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Nanananana Batman! (Bat Chat Guide)


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Nirvana #1 Posted 06 March 2013 - 06:47 PM

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The Bat Chatillon 25t marks the end of the French medium line, being an improvement over the Lorraine 40t in every conceivable way. However, it has a mixed reputation. Poor Bat Chat players have a reputation of being the first to die during a battle with little to no contribution, whereas experienced drivers are rightfully feared. My hope is to educate the former so that we can have more of the latter.


Tank Specs
Spoiler                     

Upgrade tree
Spoiler                     

Modules

Hull
60/40/30
Despite being nicely sloped, don't expect to bounce any of the guns that you will often face. It's very close to the truth and keeping this in mind will make you drive more appropriately. Most of the higher tier guns can penetrate the armour with HE, which can be terribly painful. Luckily enough, most people don't bother switching to HE when facing a Bat. Arty remains an issue, however. The only saving point of the armour is that it's not easily overmatched, and that only goes for the front. I can't stress this enough: don't rely on your armour. Couple this with the fact that the Bat has the lowest amount of HP of all tier 10 tanks (1800) and you would best stay out of harm’s way.


Suspension
Bat Chatillon 25t B/Max. capacity 28 t/Turn speed 42 d/s
The tank comes with this suspension when bought, so there’s not much of a choice. It allows you to mount everything you need however and it offers good turn speed. The new Bat is not as agile as the old one (tier 9), but it’s still very nippy.


Engine
Hispano-Suiza HS110/720 horse power/10 % chance of fire
This engine is also the only one that can mount, but it’s plenty powerful. Given the tank’s weight, the Bat has an excellent power to weight ratio, something over 28 HP/ton, fully upgraded and counting 3 modules (in my case, ventilation, gun laying drive and vertical stabilizer). It is easily the fastest tier 10 medium.


Radio
SCR 528F\Range 750 m
All the range you need.


Turret
Bat Chatillon 25 t Tourelle A/50/30/15
It’s the only available choice and it’s obviously very poorly armoured. It does provide good spotting range, though (400 meters).


Gun
90 mm M3
RoF: 10,25
Penetration: 170/248/45
Average damage: 240/240/320
Accuracy (at 100 m): 0.38
Aim time: 2.7

Awful. Not much else to add. You better have the next gun researched from the Lorraine, else you’re going to be in world of pain.


100 mm SA 47
RoF: 7,25
Penetration: 232/265/50
Average damage: 300/300/400
Accuracy (at 100 m): 0.36
Aim time: 2.7

Certainly an improvement but it still isn’t the gun that you’ll want to use. It was brilliant at tier 8 and workable at tier 9, but it start showing it’s limits on the Bat. It will have to do until you can get the top gun.


105 mm CN 105/57
RoF: 5.89
Penetration: 259/360/53
Average damage: 390/390/480
Accuracy (at 100 m): 0.38
Aim time: 2.7

This is what makes the Bat Chat what it is. It has the longest reload time of all the available guns, but also the best penetration and damage values. Despite having only 5 shells, the damage potential is extremely high. Suffers a bit because of the accuracy and the aim time, but the burst damage alone makes this gun brilliant.


That’s all the modules. I can’t propose an upgrade path for, as only the guns are researchable. All I can say is, get the top gun on the Lorraine at all costs. Let’s move on to equipment.

Recommended equipment
I am currently running vertical stabilizer Posted Image, gun laying drive Posted Image and ventilation Posted Image. I find it’s the best all-rounder and the most suited for random battles. If you plan to play as a dedicated scout, you may switch two of those for coated optics Posted Imageand binoculars Posted Image. Frankly, I don’t believe that a camo net Posted Image is worth a slot on the Bat.


Crew
The Bat has only 3 crew members, which brings only disadvantages. Firstly, since they cover multiple roles, it takes longer to train specific perks or skills. Secondly, the chance of being put out of action due to the death of the entire crew is higher. I’ll present here the first 5 skills or perks I think you should train on the Bat. Disclaimer: when it comes to perks, I always suggest you first pick a skill that works instantly, such as repair or camouflage, and drop skill when you can pick the perk at 100%. For the most part, feel free to juggle the order, but I highly recommend you get 6th sense and brothers in arms as soon as possible.
Posted ImagePosted ImagePosted ImageCommander/Radio Operator/Loader Posted ImagePosted ImagePosted ImagePosted ImagePosted Image

