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Help me further equip my Pz.Kpfw. I Ausf. C


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CremeFraiche #1 Posted 30 April 2013 - 01:46 PM

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First thing I bought was vents, it was cheap and it's very useful.
Then I had a repair kit collecting dust in garage so I put that on as well.

Today I bought coated optics, it costs a shitload of money and to be honest I am still thinking if it's worth it considering how little the tank itself costs.
The reason I chose coated optics over binos is that they give me instant update of the field.
I don't like to trade all that speed the tank has built up just to stop and sit in a bush and wait a couple of seconds for the binos to kick in.

The third slot then, I will get rid of the repair kit that currently occupies it.
Do you have any suggestions?

Camo net came to my mind but as I bought coated optics I see little use for it.

My crew:
Commander : BiA & Sixth sense (50%)
Driver : BiA & Off road driving (50%)

_b_ #2 Posted 30 April 2013 - 01:50 PM

    Brigadier

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Think I run mine with coated like you, egld and vert stabs.... anything that gives better accuracy and faster aimtime seems to do wonders :)

Rautaa #3 Posted 30 April 2013 - 01:57 PM

    Lieutenant Сolonel

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Vents, EGLD, and Bino here. The view range is sufficient for active scouting as it is, but occasionally stopping in a bush with Binoculars works wonders.

grzech_p #4 Posted 30 April 2013 - 01:59 PM

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better suspension. Helps you not to be autodetracked :)

nautalihas #5 Posted 30 April 2013 - 02:01 PM

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I'd maybe go for enhanced springs or keep the Toolbox. Your other options are enhanced gun drive, which is pointless since you keep moving. And spall liner, which is also kinda pointless since if someone derps you the 15% is still unlikely to save you. So do you carry a repair kit and are you getting tracked often? If you are carrying a repair kit then maybe get the spall? I'd just stick with what you got honestly. (BTW the module is called Toolbox not repair kit)

Edited by nautalihas, 30 April 2013 - 02:02 PM.


CarinaZero #6 Posted 30 April 2013 - 02:15 PM

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Vents, Optics and Camo Net.

In low tier games you are going to be moving non-stop, irritating people to death with that Mauser so the camo net is useless but in Tier V games you might be sitting behind a bush racking up the spotting damage, waiting to pounce on arty, lights and vulnerable TDs. So the camo net seems like a good bet.

speedphlux #7 Posted 30 April 2013 - 02:26 PM

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Suspension IMHO ! Have mine with Vents, Coated Optics and Suspension and it's just wonderful. I'm using the L/112 Flak with it, as I find it a lot more useful then the autocannon. Under 4 seconds reload time owns when you're in a duel with another fast mover like yourself.
As for crew skills, I went Smooth Ride & Snap Shot first. Then I'll prolly gonna switch them to BiA and start training them again. It's just great when you're actually able to fire on the move and still hit the targets and deal damage.

GeneralFLEISH #8 Posted 30 April 2013 - 02:31 PM

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Vents, optics and suspension

Observer413 #9 Posted 30 April 2013 - 02:52 PM

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View Post_b_, on 30 April 2013 - 01:50 PM, said:

Think I run mine with coated like you, egld and vert stabs.... anything that gives better accuracy and faster aimtime seems to do wonders :)
Vertical stabilizer? On a:
german
tier3
light tank?
I believe you got lost in a translation or thought of something else, since stabs are avaible to non-usa tanks from tier8 and up. Lowest tiered tank that can get vertical stabilizers of any sort is Chaffe, USA tier 5 light tank/scout IIRC.
Anyway, answering the question of OP:
1st module to get: vents. It's like chicken or rice. Cheap(light tanks vents are only 50k credits) and goes well with everything.
2nd module to get: upgraded suspension(enhanced springs). Again, it won't ruin anyones wallet, and since your mobility is one of your main assets, this +30% of tracks HP will help you in "not getting tracked" when you will be burning your wheels on the road ;p . Be it by recieving track damage from enemies or because of terrain being full of bumps etc(El Hallouf and Prokhorovka comes to mind.).
3rd module to get: considering that this tank is better off when moving and you probably wont sit in one place for too long, i got myself a coated optics for improved spotting capabilties for times, when there isn't much 'food/prey' for myself, and all i can do is scout and spot enemies. While moving, that is.

What to avoid IMO:
Gun laying drive, the GLD. Your weapon of choice, 7,92 mm Mauser E.W.141 got aiming time of 1.3s. Its ungodly quick! What are you willing to achieve with that -10% on aiming time? Ask youreslf if that 1.2s aiming time will make any noticeable diffrence, and whether this diffrence is worth your 500k credits.

