Hanske90, on 11 February 2013 - 01:39 AM, said:
Your argument of someone getting better winrate because others are getting worse winrate is complete and utter bullisht and has nothing to do with what we are arguing about in this thread.
It had everything to do with the
post I actually quoted. The one which specifically stated tossing out everyone with a low winrate of (gasp!) 48% after 4K battles. Don't react so precipitately.
Secondly, it's a mathematical fact. If you have X amount of something, and divide it by value Y, the amount of X still has to remain constant. You can't create more X, mathematically speaking, just because it's inconvenient to your argument.
Hanske90, on 11 February 2013 - 01:39 AM, said:
I've explained this a dozen times before and for my own sake I'm not going to repeat myself. It's like talking to a brick wall.
Very simply put: Quality before quanity. Random battles are about grinding and fun. I don't care how often I win. I care about How I win. [/b]I want[/b] good battles, not quick battles.
Open your wallet and make an entire video game yourself. You can populate it with other ultraskilled people (literally dozens) and then play to your hearts content. But here in the real world adults need to make a living champ. The people who made this game are doing so to turn a profit. They can't just throw a vast swathe of the playerbase because a few kids have some growing to do.
Hanske90, on 11 February 2013 - 01:39 AM, said:
It's funny how these arguments always come from people with rubbish stats themselves. Could there be a connection between brains and good ingame performance?
Could there be? Shall we shelve entry level exams to medical school and just get aspiring doctors to play world of tanks? Perhaps NASA should recruit from these forums as opposed to top universities? Maybe Yale and Harvard should hire WG to test their top students to see who really is the finest?
Or maybe someone is playing this game way too much? Maybe it's too important to them, and they use it to measure their own worth as a human being.
Stieger11, on 11 February 2013 - 01:36 AM, said:
Well after the purge (or let's call it "skill based MM") they don't.
But it's just the method, after that the whole "system" would change. Betters would stay in the game (in their league), it's clear, their (or atleast most of their) win rate will drop to the average ~48% or even lower, there will be always better, bigger... (but the overall player quality would change from horrible to good)
But there are such things as companies, platoons... which can influence the "rightful" win rate of the person... so...
If that happened (the purge) then the winrate of the best players would fall off dramatically as they effectively faced each other in battle more frequently. Another consequence would be considerably fewer matches (both because you'd cut the playerbase in size and matches would last longer), thus people would be queuing for ages to get into a match. You are correct in that the quality of gameplay from the players would improve though, no doubt. The average rank and file player is abysmal compared to most of the people posting here.
I've proposed a separate mode for people to have ranked battles in the past (
here), along with a number of aspects to make the sorts of pro battles people want easier to create. It seems they are doing something like this and getting rid of companies.