Posted ImagePosted ImageGunner/Loader Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
Posted ImageDriver Posted ImagePosted ImagePosted ImagePosted ImagePosted Image


Gameplay

Cons and pros at a glance
+ Fast and agile
+ Small profile
+ Good view range
+ Exceptional burst damage
+ Reasonably accurate on the move on medium ranges
+ Fear factor


- Lack of armour and HP
- Long reload time
- Accuracy and aim time are lackluster
- Gun depression and elevation are dreadful
- More prone to being penetrate by HE and to having it’s crew members killed
- Fear factor


What to make of all of this
Making lists is all fine and dandy, but it all boils down to one thing: how to drive the thing. The Bat chat is an exceptional vehicle because it can cover a multitude of roles and excel at all of them. I will give you a few hints on how to behave on most situations, however, know that there is no substitute for your situational awareness and experience. It’s important to always keep in mind your role on the battlefield and what you intend to do next: the Bat is not a tank that forgives mistakes easily.


Early game
During this phase, I suggest you avoid being the first one to engage the enemy: enemy tanks are usually grouped together at this stage and you may take too much damage for no reason. I usually do one of two things. I either stick a bit back as support, intercepting enemy light tanks or protecting the flanks of some of the heavier hitters. The other thing I often like to do, is an early spot. Most maps have positions from where you can get early spots on the enemy tanks, with extremely low chances of getting shot in return. If you’re going to do this, it’s important to ping where you are going to spot and let your arty know that you’re going to spot there. Otherwise they may be busy moving into position and they may not aim at all.
You should only be the first to make contact with the enemy when it’s very important to take a strategic position, such as the hills on Mines and Malinovka and so on. But even in such cases, make sure you have plenty of support. Being the only one up there most of the times spells sure death.


Mid-late game
During this phase you will adopt a variety of roles. So many in fact, I can’t spell them all out for you. I can only try to give you a few pointers. Two rules of thumb:
1. Conserve your HP. You don’t have that much to begin with and it can be extremely important, especially during the late parts of the game.
2. Always deal more damage than you receive. Now, it’s somehow easier because of the auto-loader, but you should still be extremely careful.
Aim to engage distracted or alone targets that cannot fire back at you. Either fire from afar, or get close, unload and run away. Firing from afar is tricky: you’ll often find that you’ll waste at least 2-3 shells. When you only have 5, it’s bad. Getting closer allows you to deal more damage, but also makes you more susceptible to receiving it. Plan your approach route and then your way out. If you’re planning to make an escape, say through the left, you should approach a tank through it’s right, make it turn it’s turret towards you, go around it’s back and go where you intended to. That way, his turret will be facing the other way and he won’t be able to shoot you in the back as you make your run. Don’t stop. Ever. At close ranges the Bat is very accurate on the move, so unload your shells as you drive by. One thing to keep in mind, is that fear factor that I mentioned. It's useful to you, because many players panic and make mistakes when they see a Bat Chat approach them. On the other hand, they are aware of how dangerous a Bat is, so they will instantly focus fire on it.

One vs one scenarios. Most of the times, you can take one shot from an enemy tank and then kill him before he can shoot again. And most of the times it’s worth it. Just a few cases when you should not do it.
- tanks such as the T62 will be able to shoot you at least twice before you unload your whole clip
- extremely high alpha tanks; you may be able to kill him afterwards, but taking 1000 damage from a JagdPanzer is not worth it
- other autoloader tanks (unless you know they’re low on shells or reloading)


The last pointer I can give: use the entire map. Having a long reload is a blessing and a curse. It’s a blessing because it gives you something over 40 seconds of free roaming. With most tanks, you have to stick around the same spots if you want to deal consistent damage. With the Bat, move away, drive around the map (benefit of the speed) and come from another direction or strike on a different flank. Especially in late game scenarios where you’re alone versus several tanks. Hit and run. Always try to drive around the map and come from unexpected directions. You can even force the enemy to chase you and, with a bit of luck, separate them. One by one, they are a lot more vulnerable to you.

I think that about sums what I have to say about the Bat Chat. It’s an exceptional vehicle and it’s extremely versatile. That’s why making a guide that covers everything is impossible. I hope I helped at least in small part.

The Bat is by and a far my favourite tier 10 vehicle, as it’s unbelievably fun to drive, not to mention that is one of the most useful to have, given it’s wide usage in clan wars and companies.


If you think I got something wrong, you’d like to add something or you find mistakes, post a comment or drop me a PM. I’ll add, remove, fix or whatever is necessary.

