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Panzer 1c Skill / Perks

Pz 1c Skills & Perks Panzer 1c Commander

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nice1stu #1 Posted 29 April 2013 - 05:59 AM

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Hi All

Finally got 100% on my PZ 1c crew. Now wondering what I should get as their 1st Perk / Skill, especially for the commander.

Mentor seems a waste on the commander since there is only 1 other crew member. He performs so many roles I just want to make sure the commander has the right skills set as I know subsequent skills / perks are harder and harder to get.

As Pz 1c players, what are your choices for the 1st and subsequent skills / Perks. For the driver too.

Would be good to know.

¨Thanks all

Moving to German light section
- Ectar

Edited by Ectar, 29 April 2013 - 07:43 AM.


Regamer #2 Posted 29 April 2013 - 06:15 AM

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I'd choose 6th sence for Commander.

Rautaa #3 Posted 29 April 2013 - 06:31 AM

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6th Sense all the way. It's the best Commander skill for any scout, and in the end, the PzIC is a scout. If you want to go up with a skill, and then retrain at 100%, I'd consider Camo, Situational Awareness, or Snap Shot as a temporary skill.

For drivers I usually take mobility skills, Off-Road Driving, or Clutch Braking first. Camo is most effective if trained for both crew members at the same time, and Smooth Ride is rather useful on the PzIC.

If you get the chance to train multiple perks, BiA is very good.

fanttis #4 Posted 29 April 2013 - 07:15 AM

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1 skill
Comm: Camo
Driver: Off-road

2 skills
Comm: 6th sense, camo
Driver: Off-road, camo

Off-road driving really, really works in this one. Also camo should be more or less of a no-brainer for such a light tank.

PS. You may wanna re-consider 6th sense again when you reach the second skills. I mean that in this tank it's kinda obvious when you're spotted and when not. Especially in low tier battles, so the usefulness of the 6th sense may be a bit overrated in this one, even though it's the most OP perk in the game.

richmi #5 Posted 29 April 2013 - 07:20 AM

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Pz1C is on-the-move-killing-machine, and does have regular, not scouting mm! It does not need 6th sence, camo, repairs or stuff like that. U will be roaming the fields, spraying like no tomorrow so adjust the skills for that. I'm going with BIA + smooth ride (or offroad) + snap shot...

Rautaa #6 Posted 29 April 2013 - 07:22 AM

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View Postrichmi, on 29 April 2013 - 07:20 AM, said:

Pz1C is on-the-move-killing-machine, and does have regular, not scouting mm! It does not need 6th sence, camo, repairs or stuff like that. U will be roaming the fields, spraying like no tomorrow so adjust the skills for that. I'm going with BIA + smooth ride (or offroad) + snap shot...

And how exactly do you kill a KV-1 or AT 2 with it? Looks like scouting MM to me...

fanttis #7 Posted 29 April 2013 - 07:29 AM

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View Postrichmi, on 29 April 2013 - 07:20 AM, said:

Pz1C is on-the-move-killing-machine, and does have regular, not scouting mm! It does not need 6th sence, camo, repairs or stuff like that. U will be roaming the fields, spraying like no tomorrow so adjust the skills for that. I'm going with BIA + smooth ride (or offroad) + snap shot...
You can't honestly underrate camo-skill that much O_o
I mean you can spray tier 2-3 tanks pretty much from 200-300m and you wont even be spotted if you've got camo skills in order. In tier 5 battles it's an awesome spotter and even more so if you take it up a notch with troll platoon.

Though like I said, 6th sense is possibly a bit useless in this one, especially if you don't plan to take it to high tier battles, so I'd probably consider taking Deadeye (I usually hate this perk, but since 1C has the RoF it has...) instead of it.

Schmeksiman #8 Posted 29 April 2013 - 07:44 AM

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View PostRautaa, on 29 April 2013 - 07:22 AM, said:

And how exactly do you kill a KV-1 or AT 2 with it? Looks like scouting MM to me...

Ram them, jump on top, pour water in their gas tanks, anything to make him think twice before discarding Pz.I C "worthless" next time...  :izmena:

On a serious note, I do agree with sixth sense + camo - the longer you stay invisible the better the chance of flanking the enemy team and causing havoc.

nice1stu #9 Posted 29 April 2013 - 08:02 AM

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View Postfanttis, on 29 April 2013 - 07:29 AM, said:

so I'd probably consider taking Deadeye (I usually hate this perk, but since 1C has the RoF it has...) instead of it.

You've given me food for thought. Never even considered Deadeye for anything other then powerful, high penetration guns. Now thinking about it could be a big advantage in a gun with high rof like PZ 1c, PZ II etc.. I've always taken snap shot for the gunner in my scouts because of moving and shooting....

Thanks everyone so far, looking into all the skills and weighing them up... much easier in a tank with 5 crew, you can get them all... with only 2... little tricky

richmi #10 Posted 29 April 2013 - 09:47 AM

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View PostRautaa, on 29 April 2013 - 07:22 AM, said:

And how exactly do you kill a KV-1 or AT 2 with it? Looks like scouting MM to me...

