Jump to content


[0.9.3/0.9.4 CT] WWIIHWA GUNSOUNDS / HITSOUNDS [upd. 27.10.2014]

0.8.5 Gun KT WWIIHWA

  • Please log in to reply
1543 replies to this topic

madphisto #621 Posted 20 November 2013 - 03:25 PM

    Senior Sergeant

  • Player
  • 24890 battles
  • 889
  • Member since:
    05-04-2012
Vergib mir, wenn ich das überlesen haben sollte, aber ich vermisse den guten alten google Download Hub.
Ist das gesperrt worden wegen Traffic? Bei Adfly werde ich teilweise nicht weitergeleitet nach den 5 Sekunden Werbungszwang.

Caige #622 Posted 20 November 2013 - 03:28 PM

    Junior Sergeant

  • Player
  • 5 battles
  • 135
  • Member since:
    03-17-2013

View PostClandaries, on 20 November 2013 - 11:16 AM, said:

Hier mal ein Auszug. Fragezeichen deshalb weil ich es nicht als offizielle Quelle angeben kann.
8.10 ??
Storm On 8.10 Fixes
-
from 8.10, “soft” objects (fences, benches, stone walls etc.) will be
penetrable by AP and APCR shells – penetrating such an object will
reduce shell’s penetration capability and the object will get destroyed
- fixed statistics bug appearing on some tanks and with some players after 8.9
- fixed the armor of the “IS-3″ turret on WZ-111 1-4
- fixed the appearance of the frontal hull armor of Lorraine 40t
- fixed the bug where Waffenträger Rheinmetall-Borsig drowns too soon (SS: it starts drowning as soon as it even smells water)
- fixed the Object 140 turret armor
- fixed the FPS drop when enemy tank destruction message appears
- fixed rare bug where the shell might pass through enemy tank without dealing damage (SS: ghost shell bug)
- fixed the proper displaying of enemy silhouette, when taking cover behind a tank corpse
- fixed issues with the UI, when many objects are displayed (for example many tanks in a garage)
- in the achievement window the time since player’s last battle has returned
- fixed the bug where the average crew XP per battle is displayed incorrectly
- fixed the bug with the incorrect message displayed for IS-7 loader about being unable to train radioman skills
- fixed a bug where some players were sometimes kicked from the server with “spam_protection” listed as a reason
- fixed rare client crashes when loading maps
- fixed a rare bug causing you to lose control over your tank in battle
Storm
also adds that today, the developers discussed global changes in
balance/mechanisms for near/medium/far future. The developers agreed
well, there were few arguments, they decided on several interesting
solutions. What solutions – that will of course not be disclosed.
From the discussion:
- severside replays will not necesserily depend on their implementation in WoWp first
- full list of penetrable objects will not be released
- Lorraine 40t nose will be “sharp-edged” like on IS-3
- gold shells for credits will not be removed (SS: yes, someone is STILL asking)
- there will also be some stuff for tier 10 tank (“when it’s done it’s done”)
- Tundra map also has an Easter Egg, like on Komarin
- one tank can penetrate more “soft” objects in a row as long as it doesn’t run out of penetration
- HE and HEAT shells will not penetrate soft objects
- apparently there will be some change in how screenshots get saved
- roughly 50 percent of all WoT players play on 1024*768 resolution
- Object 140 armor was not buffed, just redistributed
Has to be more then just this.. Because i decided to do a test to see if this was infact the cause of it all, I tried stock world of tanks (no sound mods) and GF's mod engine and guns only just like i use here of KTS and i got no slight pause/freeze or stuttering at all... Not when tanks blew up, not on tank hits and not when guns fired, etc.... KT i love this mod i hope that what ever is causing the pausing/freezing/stuttering can be found...

Edited by Caige, 20 November 2013 - 03:28 PM.


_Kriegstreiber_ #623 Posted 20 November 2013 - 03:34 PM

    First Sergeant

  • Player
  • 4215 battles
  • 4,375
  • [G-M-C] G-M-C
  • Member since:
    10-21-2012
I ask GF for templates.

_Kriegstreiber_ #624 Posted 20 November 2013 - 03:35 PM

    First Sergeant

  • Player
  • 4215 battles
  • 4,375
  • [G-M-C] G-M-C
  • Member since:
    10-21-2012
Any responses for the compressions ?

TracderLP #625 Posted 20 November 2013 - 04:04 PM

    Sergeant

  • Player
  • 4422 battles
  • 281
  • Member since:
    10-06-2012

Quote

MP3 compression - good quality, small filesize
PCM compression - best quality, big filesize
ADPCM compression - medium quality, small filesize
Ich persönlich bin für PCM. Die Datei ist dann zwar nicht mehr so klein, aber meiner Meinung nach kommt es auf die Qualität an. Wen ich nen paar MB mehr laden muss stört mich das nicht  :smile:

_Kriegstreiber_ #626 Posted 20 November 2013 - 04:10 PM

    First Sergeant

  • Player
  • 4215 battles
  • 4,375
  • [G-M-C] G-M-C
  • Member since:
    10-21-2012
Es geht ja vor allem darum, welches am flüssigsten läuft.

Deshalb mal bitte testen, da ich keine Ruckler habe.

