hmm, sounds interesting  :Smile_trollface-3:

edit: no tank freeze for tier X tds?, and only 36 hours for tier X heavys ? i think u need to check the table with tank-freeze-times again :p

Edited by GehakteMolen, 18 January 2013 - 01:03 PM.


Anato #4 Posted 18 January 2013 - 01:04 PM

    Private

  • Player
  • 29612 battles
  • 14
  • Member since:
    11-05-2011
Already applauded at: http://forum.worldof...volt-on-cw-map/

Not good for strategy, diplomacy, clan battle times, fun, ...

_EnJoYkA_ #5 Posted 18 January 2013 - 01:06 PM

    Warrant Officer

  • Player
  • 31333 battles
  • 881
  • Member since:
    02-18-2012

View PostGehakteMolen, on 18 January 2013 - 01:00 PM, said:

hmm, sounds interesting  :Smile_trollface-3:

edit: no tank freeze for tier X tds?, and only 36 hours for tier X heavys ? i think u need to check the table with tank-freeze-times again :p

yup, yesterday I got my IS7 freezed for 80-is hours

knightM #6 Posted 18 January 2013 - 01:16 PM

    Lieutenant

  • Player
  • 46326 battles
  • 1,670
  • [KAZNA] KAZNA
  • Member since:
    02-20-2012
The freeze times for conquering regular provinces are either extremely weird or completely wrong.... TDs don't freeze?? Meds freeze longer than heavies? Tier9 heavies freeze longer than tier 10 ones?

beyinbedava #7 Posted 18 January 2013 - 01:21 PM

    Lance-corporal

  • Player
  • 12224 battles
  • 83
  • Member since:
    02-27-2011

View PostknightM, on 18 January 2013 - 01:16 PM, said:

The freeze times for conquering regular provinces are either extremely weird or completely wrong.... TDs don't freeze?? Meds freeze longer than heavies? Tier9 heavies freeze longer than tier 10 ones?

It is a mistype most probably.. They must correct it.

GehakteMolen #8 Posted 18 January 2013 - 01:26 PM

    Lieutenant Сolonel

  • Beta Tester
  • 51705 battles
  • 3,169
  • [322] 322
  • Member since:
    10-08-2010

View PostAnato, on 18 January 2013 - 01:04 PM, said:

Already applauded at: http://forum.worldof...volt-on-cw-map/

Not good for strategy, diplomacy, clan battle times, fun, ...

what?

afraid ur big zerg alliances wont protect ur from clans random attacking provinces?

i can imagine that some clans, who hate CW in current format, start to like the new 1, all u have to do is land (easy) and attack random provinces (also easy), steal all gold, and attack the next province, no need to defend stuff, no need for diplomacy, pure fighting skill, as long as u win, u can gain lots of gold, no longer need for farming + defence, u can now win gold with attacking :)

ps: and ur not stuck with a certain map set aswell, u can just move around, attacking those provinces with good maps (and lots of gold)

tip #9 Posted 18 January 2013 - 01:29 PM

    Corporal

  • Player
  • 45308 battles
  • 177
  • Member since:
    02-08-2011

View Postbeyinbedava, on 18 January 2013 - 01:21 PM, said:

It is a mistype most probably.. They must correct it.

I think it is 36h for meds T9 and 48h for heavies T9, 60h for T10 meds and 80h for T10 heavies. Using logic - not sure WG does it :P

CitizenSoldier #10 Posted 18 January 2013 - 01:30 PM

    Corporal

  • Player
  • 9207 battles
  • 110
  • Member since:
    03-06-2011
"Right after the start of a riot, the province becomes available for landing upon by any clan on the Global Map"

That seems to be completely incorrect. I tried to apply to land at a rioting province and got the message the we already have chips on the map. The clans that have successfully applies don't have any provinces.

WG, not only is this information late, its obviously also wrong. People playing Clan Wars are most probably exactly the people who are currently providing the revenue streams that pay your wages. Therefore, we have a right to expect better. Significantly better.

Also, when it says these features are in "Test", is this therefore going to be like the rest of CW, e.g. in test for 18 months or more?

Fedajkin1989 #11 Posted 18 January 2013 - 02:07 PM

    Warrant Officer

  • Player
  • 20892 battles
  • 679
  • Member since:
    05-16-2011

View PostGehakteMolen, on 18 January 2013 - 01:26 PM, said:

what?

afraid ur big zerg alliances wont protect ur from clans random attacking provinces?

i can imagine that some clans, who hate CW in current format, start to like the new 1, all u have to do is land (easy) and attack random provinces (also easy), steal all gold, and attack the next province, no need to defend stuff, no need for diplomacy, pure fighting skill, as long as u win, u can gain lots of gold, no longer need for farming + defence, u can now win gold with attacking :)

ps: and ur not stuck with a certain map set aswell, u can just move around, attacking those provinces with good maps (and lots of gold)

of course if everyone starts doing this it means WG only gives away 3/7ths of the gold they give right now, plus its more spread out between clans, everybody wins yay, random CW to complement the random randoms hurray! Fantastic Update WG

Dandy #12 Posted 18 January 2013 - 02:09 PM

    Staff Sergeant

  • Beta Tester
  • 22303 battles
  • 379
  • [BENCH] BENCH
  • Member since:
    09-07-2010
Like the changes, although they should've been announced earlier, not just implemented out of the blue.
Also, please correct the typos in freeze time tables.

