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Split server? How?


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Tamosius #1 Posted 08 February 2013 - 08:09 AM

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So more and more players complaints regarding server overloading, more and more talks about the need to split server by region, language etc.
But how? What about clans having members from all over Europe? 40 players would end up in server no1, and 60 players in server no 2 ?
What about friendly clans or aliances? Separate them?
I think wg needs to open their wallet and rent more powerfull server.

Topic moved to off topic.
Kr4zy

Edited by Kr4zy, 09 February 2013 - 12:01 PM.


AnarchyPOL #2 Posted 08 February 2013 - 08:16 AM

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you dont need to split community/lobby it still can be hold by one server.
just two separate machines for holding battles - you click battle and you are redirected to server #1 or #2 they just both share common DB...

I doubt it is now all done on one server anyway. Probably one server for Database second for gameplay... etc.
one server solutions are deprecated nowadays

Edited by AnarchyPOL, 08 February 2013 - 08:18 AM.


Blue2018 #3 Posted 08 February 2013 - 08:17 AM

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I dont see the need for this either, I think all these people whining about it just have bad ISP's and internet connections, just putting the blame on Wargaming's servers.
For some countrys its more a pipeline issue like the UK often has issues connecting to the wargaming servers but thats a pipe issue not Wargaming.

You guys are picturing wargaming server as one small little server in some basement, No guys its a HUGE serverfarm that hosts our games.

It probably looks something like this but with a LOT more servers. Each server probably hosts about 40-50 games.
Posted Image

Edited by daiesthai, 08 February 2013 - 08:20 AM.


Darmflorist #4 Posted 08 February 2013 - 08:19 AM

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They run a server cluster, no need for that

Jackofall #5 Posted 08 February 2013 - 08:21 AM

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I have no clue if it is down to the server-configuration or not but sometimes the game stutters. It is not my fibre nor ISP. Currently it has dissapeared but it comes and goes. Lets hope they found a solution.

CenturionPuch #6 Posted 08 February 2013 - 08:28 AM

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There's definitely need for a server split. One for newcomers, and one for experienced players. Noobs would have to get some achievements done in order to join the other server.
It would rid random games of all the kids, and clueless noobs that make the game-play terrible now-days.

lelldar #7 Posted 08 February 2013 - 08:37 AM

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View PostCenturionPuch, on 08 February 2013 - 08:28 AM, said:

There's definitely need for a server split. One for newcomers, and one for experienced players. Noobs would have to get some achievements done in order to join the other server.
It would rid random games of all the kids, and clueless noobs that make the game-play terrible now-days.

Well, how would you define who is a "clueless noob" and who is a "pro"? ( I assume you're definition of the latter though).
There are guys with 40 % WR and T10 tanks, would they be on "noob" or "pro" server?
What about guys who'd want to pwn noobs and lose every other match on purpose to stay on the noob server?

It just doesn't work,it's been suggested a million times but it still doesn't work.
As for splitting servers for technical reasons...probably not needed. It's not like they have one commodere 64 running all the games right now.

hellhound666 #8 Posted 08 February 2013 - 08:45 AM

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for some reason i dont see any problems or problems worth to mention. i guess u pc or internet connection needs upgrading.

CenturionPuch #9 Posted 08 February 2013 - 08:46 AM

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View Postlelldar, on 08 February 2013 - 08:37 AM, said:

Well, how would you define who is a "clueless noob" and who is a "pro"? ( I assume you're definition of the latter though).
There are guys with 40 % WR and T10 tanks, would they be on "noob" or "pro" server?
What about guys who'd want to pwn noobs and lose every other match on purpose to stay on the noob server?

It just doesn't work,it's been suggested a million times but it still doesn't work.
As for splitting servers for technical reasons...probably not needed. It's not like they have one commodere 64 running all the games right now.

I do not consider myself a pro, but at least I don't keep on going for the enemy base when the siren goes off, and I'm in a tank fast enough to get back to try to reset.
I'm sure some kind of achievement system could be set up, to force teach people about basic tactics. It works in real life.

Gleb_Reawer #10 Posted 08 February 2013 - 08:51 AM

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@CenturionPuch

What if this would happen and WG decides to save a little when creating a second server with just the top 10-15% of players or maybe just the ones with more than 10k battles? Then you'd be stuck in games with even more players that you dislike.


Edit:
The funny thing about these kind of propositions is that who ever is making the suggestion will usually(99,99%) make it in such a fashion that he himself would pass the benchmark. Like I did with the 10k games  :Smile-tongue:

Edited by Gleb_Reawer, 08 February 2013 - 09:03 AM.


CroustibatFR #11 Posted 08 February 2013 - 09:22 AM

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View PostTamosius, on 08 February 2013 - 08:09 AM, said:

So more and more players complaints regarding server overloading, more and more talks about the need to split server by region, language etc.
But how? What about clans having members from all over Europe? 40 players would end up in server no1, and 60 players in server no 2 ?
What about friendly clans or aliances? Separate them?
I think wg needs to open their wallet and rent more powerfull server.