Herr_der_Steppe #627 Posted 20 November 2013 - 04:24 PM

    First Sergeant

  • Player
  • 32522 battles
  • 1,700
  • [-QV-] -QV-
  • Member since:
    07-10-2012
Ich muß sagen mp3 läuft bei mir flussiger als pcm!
Wobei ja nicht unbedingt die quali besonders dabei leiden muß!

executioner12 #628 Posted 20 November 2013 - 06:22 PM

    Lance-corporal

  • Player
  • 165 battles
  • 76
  • Member since:
    10-22-2012
Really good job! :great:  Only small friezes in the first fight. Then fine. :honoring:  We are waiting for new sounds!! :izmena::hiding:

Fluch #629 Posted 20 November 2013 - 09:36 PM

    Sergeant

  • Player
  • 10256 battles
  • 250
  • Member since:
    05-30-2011
Hab die FPS drops/ freezes / microruckler leider auch.

Caige #630 Posted 20 November 2013 - 09:57 PM

    Junior Sergeant

  • Player
  • 5 battles
  • 135
  • Member since:
    03-17-2013
Also Kt here is my computer specs.. So you know type of specs of my comp i get the slight pause/freezes on..

Operating System: Windows 7 Home Premium 64-bit
Intel® Core i7-2600 CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Memory: 8GB RAM
NVIDIA GeForce GTX 550 Ti
Video Memory: 1GB Ram
DirectX 11
Realtek High Definition OnBoard Audio
HDD: 1.5TB

Kozrek #631 Posted 20 November 2013 - 10:21 PM

    First Sergeant

  • Beta Tester
  • 20781 battles
  • 2,211
  • [RBTS] RBTS
  • Member since:
    11-18-2010
Keine FPS-Einbrüche mit der 1.66er Version.

DarthWanderer #632 Posted 20 November 2013 - 11:01 PM

    First Sergeant

  • Player
  • 17927 battles
  • 1,296
  • [BIA-5] BIA-5
  • Member since:
    03-25-2013
KT, what about the memory management bug in the latest version (havent tried it yet) - i mean the one with engine still running high trottle even when standing still... happens to me from time to time and on different vehicles. does the sound file size have impact on that or not?

PapaDigi_08 #633 Posted 20 November 2013 - 11:25 PM

    Senior Sergeant

  • Player
  • 10983 battles
  • 894
  • Member since:
    10-11-2012
I`m voting for mp3...

Fluch #634 Posted 21 November 2013 - 01:48 AM

    Sergeant

  • Player
  • 10256 battles
  • 250
  • Member since:
    05-30-2011

View PostFluch, on 20 November 2013 - 09:36 PM, said:

Hab die FPS drops/ freezes / microruckler leider auch.

Nach clean up und Neuinstallation aller Mods keine Ruckler mehr.

Caige #635 Posted 21 November 2013 - 02:35 AM

    Junior Sergeant

  • Player
  • 5 battles
  • 135
  • Member since:
    03-17-2013

View PostFluch, on 21 November 2013 - 01:48 AM, said:

Nach clean up und Neuinstallation aller Mods keine Ruckler mehr.

Interesting, See i dont us any other mods just Kts engine and gun sounds

_Kriegstreiber_ #636 Posted 21 November 2013 - 02:41 AM

    First Sergeant

  • Player
  • 4215 battles
  • 4,375
  • [G-M-C] G-M-C
  • Member since:
    10-21-2012
Can anyone test if the engine sounds / hit sounds / or / gunsounds do the frezzes, please.

Caige #637 Posted 21 November 2013 - 02:43 AM

    Junior Sergeant

  • Player
  • 5 battles
  • 135
  • Member since:
    03-17-2013
will do Kt

Caige #638 Posted 21 November 2013 - 03:47 AM

    Junior Sergeant

  • Player
  • 5 battles
  • 135
  • Member since:
    03-17-2013
Ok tested all sounds by from your mods Kt.. And i think i found the issue...
Test1:
3 matches engines only: No stutter/freeze average fps 70 - 100 (did notice with certain maps when in sniper mode fps is about 10-20 lower not a big deal)
Test2:
3 matches guns only: No stutter/freeze Fps is about 20 lower then engines.
Test3:
3 matches both engines and guns: No stutter/freeze Fps follows gun fps averages 50-80.
Test4:
3 matches Hitsounds only: Stutter/freezing and fps drop on gun shots, tank hits and tank explosions..
So seems to me that the hitsound mod is causing the issue, But i know gun mod is in beta there is a significant lower fps then the engines and when put in with the engine mod seems fps follows the gun mod.. So may be good to just look at the gun mod aswell...
Hope this helps Kt, Good Luck

Edited by Caige, 21 November 2013 - 04:12 AM.


bendivx #639 Posted 21 November 2013 - 09:23 AM

    Sergeant

  • Player
  • 7116 battles
  • 331
  • Member since:
    10-03-2012
Hello,
So I try with Google translation:
Hier, nach der Installation aller Updates, begann ich das Spiel 6-7fps erhalten dann 50-60 fps.
In einem anderen Paket, gab es nur die gunmod und kein Problem.
Also mit den Mods und Motor hitsound testen
I hope you will find the prob for our our delight

Edited by bendivx, 21 November 2013 - 09:24 AM.


_Kriegstreiber_ #640 Posted 21 November 2013 - 10:05 AM

    First Sergeant

  • Player
  • 4215 battles
  • 4,375
  • [G-M-C] G-M-C
  • Member since:
    10-21-2012
i will check the hitsounds again.





Also tagged with 0.8.5, Gun, KT, WWIIHWA

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users