Corollary: I wanted to add some replays. However, I updated to 7.4 today and none of my old replays work anymore. I'll see what I can do about it. Alternatively, I'll update with 7.4 replays as I find the time to play.

Cheers!

Edited by Nirvana, 19 March 2013 - 04:55 AM.


Nirvana #2 Posted 06 March 2013 - 06:48 PM

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Just bear with me for now. There's something wrong with the forums. Whenever I tried to see a preview, it said this:

The service is temporarily unavailable
Error 500
We are currently performing maintenance.
Normal service will be restored soon.
We apologize for the inconvenience.

So I have to fix coding errors "live". I'll start editing :D

Edit: Aaand it's done.

Edited by Nirvana, 06 March 2013 - 06:54 PM.


anonym_RHITWPAatrxF #3 Posted 06 March 2013 - 08:46 PM

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Nice guide, thx!

Two things with your skill recommendations: I thought that Situational Awareness gives 3% more view range vs Recon that only gives 2% - so I'd train SA first. Also I miss camouflage skill, I don't have a Batchat yet, but wouldn't it profit from good camo skill?

Nirvana #4 Posted 06 March 2013 - 08:50 PM

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You're right about SA and Recon. As for camo..well, it can be useful, but I find the other stuff gives more important bonuses. If I had even more skills (would take many, many battles), I would eventually take camo.

Temptis #5 Posted 07 March 2013 - 01:26 PM

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to bad most of the people who should read that never visit the forums.

Nirvana #6 Posted 07 March 2013 - 04:35 PM

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True. But, many people who either meet me in battle or see my Bat stats tend to pm me in game and ask for tips or replays. Now I have something to refer them to ;d

Kahenkio #7 Posted 08 March 2013 - 03:36 AM

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[link] and the link for a Video on the Bat-Chat25T
with commentary!

Nirvana #8 Posted 08 March 2013 - 04:23 AM

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That's good stuff. I'd like to link it in the OP if you'll let me.

Kuups #9 Posted 14 March 2013 - 12:51 AM

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Very nice guide. I wish i have the Bat.

Lord_Zulu #10 Posted 14 March 2013 - 01:25 AM

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Well nice guide thanks.

I started the French line coz a friend said thy were 'fun' and I hated them...... until i got the 12t and my world changed then i upgraded to the 13 75 and frankly this has set the mark for me it is absolutely sublime I consider the AMX 13 75 to be not only the best frog tank but the best tank in the game BY FAR!! 13 90 is only let down by it's higher tier and MM but still fun just more difficult to get the best out of. Then the lorr 40t I considered this to be the worst tank i had ever driven.....until I got the batchat not played much with it and I am still learning but it is rapidly becoming lest favorite bit of digital metal. Maybe with practice and the top gun it will grow on me like a smelly fungus in your toenail that you can't get rid of and just accept

PRO_MEMBER #11 Posted 16 March 2013 - 02:31 PM

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Quote

Engine
Hispano-Suiza HS110/720 horse power/10 % chance of fire
This engine is also the only one that can mount, but it’s plenty powerful. Given the tank’s weight, the Bat has an excellent power to weight ratio, something over 28 HP/ton, fully upgraded and counting 3 modules (in my case, ventilation, gun laying drive and vertical stabilizer). It is easily the fastest tier 10 medium (not in top speed, though).

what again? it IS the fastest tier 10 medium, both in acceleration and in top speed.

Ok I know everyone has its own playstyle but bat has a clearly defined role which is battle scout and assassin. That's why your skills and equipment are a bit off IMO. Seeing others and not being seen is one of the most important things in batchat. No armor and low HP pool kinda suggest this. And if you are seen, you better be in motion, since staying in one place usually means shortcut to the garage. So drop gun laying drive for optics, drop anything beyond 2nd skill in favor of full camo.

PjoteRbg #12 Posted 16 March 2013 - 11:41 PM

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So do you all agree that this is good combination Vertical Stabilizer Mk 1 and EGLD, maybe coated optics on the place of the EGLD ?

Nirvana #13 Posted 17 March 2013 - 08:27 AM

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View Postarbenowskee, on 16 March 2013 - 02:31 PM, said:

what again? it IS the fastest tier 10 medium, both in acceleration and in top speed.

