Temptis, on 04 March 2013 - 06:07 PM, said:

no. the aiming "speed" does not change with VS.

Temptis, on 05 March 2013 - 10:31 AM, said:

math, genius

when 2 cars drive the mile at the same speed and one gets a 20% discount on the distance, who will finish first?

Temptis, on 05 March 2013 - 10:57 AM, said:

again: aiming speed is not changed by VS. thus aiming time is

(speed = distance / time, reducing distance by 20% at constant speed = reduced time)

VS replaces GLD when it's available (and a choice forced), as the bonus is bigger.

unfortunately, you were wrong.

'aim speed' is not constant. It actually depends on the aiming circle size when aiming starts.

First let's introduce an imaginary gun, say, it has an 'aiming time' of 2 sec as shown on the stats panel. Also, let's assume when fully aimed, its aiming circle size is 100%.

"The aiming time listed for each gun (in a specific turret) describes

the time it takes for the aiming circle to shrink to a third of its size." according to

wiki
now, let's consider 2 cases:

**Case 1: **start aiming at

*300*% aiming circle size, then the circle size shrinks to

*100%* (a third of 300%) after 2 sec. the 'aiming speed' or 'shrinking speed' is (300%-100%)/2 = 100% per sec;

**Case 2: **start aiming at

*600*% aiming circle size, then the circle size shrinks to

*200%* (a third of 600%) after 2 sec. the 'aiming speed' or 'shrinking speed' is (600%-200%)/2 = 200% per sec;

So when aiming starts with a bigger circle, the circle actually shrinks faster.

That also means, in

**case 1**, it takes 1 sec for the aiming circle to shrink from 200% to 100%; while in

**case 2**, if the circle continues shrinking after it reaches 200%, it will take only 0.5 sec to shrink from 200% to 100%.

Now let's go back to the VS problem. VS makes 'aiming circle starts out 20% smaller', as says the wiki. If our imaginary gun equipped with a VS, then in

**case 1**, it will start at 300%*(100%-20%)= 240% aiming circle size. By definition, the aiming circle would shrink 2/3 in 2 sec, that gives us a reduced aiming speed of 80% per sec.

So yes, after install VS, the aiming speed

*IS* slower, compare to 'no equipment' vanilla situation.

But don't worry, you still ALWAYS have a better aiming time after VS installed.

For example,the aiming circle takes 2 sec to shrink from 300% to 100% without VS. After VS installed, theoretically, aiming circle shrinks from 240% to 80% in 2 sec. But the smallest size the circle can go is limited at 100%, which means with VS the aiming circle reaches the 100% size a little bit before 2 sec, still faster than 'no equipment'.

On the other hand, about the 'VS or GLD' thing, I'd say it's rather complicated to determine which is better, without knowing someone's playing style, or on what vehicle/gun, even on which map or what strategy's been used. Also there is a flaw in the related information on the wiki: the phrase 'aiming circle starts out 20% smaller' is rather ambiguous. For example, if the original aiming circle size starts at 120%, with VS it will be '20% smaller', then it will start at 96%, even smaller than the size of fully aimed, which is not possible! That is something that I do hope devs would give us some explain.

**Edited by hoffmani, 16 May 2013 - 03:01 PM.**