I think you dont know what you are talking about, so do yourself a favor and stop creating useless threads.

The problem is less the servers (which someone has already pointed out is not just one server) but the way to reach them. Links used are overloaded, thus the only solution is to spread the load by placing servers on different networks (different as in different network operators based on customers geopraphical position)

Now if the current server is split in 2, no one forces you to play on one particular server. I know some EU people that play on the US server.

CenturionPuch #12 Posted 08 February 2013 - 09:27 AM

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View PostGleb_Reawer, on 08 February 2013 - 08:51 AM, said:

@CenturionPuch

What if this would happen and WG decides to save a little when creating a second server with just the top 10-15% of players or maybe just the ones with more than 10k battles? Then you'd be stuck in games with even more players that you dislike.


Edit:
The funny thing about these kind of propositions is that who ever is making the suggestion will usually(99,99%) make it in such a fashion that he himself would pass the benchmark. Like I did with the 10k games  :Smile-tongue:

What is also funny, that you totally miss the point.
Did you get a driver's licence just because you bought yourself a car?

MADMAXX44 #13 Posted 08 February 2013 - 09:27 AM

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On EU we have one stand-alone server, that is now about 160-170k (capacity) and can be expanded to about 220k. After that EU2 will be required.  

http://overlord-wot....ion-part-i.html

Read the comments.......

I dont have any problems with the ping or whatever....

The most off my clan mates have also no problem and the clanmembers that have problems it is the problem of there internet providers.

My ping is steady arround the 50-60.

Edited by MADMAXX44, 08 February 2013 - 09:32 AM.


the_ultimate_punisher #14 Posted 08 February 2013 - 09:30 AM

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I have a solution. Give Polish people their own server and migrate them there. thank you.

CroustibatFR #15 Posted 08 February 2013 - 09:34 AM

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View PostMADMAXX44, on 08 February 2013 - 09:27 AM, said:

On EU we have one stand-alone server, that is now about 160-170k (capacity) and can be expanded to about 220k. After that EU2 will be required.  

http://overlord-wot....ion-part-i.html

Read the comments.......

Even if he is overlord, he probably does not know about that stuff. That kind of game usually have at least 2 servers : 1 that hosts the game, and 1 that makes identifications (and usually there is a 3rd one managing the various databases) .

Proof of that is that sometimes the ID server falls, but you can keep playing for a while as long as you dont disconnect. This is true for all the MMOs i know .

And that would not be the first time overlord states something incorrect

j4ckb4u3r #16 Posted 08 February 2013 - 09:41 AM

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View Postdaiesthai, on 08 February 2013 - 08:17 AM, said:

I dont see the need for this either, I think all these people whining about it just have bad ISP's and internet connections, just putting the blame on Wargaming's servers.
For some countrys its more a pipeline issue like the UK often has issues connecting to the wargaming servers but thats a pipe issue not Wargaming.

You guys are picturing wargaming server as one small little server in some basement, No guys its a HUGE serverfarm that hosts our games.

It probably looks something like this but with a LOT more servers. Each server probably hosts about 40-50 games.
Posted Image

Replay, or it didn't happen  :Smile_trollface-3:

vixu #17 Posted 08 February 2013 - 09:55 AM

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The funnies part is that most people commenting on this thread (or this topic in general) have very very very simplified idea of what the "server" actually is.

The main reason for different clusters is not the number of players, but the ping. If the ping allows to have all the players within the same cluster, then its better.

Now, if you really think about it, each game is a very very very very very very small instance where you have 15 vs 15 players on a single map. You dont ened to have to separate player base to extend hadrware capabilities to run these instances.

CroustibatFR #18 Posted 08 February 2013 - 10:47 AM

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View PostCroustibatFR, on 08 February 2013 - 09:34 AM, said:

Even if he is overlord, he probably does not know about that stuff. That kind of game usually have at least 2 servers : 1 that hosts the game, and 1 that makes identifications (and usually there is a 3rd one managing the various databases) .

Proof of that is that sometimes the ID server falls, but you can keep playing for a while as long as you dont disconnect. This is true for all the MMOs i know .

And that would not be the first time overlord states something incorrect

Really, would someone explain the negrep ? What is wrong with you people, this is a technical explanation, not an opinion, how can you negrep that ?

Dead_Skin_Mask #19 Posted 08 February 2013 - 10:52 AM

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View PostTamosius, on 08 February 2013 - 08:09 AM, said:

What about friendly clans or aliances? Separate them?
I think wg needs to open their wallet and rent more powerfull server.

RU has now 5 clusters. Clan Wars are played on one, while random player can freely choose his cluster, and he can change cluster during day as many times as he wish. Clan player playing randoms can also join each cluster he wants.

Second cluster on EU should appear, when we will be close to 220k players at one time (now it is 150-170). It was once written by Overlord.

Edited by Dead_Skin_Mask, 08 February 2013 - 10:54 AM.





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