Ok I know everyone has its own playstyle but bat has a clearly defined role which is battle scout and assassin. That's why your skills and equipment are a bit off IMO. Seeing others and not being seen is one of the most important things in batchat. No armor and low HP pool kinda suggest this. And if you are seen, you better be in motion, since staying in one place usually means shortcut to the garage. So drop gun laying drive for optics, drop anything beyond 2nd skill in favor of full camo.

It's not the fastest in top speed. As for your other point. Well, different play styles. I greatly prefer my version (doh). But yours is certainly valid as well.

View PostPjoteRbg, on 16 March 2013 - 11:41 PM, said:

So do you all agree that this is good combination Vertical Stabilizer Mk 1 and EGLD, maybe coated optics on the place of the EGLD ?

As I said, I prefer the EGLD, but whatever floats your boat mate. Try out both and see which suits you best.

PRO_MEMBER #14 Posted 18 March 2013 - 09:55 AM

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I am confused here, which tier 10 med can go over 65 km/h?

Blasph #15 Posted 18 March 2013 - 11:26 AM

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None. Batchat is the fastest, the OP is clearly wrong.
As for bat - I have 800+ games in it, although win ratio doesn't suggest I'm very good, I blame teams for most of the failures.
I was running with egld, vert stab and vents for around 450 games then switched egld to optics and I consider this a better setup.
I have 6th sense, smooth ride and snap shot, then 100% camo and 86% repair currently.  It's working really well.
Contrary to popular belief by many, I think BiA skills to be more or less useless on bat; nobody can reasonably prove to me that in the scope of ~38 seconds of reload, 1,5s more or less makes any difference.
The improvement in mobility is also negligible with or without BiA, while I have countless examples when quick repair saved my ass.

As for playstyle, bat is a relatively decent sniper with my current setup and remains in this role for the first ~5 minutes of the battle, interchangeably with careful scouting, untill the point where around 5-6 enemy tanks are destroyed.
Then it moves in and when it does, it mostly destroys 3-4 tanks in quick succession, occasionally going straight for arty and scouting it for friendly arty or ending up with Pascucci or Kolobanov, tipping the scales in favor of my team.
It's less effective in city maps as bat can't afford peek-a-boo or 1st line combat due to no armor and severe consequences of being rammed by much heavier tanks that it normally faces.
It's good for engaging lone big tanks like maus, e100, jgpze100, since even with its limited traverse and turning speed, bat can successfully use circle of death strategy on them and occasionally on more nimble but otherwise occupied enemy tanks.
With lots of bushes, and hills, it can effectively scout and shoot without being detected, I usually make the same amount of damage as spotting damage, in the last ~50 games that's around 3-4k for each.
Best thing about bat is platoon, I have a few buddies who also drive bats and when the three of us go out and play well, we mostly pull our team out of the deep shit they usually end up in by playing poorly.

Last and most important thing about bat: It's a very difficult tank to learn to properly use, as I only learned that after around 400 games and from what I can tell by checking people's stats, it's the same case with most.
Don't get discouraged though, once you get a hang of it, it's a terrific machine.

NesTon #16 Posted 18 March 2013 - 11:40 AM

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Good guide Nirvana, every BC newbie should read it, its awful to see really, really bad gameplay with BC in random battles.

Sadly, I liked BC more as tier IX. Yes, gun is better now, but I miss mobility... But still BC is most fun to play tier X MT. I have only 415 battles in it but its definitely keeper.

Nirvana #17 Posted 19 March 2013 - 04:54 AM

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View Postarbenowskee, on 18 March 2013 - 09:55 AM, said:

I am confused here, which tier 10 med can go over 65 km/h?

For some reason I was sure E50M could go 70. Haven't played it in a bit, though. Now I rolled it out again. And you're right, the Bat is the fastest. Edited the OP to reflect this. Thanks for pointing it out.

carnivorous #18 Posted 27 March 2013 - 09:57 PM

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Well written guide! I'm having somewhat hard time with this tank, seems impossible to win as much as I would like to. WR with this tank is steady 52 % while average damage is around 2800.

klesk #19 Posted 28 March 2013 - 11:07 AM

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I just bought batchat, and I'm happy there is a Bat Chat Guide I can read  :smile:

BlubbsoR #20 Posted 10 April 2013 - 01:22 PM

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Anyone else than me out there  thinking that the hull traverse rate is too low for the P/W ratio??? It takes ages to turn on the spot...

How much extra degrees in traverse speed do I get per 1% of clutch braking?
I am at 3rd skill (currently all "repair" @ 81%) and thinking about dropping "repair" on driver for "clutch breaking".

Opinions?




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