NeverGoFT #13 Posted 18 January 2013 - 02:14 PM

    Staff Sergeant

  • Beta Tester
  • 10021 battles
  • 318
  • Member since:
    09-26-2010
Very nice new feature! As always some modifications will come but it's refreshing to see WG aiming for "action increasing" adjustments, these last months.

BTW I am the only one that brought "Total War" images in my head when i saw this?(i wanna see priest rank/section on forum and them preaching on ts for downgrading riots! :Smile_ohmy: ) +1 more to WG just for remind me my burning days on that game.

Edited by NeverGoFT, 18 January 2013 - 02:17 PM.


Fedajkin1989 #14 Posted 18 January 2013 - 02:20 PM

    Warrant Officer

  • Player
  • 20892 battles
  • 679
  • Member since:
    05-16-2011

View PostDandy, on 18 January 2013 - 02:09 PM, said:

Like the changes, although they should've been announced earlier, not just implemented out of the blue.
Also, please correct the typos in freeze time tables.

oh look the tank freezing number 1 fan is back

Zulway #15 Posted 18 January 2013 - 02:26 PM

    Corporal

  • Player
  • 26788 battles
  • 165
  • Member since:
    09-10-2011
Did Creative Assembly buy WG? are you gonna change the name to World of Tanks:Total War?



xD ... interesting changes, but i don't know if this will hold...

Edited by Zulway, 18 January 2013 - 02:28 PM.


Anato #16 Posted 18 January 2013 - 02:56 PM

    Private

  • Player
  • 29612 battles
  • 14
  • Member since:
    11-05-2011
Instead of making ridiculously high revolt probabilities I suggest changes to Alliances etc. So that it would be possible to form alliances in game interface and move troops inside alliance. As currently alliance needs lots of time behind the scenes and only few clans have those resources. Making alliances more common would put more pressure to old ones.

What would also benefit all is to have 16 player in battle as commander so that he can focus to lead only. Implementing this as dead on arrive tank wouldn't be too hard?

Instead of randomly popping landings I'd like to see controlled drops. New landing spots in middle and removal of few old. Or landing on all sea line and paratrooper drops. These could be implemented so that you can only drop max tier 9 tanks to next to sea and max tier 8 to 2 tiles from sea. Defence would be restricted to those lower tier tanks? Landing at sea you could lose part of your tank at beach so you don't get full 15... Or clans could pay gold to make certain sea province landing for them or everyone.

Introducing more maps would also help as clan can only master limited number of them. Like ASEET went to Dagestan, we weren't so great there as its full of Mountain Pass which is quite new to us in CW. But whole region is only Mountain Pass, no wonder OM-community can keep it as they have to know only 1 map to rule whole region. Introducing more maps would be good and "easy" fix.

This as an example of better ways to fix CW than random high revolt rate you made.
(Most if not all ideas have been put up here in forums before me, so I don't claim credit for anyone. Just want to this be better game and echoing message to WG devs.)

Animistic #17 Posted 18 January 2013 - 03:28 PM

    Staff Sergeant

  • Beta Tester
  • 22017 battles
  • 386
  • [EFE] EFE
  • Member since:
    10-22-2010
You dropped this huge endgame (cw) change at us without warning, pretty much screwing over clans that had more area acquired. Might wanna tell in advance about such huge game(breaking)changing stuff before it goes just live and just f***s clans up.

This only benefits random troll clans that attack here and there, no point after this to try to play CW map strategically when you can just drop behind enemy lines randomly and pillage lands useless for one week and then drop elsewhere. So i guess from now on the big alliances should just hold some small defendable area in map as base of dropping operations and start trolling around the map randomly also.

Conventional fighting and expansion are useless after this as if you stretch your lands, you run out of chips and get just riots behind your lines and more you expand, more you get screwed.

CitizenSoldier #18 Posted 18 January 2013 - 03:45 PM

    Corporal

  • Player
  • 9207 battles
  • 110
  • Member since:
    03-06-2011

View PostAnimistic, on 18 January 2013 - 03:28 PM, said:

So i guess from now on the big alliances should just hold some small defendable area in map as base of dropping operations and start trolling around the map randomly also.

Except they can't: You can only land on these new rebellion landing sites if you have no chips on the map. (The info page says otherwise, but its plain wrong).

Grippin #19 Posted 18 January 2013 - 04:10 PM

    Warrant Officer

  • Beta Tester
  • 56412 battles
  • 764
  • [LS] LS
  • Member since:
    07-19-2010
sounds good

FireflyDivision #20 Posted 18 January 2013 - 04:30 PM

    Colonel

  • Player
  • 24278 battles
  • 3,919
  • [POWNY] POWNY
  • Member since:
    04-18-2011
Interesting

BUT please annouce it earlier next time.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users