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Funny Picture Of A Flipped Tank

tank flipped

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Sh0ckstrik3r #1 Posted 30 March 2013 - 01:12 AM

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The Leopard had hit the Hellcat so hard that it had gotten under it and flipped it halfway over. The Hellcat had no way to get moving again.  :ohmy:  :amazed:  :teethhappy:

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Edited by MaterielDefender, 30 March 2013 - 01:14 AM.


Ikarases #2 Posted 30 March 2013 - 01:18 AM

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They should rework the physics a little bit more. Maybe that Leo would get him to his roof but maybe he would roll over completely and was on a solid ground once again. Now he´s good as dead anyway.

Kill for the Leo!

Sh0ckstrik3r #3 Posted 30 March 2013 - 08:52 AM

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"A bit more" is funny.

The entire physics system implementation is half-assed. You don't have realistic suspension physics (and those WG.net has said they're gonna will be client side only, i.e. purely cosmetic - which means you will still get slowed down to a crawl or even stuck at small remants of walls you have knocked down or slip down steep slopes etc.).

WG.net standards. :facepalm:

Ew_ #4 Posted 30 March 2013 - 09:51 AM

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View PostMaterielDefender, on 30 March 2013 - 08:52 AM, said:

"A bit more" is funny.

The entire physics system implementation is half-assed. You don't have realistic suspension physics (and those WG.net has said they're gonna will be client side only, i.e. purely cosmetic - which means you will still get slowed down to a crawl or even stuck at small remants of walls you have knocked down or slip down steep slopes etc.).

WG.net standards. :facepalm:
They did reveal how the physics system works, imagine it a flat rectangle that represents the tank, it is level with the map, it has points below it that the physics interact with. It only has those below the tank...  One of the reason tanks cannot flip over, the other sides of the tank doesnt interact with physics, only the bottom plate. Now imagine if a tank would flip over, it would go haywire.

It is not the implementation, it is the system itself :)

Ludo787 #5 Posted 30 March 2013 - 10:32 AM

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I saw a VK3001P hitting a 59-16 from back, that little guy made a 50m front wheelie!  :teethhappy:

Sh0ckstrik3r #6 Posted 30 March 2013 - 12:12 PM

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View PostEw_, on 30 March 2013 - 09:51 AM, said:

They did reveal how the physics system works, imagine it a flat rectangle that represents the tank, it is level with the map, it has points below it that the physics interact with. It only has those below the tank...  One of the reason tanks cannot flip over, the other sides of the tank doesnt interact with physics, only the bottom plate. Now imagine if a tank would flip over, it would go haywire.

It is not the implementation, it is the system itself :)
That's not a real physics implementation, and way below what the physics SDK they are using would allow.

SonoTenlonFrocio #7 Posted 30 March 2013 - 12:29 PM

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ahahahah





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