It has a standard T3 MM. Obviously u r not there to kill hvy T5 tanks with it, but then again, with what tier3 tank u do? U don't get tier 5 battles that much. Why the hell would you sit a bush with this 70 kph monster anyway. Can't kill it? Spot it on the move, zig-zag away, spray and laugh! This tank brought fun back to WoT, it is not meant to sit. Btw u can still "reset" KV or AT on the drive wheel if needed...
That's just my view of it, im not forcing anyone to play it in a different way...

As at this tier u gain XP fairly slowly, I didn't consider camo as one of the primary choices, but giving it a second thought, I agree it might be usefull for a less aggressive playstyle.

Im missing the point on DeadEye with this tank...

Edited by richmi, 29 April 2013 - 09:54 AM.


r1speedyrider #11 Posted 29 April 2013 - 10:26 AM

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I have found that I have been in mostly tier 3/4 games and very few tier 5 ones. I have therefore concentrated on making it a better killing machine than making it a better scout. I have vents,optics and GLD installed. I have started with 75% crews and now got them up to 100% for commander with 46% snapshot, driver is 90%.A couple of days ago I realised I could take my Micro Maus crew and put it in the Pz1 C. they  have snapshot and smooth ride to 76%.
  I see little benefit in making this tank a dedicated passive scout as it gets in very few games where this can be taken advantage of. I would rather make it a better fun killing tank than making it a better scout. I currently have a 69% wr from 124 games, no platoons,no gold ammo, all solo randoms from 75% crew. I'm now just waiting for WG to nerf it for being too much fun.

richmi #12 Posted 29 April 2013 - 11:27 AM

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View Postr1speedyrider, on 29 April 2013 - 10:26 AM, said:

I have found that I have been..
...
..I'm now just waiting for WG to nerf it for being too much fun.

Exactly! Well put. I'm at the same setup, just instead of optics i use enhanced springs for some crazy slides and jumps  :teethhappy:

Edited by richmi, 29 April 2013 - 11:28 AM.


Nekomancer #13 Posted 29 April 2013 - 10:38 PM

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View Postrichmi, on 29 April 2013 - 09:47 AM, said:

It has a standard T3 MM. Obviously u r not there to kill hvy T5 tanks with it, but then again, with what tier3 tank u do?
Chi-Ha has 81mm penetration, enough to penetrate Tier 5 heavy tanks frontal.

View Postrichmi, on 29 April 2013 - 09:47 AM, said:

Im missing the point on DeadEye with this tank...
Considering that each bullet of a 8 bullet salvo has a 3% chance to cause a critical hit and with a full clip you have 40 bullets, each with a 3% chance to cause a critical hit. I'd say that is food for thought.

richmi #14 Posted 30 April 2013 - 12:01 PM

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View PostNekomancer, on 29 April 2013 - 10:38 PM, said:

Chi-Ha has 81mm penetration, enough to penetrate Tier 5 heavy tanks frontal.

... so now we will quibble about few exceptions...  :sceptic:  That doesn't change the fact that u r not there to kill T5 hvys anyway.
And no, u can't reliably penetrate T5 heavy tanks frontal with that. U cant reliably pen KV-1 even from side with that...

View PostNekomancer, on 29 April 2013 - 10:38 PM, said:

Considering that each bullet of a 8 bullet salvo has a 3% chance to cause a critical hit and with a full clip you have 40 bullets, each with a 3% chance to cause a critical hit. I'd say that is food for thought.

My bad, I've mistaken dead eye for Designated Target. Food for thought for sure!

HagiaSophi #15 Posted 12 May 2013 - 12:05 AM

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On my Pz1C I use brothers in arms for both crew member ofcourse,and second skill for comander who is also gunner I use Snap shot,for driver Smooth ride+ equipment GLD,coated optics & vents.Use same on Pz2 too+Situational Awareness for third crew member which is radio operater.Works good for me & I think is one of best choice for that tanks.

soolerman #16 Posted 08 June 2013 - 07:58 PM

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I would go with "driving like a complete nutter" for the driver and "brown pants time" for the commander. Sadly wot have not got round to listing them as available skills yet lol :trollface:

Narestel #17 Posted 12 June 2013 - 03:03 PM

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Have anyone tried "Deadeye" on this tank?

fanttis #18 Posted 12 June 2013 - 08:59 PM

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View PostNarestel, on 12 June 2013 - 03:03 PM, said:

Have anyone tried "Deadeye" on this tank?
I've got it, but the effectiveness of it is really hard to measure because 1C does so often critical hits even without it.

However I have noticed that I do destroy more turrets and crew members now. It simply cripples tanks more often. Overall I'm quite happy I chose it but at the same time a bit disappointed because I dont have eagle eye so I could actually see its effects.

Is it better than 6th sense?
- In low tier battles it is. But not so much in high tier battles.

richmi #19 Posted 13 June 2013 - 06:42 AM

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View PostNarestel, on 12 June 2013 - 03:03 PM, said:

Have anyone tried "Deadeye" on this tank?

I wanted to, but as its a perk, I went for smooth drive-snapshot after enabling BiA instead.




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