Binocs: unless you are in a
-tier 3 game on province(where your great, increased view range can literally win the game for your team), or
-tier5 game -on big open maps -where you can sit in some sidebush and spot for long period of time,
you most likely won't be sitting in one place, rendering binocs useless for you. Of course, as someone said in past: everyone can play their tanks as they like. Sure, you can sit tight and camp in bushes, but then again, your gun isnt fit for sniping and you got great mobility at your disposal, that is being wasted, so... Well, you probably get the point how it is meant to be played.

For skills: 5% bonus from BiA doesn't look all that appealing to me to be honest. Vents you can just buy for a little amount of credits, so i dont mind 5% bonus, but i believe exp grinded for 1st and 2nd skill can be put to better use than mere BiA.
Right now im still getting my 1st skill topped.
Commander 1st skill: 6th sense. Great tool, nuff said. For the 2nd, i think of either snapshot, deadeye or camo. Snapshot for times when you dance around your enemies, deadeye to shorten enemies lives thanks to random fire/ammoracks/crew extermination, camo because pz1c as a low tier light tank got nice camo rating that is "on" even when you zoom around battlefield, as long as you don't pull the trigger on your pewpewpewgun.

Driver: 1st skill is offroad driving, your mobilit is your strenght and you want to keep as much of it as you can, when you have to ride through medium and soft ground. For the 2nd, i think of possibly smooth ride, maaaaybe clutch breaking(you got crazy turn rate, lets make it insane!). Then comes in camo.
Have a nice day.

Combatbacon #10 Posted 30 April 2013 - 03:00 PM

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Why not combination of small spall liners and ramming speed?  :smile:

Gremlin182 #11 Posted 30 April 2013 - 03:01 PM

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Vents and enhanced suspension for sure I haven't put anything else permanent on it yet.

WhoKilledBambi #12 Posted 30 April 2013 - 03:03 PM

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Enhanced springs is a MUST for scouts, especially the low tiers. You will be able to jump from higher places, without been autodetracked.

Dan_Abnormal #13 Posted 30 April 2013 - 03:22 PM

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View PostCremeFraiche, on 30 April 2013 - 01:46 PM, said:


The third slot then, I will get rid of the repair kit that currently occupies it.

Repair kits don't take up equipment slots :S

Orkel2 #14 Posted 30 April 2013 - 03:26 PM

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vents optics suspension

for added hilariousness mount chocolate + 105 octane gasoline, both for credits now that you can

the drifting never stops

IhmisLoinen #15 Posted 30 April 2013 - 04:35 PM

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Vents, optics and suspension..seems to work very well.

sword_of_Damocles #16 Posted 30 April 2013 - 04:37 PM

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Why suspension guys and,not for example,toolbox??? :confused:

Orkel2 #17 Posted 30 April 2013 - 05:18 PM

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View Postsword_of_Damocles, on 30 April 2013 - 04:37 PM, said:

Why suspension guys and,not for example,toolbox??? :confused:

suspension gives +30% track health

this tank does a lot of jumps, so the suspension greatly reduces broken tracks on landing

suspension allows you to play a lot crazier

Edited by Orkel2, 30 April 2013 - 05:26 PM.


filefool #18 Posted 30 April 2013 - 06:05 PM

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Definitely suspensions as third equipment. That tank is so freaking fast that you will find yourself flying over the slightest bumps. With the increased track hitpoints you won't get tracked so often when landing.

Oh and if i were you i would drop sixth sense and would pick deadeye instead. Deadeye increases the chance of a critical hit for every single bullet. And since the 7,92mm MG spits out 40 shots before reloading, your chances of setting an enemy on fire or kill one of his crew members, are rising significantly.

Edited by filefool, 30 April 2013 - 06:06 PM.


CremeFraiche #19 Posted 30 April 2013 - 06:18 PM

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Thanks for all the constructive answers!

I decided to keep my current configuration and swap that third slot for suspension, seems like a good idea for this tank after reading your posts.

gazzer21 #20 Posted 30 April 2013 - 06:35 PM

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mine is running vents , suspension and spall liner.
suspension to stop unintentional jumps tracking me and spall liner  just coz I had one doing nothing

as for perks dead eye and controlled impact then camo.
Dead eye to increase damage chances of the 100's of shots fired in a battle
Controlled impact just to enhance spall liner for ramming, if mag runs out before enemy is killed

No point going for a scout build as if your scouting in this you are missing the fun,




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